/********************************************************************* ui.c Functions used to handle MAME's user interface. Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team. Visit http://mamedev.org for licensing and usage restrictions. *********************************************************************/ #include "driver.h" #include "osdepend.h" #include "video/vector.h" #include "profiler.h" #include "cheat.h" #include "render.h" #include "rendfont.h" #include "ui.h" #include "uimenu.h" #include "uigfx.h" #include "uitext.h" #ifdef MESS #include "mess.h" #include "uimess.h" #include "inputx.h" #endif #include #include #include /*************************************************************************** CONSTANTS ***************************************************************************/ enum { INPUT_TYPE_DIGITAL = 0, INPUT_TYPE_ANALOG = 1, INPUT_TYPE_ANALOG_DEC = 2, INPUT_TYPE_ANALOG_INC = 3 }; enum { ANALOG_ITEM_KEYSPEED = 0, ANALOG_ITEM_CENTERSPEED, ANALOG_ITEM_REVERSE, ANALOG_ITEM_SENSITIVITY, ANALOG_ITEM_COUNT }; enum { LOADSAVE_NONE, LOADSAVE_LOAD, LOADSAVE_SAVE }; /*************************************************************************** TYPE DEFINITIONS ***************************************************************************/ typedef struct _slider_state slider_state; struct _slider_state { INT32 minval; /* minimum value */ INT32 defval; /* default value */ INT32 maxval; /* maximum value */ INT32 incval; /* increment value */ INT32 (*update)(INT32 newval, char *buffer, int arg); /* callback */ int arg; /* argument */ }; /*************************************************************************** GLOBAL VARIABLES ***************************************************************************/ /* font for rendering */ static render_font *ui_font; /* current UI handler */ static UINT32 (*ui_handler_callback)(UINT32); static UINT32 ui_handler_param; /* flag to track single stepping */ static int single_step; /* FPS counter display */ static int showfps; static osd_ticks_t showfps_end; /* profiler display */ static int show_profiler; /* popup text display */ static osd_ticks_t popup_text_end; /* messagebox buffer */ static char messagebox_text[4096]; static rgb_t messagebox_backcolor; /* slider info */ static slider_state slider_list[100]; static int slider_count; static int slider_current; static int display_rescale_message; static int allow_rescale; /*************************************************************************** FUNCTION PROTOTYPES ***************************************************************************/ static void ui_exit(running_machine *machine); static int rescale_notifier(running_machine *machine, int width, int height); /* text generators */ static int sprintf_disclaimer(char *buffer); static int sprintf_warnings(char *buffer); /* UI handlers */ static UINT32 handler_messagebox(UINT32 state); static UINT32 handler_messagebox_ok(UINT32 state); static UINT32 handler_messagebox_anykey(UINT32 state); static UINT32 handler_ingame(UINT32 state); static UINT32 handler_slider(UINT32 state); static UINT32 handler_load_save(UINT32 state); /* slider controls */ static void slider_init(void); static void slider_display(const char *text, int minval, int maxval, int defval, int curval); static void slider_draw_bar(float leftx, float topy, float width, float height, float percentage, float default_percentage); static INT32 slider_volume(INT32 newval, char *buffer, int arg); static INT32 slider_mixervol(INT32 newval, char *buffer, int arg); static INT32 slider_adjuster(INT32 newval, char *buffer, int arg); static INT32 slider_overclock(INT32 newval, char *buffer, int arg); static INT32 slider_refresh(INT32 newval, char *buffer, int arg); static INT32 slider_brightness(INT32 newval, char *buffer, int arg); static INT32 slider_contrast(INT32 newval, char *buffer, int arg); static INT32 slider_gamma(INT32 newval, char *buffer, int arg); static INT32 slider_xscale(INT32 newval, char *buffer, int arg); static INT32 slider_yscale(INT32 newval, char *buffer, int arg); static INT32 slider_xoffset(INT32 newval, char *buffer, int arg); static INT32 slider_yoffset(INT32 newval, char *buffer, int arg); static INT32 slider_flicker(INT32 newval, char *buffer, int arg); static INT32 slider_beam(INT32 newval, char *buffer, int arg); #ifdef MAME_DEBUG static INT32 slider_crossscale(INT32 newval, char *buffer, int arg); static INT32 slider_crossoffset(INT32 newval, char *buffer, int arg); #endif /*************************************************************************** INLINE FUNCTIONS ***************************************************************************/ /*------------------------------------------------- ui_set_handler - set a callback/parameter pair for the current UI handler -------------------------------------------------*/ INLINE UINT32 ui_set_handler(UINT32 (*callback)(UINT32), UINT32 param) { ui_handler_callback = callback; ui_handler_param = param; return param; } /*------------------------------------------------- slider_config - configure a slider entry -------------------------------------------------*/ INLINE void slider_config(slider_state *state, INT32 minval, INT32 defval, INT32 maxval, INT32 incval, INT32 (*update)(INT32, char *, int), int arg) { state->minval = minval; state->defval = defval; state->maxval = maxval; state->incval = incval; state->update = update; state->arg = arg; } /*------------------------------------------------- is_breakable_char - is a given unicode character a possible line break? -------------------------------------------------*/ INLINE int is_breakable_char(unicode_char ch) { /* regular spaces and hyphens are breakable */ if (ch == ' ' || ch == '-') return TRUE; /* In the following character sets, any character is breakable: Hiragana (3040-309F) Katakana (30A0-30FF) Bopomofo (3100-312F) Hangul Compatibility Jamo (3130-318F) Kanbun (3190-319F) Bopomofo Extended (31A0-31BF) CJK Strokes (31C0-31EF) Katakana Phonetic Extensions (31F0-31FF) Enclosed CJK Letters and Months (3200-32FF) CJK Compatibility (3300-33FF) CJK Unified Ideographs Extension A (3400-4DBF) Yijing Hexagram Symbols (4DC0-4DFF) CJK Unified Ideographs (4E00-9FFF) */ if (ch >= 0x3040 && ch <= 0x9fff) return TRUE; /* Hangul Syllables (AC00-D7AF) are breakable */ if (ch >= 0xac00 && ch <= 0xd7af) return TRUE; /* CJK Compatibility Ideographs (F900-FAFF) are breakable */ if (ch >= 0xf900 && ch <= 0xfaff) return TRUE; return FALSE; } /*************************************************************************** CORE IMPLEMENTATION ***************************************************************************/ /*------------------------------------------------- ui_init - set up the user interface -------------------------------------------------*/ int ui_init(running_machine *machine) { /* make sure we clean up after ourselves */ add_exit_callback(machine, ui_exit); /* load the localization file */ /* fix me -- need to find a real way to do this */ uistring_init(NULL); /* allocate the font */ ui_font = render_font_alloc("ui.bdf"); /* initialize