#pragma once #ifndef __VRENDER0_H__ #define __VRENDER0_H__ //************************************************************************** // INTERFACE CONFIGURATION MACROS //************************************************************************** #define MCFG_SOUND_VRENDER0_ADD(_tag, _clock) \ MCFG_DEVICE_ADD(_tag, VRENDER0, _clock) #define MCFG_SOUND_VRENDER0_REPLACE(_tag, _clock) \ MCFG_DEVICE_REPLACE(_tag, VRENDER0, _clock) //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // ======================> vrender0_device struct vr0_interface { UINT32 RegBase; }; void vr0_snd_set_areas(device_t *device, UINT32 *texture, UINT32 *frame); class vrender0_device : public device_t, public device_sound_interface { public: vrender0_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock); ~vrender0_device() { } protected: // device-level overrides virtual void device_start(); // sound stream update overrides virtual void sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples); public: DECLARE_READ32_MEMBER( vr0_snd_read ); DECLARE_WRITE32_MEMBER( vr0_snd_write ); void set_areas(UINT32 *texture, UINT32 *frame); private: UINT32 *m_TexBase; UINT32 *m_FBBase; UINT32 m_SOUNDREGS[0x10000/4]; sound_stream *m_stream; vr0_interface m_Intf; void VR0_RenderAudio(int nsamples, stream_sample_t *l, stream_sample_t *r); }; extern const device_type VRENDER0; #endif /* __VRENDER0_H__ */