/*************************************************************************** sound.h Core sound interface functions and definitions. **************************************************************************** Copyright Aaron Giles All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name 'MAME' nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ***************************************************************************/ #pragma once #ifndef __EMU_H__ #error Dont include this file directly; include emu.h instead. #endif #ifndef __SOUND_H__ #define __SOUND_H__ //************************************************************************** // MACROS //************************************************************************** #define STREAM_UPDATE(name) void name(device_t *device, sound_stream *stream, void *param, stream_sample_t **inputs, stream_sample_t **outputs, int samples) //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // forward references class speaker_device; typedef struct _wav_file wav_file; // structure describing an indexed speaker struct speaker_input { speaker_device * speaker; // owning device sound_stream * stream; // stream within the device int inputnum; // input on the stream }; // ======================> sound_stream class sound_stream { friend class simple_list; friend class sound_manager; typedef void (*stream_update_func)(device_t *device, sound_stream *stream, void *param, stream_sample_t **inputs, stream_sample_t **outputs, int samples); // stream output class class stream_output { public: // construction/destruction stream_output(); // internal state sound_stream * m_stream; // owning stream stream_sample_t * m_buffer; // output buffer int m_dependents; // number of dependents INT16 m_gain; // gain to apply to the output }; // stream input class class stream_input { public: // construction/destruction stream_input(); // internal state stream_output * m_source; // pointer to the sound_output for this source stream_sample_t * m_resample; // buffer for resampling to the stream's sample rate UINT32 m_bufsize; // size of output buffer, in samples UINT32 m_bufalloc; // allocated size of output buffer, in samples attoseconds_t m_latency_attoseconds; // latency between this stream and the input stream INT16 m_gain; // gain to apply to this input INT16 m_initial_gain; // initial gain supplied at creation }; // constants static const int OUTPUT_BUFFER_UPDATES = 5; static const UINT32 FRAC_BITS = 22; static const UINT32 FRAC_ONE = 1 << FRAC_BITS; static const UINT32 FRAC_MASK = FRAC_ONE - 1; // construction/destruction sound_stream(device_t &device, int inputs, int outputs, int sample_rate, void *param = NULL, stream_update_func callback = &sound_stream::device_stream_update_stub); public: // getters sound_stream *next() const { return m_next; } device_t &device() const { return m_device; } int sample_rate() const { return (m_new_sample_rate != 0) ? m_new_sample_rate : m_sample_rate; } attotime sample_time() const; attotime sample_period() const { return attotime(0, m_attoseconds_per_sample); } int input_count() const { return m_inputs; } int output_count() const { return m_outputs; } float input_gain(int inputnum) const; float initial_input_gain(int inputnum) const; const char *input_name(int inputnum, astring &string) const; float output_gain(int outputnum) const; // operations void set_input(int inputnum, sound_stream *input_stream, int outputnum = 0, float gain = 1.0f); void update(); const stream_sample_t *output_since_last_update(int outputnum, int &numsamples); // timing void set_sample_rate(int sample_rate); void set_input_gain(int inputnum, float gain); void set_output_gain(int outputnum, float gain); private: // helpers called by our friends only void update_with_accounting(bool second_tick); void apply_sample_rate_changes(); // internal helpers static STREAM_UPDATE( device_stream_update_stub ); void recompute_sample_rate_data(); void allocate_resample_buffers(); void allocate_output_buffers(); void postload(); void generate_samples(int samples); stream_sample_t *generate_resampled_data(stream_input &input, UINT32 numsamples); // linking information device_t & m_device; // owning device sound_stream * m_next; // next stream in the chain // general information UINT32 m_sample_rate; // sample rate of this stream UINT32 m_new_sample_rate; // newly-set sample rate for the stream // timing information attoseconds_t m_attoseconds_per_sample;// number of attoseconds per sample INT32 m_max_samples_per_update;// maximum samples per update // input information int m_inputs; // number of inputs stream_input * m_input; // list of streams we directly depend upon stream_sample_t ** m_input_array; // array of inputs for passing to the callback // resample buffer information UINT32 m_resample_bufalloc; // allocated size of each resample buffer // output information int m_outputs; // number of outputs stream_output * m_output; // list of streams which directly depend upon us stream_sample_t ** m_output_array; // array of outputs for passing to the callback // output buffer information UINT32 m_output_bufalloc; // allocated size of each output buffer INT32 m_output_sampindex; // current position within each output buffer INT32 m_output_update_sampindex;// position at time of last global update INT32 m_output_base_sampindex;// sample at base of buffer, relative to the current emulated second // callback information stream_update_func m_callback; // callback function void * m_param; // callback function parameter }; // ======================> sound_manager class sound_manager { friend class sound_stream; // reasons for muting static const UINT8 MUTE_REASON_PAUSE = 0x01; static const UINT8 MUTE_REASON_UI = 0x02; static const UINT8 MUTE_REASON_DEBUGGER = 0x04; static const UINT8 MUTE_REASON_SYSTEM = 0x08; // stream updates static const attotime STREAMS_UPDATE_ATTOTIME; public: static const int STREAMS_UPDATE_FREQUENCY = 50; // construction/destruction sound_manager(running_machine &machine); ~sound_manager(); // getters running_machine &machine() const { return m_machine; } int attenuation() const { return m_attenuation; } sound_stream *first_stream() const { return m_stream_list.first(); } attotime last_update() const { return m_last_update; } attoseconds_t update_attoseconds() const { return m_update_attoseconds; } // stream creation sound_stream *stream_alloc(device_t &device, int inputs, int outputs, int sample_rate, void *param = NULL, sound_stream::stream_update_func callback = NULL); // global controls void set_attenuation(int attenuation); void ui_mute(bool turn_off = true) { mute(turn_off, MUTE_REASON_UI); } void debugger_mute(bool turn_off = true) { mute(turn_off, MUTE_REASON_DEBUGGER); } void system_mute(bool turn_off = true) { mute(turn_off, MUTE_REASON_SYSTEM); } void system_enable(bool turn_on = true) { mute(!turn_on, MUTE_REASON_SYSTEM); } // user gain controls bool indexed_speaker_input(int index, speaker_input &info) const; private: // internal helpers void mute(bool mute, UINT8 reason); void reset(); void pause(); void resume(); void config_load(int config_type, xml_data_node *parentnode); void config_save(int config_type, xml_data_node *parentnode); static TIMER_CALLBACK( update_static ) { reinterpret_cast(ptr)->update(); } void update(); // internal state running_machine & m_machine; // reference to our machine emu_timer * m_update_timer; // timer to drive periodic updates UINT32 m_finalmix_leftover; INT16 * m_finalmix; INT32 * m_leftmix; INT32 * m_rightmix; UINT8 m_muted; int m_attenuation; int m_nosound_mode; wav_file * m_wavfile; // streams data simple_list m_stream_list; // list of streams attoseconds_t m_update_attoseconds; // attoseconds between global updates attotime m_last_update; // last update time }; #endif /* __SOUND_H__ */