the other UI bits */ ui_menu_init(machine); ui_gfx_init(machine); /* reset globals */ single_step = FALSE; ui_set_handler(handler_messagebox, 0); /* request callbacks when the renderer does resizing */ render_set_rescale_notify(machine, rescale_notifier); allow_rescale = 0; display_rescale_message = FALSE; return 0; } /*------------------------------------------------- ui_exit - clean up ourselves on exit -------------------------------------------------*/ static void ui_exit(running_machine *machine) { /* free the font */ if (ui_font != NULL) render_font_free(ui_font); ui_font = NULL; } /*------------------------------------------------- rescale_notifier - notifier to trigger a rescale message during long operations -------------------------------------------------*/ static int rescale_notifier(running_machine *machine, int width, int height) { /* always allow "small" rescaling */ if (width < 500 || height < 500) return TRUE; /* if we've currently disallowed rescaling, turn on a message next frame */ if (allow_rescale == 0) display_rescale_message = TRUE; /* only allow rescaling once we're sure the message is visible */ return (allow_rescale == 1); } /*------------------------------------------------- ui_display_startup_screens - display the various startup screens -------------------------------------------------*/ int ui_display_startup_screens(int first_time, int show_disclaimer) { #ifdef MESS const int maxstate = 4; #else const int maxstate = 3; #endif int str = options_get_int(mame_options(), OPTION_SECONDS_TO_RUN); int show_gameinfo = !options_get_bool(mame_options(), OPTION_SKIP_GAMEINFO); int show_warnings = TRUE; int state; /* disable everything if we are using -str */ if (!first_time || (str > 0 && str < 60*5) || Machine->gamedrv == &driver_empty) show_gameinfo = show_warnings = show_disclaimer = FALSE; /* initialize the on-screen display system */ slider_init(); /* loop over states */ ui_set_handler(handler_ingame, 0); for (state = 0; state < maxstate && !mame_is_scheduled_event_pending(Machine) && !ui_menu_is_force_game_select(); state++) { /* default to standard colors */ messagebox_backcolor = UI_FILLCOLOR; /* pick the next state */ switch (state) { case 0: if (show_disclaimer && sprintf_disclaimer(messagebox_text)) ui_set_handler(handler_messagebox_ok, 0); break; case 1: if (show_warnings && sprintf_warnings(messagebox_text)) { ui_set_handler(handler_messagebox_ok, 0); if (Machine->gamedrv->flags & (GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION)) messagebox_backcolor = UI_REDCOLOR; } break; case 2: if (show_gameinfo && sprintf_game_info(messagebox_text)) ui_set_handler(handler_messagebox_anykey, 0); break; #ifdef MESS case 3: break; #endif } /* clear the input memory */ input_code_poll_switches(TRUE); while (input_code_poll_switches(FALSE) != INPUT_CODE_INVALID) ; /* loop while we have a handler */ while (ui_handler_callback != handler_ingame && !mame_is_scheduled_event_pending(Machine) && !ui_menu_is_force_game_select()) video_frame_update(FALSE); /* clear the handler and force an update */ ui_set_handler(handler_ingame, 0); video_frame_update(FALSE); } /* if we're the empty driver, force the menus on */ if (ui_menu_is_force_game_select()) ui_set_handler(ui_menu_ui_handler, 0); return 0; } /*------------------------------------------------- ui_set_startup_text - set the text to display at startup -------------------------------------------------*/ void ui_set_startup_text(const char *text, int force) { static osd_ticks_t lastupdatetime = 0; osd_ticks_t curtime = osd_ticks(); /* copy in the new text */ strncpy(messagebox_text, text, sizeof(messagebox_text)); messagebox_backcolor = UI_FILLCOLOR; /* don't update more than 4 times/second */ if (force || (curtime - lastupdatetime) > osd_ticks_per_second() / 4) { lastupdatetime = curtime; video_frame_update(FALSE); } } /*------------------------------------------------- ui_update_and_render - update the UI and render it; called by video.c -------------------------------------------------*/ void ui_update_and_render(void) { /* always start clean */ render_container_empty(render_container_get_ui()); /* if we're paused, dim the whole screen */ if (mame_get_phase(Machine) >= MAME_PHASE_RESET && (single_step || mame_is_paused(Machine))) { int alpha = (1.0f - options_get_float(mame_options(), OPTION_PAUSE_BRIGHTNESS)) * 255.0f; if (ui_menu_is_force_game_select()) alpha = 255; if (alpha > 255) alpha = 255; if (alpha >= 0) render_ui_add_rect(0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(alpha,0x00,0x00,0x00), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); } /* call the current UI handler */ assert(ui_handler_callback != NULL); ui_handler_param = (*ui_handler_callback)(ui_handler_param); /* cancel takes us back to the ingame handler */ if (ui_handler_param == UI_HANDLER_CANCEL) ui_set_handler(handler_ingame, 0); /* add a message if we are rescaling */ if (display_rescale_message) { display_rescale_message = FALSE; if (allow_rescale == 0) allow_rescale = 2; ui_draw_text_box("Updating Artwork...", JUSTIFY_CENTER, 0.5f, 0.5f, messagebox_backcolor); } /* decrement the frame counter if it is non-zero */ else if (allow_rescale != 0) allow_rescale--; #ifdef MESS /* let MESS display its stuff */ mess_ui_update(); #endif } /*------------------------------------------------- ui_get_font - return the UI font -------------------------------------------------*/ render_font *ui_get_font(void) { return ui_font; } /*------------------------------------------------- ui_get_line_height - return the current height of a line -------------------------------------------------*/ float ui_get_line_height(void) { INT32 raw_font_pixel_height = render_font_get_pixel_height(ui_font); INT32 target_pixel_width, target_pixel_height; float one_to_one_line_height; float target_aspect; float scale_factor; /* get info about the UI target */ render_target_get_bounds(render_get_ui_target(), &target_pixel_width, &target_pixel_height, &target_aspect); /* compute the font pixel height at the nominal size */ one_to_one_line_height = (float)raw_font_pixel_height / (float)target_pixel_height; /* determine the scale factor */ scale_factor = UI_TARGET_FONT_HEIGHT / one_to_one_line_height; /* if our font is small-ish, do integral scaling */ if (raw_font_pixel_height < 24) { /* do we want to scale smaller? only do so if we exceed the threshhold */ if (scale_factor <= 1.0f) { if (one_to_one_line_height < UI_MAX_FONT_HEIGHT || raw_font_pixel_height < 12) scale_factor = 1.0f; } /* otherwise, just ensure an integral scale factor */ else scale_factor = floor(scale_factor); } /* otherwise, just make sure we hit an even number of pixels */ else { INT32 height = scale_factor * one_to_one_line_height * (float)target_pixel_height; scale_factor = (float)height / (one_to_one_line_height * (float)target_pixel_height); } return scale_factor * one_to_one_line_height; } /*------------------------------------------------- ui_get_char_width - return the width of a single character -------------------------------------------------*/ float ui_get_char_width(unicode_char ch) { return render_font_get_char_width(ui_font, ui_get_line_height(), render_get_ui_aspect(), ch); } /*------------------------------------------------- ui_get_string_width - return the width of a character string -------------------------------------------------*/ float ui_get_string_width(const char *s) { return render_font_get_utf8string_width(ui_font, ui_get_line_height(), render_get_ui_aspect(), s); } /*------------------------------------------------- ui_draw_outlined_box - add primitives to draw an outlined box with the given background color -------------------------------------------------*/ void ui_draw_outlined_box(float x0, float y0, float x1, float y1, rgb_t backcolor) { float hw = UI_LINE_WIDTH * 0.5f; render_ui_add_rect(x0, y0, x1, y1, backcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); render_ui_add_line(x0 + hw, y0 + hw, x1 - hw, y0 + hw, UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); render_ui_add_line(x1 - hw, y0 + hw, x1 - hw, y1 - hw, UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); render_ui_add_line(x1 - hw, y1 - hw, x0 + hw, y1 - hw, UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); render_ui_add_line(x0 + hw, y1 - hw, x0 + hw, y0 + hw, UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); } /*------------------------------------------------- ui_draw_text - simple text renderer -------------------------------------------------*/ void ui_draw_text(const char *buf, float x, float y) { ui_draw_text_full(buf, x, y, 1.0f - x, JUSTIFY_LEFT, WRAP_WORD, DRAW_OPAQUE, ARGB_WHITE, ARGB_BLACK, NULL, NULL); } /*------------------------------------------------- ui_draw_text_full - full featured text renderer with word wrapping, justification, and full size computation -------------------------------------------------*/ void ui_draw_text_full(const char *origs, float x, float y, float wrapwidth, int justify, int wrap, int draw, rgb_t fgcolor, rgb_t bgcolor, float *totalwidth, float *totalheight) { float lineheight = ui_get_line_height(); const char *ends = origs + strlen(origs); const char *s = origs; const char *linestart; float cury = y; float maxwidth = 0; /* if we don't want wrapping, guarantee a huge wrapwidth */ if (wrap == WRAP_NEVER) wrapwidth = 1000000.0f; if (wrapwidth <= 0) return; /* loop over lines */ while (*s != 0) { const char *lastbreak = NULL; int line_justify = justify; unicode_char schar; int scharcount; float lastbreak_width = 0; float curwidth = 0; float curx = x; /* get the current character */ scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; /* if the line starts with a tab character, center it regardless */ if (schar == '\t') { s += scharcount; line_justify = JUSTIFY_CENTER; } /* remember the starting position of the line */ linestart = s; /* loop while we have characters and are less than the wrapwidth */ while (*s != 0 && curwidth <= wrapwidth) { float chwidth; /* get the current chcaracter */ scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; /* if we hit a newline, stop immediately */ if (schar == '\n') break; /* get the width of this character */ chwidth = ui_get_char_width(schar); /* if we hit a space, remember the location and width *without* the space */ if (schar == ' ') { lastbreak = s; lastbreak_width = curwidth; } /* add the width of this character and advance */ curwidth += chwidth; s += scharcount; /* if we hit any non-space breakable character, remember the location and width *with* the breakable character */ if (schar != ' ' && is_breakable_char(schar) && curwidth <= wrapwidth) { lastbreak = s; lastbreak_width = curwidth; } } /* if we accumulated too much for the current width, we need to back off */ if (curwidth > wrapwidth) { /* if we're word wrapping, back up to the last break if we can */ if (wrap == WRAP_WORD) { /* if we hit a break, back up to there with the appropriate width */ if (lastbreak != NULL) { s = lastbreak; curwidth = lastbreak_width; } /* if we didn't hit a break, back up one character */ else if (s > linestart) { /* get the previous character */ s = (const char *)utf8_previous_char(s); scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; curwidth -= ui_get_char_width(schar); } } /* if we're truncating, make sure we have enough space for the ... */ else if (wrap == WRAP_TRUNCATE) { /* add in the width of the ... */ curwidth += 3.0f * ui_get_char_width('.'); /* while we are above the wrap width, back up one character */ while (curwidth > wrapwidth && s > linestart) { /* get the previous character */ s = (const char *)utf8_previous_char(s); scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; curwidth -= ui_get_char_width(schar); } } } /* align according to the justfication */ if (line_justify == JUSTIFY_CENTER) curx += (wrapwidth - curwidth) * 0.5f; else if (line_justify == JUSTIFY_RIGHT) curx += wrapwidth - curwidth; /* track the maximum width of any given line */ if (curwidth > maxwidth) maxwidth = curwidth; /* if opaque, add a black box */ if (draw == DRAW_OPAQUE) render_ui_add_rect(curx, cury, curx + curwidth, cury + lineheight, bgcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); /* loop from the line start and add the characters */ while (linestart < s) { /* get the current character */ unicode_char linechar; int linecharcount = uchar_from_utf8(&linechar, linestart, ends - linestart); if (linecharcount == -1) break; if (draw != DRAW_NONE) { render_ui_add_char(curx, cury, lineheight, render_get_ui_aspect(), fgcolor, ui_font, linechar); curx += ui_get_char_width(linechar); } linestart += linecharcount; } /* append ellipses if needed */ if (wrap == WRAP_TRUNCATE && *s != 0 && draw != DRAW_NONE) { render_ui_add_char(curx, cury, lineheight, render_get_ui_aspect(), fgcolor, ui_font, '.'); curx += ui_get_char_width('.'); render_ui_add_char(curx, cury, lineheight, render_get_ui_aspect(), fgcolor, ui_font, '.'); curx += ui_get_char_width('.'); render_ui_add_char(curx, cury, lineheight, render_get_ui_aspect(), fgcolor, ui_font, '.'); curx += ui_get_char_width('.'); } /* if we're not word-wrapping, we're done */ if (wrap != WRAP_WORD) break; /* advance by a row */ cury += lineheight; /* skip past any spaces at the beginning of the next line */ scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; if (schar == '\n') s += scharcount; else while (*s && isspace(schar)) { s += scharcount; scharcount = uchar_from_utf8(&schar, s, ends - s); if (scharcount == -1) break; } } /* report the width and height of the resulting space */ if (totalwidth) *totalwidth = maxwidth; if (totalheight) *totalheight = cury - y; } /*------------------------------------------------- ui_draw_text_box - draw a multiline text message with a box around it -------------------------------------------------*/ void ui_draw_text_box(const char *text, int justify, float xpos, float ypos, rgb_t backcolor) { float target_width, target_height; float target_x, target_y; /* compute the multi-line target width/height */ ui_draw_text_full(text, 0, 0, 1.0f - 2.0f * UI_BOX_LR_BORDER, justify, WRAP_WORD, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &target_width, &target_height); if (target_height > 1.0f - 2.0f * UI_BOX_TB_BORDER) target_height = floor((1.0f - 2.0f * UI_BOX_TB_BORDER) / ui_get_line_height()) * ui_get_line_height(); /* determine the target location */ target_x = xpos - 0.5f * target_width; target_y = ypos - 0.5f * target_height; /* make sure we stay on-screen */ if (target_x < UI_BOX_LR_BORDER) target_x = UI_BOX_LR_BORDER; if (target_x + target_width + UI_BOX_LR_BORDER > 1.0f) target_x = 1.0f - UI_BOX_LR_BORDER - target_width; if (target_y < UI_BOX_TB_BORDER) target_y = UI_BOX_TB_BORDER; if (target_y + target_height + UI_BOX_TB_BORDER > 1.0f) target_y = 1.0f - UI_BOX_TB_BORDER - target_height; /* add a box around that */ ui_draw_outlined_box(target_x - UI_BOX_LR_BORDER, target_y - UI_BOX_TB_BORDER, target_x + target_width + UI_BOX_LR_BORDER, target_y + target_height + UI_BOX_TB_BORDER, backcolor); ui_draw_text_full(text, target_x, target_y, target_width, justify, WRAP_WORD, DRAW_NORMAL, ARGB_WHITE, ARGB_BLACK, NULL, NULL); } /*------------------------------------------------- ui_popup_time - popup a message for a specific amount of time -------------------------------------------------*/ void CLIB_DECL ui_popup_time(int seconds, const char *text, ...) { va_list arg; /* extract the text */ va_start(arg,text); vsprintf(messagebox_text, text, arg); messagebox_backcolor = UI_FILLCOLOR; va_end(arg); /* set a timer */ popup_text_end = osd_ticks() + osd_ticks_per_second() * seconds; } /*------------------------------------------------- ui_show_fps_temp - show the FPS counter for a specific period of time -------------------------------------------------*/ void ui_show_fps_temp(double seconds) { if (!showfps) showfps_end = osd_ticks() + seconds * osd_ticks_per_second(); } /*------------------------------------------------- ui_set_show_fps - show/hide the FPS counter -------------------------------------------------*/ void ui_set_show_fps(int show) { showfps = show; if (!show) { showfps = 0; showfps_end = 0; } } /*------------------------------------------------- ui_get_show_fps - return the current FPS counter visibility state -------------------------------------------------*/ int ui_get_show_fps(void) { return showfps || (showfps_end != 0); } /*------------------------------------------------- ui_set_show_profiler - show/hide the profiler -------------------------------------------------*/ void ui_set_show_profiler(int show) { if (show) { show_profiler = TRUE; profiler_start(); } else { show_profiler = FALSE; profiler_stop(); } } /*------------------------------------------------- ui_get_show_profiler - return the current profiler visibility state -------------------------------------------------*/ int ui_get_show_profiler(void) { return show_profiler; } /*------------------------------------------------- ui_show_menu - show the menus -------------------------------------------------*/ void ui_show_menu(void) { ui_set_handler(ui_menu_ui_handler, 0); } /*------------------------------------------------- ui_is_menu_active - return TRUE if the menu UI handler is active -------------------------------------------------*/ int ui_is_menu_active(void) { return (ui_handler_callback == ui_menu_ui_handler); } /*------------------------------------------------- ui_is_slider_active - return TRUE if the slider UI handler is active -------------------------------------------------*/ int ui_is_slider_active(void) { return (ui_handler_callback == handler_slider); } /*************************************************************************** TEXT GENERATORS ***************************************************************************/ /*------------------------------------------------- sprintf_disclaimer - print the disclaimer text to the given buffer -------------------------------------------------*/ static int sprintf_disclaimer(char *buffer) { char *bufptr = buffer; bufptr += sprintf(bufptr, "%s\n\n", ui_getstring(UI_copyright1)); bufptr += sprintf(bufptr, ui_getstring(UI_copyright2), Machine->gamedrv->description); bufptr += sprintf(bufptr, "\n\n%s", ui_getstring(UI_copyright3)); return bufptr - buffer; } /*------------------------------------------------- sprintf_warnings - print the warning flags text to the given buffer -------------------------------------------------*/ static int sprintf_warnings(char *buffer) { #define WARNING_FLAGS ( GAME_NOT_WORKING | \ GAME_UNEMULATED_PROTECTION | \ GAME_WRONG_COLORS | \ GAME_IMPERFECT_COLORS | \ GAME_NO_SOUND | \ GAME_IMPERFECT_SOUND | \ GAME_IMPERFECT_GRAPHICS | \ GAME_NO_COCKTAIL) char *bufptr = buffer; int i; /* if no warnings, nothing to return */ if (rom_load_warnings() == 0 && !(Machine->gamedrv->flags & WARNING_FLAGS)) return 0; /* add a warning if any ROMs were loaded with warnings */ if (rom_load_warnings() > 0) { bufptr += sprintf(bufptr, "%s\n", ui_getstring(UI_incorrectroms)); if (Machine->gamedrv->flags & WARNING_FLAGS) *bufptr++ = '\n'; } /* if we have at least one warning flag, print the general header */ if (Machine->gamedrv->flags & WARNING_FLAGS) { bufptr += sprintf(bufptr, "%s\n\n", ui_getstring(UI_knownproblems)); /* add one line per warning flag */ #ifdef MESS if (Machine->gamedrv->flags & GAME_COMPUTER) bufptr += sprintf(bufptr, "%s\n\n%s\n", ui_getstring(UI_comp1), ui_getstring(UI_comp2)); #endif if (Machine->gamedrv->flags & GAME_IMPERFECT_COLORS) bufptr += sprintf(bufptr, "%s\n", ui_getstring(UI_imperfectcolors)); if (Machine->gamedrv->flags & GAME_WRONG_COLORS) bufptr += sprintf(bufptr, "%s\n", ui_getstring(UI_wrongcolors)); if (Machine->gamedrv->flags & GAME_IMPERFECT_GRAPHICS) bufptr += sprintf(bufptr, "%s\n", ui_getstring(UI_imperfectgraphics)); if (Machine->gamedrv->flags & GAME_IMPERFECT_SOUND) bufptr += sprintf(bufptr, "%s\n", ui_getstring(UI_imperfectsound)); if (Machine->gamedrv->flags & GAME_NO_SOUND) bufptr += sprintf(bufptr, "%s\n", ui_getstring(UI_nosound)); if (Machine->gamedrv->flags & GAME_NO_COCKTAIL) bufptr += sprintf(bufptr, "%s\n", ui_getstring(UI_nococktail)); /* if there's a NOT WORKING or UNEMULATED PROTECTION warning, make it stronger */ if (Machine->gamedrv->flags & (GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION)) { const game_driver *maindrv; const game_driver *clone_of; int foundworking; /* add the strings for these warnings */ if (Machine->gamedrv->flags & GAME_NOT_WORKING) bufptr += sprintf(bufptr, "%s\n", ui_getstring(UI_brokengame)); if (Machine->gamedrv->flags & GAME_UNEMULATED_PROTECTION) bufptr += sprintf(bufptr, "%s\n", ui_getstring(UI_brokenprotection)); /* find the parent of this driver */ clone_of = driver_get_clone(Machine->gamedrv); if (clone_of != NULL && !