// license:BSD-3-Clause // copyright-holders:Miodrag Milanovic /*************************************************************************** luaengine.h Controls execution of the core MAME system. ***************************************************************************/ #pragma once #ifndef __EMU_H__ #error Dont include this file directly; include emu.h instead. #endif #ifndef __LUA_ENGINE_H__ #define __LUA_ENGINE_H__ #include struct lua_State; class lua_engine { public: // construction/destruction lua_engine(); ~lua_engine(); void initialize(); void start_console(); void load_script(const char *filename); void load_string(const char *value); void serve_lua(); void periodic_check(); void resume(lua_State *L, int nparam = 0, lua_State *root = NULL); void set_machine(running_machine *machine) { m_machine = machine; update_machine(); } private: struct hook { lua_State *L; int cb; hook(); void set(lua_State *L, int idx); lua_State *precall(); void call(lua_engine *engine, lua_State *T, int nparam); bool active() const { return L != NULL; } }; static const char *const tname_ioport; // internal state lua_State *m_lua_state; running_machine * m_machine; hook hook_output_cb; bool output_notifier_set; static lua_engine* luaThis; std::map > thread_registry; running_machine &machine() const { return *m_machine; } void update_machine(); void output_notifier(const char *outname, INT32 value); static void s_output_notifier(const char *outname, INT32 value, void *param); void emu_after_done(void *_h, INT32 param); int emu_after(lua_State *L); int emu_wait(lua_State *L); void emu_hook_output(lua_State *L); static int l_ioport_write(lua_State *L); static int l_emu_after(lua_State *L); static int l_emu_wait(lua_State *L); static int l_emu_time(lua_State *L); static int l_emu_gamename(lua_State *L); static int l_emu_keypost(lua_State *L); static int l_emu_hook_output(lua_State *L); static int l_emu_exit(lua_State *L); static int l_emu_start(lua_State *L); void resume(void *L, INT32 param); void report_errors(int status); void start(); static int luaopen_ioport(lua_State *L); void close(); static void *checkparam(lua_State *L, int idx, const char *tname); static void *getparam(lua_State *L, int idx, const char *tname); static void push(lua_State *L, void *p, const char *tname); int report(int status); int docall(int narg, int nres); int incomplete(int status) ; }; #endif /* __LUA_ENGINE_H__ */