// license:BSD-3-Clause // copyright-holders:Aaron Giles /*************************************************************************** tilemap.cpp Generic tilemap management system. ***************************************************************************/ #include "emu.h" #include "screen.h" //************************************************************************** // INLINE FUNCTIONS //************************************************************************** //------------------------------------------------- // effective_rowscroll - return the effective // rowscroll value for a given index, taking into // account tilemap flip states //------------------------------------------------- inline s32 tilemap_t::effective_rowscroll(int index, u32 screen_width) { // if we're flipping vertically, adjust the row number if (m_attributes & TILEMAP_FLIPY) index = m_scrollrows - 1 - index; // adjust final result based on the horizontal flip and dx values s32 value; if (!(m_attributes & TILEMAP_FLIPX)) value = m_dx - m_rowscroll[index]; else value = screen_width - m_width - (m_dx_flipped - m_rowscroll[index]); // clamp to 0..width if (value < 0) value = m_width - (-value) % m_width; else value %= m_width; return value; } //------------------------------------------------- // effective_colscroll - return the effective // colscroll value for a given index, taking into // account tilemap flip states //------------------------------------------------- inline s32 tilemap_t::effective_colscroll(int index, u32 screen_height) { // if we're flipping horizontally, adjust the column number if (m_attributes & TILEMAP_FLIPX) index = m_scrollcols - 1 - index; // adjust final result based on the vertical flip and dx values s32 value; if (!(m_attributes & TILEMAP_FLIPY)) value = m_dy - m_colscroll[index]; else value = screen_height - m_height - (m_dy_flipped - m_colscroll[index]); // clamp to 0..height if (value < 0) value = m_height - (-value) % m_height; else value %= m_height; return value; } //------------------------------------------------- // gfx_tiles_changed - return true if any // gfx_elements used by this tilemap have // changed //------------------------------------------------- inline bool tilemap_t::gfx_elements_changed() { u32 usedmask = m_gfx_used; bool isdirty = false; // iterate over all used gfx types and set the dirty flag if any of them have changed for (int gfxnum = 0; usedmask != 0; usedmask >>= 1, gfxnum++) if ((usedmask & 1) != 0) if (m_gfx_dirtyseq[gfxnum] != m_tileinfo.decoder->gfx(gfxnum)->dirtyseq()) { m_gfx_dirtyseq[gfxnum] = m_tileinfo.decoder->gfx(gfxnum)->dirtyseq(); isdirty = true; } return isdirty; } //************************************************************************** // SCANLINE RASTERIZERS //************************************************************************** //------------------------------------------------- // scanline_draw_opaque_null - draw to a nullptr // bitmap, setting priority only //------------------------------------------------- inline void tilemap_t::scanline_draw_opaque_null(int count, u8 *pri, u32 pcode) { // skip entirely if not changing priority if (pcode == 0xff00) return; // update priority across the scanline for (int i = 0; i < count; i++) pri[i] = (pri[i] & (pcode >> 8)) | pcode; } //------------------------------------------------- // scanline_draw_masked_null - draw to a nullptr // bitmap using a mask, setting priority only //------------------------------------------------- inline void tilemap_t::scanline_draw_masked_null(const u8 *maskptr, int mask, int value, int count, u8 *pri, u32 pcode) { // skip entirely if not changing priority if (pcode == 0xff00) return; // update priority across the scanline, checking the mask for (int i = 0; i < count; i++) if ((maskptr[i] & mask) == value) pri[i] = (pri[i] & (pcode >> 8)) | pcode; } //------------------------------------------------- // scanline_draw_opaque_ind16 - draw to a 16bpp // indexed bitmap //------------------------------------------------- inline void tilemap_t::scanline_draw_opaque_ind16(u16 *dest, const u16 *source, int count, u8 *pri, u32 pcode) { // special case for no palette offset int pal = pcode >> 16; if (pal == 0) { // use memcpy which should be well-optimized for the platform memcpy(dest, source, count * 2); // skip the rest if not changing priority if (pcode == 0xff00) return; // update priority across the scanline for (int i = 0; i < count; i++) pri[i] = (pri[i] & (pcode >> 8)) | pcode; } // priority case else if ((pcode & 0xffff) != 0xff00) { for (int i = 0; i < count; i++) { dest[i] = source[i] + pal; pri[i] = (pri[i] & (pcode >> 8)) | pcode; } } // no priority case else { for (int i = 0; i < count; i++) dest[i] = source[i] + pal; } } //------------------------------------------------- // scanline_draw_masked_ind16 - draw to a 16bpp // indexed bitmap using a mask //------------------------------------------------- inline void tilemap_t::scanline_draw_masked_ind16(u16 *dest, const u16 *source, const u8 *maskptr, int mask, int value, int count, u8 *pri, u32 pcode) { int pal = pcode >> 16; // priority case if ((pcode & 0xffff) != 0xff00) { for (int i = 0; i < count; i++) if ((maskptr[i] & mask) == value) { dest[i] = source[i] + pal; pri[i] = (pri[i] & (pcode >> 8)) | pcode; } } // no priority case else { for (int i = 0; i < count; i++) if ((maskptr[i] & mask) == value) dest[i] = source[i] + pal; } } //------------------------------------------------- // scanline_draw_opaque_rgb32 - draw to a 32bpp // RGB bitmap //------------------------------------------------- inline void tilemap_t::scanline_draw_opaque_rgb32(u32 *dest, const u16 *source, int count, const rgb_t *pens, u8 *pri, u32 pcode) { const rgb_t *clut = &pens[pcode >> 16]; // priority case if ((pcode & 0xffff) != 0xff00) { for (int i = 0; i < count; i++) { dest[i] = clut[source[i]]; pri[i] = (pri[i] & (pcode >> 8)) | pcode; } } // no priority case else { for (int i = 0; i < count; i++) dest[i] = clut[source[i]]; } } //------------------------------------------------- // scanline_draw_masked_rgb32 - draw to a 32bpp // RGB bitmap using a mask //------------------------------------------------- inline void tilemap_t::scanline_draw_masked_rgb32(u32 *dest, const u16 *source, const u8 *maskptr, int mask, int value, int count, const rgb_t *pens, u8 *pri, u32 