(clone_of->flags & GAME_IS_BIOS_ROOT)) maindrv = clone_of; else maindrv = Machine->gamedrv; /* scan the driver list for any working clones and add them */ foundworking = 0; for (i = 0; drivers[i] != NULL; i++) if (drivers[i] == maindrv || driver_get_clone(drivers[i]) == maindrv) if ((drivers[i]->flags & (GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION)) == 0) { /* this one works, add a header and display the name of the clone */ if (foundworking == 0) bufptr += sprintf(bufptr, "\n\n%s\n\n", ui_getstring(UI_workingclones)); bufptr += sprintf(bufptr, "%s\n", drivers[i]->name); foundworking = 1; } } } /* add the 'press OK' string */ bufptr += sprintf(bufptr, "\n\n%s", ui_getstring(UI_typeok)); return bufptr - buffer; } /*------------------------------------------------- sprintf_game_info - print the game info text to the given buffer -------------------------------------------------*/ int sprintf_game_info(char *buffer) { char *bufptr = buffer; int cpunum, sndnum; int count; /* print description, manufacturer, and CPU: */ bufptr += sprintf(bufptr, "%s\n%s %s\n\n%s:\n", Machine->gamedrv->description, Machine->gamedrv->year, Machine->gamedrv->manufacturer, ui_getstring(UI_cpu)); /* loop over all CPUs */ for (cpunum = 0; cpunum < MAX_CPU && Machine->drv->cpu[cpunum].type != CPU_DUMMY; cpunum += count) { cpu_type type = Machine->drv->cpu[cpunum].type; int clock = Machine->drv->cpu[cpunum].clock; /* count how many identical CPUs we have */ for (count = 1; cpunum + count < MAX_CPU; count++) if (Machine->drv->cpu[cpunum + count].type != type || Machine->drv->cpu[cpunum + count].clock != clock) break; /* if more than one, prepend a #x in front of the CPU name */ if (count > 1) bufptr += sprintf(bufptr, "%d" UTF8_MULTIPLY, count); bufptr += sprintf(bufptr, "%s", cputype_name(type)); /* display clock in kHz or MHz */ if (clock >= 1000000) bufptr += sprintf(bufptr, " %d.%06d" UTF8_NBSP "MHz\n", clock / 1000000, clock % 1000000); else bufptr += sprintf(bufptr, " %d.%03d" UTF8_NBSP "kHz\n", clock / 1000, clock % 1000); } /* append the Sound: string */ bufptr += sprintf(bufptr, "\n%s:\n", ui_getstring(UI_sound)); /* loop over all sound chips */ for (sndnum = 0; sndnum < MAX_SOUND && Machine->drv->sound[sndnum].type != SOUND_DUMMY; sndnum += count) { sound_type type = Machine->drv->sound[sndnum].type; int clock = sndnum_clock(sndnum); /* count how many identical sound chips we have */ for (count = 1; sndnum + count < MAX_SOUND; count++) if (Machine->drv->sound[sndnum + count].type != type || sndnum_clock(sndnum + count) != clock) break; /* if more than one, prepend a #x in front of the CPU name */ if (count > 1) bufptr += sprintf(bufptr, "%d" UTF8_MULTIPLY, count); bufptr += sprintf(bufptr, "%s", sndnum_name(sndnum)); /* display clock in kHz or MHz */ if (clock >= 1000000) bufptr += sprintf(bufptr, " %d.%06d" UTF8_NBSP "MHz\n", clock / 1000000, clock % 1000000); else if (clock != 0) bufptr += sprintf(bufptr, " %d.%03d" UTF8_NBSP "kHz\n", clock / 1000, clock % 1000); else *bufptr++ = '\n'; } /* display vector information for vector games */ if (Machine->drv->video_attributes & VIDEO_TYPE_VECTOR) bufptr += sprintf(bufptr, "\n%s\n", ui_getstring(UI_vectorgame)); /* display screen resolution and refresh rate info for raster games */ else if (Machine->drv->video_attributes & VIDEO_TYPE_RASTER) bufptr += sprintf(bufptr,"\n%s:\n%d " UTF8_MULTIPLY " %d (%s) %f" UTF8_NBSP "Hz\n", ui_getstring(UI_screenres), Machine->screen[0].visarea.max_x - Machine->screen[0].visarea.min_x + 1, Machine->screen[0].visarea.max_y - Machine->screen[0].visarea.min_y + 1, (Machine->gamedrv->flags & ORIENTATION_SWAP_XY) ? "V" : "H", ATTOSECONDS_TO_HZ(Machine->screen[0].refresh)); else *bufptr++ = '\0'; return bufptr - buffer; } /*************************************************************************** UI HANDLERS ***************************************************************************/ /*------------------------------------------------- handler_messagebox - displays the current messagebox_text string but handles no input -------------------------------------------------*/ static UINT32 handler_messagebox(UINT32 state) { ui_draw_text_box(messagebox_text, JUSTIFY_LEFT, 0.5f, 0.5f, messagebox_backcolor); return 0; } /*------------------------------------------------- handler_messagebox_ok - displays the current messagebox_text string and waits for an OK -------------------------------------------------*/ static UINT32 handler_messagebox_ok(UINT32 state) { /* draw a standard message window */ ui_draw_text_box(messagebox_text, JUSTIFY_LEFT, 0.5f, 0.5f, messagebox_backcolor); /* an 'O' or left joystick kicks us to the next state */ if (state == 0 && (input_code_pressed_once(KEYCODE_O) || input_ui_pressed(IPT_UI_LEFT))) state++; /* a 'K' or right joystick exits the state */ else if (state == 1 && (input_code_pressed_once(KEYCODE_K) || input_ui_pressed(IPT_UI_RIGHT))) state = UI_HANDLER_CANCEL; /* if the user cancels, exit out completely */ else if (input_ui_pressed(IPT_UI_CANCEL)) { mame_schedule_exit(Machine); state = UI_HANDLER_CANCEL; } return state; } /*------------------------------------------------- handler_messagebox_anykey - displays the current messagebox_text string and waits for any keypress -------------------------------------------------*/ static UINT32 handler_messagebox_anykey(UINT32 state) { /* draw a standard message window */ ui_draw_text_box(messagebox_text, JUSTIFY_LEFT, 0.5f, 0.5f, messagebox_backcolor); /* if the user cancels, exit out completely */ if (input_ui_pressed(IPT_UI_CANCEL)) { mame_schedule_exit(Machine); state = UI_HANDLER_CANCEL; } /* if any key is pressed, just exit */ else if (input_code_poll_switches(FALSE) != INPUT_CODE_INVALID) state = UI_HANDLER_CANCEL; return state; } /*------------------------------------------------- handler_ingame - in-game handler takes care of the standard keypresses -------------------------------------------------*/ static UINT32 handler_ingame(UINT32 state) { int is_paused = mame_is_paused(Machine); /* first draw the FPS counter */ if (showfps || osd_ticks() < showfps_end) { ui_draw_text_full(video_get_speed_text(), 0.0f, 0.0f, 1.0f, JUSTIFY_RIGHT, WRAP_WORD, DRAW_OPAQUE, ARGB_WHITE, ARGB_BLACK, NULL, NULL); } else showfps_end = 0; /* draw the profiler if visible */ if (show_profiler) ui_draw_text_full(profiler_get_text(), 0.0f, 0.0f, 1.0f, JUSTIFY_LEFT, WRAP_WORD, DRAW_OPAQUE, ARGB_WHITE, ARGB_BLACK, NULL, NULL); /* let the cheat engine display its stuff */ if (options_get_bool(mame_options(), OPTION_CHEAT)) cheat_display_watches(); /* display any popup messages */ if (osd_ticks() < popup_text_end) ui_draw_text_box(messagebox_text, JUSTIFY_CENTER, 0.5f, 0.9f, messagebox_backcolor); else popup_text_end = 0; /* if we're single-stepping, pause now */ if (single_step) { mame_pause(Machine, TRUE); single_step = FALSE; } #ifdef MESS if (mess_disable_builtin_ui()) return 0; #endif /* if the user pressed ESC, stop the emulation */ if (input_ui_pressed(IPT_UI_CANCEL)) mame_schedule_exit(Machine); /* turn on menus if requested */ if (input_ui_pressed(IPT_UI_CONFIGURE)) return ui_set_handler(ui_menu_ui_handler, 0); /* if the on-screen display isn't up and the user has toggled it, turn it on */ #ifdef MAME_DEBUG if (!Machine->debug_mode) #endif if (input_ui_pressed(IPT_UI_ON_SCREEN_DISPLAY)) return ui_set_handler(handler_slider, 0); /* handle a reset request */ if (input_ui_pressed(IPT_UI_RESET_MACHINE)) mame_schedule_hard_reset(Machine); if (input_ui_pressed(IPT_UI_SOFT_RESET)) mame_schedule_soft_reset(Machine); /* handle a request to display graphics/palette */ if (input_ui_pressed(IPT_UI_SHOW_GFX)) { if (!is_paused) mame_pause(Machine, TRUE); return ui_set_handler(ui_gfx_ui_handler, is_paused); } /* handle a save state request */ if (input_ui_pressed(IPT_UI_SAVE_STATE)) { mame_pause(Machine, TRUE); return ui_set_handler(handler_load_save, LOADSAVE_SAVE); } /* handle a load state request */ if (input_ui_pressed(IPT_UI_LOAD_STATE)) { mame_pause(Machine, TRUE); return ui_set_handler(handler_load_save, LOADSAVE_LOAD); } /* handle a save snapshot request */ if (input_ui_pressed(IPT_UI_SNAPSHOT)) video_save_active_screen_snapshots(Machine); /* toggle pause */ if (input_ui_pressed(IPT_UI_PAUSE)) { /* with a shift key, it is single step */ if (is_paused && (input_code_pressed(KEYCODE_LSHIFT) || input_code_pressed(KEYCODE_RSHIFT))) { single_step = TRUE; mame_pause(Machine, FALSE); } else mame_pause(Machine, !mame_is_paused(Machine)); } /* toggle movie recording */ if (input_ui_pressed(IPT_UI_RECORD_MOVIE)) { if (!video_is_movie_active(Machine, 0)) { video_movie_begin_recording(Machine, 0, NULL); popmessage("REC START"); } else { video_movie_end_recording(Machine, 0); popmessage("REC STOP"); } } /* toggle profiler display */ if (input_ui_pressed(IPT_UI_SHOW_PROFILER)) ui_set_show_profiler(!ui_get_show_profiler()); /* toggle FPS display */ if (input_ui_pressed(IPT_UI_SHOW_FPS)) ui_set_show_fps(!ui_get_show_fps()); /* toggle crosshair display */ if (input_ui_pressed(IPT_UI_TOGGLE_CROSSHAIR)) video_crosshair_toggle(); /* increment frameskip? */ if (input_ui_pressed(IPT_UI_FRAMESKIP_INC)) { /* get the current value and increment it */ int newframeskip = video_get_frameskip() + 1; if (newframeskip > MAX_FRAMESKIP) newframeskip = -1; video_set_frameskip(newframeskip); /* display the FPS counter for 2 seconds */ ui_show_fps_temp(2.0); } /* decrement frameskip? */ if (input_ui_pressed(IPT_UI_FRAMESKIP_DEC)) { /* get the current value and decrement it */ int newframeskip = video_get_frameskip() - 1; if (newframeskip < -1) newframeskip = MAX_FRAMESKIP; video_set_frameskip(newframeskip); /* display the FPS counter for 2 seconds */ ui_show_fps_temp(2.0); } /* toggle throttle? */ if (input_ui_pressed(IPT_UI_THROTTLE)) video_set_throttle(!video_get_throttle()); /* check for fast forward */ if (input_port_type_pressed(IPT_UI_FAST_FORWARD, 0)) { video_set_fastforward(TRUE); ui_show_fps_temp(0.5); } else video_set_fastforward(FALSE); return 0; } /*------------------------------------------------- handler_slider - displays the current slider and calls the slider handler -------------------------------------------------*/ static UINT32 handler_slider(UINT32 state) { slider_state *cur = &slider_list[slider_current]; INT32 increment = 0, newval; char textbuf[256]; /* left/right control the increment */ if (input_ui_pressed_repeat(IPT_UI_LEFT,6)) increment = -cur->incval; if (input_ui_pressed_repeat(IPT_UI_RIGHT,6)) increment = cur->incval; /* alt goes to 1, shift goes 10x smaller, control goes 10x larger */ if (increment != 0) { if (input_code_pressed(KEYCODE_LALT) || input_code_pressed(KEYCODE_RALT)) increment = (increment < 0) ? -1 : 1; if (input_code_pressed(KEYCODE_LSHIFT) || input_code_pressed(KEYCODE_RSHIFT)) increment = (increment < -10 || increment > 10) ? (increment / 10) : ((increment < 0) ? -1 : 1); if (input_code_pressed(KEYCODE_LCONTROL) || input_code_pressed(KEYCODE_RCONTROL)) increment *= 10; } /* determine the new value */ newval = (*cur->update)(0, NULL, cur->arg) + increment; /* select resets to the default value */ if (input_ui_pressed(IPT_UI_SELECT)) newval = cur->defval; /* clamp within bounds */ if (newval < cur->minval) newval = cur->minval; if (newval > cur->maxval) newval = cur->maxval; /* update the new data and get the text */ (*cur->update)(newval, textbuf, cur->arg); /* display the UI */ slider_display(textbuf, cur->minval, cur->maxval, cur->defval, newval); /* up/down select which slider to control */ if (input_ui_pressed_repeat(IPT_UI_DOWN,6)) slider_current = (slider_current + 1) % slider_count; if (input_ui_pressed_repeat(IPT_UI_UP,6)) slider_current = (slider_current + slider_count - 1) % slider_count; /* the slider toggle or ESC will cancel out of our display */ if (input_ui_pressed(IPT_UI_ON_SCREEN_DISPLAY) || input_ui_pressed(IPT_UI_CANCEL)) return UI_HANDLER_CANCEL; /* the menu key will take us directly to the menu */ if (input_ui_pressed(IPT_UI_CONFIGURE)) return ui_set_handler(ui_menu_ui_handler, 0); return 0; } /*------------------------------------------------- handler_load_save - leads the user through specifying a game to save or load -------------------------------------------------*/ static UINT32 handler_load_save(UINT32 state) { char filename[20]; input_code code; char file = 0; /* if we're not in the middle of anything, skip */ if (state == LOADSAVE_NONE) return 0; /* okay, we're waiting for a key to select a slot; display a message */ if (state == LOADSAVE_SAVE) ui_draw_message_window("Select position to save to"); else ui_draw_message_window("Select position to load from"); /* check for cancel key */ if (input_ui_pressed(IPT_UI_CANCEL)) { /* display a popup indicating things were cancelled */ if (state == LOADSAVE_SAVE) popmessage("Save cancelled"); else popmessage("Load cancelled"); /* reset the state */ mame_pause(Machine, FALSE); return UI_HANDLER_CANCEL; } /* check for A-Z or 0-9 */ for (code = KEYCODE_A; code <= (input_code)KEYCODE_Z; code++) if (input_code_pressed_once(code)) file = code - KEYCODE_A + 'a'; if (file == 0) for (code = KEYCODE_0; code <= (input_code)KEYCODE_9; code++) if (input_code_pressed_once(code)) file = code - KEYCODE_0 + '0'; if (file == 0) for (code = KEYCODE_0_PAD; code <= (input_code)KEYCODE_9_PAD; code++) if (input_code_pressed_once(code)) file = code - KEYCODE_0_PAD + '0'; if (file == 0) return state; /* display a popup indicating that the save will proceed */ sprintf(filename, "%c", file); if (state == LOADSAVE_SAVE) { popmessage("Save to position %c", file); mame_schedule_save(Machine, filename); } else { popmessage("Load from position %c", file); mame_schedule_load(Machine, filename); } /* remove the pause and reset the state */ mame_pause(Machine, FALSE); return UI_HANDLER_CANCEL; } /*************************************************************************** SLIDER CONTROLS ***************************************************************************/ /*------------------------------------------------- slider_init - initialize the list of slider controls -------------------------------------------------*/ static void slider_init(void) { int numitems, item; input_port_entry *in; slider_count = 0; /* add overall volume */ slider_config(&slider_list[slider_count++], -32, 0, 0, 1, slider_volume, 0); /* add per-channel volume */ numitems = sound_get_user_gain_count(); for (item = 0; item < numitems; item++) slider_config(&slider_list[slider_count++], 0, sound_get_default_gain(item) * 