// license:BSD-3-Clause // copyright-holders:Dankan1890 /*************************************************************************** ui/datmenu.h Internal UI user interface. ***************************************************************************/ #pragma once #ifndef __UI_DATMENU_H__ #define __UI_DATMENU_H__ struct ui_software_info; //------------------------------------------------- // class dats menu //------------------------------------------------- class ui_menu_dats_view : public ui_menu { public: ui_menu_dats_view(running_machine &machine, render_container *container, ui_software_info *swinfo, const game_driver *driver = nullptr); ui_menu_dats_view(running_machine &machine, render_container *container, const game_driver *driver = nullptr); virtual ~ui_menu_dats_view(); virtual void populate() override; virtual void handle() override; virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override; private: int actual; const game_driver *m_driver; ui_software_info *m_swinfo; std::string m_list, m_short, m_long, m_parent; void get_data(); void get_data_sw(); void init_items(); bool issoft; struct list_items { list_items(std::string l, int i, std::string rev) { label = l; option = i; revision = rev; } std::string label; int option; std::string revision; }; std::vector m_items_list; }; #endif /* __UI_DATMENU_H__ */