pcode) { const rgb_t *clut = &pens[pcode >> 16]; // priority case if ((pcode & 0xffff) != 0xff00) { for (int i = 0; i < count; i++) if ((maskptr[i] & mask) == value) { dest[i] = clut[source[i]]; pri[i] = (pri[i] & (pcode >> 8)) | pcode; } } // no priority case else { for (int i = 0; i < count; i++) if ((maskptr[i] & mask) == value) dest[i] = clut[source[i]]; } } //------------------------------------------------- // scanline_draw_opaque_rgb32_alpha - draw to a // 32bpp RGB bitmap with alpha blending //------------------------------------------------- inline void tilemap_t::scanline_draw_opaque_rgb32_alpha(u32 *dest, const u16 *source, int count, const rgb_t *pens, u8 *pri, u32 pcode, u8 alpha) { const rgb_t *clut = &pens[pcode >> 16]; // priority case if ((pcode & 0xffff) != 0xff00) { for (int i = 0; i < count; i++) { dest[i] = alpha_blend_r32(dest[i], clut[source[i]], alpha); pri[i] = (pri[i] & (pcode >> 8)) | pcode; } } // no priority case else { for (int i = 0; i < count; i++) dest[i] = alpha_blend_r32(dest[i], clut[source[i]], alpha); } } //------------------------------------------------- // scanline_draw_masked_rgb32_alpha - draw to a // 32bpp RGB bitmap using a mask and alpha // blending //------------------------------------------------- inline void tilemap_t::scanline_draw_masked_rgb32_alpha(u32 *dest, const u16 *source, const u8 *maskptr, int mask, int value, int count, const rgb_t *pens, u8 *pri, u32 pcode, u8 alpha) { const rgb_t *clut = &pens[pcode >> 16]; // priority case if ((pcode & 0xffff) != 0xff00) { for (int i = 0; i < count; i++) if ((maskptr[i] & mask) == value) { dest[i] = alpha_blend_r32(dest[i], clut[source[i]], alpha); pri[i] = (pri[i] & (pcode >> 8)) | pcode; } } // no priority case else { for (int i = 0; i < count; i++) if ((maskptr[i] & mask) == value) dest[i] = alpha_blend_r32(dest[i], clut[source[i]], alpha); } } //************************************************************************** // TILEMAP CREATION AND CONFIGURATION //************************************************************************** //------------------------------------------------- // tilemap_t - constructor //------------------------------------------------- tilemap_t::tilemap_t() { // until init() is called, data is floating; this is deliberate } //------------------------------------------------- // init - initialize the tilemap //------------------------------------------------- tilemap_t &tilemap_t::init(tilemap_manager &manager, device_gfx_interface &decoder, tilemap_get_info_delegate tile_get_info, tilemap_mapper_delegate mapper, u16 tilewidth, u16 tileheight, u32 cols, u32 rows) { // populate managers and devices m_manager = &manager; m_device = dynamic_cast(this); m_palette = &decoder.palette(); m_next = nullptr; m_user_data = nullptr; // populate tilemap metrics m_rows = rows; m_cols = cols; m_tilewidth = tilewidth; m_tileheight = tileheight; m_width = cols * tilewidth; m_height = rows * tileheight; // populate logical <-> memory mappings m_mapper = mapper; // initialize tile information geters m_tile_get_info = tile_get_info; // reset global states m_enable = true; m_attributes = 0; m_all_tiles_dirty = true; m_all_tiles_clean = false; m_palette_offset = 0; m_gfx_used = 0; memset(m_gfx_dirtyseq, 0, sizeof(m_gfx_dirtyseq)); // reset scroll information m_scrollrows = 1; m_scrollcols = 1; m_rowscroll.resize(m_height); memset(&m_rowscroll[0], 0, m_height*sizeof(m_rowscroll[0])); m_colscroll.resize(m_width); memset(&m_colscroll[0], 0, m_width*sizeof(m_colscroll[0])); m_dx = 0; m_dx_flipped = 0; m_dy = 0; m_dy_flipped = 0; // allocate pixmap m_pixmap.allocate(m_width, m_height); // allocate transparency mapping m_flagsmap.allocate(m_width, m_height); memset(m_pen_to_flags, 0, sizeof(m_pen_to_flags)); // create the initial mappings mappings_create(); // set up the default tile data memset(&m_tileinfo, 0, sizeof(m_tileinfo)); m_tileinfo.decoder = &decoder; m_tileinfo.pen_mask = 0xff; m_tileinfo.gfxnum = 0xff; // allocate transparency mapping data for (int group = 0; group < TILEMAP_NUM_GROUPS; group++) map_pens_to_layer(group, 0, 0, TILEMAP_PIXEL_LAYER0); // save relevant state int instance = manager.alloc_instance(); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_enable)); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_attributes)); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_palette_offset)); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_scrollrows)); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_scrollcols)); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_rowscroll)); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_colscroll)); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_dx)); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_dx_flipped)); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_dy)); machine().save().save_item(m_device, "tilemap", nullptr, instance, NAME(m_dy_flipped)); // reset everything after a load machine().save().register_postload(save_prepost_delegate(FUNC(tilemap_t::postload), this)); return *this; } //------------------------------------------------- // ~tilemap_t - destructor //------------------------------------------------- tilemap_t::~tilemap_t() { } //------------------------------------------------- // mark_tile_dirty - mark a single tile dirty // based on its memory index //------------------------------------------------- void tilemap_t::mark_tile_dirty(tilemap_memory_index memindex) { // only mark if within range if (memindex < m_memory_to_logical.size()) { // there may be no logical index for a given memory index logical_index logindex = m_memory_to_logical[memindex]; if (logindex != INVALID_LOGICAL_INDEX) { m_tileflags[logindex] = TILE_FLAG_DIRTY; m_all_tiles_clean = false; } } } //------------------------------------------------- // map_pens_to_layer - specify the mapping of one // or more pens (where ( & mask) == pen) to // a layer //------------------------------------------------- void tilemap_t::map_pens_to_layer(int group, pen_t pen, pen_t mask, u8 layermask) { assert(group < TILEMAP_NUM_GROUPS); assert((layermask & TILEMAP_PIXEL_CATEGORY_MASK) == 0); // we start at the index where (pen & mask) == pen, and all other bits are 0 pen_t start = pen & mask; // we stop at the index where (pen & mask) == pen, and all other bits are 