1000.0f + 0.5f, 2000, 20, slider_mixervol, item); /* add analog adjusters */ for (in = Machine->input_ports; in && in->type != IPT_END; in++) if ((in->type & 0xff) == IPT_ADJUSTER) slider_config(&slider_list[slider_count++], 0, in->default_value >> 8, 100, 1, slider_adjuster, in - Machine->input_ports); if (options_get_bool(mame_options(), OPTION_CHEAT)) { /* add CPU overclocking */ numitems = cpu_gettotalcpu(); for (item = 0; item < numitems; item++) slider_config(&slider_list[slider_count++], 10, 1000, 2000, 1, slider_overclock, item); /* add refresh rate tweaker */ slider_config(&slider_list[slider_count++], -10000, 0, 10000, 1000, slider_refresh, 0); } for (item = 0; item < MAX_SCREENS; item++) if (Machine->drv->screen[item].tag != NULL) { int defxscale = floor(Machine->drv->screen[item].xscale * 1000.0f + 0.5f); int defyscale = floor(Machine->drv->screen[item].yscale * 1000.0f + 0.5f); int defxoffset = floor(Machine->drv->screen[item].xoffset * 1000.0f + 0.5f); int defyoffset = floor(Machine->drv->screen[item].yoffset * 1000.0f + 0.5f); /* add standard brightness/contrast/gamma controls per-screen */ slider_config(&slider_list[slider_count++], 100, 1000, 2000, 10, slider_brightness, item); slider_config(&slider_list[slider_count++], 100, 1000, 2000, 50, slider_contrast, item); slider_config(&slider_list[slider_count++], 100, 1000, 3000, 50, slider_gamma, item); /* add scale and offset controls per-screen */ slider_config(&slider_list[slider_count++], 500, (defxscale == 0) ? 1000 : defxscale, 1500, 2, slider_xscale, item); slider_config(&slider_list[slider_count++], -500, defxoffset, 500, 2, slider_xoffset, item); slider_config(&slider_list[slider_count++], 500, (defyscale == 0) ? 1000 : defyscale, 1500, 2, slider_yscale, item); slider_config(&slider_list[slider_count++], -500, defyoffset, 500, 2, slider_yoffset, item); } if (Machine->drv->video_attributes & VIDEO_TYPE_VECTOR) { /* add flicker control */ slider_config(&slider_list[slider_count++], 0, 0, 1000, 10, slider_flicker, 0); slider_config(&slider_list[slider_count++], 10, 100, 1000, 10, slider_beam, 0); } #ifdef MAME_DEBUG /* add crosshair adjusters */ for (in = Machine->input_ports; in && in->type != IPT_END; in++) if (in->analog.crossaxis != CROSSHAIR_AXIS_NONE && in->player == 0) { slider_config(&slider_list[slider_count++], -3000, 1000, 3000, 100, slider_crossscale, in->analog.crossaxis); slider_config(&slider_list[slider_count++], -3000, 0, 3000, 100, slider_crossoffset, in->analog.crossaxis); } #endif } /*------------------------------------------------- slider_display - display a slider box with text -------------------------------------------------*/ static void slider_display(const char *text, int minval, int maxval, int defval, int curval) { float percentage = (float)(curval - minval) / (float)(maxval - minval); float default_percentage = (float)(defval - minval) / (float)(maxval - minval); float space_width = ui_get_char_width(' '); float line_height = ui_get_line_height(); float ui_width, ui_height; float text_height; /* leave a spaces' worth of room along the left/right sides, and a lines' worth on the top/bottom */ ui_width = 1.0f - 2.0f * space_width; ui_height = 1.0f - 2.0f * line_height; /* determine the text height */ ui_draw_text_full(text, 0, 0, ui_width - 2 * UI_BOX_LR_BORDER, JUSTIFY_CENTER, WRAP_WORD, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, NULL, &text_height); /* add a box around the whole area */ ui_draw_outlined_box(space_width, line_height + ui_height - text_height - line_height - 2 * UI_BOX_TB_BORDER, space_width + ui_width, line_height + ui_height, UI_FILLCOLOR); /* draw the thermometer */ slider_draw_bar(2.0f * space_width, line_height + ui_height - UI_BOX_TB_BORDER - text_height - line_height * 0.75f, ui_width - 2.0f * space_width, line_height * 0.75f, percentage, default_percentage); /* draw the actual text */ ui_draw_text_full(text, space_width + UI_BOX_LR_BORDER, line_height + ui_height - UI_BOX_TB_BORDER - text_height, ui_width - 2.0f * UI_BOX_LR_BORDER, JUSTIFY_CENTER, WRAP_WORD, DRAW_NORMAL, ARGB_WHITE, ARGB_BLACK, NULL, &text_height); } /*------------------------------------------------- slider_draw_bar - draw a slider thermometer -------------------------------------------------*/ static void slider_draw_bar(float leftx, float topy, float width, float height, float percentage, float default_percentage) { float current_x, default_x; float bar_top, bar_bottom; /* compute positions */ bar_top = topy + 0.125f * height; bar_bottom = topy + 0.875f * height; default_x = leftx + width * default_percentage; current_x = leftx + width * percentage; /* fill in the percentage */ render_ui_add_rect(leftx, bar_top, current_x, bar_bottom, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); /* draw the top and bottom lines */ render_ui_add_line(leftx, bar_top, leftx + width, bar_top, UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); render_ui_add_line(leftx, bar_bottom, leftx + width, bar_bottom, UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); /* draw default marker */ render_ui_add_line(default_x, topy, default_x, bar_top, UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); render_ui_add_line(default_x, bar_bottom, default_x, topy + height, UI_LINE_WIDTH, ARGB_WHITE, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); } /*------------------------------------------------- slider_volume - global volume slider callback -------------------------------------------------*/ static INT32 slider_volume(INT32 newval, char *buffer, int arg) { if (buffer != NULL) { sound_set_attenuation(newval); sprintf(buffer, "%s %3ddB", ui_getstring(UI_volume), sound_get_attenuation()); } return sound_get_attenuation(); } /*------------------------------------------------- slider_mixervol - single channel volume slider callback -------------------------------------------------*/ static INT32 slider_mixervol(INT32 newval, char *buffer, int arg) { if (buffer != NULL) { sound_set_user_gain(arg, (float)newval * 0.001f); sprintf(buffer, "%s %s %4.2f", sound_get_user_gain_name(arg), ui_getstring(UI_volume), sound_get_user_gain(arg)); } return floor(sound_get_user_gain(arg) * 1000.0f + 0.5f); } /*------------------------------------------------- slider_adjuster - analog adjuster slider callback -------------------------------------------------*/ static INT32 slider_adjuster(INT32 newval, char *buffer, int arg) { input_port_entry *in = &Machine->input_ports[arg]; if (buffer != NULL) { in->default_value = (in->default_value & ~0xff) | (newval & 0xff); sprintf(buffer, "%s %d%%", in->name, in->default_value & 0xff); } return in->default_value & 0xff; } /*------------------------------------------------- slider_overclock - CPU overclocker slider callback -------------------------------------------------*/ static INT32 slider_overclock(INT32 newval, char *buffer, int arg) { if (buffer != NULL) { cpunum_set_clockscale(arg, (float)newval * 0.001f); sprintf(buffer, "%s %s%d %3.0f%%", ui_getstring(UI_overclock), ui_getstring(UI_cpu), arg, floor(cpunum_get_clockscale(arg) * 