1 pen_t stop = start | ~mask; // clamp to the number of entries actually there stop = std::min(stop, MAX_PEN_TO_FLAGS - 1); // iterate and set u8 *array = m_pen_to_flags + group * MAX_PEN_TO_FLAGS; bool changed = false; for (pen_t cur = start; cur <= stop; cur++) if ((cur & mask) == pen && array[cur] != layermask) { changed = true; array[cur] = layermask; } // everything gets dirty if anything changed if (changed) mark_all_dirty(); } //------------------------------------------------- // set_transparent_pen - set a single transparent // pen into the tilemap, mapping all other pens // to layer 0 //------------------------------------------------- void tilemap_t::set_transparent_pen(pen_t pen) { // reset the whole pen map to opaque map_pens_to_layer(0, 0, 0, TILEMAP_PIXEL_LAYER0); // set the single pen to transparent map_pen_to_layer(0, pen, TILEMAP_PIXEL_TRANSPARENT); } //------------------------------------------------- // set_transmask - set up the first 32 pens using // a foreground mask (mapping to layer 0) and a // background mask (mapping to layer 1) //------------------------------------------------- void tilemap_t::set_transmask(int group, u32 fgmask, u32 bgmask) { // iterate over all 32 pens specified for (pen_t pen = 0; pen < 32; pen++) { u8 fgbits = ((fgmask >> pen) & 1) ? TILEMAP_PIXEL_TRANSPARENT : TILEMAP_PIXEL_LAYER0; u8 bgbits = ((bgmask >> pen) & 1) ? TILEMAP_PIXEL_TRANSPARENT : TILEMAP_PIXEL_LAYER1; map_pen_to_layer(group, pen, fgbits | bgbits); } } //------------------------------------------------- // configure_groups - configure groups so that // when group == color, pens whose indirect value // matches the given transcolor are transparent //------------------------------------------------- void tilemap_t::configure_groups(gfx_element &gfx, indirect_pen_t transcolor) { assert(gfx.colors() <= TILEMAP_NUM_GROUPS); // iterate over all colors in the tilemap for (u32 color = 0; color < gfx.colors(); color++) set_transmask(color, m_palette->transpen_mask(gfx, color, transcolor), 0); } //************************************************************************** // COMMON LOGICAL-TO-MEMORY MAPPERS //************************************************************************** //------------------------------------------------- // scan_rows // scan_rows_flip_x // scan_rows_flip_y // scan_rows_flip_xy - scan in row-major // order with optional flipping //------------------------------------------------- tilemap_memory_index tilemap_t::scan_rows(u32 col, u32 row, u32 num_cols, u32 num_rows) { return row * num_cols + col; } tilemap_memory_index tilemap_t::scan_rows_flip_x(u32 col, u32 row, u32 num_cols, u32 num_rows) { return row * num_cols + (num_cols - 1 - col); } tilemap_memory_index tilemap_t::scan_rows_flip_y(u32 col, u32 row, u32 num_cols, u32 num_rows) { return (num_rows - 1 - row) * num_cols + col; } tilemap_memory_index tilemap_t::scan_rows_flip_xy(u32 col, u32 row, u32 num_cols, u32 num_rows) { return (num_rows - 1 - row) * num_cols + (num_cols - 1 - col); } //------------------------------------------------- // scan_cols // scan_cols_flip_x // scan_cols_flip_y // scan_cols_flip_xy - scan in column- // major order with optional flipping //------------------------------------------------- tilemap_memory_index tilemap_t::scan_cols(u32 col, u32 row, u32 num_cols, u32 num_rows) { return col * num_rows + row; } tilemap_memory_index tilemap_t::scan_cols_flip_x(u32 col, u32 row, u32 num_cols, u32 num_rows) { return (num_cols - 1 - col) * num_rows + row; } tilemap_memory_index tilemap_t::scan_cols_flip_y(u32 col, u32 row, u32 num_cols, u32 num_rows) { return col * num_rows + (num_rows - 1 - row); } tilemap_memory_index tilemap_t::scan_cols_flip_xy(u32 col, u32 row, u32 num_cols, u32 num_rows) { return (num_cols - 1 - col) * num_rows + (num_rows - 1 - row); } //------------------------------------------------- // postload - after loading a save state // invalidate everything //------------------------------------------------- void tilemap_t::postload() { mappings_update(); } //************************************************************************** // LOGICAL <-> MEMORY INDEX MAPPING //************************************************************************** //------------------------------------------------- // mappings_create - allocate memory for the // mapping tables and compute their extents //------------------------------------------------- void tilemap_t::mappings_create() { // compute the maximum logical index const logical_index max_logical_index = m_rows * m_cols; // compute the maximum memory index tilemap_memory_index max_memory_index = 0; for (u32 row = 0; row < m_rows; row++) for (u32 col = 0; col < m_cols; col++) { tilemap_memory_index memindex = memory_index(col, row); max_memory_index = std::max(max_memory_index, memindex); } max_memory_index++; // allocate the necessary mappings m_memory_to_logical.resize(max_memory_index); m_logical_to_memory.resize(max_logical_index); m_tileflags.resize(max_logical_index); // update the mappings mappings_update(); } //------------------------------------------------- // mappings_update - update the mappings after // a major change (flip x/y changes) //------------------------------------------------- void tilemap_t::mappings_update() { // initialize all the mappings to invalid values memset(&m_memory_to_logical[0], 0xff, m_memory_to_logical.size() * sizeof(m_memory_to_logical[0])); // now iterate over all logical indexes and populate the memory index for (logical_index logindex = 0; logindex < m_logical_to_memory.size(); logindex++) { u32 logical_col = logindex % m_cols; u32 logical_row = logindex / m_cols; tilemap_memory_index memindex = memory_index(logical_col, logical_row); // apply tilemap flip to get the final location to store if (m_attributes & TILEMAP_FLIPX) logical_col = (m_cols - 1) - logical_col; if (m_attributes & TILEMAP_FLIPY) logical_row = (m_rows - 1) - logical_row; u32 flipped_logindex = logical_row * m_cols + logical_col; // fill in entries in both arrays m_memory_to_logical[memindex] = flipped_logindex; m_logical_to_memory[flipped_logindex] = memindex; } // mark the whole tilemap dirty mark_all_dirty(); } //************************************************************************** // TILE RENDERING //************************************************************************** inline void tilemap_t::realize_all_dirty_tiles() { // if all the tiles are marked dirty, or something in the gfx has changed, // flush the dirty status to all tiles if (m_all_tiles_dirty || gfx_elements_changed()) { memset(&m_tileflags[0], TILE_FLAG_DIRTY, m_tileflags.size()); m_all_tiles_dirty = false; m_gfx_used = 0; } } //------------------------------------------------- // pixmap_update - update the entire pixmap //------------------------------------------------- void tilemap_t::pixmap_update() { // if the graphics changed, we need to mark everything dirty if (gfx_elements_changed()) mark_all_dirty(); // if everything is clean, do nothing if (m_all_tiles_clean) return; g_profiler.start(PROFILER_TILEMAP_DRAW); // flush the dirty state to all tiles as appropriate realize_all_dirty_tiles(); // iterate over rows and columns logical_index logindex = 0; for (u32 row = 0; row < m_rows; row++) for (u32 col = 0; col < m_cols; col++, logindex++) if (m_tileflags[logindex] == TILE_FLAG_DIRTY) tile_update(logindex, col, row); // mark it all clean m_all_tiles_clean = true; g_profiler.stop(); } //------------------------------------------------- // tile_update - update a single dirty tile //------------------------------------------------- void tilemap_t::tile_update(logical_index logindex, u32 col, u32 row) { g_profiler.start(PROFILER_TILEMAP_UPDATE); // call the get info callback for the associated memory index tilemap_memory_index memindex = m_logical_to_memory[logindex]; m_tile_get_info(*this, m_tileinfo, memindex); // apply the global tilemap flip to the returned flip flags u32 flags = m_tileinfo.flags ^ (m_attributes & 0x03); // draw the tile, using either direct or transparent u32 x0 = m_tilewidth * col; u32 y0 = m_tileheight * row; m_tileflags[logindex] = tile_draw(m_tileinfo.pen_data, x0, y0, m_tileinfo.palette_base, m_tileinfo.category, m_tileinfo.group, flags, m_tileinfo.pen_mask); // if mask data is specified, apply it if ((flags & (TILE_FORCE_LAYER0 | TILE_FORCE_LAYER1 | TILE_FORCE_LAYER2)) == 0 && m_tileinfo.mask_data != nullptr) m_tileflags[logindex] = tile_apply_bitmask(m_tileinfo.mask_data, x0, y0, m_tileinfo.category, flags); // track which gfx have been used for this tilemap if (m_tileinfo.gfxnum != 0xff && (m_gfx_used & (1 << m_tileinfo.gfxnum)) == 0) { m_gfx_used |= 1 << m_tileinfo.gfxnum; m_gfx_dirtyseq[m_tileinfo.gfxnum] = m_tileinfo.decoder->gfx(m_tileinfo.gfxnum)->dirtyseq(); } g_profiler.stop(); } //------------------------------------------------- // tile_draw - draw a single tile to the // tilemap's internal pixmap, using the pen as // the pen_to_flags lookup value, and adding // the palette_base //------------------------------------------------- u8 tilemap_t::tile_draw(const u8 *pendata, u32 x0, u32 y0, u32 palette_base, u8 category, u8 group, u8 flags, u8 pen_mask) { // OR in the force layer flags category |= flags & (TILE_FORCE_LAYER0 | TILE_FORCE_LAYER1 | TILE_FORCE_LAYER2); // if we're vertically flipped, point to the bottom row and work backwards int dy0 = 1; if (flags & TILE_FLIPY) { y0 += m_tileheight - 1; dy0 = -1; } // if we're horizontally flipped, point to the rightmost column and work backwards int dx0 = 1; if (flags & TILE_FLIPX) { x0 += m_tilewidth - 1; dx0 = -1; } // iterate over rows const u8 *penmap = m_pen_to_flags + group * MAX_PEN_TO_FLAGS; u8 andmask = ~0, ormask = 0; for (u16 ty = 0; ty < m_tileheight; ty++) { u16 *pixptr = &m_pixmap.pix16(y0, x0); u8 *flagsptr = &m_flagsmap.pix8(y0, x0); // pre-advance to the next row y0 += dy0; // 8bpp data int xoffs = 0; for (u16 tx = 0; tx < m_tilewidth; tx++) { u8 pen = (*pendata++) & pen_mask; u8 map = penmap[pen]; pixptr[xoffs] = palette_base + pen; flagsptr[xoffs] = map | category; andmask &= map; ormask |= map; xoffs += dx0; } } return andmask ^ ormask; } //------------------------------------------------- // tile_apply_bitmask - apply a bitmask to an // already-rendered tile by modifying the // flagsmap appropriately //------------------------------------------------- u8 tilemap_t::tile_apply_bitmask(const u8 *maskdata, u32 x0, u32 y0, u8 category, u8 flags) { // if we're vertically flipped, point to the bottom row and work backwards int dy0 = 1; if (flags & TILE_FLIPY) { y0 += m_tileheight - 1; dy0 = -1; } // if we're horizontally flipped, point to the rightmost column and work backwards int dx0 = 1; if (flags & TILE_FLIPX) { x0 += m_tilewidth - 1; dx0 = -1; } // iterate over rows u8 andmask = ~0, ormask = 0; int bitoffs = 0; for (u16 ty = 0; ty < m_tileheight; ty++) { // pre-advance to the next row u8 *flagsptr = &m_flagsmap.pix8(y0, x0); y0 += dy0; // anywhere the bitmask is 0 should be transparent int xoffs = 0; for (u16 tx = 0; tx < m_tilewidth; tx++) { u8 map = flagsptr[xoffs]; if ((maskdata[bitoffs / 8] & (0x80 >> (bitoffs & 7))) == 0) map = flagsptr[xoffs] = TILEMAP_PIXEL_TRANSPARENT | category; andmask &= map; ormask |= map; bitoffs++; xoffs += dx0; } } return andmask ^ ormask; } //************************************************************************** // DRAWING HELPERS //************************************************************************** //------------------------------------------------- // configure_blit_parameters - fill in the // standard blit parameters based on the input // data; this code is shared by normal, roz, // and indexed drawing code //------------------------------------------------- void tilemap_t::configure_blit_parameters(blit_parameters &blit, bitmap_ind8 &priority_bitmap, const rectangle &cliprect, u32 flags, u8 priority, u8 priority_mask) { // set the target bitmap blit.priority = &priority_bitmap; blit.cliprect = cliprect; // set the priority code and alpha blit.tilemap_priority_code = priority | (priority_mask << 8) | (m_palette_offset << 16); blit.alpha = (flags & TILEMAP_DRAW_ALPHA_FLAG) ? (flags >> 24) : 0xff; // tile priority; unless otherwise specified, draw anything in layer 0 blit.mask = TILEMAP_PIXEL_CATEGORY_MASK; blit.value = flags & TILEMAP_PIXEL_CATEGORY_MASK; // if no layers specified, draw layer 0 if ((flags & (TILEMAP_DRAW_LAYER0 | TILEMAP_DRAW_LAYER1 | TILEMAP_DRAW_LAYER2)) == 0) flags |= TILEMAP_DRAW_LAYER0; // OR in the bits from the draw masks blit.mask |= flags & (TILEMAP_DRAW_LAYER0 | TILEMAP_DRAW_LAYER1 | TILEMAP_DRAW_LAYER2); blit.value |= flags & (TILEMAP_DRAW_LAYER0 | TILEMAP_DRAW_LAYER1 | TILEMAP_DRAW_LAYER2); // for all-opaque rendering, don't check any of the layer bits if (flags & TILEMAP_DRAW_OPAQUE) { blit.mask &= ~(TILEMAP_PIXEL_LAYER0 | TILEMAP_PIXEL_LAYER1 | TILEMAP_PIXEL_LAYER2); blit.value &= ~(TILEMAP_PIXEL_LAYER0 | TILEMAP_PIXEL_LAYER1 | TILEMAP_PIXEL_LAYER2); } // don't check category if requested if (flags & TILEMAP_DRAW_ALL_CATEGORIES) { blit.mask &= ~TILEMAP_PIXEL_CATEGORY_MASK; blit.value &= ~TILEMAP_PIXEL_CATEGORY_MASK; } } //------------------------------------------------- // draw_common - draw a tilemap to the // destination with clipping; pixels apply // priority/priority_mask to the priority bitmap //------------------------------------------------- template void tilemap_t::draw_common(screen_device &screen, _BitmapClass &dest, const rectangle &cliprect, u32 flags, u8 priority, u8 priority_mask) { // skip if disabled if (!m_enable) return; g_profiler.start(PROFILER_TILEMAP_DRAW); // configure the blit parameters based on the input parameters blit_parameters blit; configure_blit_parameters(blit, screen.priority(), cliprect, flags, priority, priority_mask); // flush the dirty state to all tiles as appropriate realize_all_dirty_tiles(); // flip the tilemap around the center of the visible area rectangle visarea = screen.visible_area(); u32 width = visarea.min_x + visarea.max_x + 1; u32 height = visarea.min_y + visarea.max_y + 1; // XY scrolling playfield if (m_scrollrows == 1 && m_scrollcols == 1) { // iterate to handle wraparound int scrollx = effective_rowscroll(0, width); int scrolly = effective_colscroll(0, height); for (int ypos = scrolly - m_height; ypos <= blit.cliprect.max_y; ypos += m_height) for (int xpos = scrollx - m_width; xpos <= blit.cliprect.max_x; xpos += m_width) draw_instance(screen, dest, blit, xpos, ypos); } // scrolling rows + vertical scroll else if (m_scrollcols == 1) { const rectangle original_cliprect = blit.cliprect; // iterate over Y to handle wraparound int rowheight = m_height / m_scrollrows; int scrolly = effective_colscroll(0, height); for (int ypos = scrolly - m_height; ypos <= original_cliprect.max_y; ypos += m_height) { int const firstrow = std::max((original_cliprect.min_y - ypos) / rowheight, 0); int const lastrow = std::min((original_cliprect.max_y - ypos) / rowheight, s32(m_scrollrows) - 1); // iterate over rows in the tilemap int nextrow; for (int currow = firstrow; currow <= lastrow; currow = nextrow) { // scan forward until we find a non-matching row int scrollx = effective_rowscroll(currow, width); for (nextrow = currow + 1; nextrow <= lastrow; nextrow++) if (effective_rowscroll(nextrow, width) != scrollx) break; // skip if disabled if (scrollx == TILE_LINE_DISABLED) continue; // update the cliprect just for this set of rows blit.cliprect.min_y = currow * rowheight + ypos; blit.cliprect.max_y = nextrow * rowheight - 1 + ypos; blit.cliprect &= original_cliprect; // iterate over X to handle wraparound for (int xpos = scrollx - m_width; xpos <= original_cliprect.max_x; xpos += m_width) draw_instance(screen, dest, blit, xpos, ypos); } } } // scrolling columns + horizontal scroll else if (m_scrollrows == 1) { const rectangle original_cliprect = blit.cliprect; // iterate over columns in the tilemap int scrollx = effective_rowscroll(0, width); int colwidth = m_width / m_scrollcols; int nextcol; for (int curcol = 0; curcol < m_scrollcols; curcol = nextcol) { // scan forward until we find a non-matching column int scrolly = effective_colscroll(curcol, height); for (nextcol = curcol + 1; nextcol < m_scrollcols; nextcol++) if (effective_colscroll(nextcol, height) != scrolly) break; // skip if disabled if (scrolly == TILE_LINE_DISABLED) continue; // iterate over X to handle wraparound for (int xpos = scrollx - m_width; xpos <= original_cliprect.max_x; xpos += m_width) { // update the cliprect just for this set of columns blit.cliprect.min_x = curcol * colwidth + xpos; blit.cliprect.max_x = nextcol * colwidth - 1 + xpos; blit.cliprect &= original_cliprect; // iterate over Y to handle wraparound for (int ypos = scrolly - m_height; ypos <= original_cliprect.max_y; ypos += m_height) draw_instance(screen, dest, blit, xpos, ypos); } } } g_profiler.stop(); } void tilemap_t::draw(screen_device &screen, bitmap_ind16 &dest, const rectangle &cliprect, u32 flags, u8 priority, u8 priority_mask) { draw_common(screen, dest, cliprect, flags, priority, priority_mask); } void tilemap_t::draw(screen_device &screen, bitmap_rgb32 &dest, const rectangle &cliprect, u32 flags, u8 priority, u8 priority_mask) { draw_common(screen, dest, cliprect, flags, priority, priority_mask); } //------------------------------------------------- // draw_roz - draw a tilemap to the destination // with clipping and arbitrary rotate/zoom; pixels // apply priority/priority_mask to the priority // bitmap //------------------------------------------------- template void tilemap_t::draw_roz_common(screen_device &screen, _BitmapClass &dest, const rectangle &cliprect, u32 startx, u32 starty, int incxx, int incxy, int incyx, int incyy, bool wraparound, u32 flags, u8 priority, u8 priority_mask) { // notes: // - startx and starty MUST be u32 for calculations to work correctly // - srcbim_width and height are assumed to be a power of 2 to speed up wraparound // skip if disabled if (!m_enable) return; // see if this is just a regular render and if so, do a regular render if (incxx == (1 << 16) && incxy == 0 && incyx == 0 && incyy == (1 << 16) && wraparound) { set_scrollx(0, startx >> 16); set_scrolly(0, starty >> 16); draw(screen, dest, cliprect, flags, priority, priority_mask); return; } g_profiler.start(PROFILER_TILEMAP_DRAW_ROZ); // configure the blit parameters blit_parameters blit; configure_blit_parameters(blit, screen.priority(), cliprect, flags, priority, priority_mask); // get the full pixmap for the tilemap pixmap(); // then do the roz copy draw_roz_core(screen, dest, blit, startx, starty, incxx, incxy, incyx, incyy, wraparound); g_profiler.stop(); } void tilemap_t::draw_roz(screen_device &screen, bitmap_ind16 &dest, const rectangle &cliprect, u32 startx, u32 starty, int incxx, int incxy, int incyx, int incyy, bool wraparound, u32 flags, u8 priority, u8 priority_mask) { draw_roz_common(screen, dest, cliprect, startx, starty, incxx, incxy, incyx, incyy, wraparound, flags, priority, priority_mask); } void