100.0f + 0.5f)); } return floor(cpunum_get_clockscale(arg) * 1000.0f + 0.5f); } /*------------------------------------------------- slider_refresh - refresh rate slider callback -------------------------------------------------*/ static INT32 slider_refresh(INT32 newval, char *buffer, int arg) { double defrefresh = ATTOSECONDS_TO_HZ(Machine->drv->screen[arg].defstate.refresh); double refresh; if (buffer != NULL) { screen_state *state = &Machine->screen[arg]; video_screen_configure(arg, state->width, state->height, &state->visarea, HZ_TO_ATTOSECONDS(defrefresh + (double)newval * 0.001)); sprintf(buffer, "Screen %d %s %.3f", arg, ui_getstring(UI_refresh_rate), ATTOSECONDS_TO_HZ(Machine->screen[arg].refresh)); } refresh = ATTOSECONDS_TO_HZ(Machine->screen[arg].refresh); return floor((refresh - defrefresh) * 1000.0f + 0.5f); } /*------------------------------------------------- slider_brightness - screen brightness slider callback -------------------------------------------------*/ static INT32 slider_brightness(INT32 newval, char *buffer, int arg) { render_container *container = render_container_get_screen(arg); if (buffer != NULL) { render_container_set_brightness(container, (float)newval * 0.001f); sprintf(buffer, "Screen %d %s %.3f", arg, ui_getstring(UI_brightness), render_container_get_brightness(container)); } return floor(render_container_get_brightness(container) * 1000.0f + 0.5f); } /*------------------------------------------------- slider_contrast - screen contrast slider callback -------------------------------------------------*/ static INT32 slider_contrast(INT32 newval, char *buffer, int arg) { render_container *container = render_container_get_screen(arg); if (buffer != NULL) { render_container_set_contrast(container, (float)newval * 0.001f); sprintf(buffer, "Screen %d %s %.3f", arg, ui_getstring(UI_contrast), render_container_get_contrast(container)); } return floor(render_container_get_contrast(container) * 1000.0f + 0.5f); } /*------------------------------------------------- slider_gamma - screen gamma slider callback -------------------------------------------------*/ static INT32 slider_gamma(INT32 newval, char *buffer, int arg) { render_container *container = render_container_get_screen(arg); if (buffer != NULL) { render_container_set_gamma(container, (float)newval * 0.001f); sprintf(buffer, "Screen %d %s %.3f", arg, ui_getstring(UI_gamma), render_container_get_gamma(container)); } return floor(render_container_get_gamma(container) * 1000.0f + 0.5f); } /*------------------------------------------------- slider_xscale - screen horizontal scale slider callback -------------------------------------------------*/ static INT32 slider_xscale(INT32 newval, char *buffer, int arg) { render_container *container = render_container_get_screen(arg); if (buffer != NULL) { render_container_set_xscale(container, (float)newval * 0.001f); sprintf(buffer, "Screen %d %s %.3f", arg, "Horiz stretch", render_container_get_xscale(container)); } return floor(render_container_get_xscale(container) * 1000.0f + 0.5f); } /*------------------------------------------------- slider_yscale - screen vertical scale slider callback -------------------------------------------------*/ static INT32 slider_yscale(INT32 newval, char *buffer, int arg) { render_container *container = render_container_get_screen(arg); if (buffer != NULL) { render_container_set_yscale(container, (float)newval * 0.001f); sprintf(buffer, "Screen %d %s %.3f", arg, "Vert stretch", render_container_get_yscale(container)); } return floor(render_container_get_yscale(container) * 1000.0f + 0.5f); } /*------------------------------------------------- slider_xoffset - screen horizontal position slider callback -------------------------------------------------*/ static INT32 slider_xoffset(INT32 newval, char *buffer, int arg) { render_container *container = render_container_get_screen(arg); if (buffer != NULL) { render_container_set_xoffset(container, (float)newval * 0.001f); sprintf(buffer, "Screen %d %s %.3f", arg, "Horiz position", render_container_get_xoffset(container)); } return floor(render_container_get_xoffset(container) * 1000.0f + 0.5f); } /*------------------------------------------------- slider_yoffset - screen vertical position slider callback -------------------------------------------------*/ static INT32 slider_yoffset(INT32 newval, char *buffer, int arg) { render_container *container = render_container_get_screen(arg); if (buffer != NULL) { render_container_set_yoffset(container, (float)newval * 0.001f); sprintf(buffer, "Screen %d %s %.3f", arg, "Vert position", render_container_get_yoffset(container)); } return floor(render_container_get_yoffset(container) * 1000.0f + 0.5f); } /*------------------------------------------------- slider_flicker - vector flicker slider callback -------------------------------------------------*/ static INT32 slider_flicker(INT32 newval, char *buffer, int arg) { if (buffer != NULL) { vector_set_flicker((float)newval * 0.1f); sprintf(buffer, "%s %1.2f", ui_getstring(UI_vectorflicker), vector_get_flicker()); } return floor(vector_get_flicker() * 10.0f + 0.5f); } /*------------------------------------------------- slider_beam - vector beam width slider callback -------------------------------------------------*/ static INT32 slider_beam(INT32 newval, char *buffer, int arg) { if (buffer != NULL) { vector_set_beam((float)newval * 0.01f); sprintf(buffer, "%s %1.2f", "Beam Width", vector_get_beam()); } return floor(vector_get_beam() * 100.0f + 0.5f); } /*------------------------------------------------- slider_crossscale - crosshair scale slider callback -------------------------------------------------*/ #ifdef MAME_DEBUG static INT32 slider_crossscale(INT32 newval, char *buffer, int arg) { input_port_entry *in; if (buffer != NULL) { for (in = Machine->input_ports; in && in->type != IPT_END; in++) if (in->analog.crossaxis == arg) { in->analog.crossscale = (float)newval * 0.001f; break; } sprintf(buffer, "%s %s %1.3f", "Crosshair Scale", (in->analog.crossaxis == CROSSHAIR_AXIS_X) ? "X" : "Y", (float)newval * 0.001f); } for (in = Machine->input_ports; in && in->type != IPT_END; in++) if (in->analog.crossaxis == arg) return floor(in->analog.crossscale * 1000.0f + 0.5f); return 0; } #endif /*------------------------------------------------- slider_crossoffset - crosshair scale slider callback -------------------------------------------------*/ #ifdef MAME_DEBUG static INT32 slider_crossoffset(INT32 newval, char *buffer, int arg) { input_port_entry *in; if (buffer != NULL) { for (in = Machine->input_ports; in && in->type != IPT_END; in++) if (in->analog.crossaxis == arg) { in->analog.crossoffset = (float)newval * 0.001f; break; } sprintf(buffer, "%s %s %1.3f", "Crosshair Offset", (in->analog.crossaxis == CROSSHAIR_AXIS_X) ? "X" : "Y", (float)newval * 0.001f); } for (in = Machine->input_ports; in && in->type != IPT_END; in++) if (in->analog.crossaxis == arg) return floor(in->analog.crossoffset * 1000.0f + 0.5f); return 0; } #endif