tilemap_t::draw_roz(screen_device &screen, bitmap_rgb32 &dest, const rectangle &cliprect, u32 startx, u32 starty, int incxx, int incxy, int incyx, int incyy, bool wraparound, u32 flags, u8 priority, u8 priority_mask) { draw_roz_common(screen, dest, cliprect, startx, starty, incxx, incxy, incyx, incyy, wraparound, flags, priority, priority_mask); } //------------------------------------------------- // draw_instance - draw a single instance of the // tilemap to the internal pixmap at the given // xpos,ypos //------------------------------------------------- template void tilemap_t::draw_instance(screen_device &screen, _BitmapClass &dest, const blit_parameters &blit, int xpos, int ypos) { // clip destination coordinates to the tilemap // note that x2/y2 are exclusive, not inclusive int x1 = std::max(xpos, blit.cliprect.min_x); int x2 = std::min(xpos + (int)m_width, blit.cliprect.max_x + 1); int y1 = std::max(ypos, blit.cliprect.min_y); int y2 = std::min(ypos + (int)m_height, blit.cliprect.max_y + 1); // if totally clipped, stop here if (x1 >= x2 || y1 >= y2) return; // look up priority and destination base addresses for y1 bitmap_ind8 &priority_bitmap = *blit.priority; u8 *priority_baseaddr = &priority_bitmap.pix8(y1, xpos); typename _BitmapClass::pixel_t *dest_baseaddr = nullptr; int dest_rowpixels = 0; if (dest.valid()) { dest_rowpixels = dest.rowpixels(); dest_baseaddr = &dest.pix(y1, xpos); } // convert screen coordinates to source tilemap coordinates x1 -= xpos; y1 -= ypos; x2 -= xpos; y2 -= ypos; // get tilemap pixels const u16 *source_baseaddr = &m_pixmap.pix16(y1); const u8 *mask_baseaddr = &m_flagsmap.pix8(y1); // get start/stop columns, rounding outward int mincol = x1 / m_tilewidth; int maxcol = (x2 + m_tilewidth - 1) / m_tilewidth; // set up row counter int y = y1; int nexty = m_tileheight * (y1 / m_tileheight) + m_tileheight; nexty = std::min(nexty, y2); // loop over tilemap rows for (;;) { int row = y / m_tileheight; int x_start = x1; // iterate across the applicable tilemap columns trans_t prev_trans = WHOLLY_TRANSPARENT; trans_t cur_trans; for (int column = mincol; column <= maxcol; column++) { int x_end; // we don't actually render the last column; it is always just used for flushing if (column == maxcol) cur_trans = WHOLLY_TRANSPARENT; // for other columns we look up the transparency information else { logical_index logindex = row * m_cols + column; // if the current tile is dirty, fix it if (m_tileflags[logindex] == TILE_FLAG_DIRTY) tile_update(logindex, column, row); // if the current summary data is non-zero, we must draw masked if ((m_tileflags[logindex] & blit.mask) != 0) cur_trans = MASKED; // otherwise, our transparency state is constant across the tile; fetch it else cur_trans = ((mask_baseaddr[column * m_tilewidth] & blit.mask) == blit.value) ? WHOLLY_OPAQUE : WHOLLY_TRANSPARENT; } // if the transparency state is the same as last time, don't render yet if (cur_trans == prev_trans) continue; // compute the end of this run, in pixels x_end = column * m_tilewidth; x_end = std::max(x_end, x1); x_end = std::min(x_end, x2); // if we're rendering something, compute the pointers const rgb_t *clut = m_palette->palette()->entry_list_adjusted(); if (prev_trans != WHOLLY_TRANSPARENT) { const u16 *source0 = source_baseaddr + x_start; typename _BitmapClass::pixel_t *dest0 = dest_baseaddr + x_start; u8 *pmap0 = priority_baseaddr + x_start; // if we were opaque, use the opaque renderer if (prev_trans == WHOLLY_OPAQUE) { for (int cury = y; cury < nexty; cury++) { if (dest_baseaddr == nullptr) scanline_draw_opaque_null(x_end - x_start, pmap0, blit.tilemap_priority_code); else if (sizeof(*dest0) == 2) scanline_draw_opaque_ind16(reinterpret_cast(dest0), source0, x_end - x_start, pmap0, blit.tilemap_priority_code); else if (sizeof(*dest0) == 4 && blit.alpha >= 0xff) scanline_draw_opaque_rgb32(reinterpret_cast(dest0), source0, x_end - x_start, clut, pmap0, blit.tilemap_priority_code); else if (sizeof(*dest0) == 4) scanline_draw_opaque_rgb32_alpha(reinterpret_cast(dest0), source0, x_end - x_start, clut, pmap0, blit.tilemap_priority_code, blit.alpha); dest0 += dest_rowpixels; source0 += m_pixmap.rowpixels(); pmap0 += priority_bitmap.rowpixels(); } } // otherwise use the masked renderer else { const u8 *mask0 = mask_baseaddr + x_start; for (int cury = y; cury < nexty; cury++) { if (dest_baseaddr == nullptr) scanline_draw_masked_null(mask0, blit.mask, blit.value, x_end - x_start, pmap0, blit.tilemap_priority_code); else if (sizeof(*dest0) == 2) scanline_draw_masked_ind16(reinterpret_cast(dest0), source0, mask0, blit.mask, blit.value, x_end - x_start, pmap0, blit.tilemap_priority_code); else if (sizeof(*dest0) == 4 && blit.alpha >= 0xff) scanline_draw_masked_rgb32(reinterpret_cast(dest0), source0, mask0, blit.mask, blit.value, x_end - x_start, clut, pmap0, blit.tilemap_priority_code); else if (sizeof(*dest0) == 4) scanline_draw_masked_rgb32_alpha(reinterpret_cast(dest0), source0, mask0, blit.mask, blit.value, x_end - x_start, clut, pmap0, blit.tilemap_priority_code, blit.alpha); dest0 += dest_rowpixels; source0 += m_pixmap.rowpixels(); mask0 += m_flagsmap.rowpixels(); pmap0 += priority_bitmap.rowpixels(); } } } // the new start is the end x_start = x_end; prev_trans = cur_trans; } // if this was the last row, stop if (nexty == y2) break; // advance to the next row on all our bitmaps priority_baseaddr += priority_bitmap.rowpixels() * (nexty - y); source_baseaddr += m_pixmap.rowpixels() * (nexty - y); mask_baseaddr += m_flagsmap.rowpixels() * (nexty - y); dest_baseaddr += dest_rowpixels * (nexty - y); // increment the Y counter y = nexty; nexty += m_tileheight; nexty = std::min(nexty, y2); } } //------------------------------------------------- // tilemap_draw_roz_core - render the tilemap's // pixmap to the destination with rotation // and zoom //------------------------------------------------- #define ROZ_PLOT_PIXEL(INPUT_VAL) \ do { \ if (sizeof(*dest) == 2) \ *dest = (INPUT_VAL) + (priority >> 16); \ else if (sizeof(*dest) == 4 && alpha >= 0xff) \ *dest = clut[INPUT_VAL]; \ else if (sizeof(*dest) == 4) \ *dest = alpha_blend_r32(*dest, clut[INPUT_VAL], alpha); \ } while (0) template void tilemap_t::draw_roz_core(screen_device &screen, _BitmapClass &destbitmap, const blit_parameters &blit, u32 startx, u32 starty, int incxx, int incxy, int incyx, int incyy, bool wraparound) { // pre-cache all the inner loop values const rgb_t *clut = m_palette->palette()->entry_list_adjusted() + (blit.tilemap_priority_code >> 16); bitmap_ind8 &priority_bitmap = *blit.priority; const int xmask = m_pixmap.width() - 1; const int ymask = m_pixmap.height() - 1; const int widthshifted = m_pixmap.width() << 16; const int heightshifted = m_pixmap.height() << 16; u32 priority = blit.tilemap_priority_code; u8 mask = blit.mask; u8 value = blit.value; u8 alpha = blit.alpha; // pre-advance based on the cliprect startx += blit.cliprect.min_x * incxx + blit.cliprect.min_y * incyx; starty += blit.cliprect.min_x * incxy + blit.cliprect.min_y * incyy; // extract start/end points int sx = blit.cliprect.min_x; int sy = blit.cliprect.min_y; int ex = blit.cliprect.max_x; int ey = blit.cliprect.max_y; // optimized loop for the not rotated case if (incxy == 0 && incyx == 0 && !wraparound) { // skip without drawing until we are within the bitmap while (startx >= widthshifted && sx <= ex) { startx += incxx; sx++; } // early exit if we're done already if (sx > ex) return; // loop over rows while (sy <= ey) { // only draw if Y is within range if (starty < heightshifted) { // initialize X counters int x = sx; u32 cx = startx; u32 cy = starty >> 16; // get source and priority pointers u8 *pri = &priority_bitmap.pix8(sy, sx); const u16 *src = &m_pixmap.pix16(cy); const u8 *maskptr = &m_flagsmap.pix8(cy); typename _BitmapClass::pixel_t *dest = &destbitmap.pix(sy, sx); // loop over columns while (x <= ex && cx < widthshifted) { // plot if we match the mask if ((maskptr[cx >> 16] & mask) == value) { ROZ_PLOT_PIXEL(src[cx >> 16]); *pri = (*pri & (priority >> 8)) | priority; } // advance in X cx += incxx; x++; ++dest; pri++; } } // advance in Y starty += incyy; sy++; } } // wraparound case else if (wraparound) { // loop over rows while (sy <= ey) { // initialize X counters int x = sx; u32 cx = startx; u32 cy = starty; // get dest and priority pointers typename _BitmapClass::pixel_t *dest = &destbitmap.pix(sy, sx); u8 *pri = &priority_bitmap.pix8(sy, sx); // loop over columns while (x <= ex) { // plot if we match the mask if ((m_flagsmap.pix8((cy >> 16) & ymask, (cx >> 16) & xmask) & mask) == value) { ROZ_PLOT_PIXEL(m_pixmap.pix16((cy >> 16) & ymask, (cx >> 16) & xmask)); *pri = (*pri & (priority >> 8)) | priority; } // advance in X cx += incxx; cy += incxy; x++; ++dest; pri++; } // advance in Y startx += incyx; starty += incyy; sy++; } } // non-wraparound case else { // loop over rows while (sy <= ey) { // initialize X counters int x = sx; u32 cx = startx; u32 cy = starty; // get dest and priority pointers typename _BitmapClass::pixel_t *dest = &destbitmap.pix(sy, sx); u8 *pri = &priority_bitmap.pix8(sy, sx); // loop over columns while (x <= ex) { // plot if we're within the bitmap and we match the mask if (cx < widthshifted && cy < heightshifted) if ((m_flagsmap.pix8(cy >> 16, cx >> 16) & mask) == value) { ROZ_PLOT_PIXEL(m_pixmap.pix16(cy >> 16, cx >> 16)); *pri = (*pri & (priority >> 8)) | priority; } // advance in X cx += incxx; cy += incxy; x++; ++dest; pri++; } // advance in Y startx += incyx; starty += incyy; sy++; } } } //------------------------------------------------- // draw_debug - draw a debug version without any // rowscroll and with fixed parameters //------------------------------------------------- void tilemap_t::draw_debug(screen_device &screen, bitmap_rgb32 &dest, u32 scrollx, u32 scrolly, u32 flags) { // set up for the blit, using hard-coded parameters (no priority, etc) blit_parameters blit; bitmap_ind8 dummy_priority; // draw everything flags |= TILEMAP_DRAW_OPAQUE; configure_blit_parameters(blit, dummy_priority, dest.cliprect(), flags, 0, 0xff); // compute the effective scroll positions scrollx = m_width - scrollx % m_width; scrolly = m_height - scrolly % m_height; // flush the dirty state to all tiles as appropriate realize_all_dirty_tiles(); // iterate to handle wraparound for (int ypos = scrolly - m_height; ypos <= blit.cliprect.max_y; ypos += m_height) for (int xpos = scrollx - m_width; xpos <= blit.cliprect.max_x; xpos += m_width) draw_instance(screen, dest, blit, xpos, ypos); } //------------------------------------------------- // get_info_debug - extract info for one tile //------------------------------------------------- void tilemap_t::get_info_debug(u32 col, u32 row, u8 &gfxnum, u32 &code, u32 &color) { // first map to the memory index tilemap_memory_index memindex = memory_index(col, row); // next invoke the get info callback m_tile_get_info(*this, m_tileinfo, memindex); // get the GFX number and code gfxnum = m_tileinfo.gfxnum; code = m_tileinfo.code; // work back from the palette base to get the color const gfx_element &gfx = *m_tileinfo.decoder->gfx(gfxnum); color = (m_tileinfo.palette_base - gfx.colorbase()) / gfx.granularity(); } //************************************************************************** // TILEMAP MANAGER //************************************************************************** //------------------------------------------------- // tilemap_manager - constructor //------------------------------------------------- tilemap_manager::tilemap_manager(running_machine &machine) : m_machine(machine), m_instance(0) { } //------------------------------------------------- // ~tilemap_manager - destructor //------------------------------------------------- tilemap_manager::~tilemap_manager() { // detach all device tilemaps since they will be destroyed // as subdevices elsewhere bool found = true; while (found) { found = false; for (tilemap_t &tmap : m_tilemap_list) if (tmap.device() != nullptr) { found = true; m_tilemap_list.detach(tmap); break; } } } //------------------------------------------------- // set_flip_all - set a global flip for all the // tilemaps //------------------------------------------------- tilemap_t &tilemap_manager::create(device_gfx_interface &decoder, tilemap_get_info_delegate tile_get_info, tilemap_mapper_delegate mapper, u16 tilewidth, u16 tileheight, u32 cols, u32 rows, tilemap_t *allocated) { if (allocated == nullptr) allocated = global_alloc(tilemap_t); return m_tilemap_list.append(allocated->init(*this, decoder, tile_get_info, mapper, tilewidth, tileheight, cols, rows)); } tilemap_t &tilemap_manager::create(device_gfx_interface &decoder, tilemap_get_info_delegate tile_get_info, tilemap_standard_mapper mapper, u16 tilewidth, u16 tileheight, u32 cols, u32 rows, tilemap_t *allocated) { if (allocated == nullptr) allocated = global_alloc(tilemap_t); switch (mapper) { case TILEMAP_SCAN_ROWS :return m_tilemap_list.append(allocated->init(*this, decoder, tile_get_info, tilemap_mapper_delegate(FUNC(tilemap_t::scan_rows), allocated), tilewidth, tileheight, cols, rows)); case TILEMAP_SCAN_ROWS_FLIP_X:return m_tilemap_list.append(allocated->init(*this, decoder, tile_get_info, tilemap_mapper_delegate(FUNC(tilemap_t::scan_rows_flip_x), allocated), tilewidth, tileheight, cols, rows)); case TILEMAP_SCAN_ROWS_FLIP_Y:return m_tilemap_list.append(allocated->init(*this, decoder, tile_get_info, tilemap_mapper_delegate(FUNC(tilemap_t::scan_rows_flip_y), allocated), tilewidth, tileheight, cols, rows)); case TILEMAP_SCAN_ROWS_FLIP_XY:return m_tilemap_list.append(allocated->init(*this, decoder, tile_get_info, tilemap_mapper_delegate(FUNC(tilemap_t::scan_rows_flip_xy),allocated), tilewidth, tileheight, cols, rows)); case TILEMAP_SCAN_COLS:return m_tilemap_list.append(allocated->init(*this, decoder, tile_get_info, tilemap_mapper_delegate(FUNC(tilemap_t::scan_cols),allocated), tilewidth, tileheight, cols, rows)); case TILEMAP_SCAN_COLS_FLIP_X:return m_tilemap_list.append(allocated->init(*this, decoder, tile_get_info, tilemap_mapper_delegate(FUNC(tilemap_t::scan_cols_flip_x),allocated), tilewidth, tileheight, cols, rows)); case TILEMAP_SCAN_COLS_FLIP_Y:return m_tilemap_list.append(allocated->init(*this, decoder, tile_get_info, tilemap_mapper_delegate(FUNC(tilemap_t::scan_cols_flip_y),allocated), tilewidth, tileheight, cols, rows)); case TILEMAP_SCAN_COLS_FLIP_XY:return m_tilemap_list.append(allocated->init(*this, decoder, tile_get_info, tilemap_mapper_delegate(FUNC(tilemap_t::scan_cols_flip_xy),allocated), tilewidth, tileheight, cols, rows)); default: throw emu_fatalerror("Tilemap manager create unknown mapper %d", mapper); } } //------------------------------------------------- // set_flip_all - set a global flip for all the // tilemaps //------------------------------------------------- void tilemap_manager::set_flip_all(u32 attributes) { for (tilemap_t &tmap : m_tilemap_list) tmap.set_flip(attributes); } //------------------------------------------------- // mark_all_dirty - mark all the tiles in all the // tilemaps dirty //------------------------------------------------- void tilemap_manager::mark_all_dirty() { for (tilemap_t &tmap : m_tilemap_list) tmap.mark_all_dirty(); } //************************************************************************** // TILEMAP DEVICE //************************************************************************** // device type definition DEFINE_DEVICE_TYPE(TILEMAP, tilemap_device, "tilemap", "Tilemap") //------------------------------------------------- // tilemap_device - constructor //------------------------------------------------- tilemap_device::tilemap_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock) : device_t(mconfig, TILEMAP, tag, owner, clock), m_gfxdecode(*this, finder_base::DUMMY_TAG), m_standard_mapper(TILEMAP_STANDARD_COUNT), m_bytes_per_entry(0), m_tile_width(8), m_tile_height(8), m_num_columns(64), m_num_rows(64), m_transparent_pen_set(false), m_transparent_pen(0) { } //------------------------------------------------- // write: Main memory writes //------------------------------------------------- WRITE8_MEMBER(tilemap_device::write8) { m_basemem.write8(offset, data); offset /= m_bytes_per_entry; mark_tile_dirty(offset); } WRITE16_MEMBER(tilemap_device::write16) { m_basemem.write16(offset, data, mem_mask); offset = offset * 2 / m_bytes_per_entry; mark_tile_dirty(offset); if (m_bytes_per_entry < 2) mark_tile_dirty(offset + 1); } WRITE32_MEMBER(tilemap_device::write32) { m_basemem.write32(offset, data, mem_mask); offset = offset * 4 / m_bytes_per_entry; mark_tile_dirty(offset); if (m_bytes_per_entry < 4) { mark_tile_dirty(offset + 1); if (m_bytes_per_entry < 2) { mark_tile_dirty(offset + 2); mark_tile_dirty(offset + 3); } } } //------------------------------------------------- // write_entry_ext: Extension memory writes //------------------------------------------------- WRITE8_MEMBER(tilemap_device::write8_ext) { m_extmem.write8(offset, data); offset /= m_bytes_per_entry; mark_tile_dirty(offset); } WRITE16_MEMBER(tilemap_device::write16_ext) { m_extmem.write16(offset, data, mem_mask); offset = offset * 2 / m_bytes_per_entry; mark_tile_dirty(offset); if (m_bytes_per_entry < 2) mark_tile_dirty(offset + 1); } WRITE32_MEMBER(tilemap_device::write32_ext) { m_extmem.write32(offset, data, mem_mask); offset = offset * 4 / m_bytes_per_entry; mark_tile_dirty(offset); if (m_bytes_per_entry < 4) { mark_tile_dirty(offset + 1); if (m_bytes_per_entry < 2) { mark_tile_dirty(offset + 2); mark_tile_dirty(offset + 3); } } } //------------------------------------------------- // device_start: Start up the device //------------------------------------------------- void tilemap_device::device_start() { // check configuration if (m_get_info.isnull()) throw emu_fatalerror("Tilemap device '%s' has no get info callback!", tag()); if (m_standard_mapper == TILEMAP_STANDARD_COUNT && m_mapper.isnull()) throw emu_fatalerror("Tilemap device '%s' has no mapper callback!", tag()); if(!m_gfxdecode->started()) throw device_missing_dependencies(); // bind our callbacks m_get_info.bind_relative_to(*owner()); m_mapper.bind_relative_to(*owner()); // allocate the tilemap if (m_standard_mapper == TILEMAP_STANDARD_COUNT) machine().tilemap().create(*m_gfxdecode, m_get_info, m_mapper, m_tile_width, m_tile_height, m_num_columns, m_num_rows, this); else machine().tilemap().create(*m_gfxdecode, m_get_info, m_standard_mapper, m_tile_width, m_tile_height, m_num_columns, m_num_rows, this); // find the memory, if present const memory_share *share = memshare(tag()); if (share != nullptr) { m_basemem.set(*share, m_bytes_per_entry); // look for an extension entry std::string tag_ext = std::string(tag()).append("_ext"); share = memshare(tag_ext.c_str()); if (share != nullptr) m_extmem.set(*share, m_bytes_per_entry); } // configure the device and set the pen if (m_transparent_pen_set) set_transparent_pen(m_transparent_pen); }