/*************************************************************************** ioport.c Input/output port handling. **************************************************************************** Copyright Aaron Giles All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name 'MAME' nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **************************************************************************** Theory of operation ------------ OSD controls ------------ There are three types of controls that the OSD can provide as potential input devices: digital controls, absolute analog controls, and relative analog controls. Digital controls have only two states: on or off. They are generally mapped to buttons and digital joystick directions (like a gamepad or a joystick hat). The OSD layer must return either 0 (off) or 1 (on) for these types of controls. Absolute analog controls are analog in the sense that they return a range of values depending on how much a given control is moved, but they are physically bounded. This means that there is a minimum and maximum limit to how far the control can be moved. They are generally mapped to analog joystick axes, lightguns, most PC steering wheels, and pedals. The OSD layer must determine the minimum and maximum range of each analog device and scale that to a value between -65536 and +65536 representing the position of the control. -65536 generally refers to the topmost or leftmost position, while +65536 refers to the bottommost or rightmost position. Note that pedals are a special case here, the OSD layer needs to return half axis as full -65536 to + 65536 range. Relative analog controls are analog as well, but are not physically bounded. They can be moved continually in one direction without limit. They are generally mapped to trackballs and mice. Because they are unbounded, the OSD layer can only return delta values since the last read. Because of this, it is difficult to scale appropriately. For MAME's purposes, when mapping a mouse devices to a relative analog control, one pixel of movement should correspond to 512 units. Other analog control types should be scaled to return values of a similar magnitude. Like absolute analog controls, negative values refer to upward or leftward movement, while positive values refer to downward or rightward movement. ------------- Game controls ------------- Similarly, the types of controls used by arcade games fall into the same three categories: digital, absolute analog, and relative analog. The tricky part is how to map any arbitrary type of OSD control to an arbitrary type of game control. Digital controls: used for game buttons and standard 4/8-way joysticks, as well as many other types of game controls. Mapping an OSD digital control to a game's OSD control is trivial. For OSD analog controls, the MAME core does not directly support mapping any OSD analog devices to digital controls. However, the OSD layer is free to enumerate digital equivalents for analog devices. For example, each analog axis in the Windows OSD code enumerates to two digital controls, one for the negative direction (up/left) and one for the position direction (down/right). When these "digital" inputs are queried, the OSD layer checks the axis position against the center, adding in a dead zone, and returns 0 or 1 to indicate its position. Absolute analog controls: used for analog joysticks, lightguns, pedals, and wheel controls. Mapping an OSD absolute analog control to this type is easy. OSD relative analog controls can be mapped here as well by accumulating the deltas and bounding the results. OSD digital controls are mapped to these types of controls in pairs, one for a decrement and one for an increment, but apart from that, operate the same as the OSD relative analog controls by accumulating deltas and applying bounds. The speed of the digital delta is user-configurable per analog input. In addition, most absolute analog control types have an autocentering feature that is activated when using the digital increment/decrement sequences, which returns the control back to the center at a user- controllable speed if no digital sequences are pressed. Relative analog controls: used for trackballs and dial controls. Again, mapping an OSD relative analog control to this type is straightforward. OSD absolute analog controls can't map directly to these, but if the OSD layer provides a digital equivalent for each direction, it can be done. OSD digital controls map just like they do for absolute analog controls, except that the accumulated deltas are not bounded, but rather wrap. ***************************************************************************/ #include "emu.h" #include "emuopts.h" #include "config.h" #include "xmlfile.h" #include "profiler.h" #include "ui.h" #include "uiinput.h" #include "debug/debugcon.h" #include #include // temporary: set this to 1 to enable the originally defined behavior that // a field specified via PORT_MODIFY which intersects a previously-defined // field completely wipes out the previous definition #define INPUT_PORT_OVERRIDE_FULLY_NUKES_PREVIOUS 1 //************************************************************************** // DEBUGGING //************************************************************************** #define LOG_NATURAL_KEYBOARD 0 //************************************************************************** // CONSTANTS //************************************************************************** const int SPACE_COUNT = 3; const int KEY_BUFFER_SIZE = 4096; const unicode_char INVALID_CHAR = '?'; //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // live analog field information class analog_field { friend class simple_list; friend class ioport_manager; friend void ioport_field::set_user_settings(const ioport_field::user_settings &settings); public: // construction/destruction analog_field(ioport_field &field); // getters analog_field *next() const { return m_next; } ioport_manager &manager() const { return m_field.manager(); } ioport_field &field() const { return m_field; } INT32 sensitivity() const { return m_sensitivity; } bool reverse() const { return m_reverse; } INT32 delta() const { return m_delta; } INT32 centerdelta() const { return m_centerdelta; } // readers void read(ioport_value &value); float crosshair_read(); void frame_update(running_machine &machine); private: // helpers INT32 apply_min_max(INT32 value) const; INT32 apply_settings(INT32 value) const; INT32 apply_sensitivity(INT32 value) const; INT32 apply_inverse_sensitivity(INT32 value) const; // internal state analog_field * m_next; // link to the next analog state for this port ioport_field & m_field; // pointer to the input field referenced // adjusted values (right-justified and tweaked) UINT8 m_shift; // shift to align final value in the port INT32 m_adjdefvalue; // adjusted default value from the config INT32 m_adjmin; // adjusted minimum value from the config INT32 m_adjmax; // adjusted maximum value from the config // live values of configurable parameters INT32 m_sensitivity; // current live sensitivity (100=normal) bool m_reverse; // current live reverse flag INT32 m_delta; // current live delta to apply each frame a digital inc/dec key is pressed INT32 m_centerdelta; // current live delta to apply each frame no digital inputs are pressed // live analog value tracking INT32 m_accum; // accumulated value (including relative adjustments) INT32 m_previous; // previous adjusted value INT32 m_previousanalog; // previous analog value // parameters for modifying live values INT32 m_minimum; // minimum adjusted value INT32 m_maximum; // maximum adjusted value INT32 m_center; // center adjusted value for autocentering INT32 m_reverse_val; // value where we subtract from to reverse directions // scaling factors INT64 m_scalepos; // scale factor to apply to positive adjusted values INT64 m_scaleneg; // scale factor to apply to negative adjusted values INT64 m_keyscalepos; // scale factor to apply to the key delta field when pos INT64 m_keyscaleneg; // scale factor to apply to the key delta field when neg INT64 m_positionalscale; // scale factor to divide a joystick into positions // misc flags bool m_absolute; // is this an absolute or relative input? bool m_wraps; // does the control wrap around? bool m_autocenter; // autocenter this input? bool m_single_scale; // scale joystick differently if default is between min/max bool m_interpolate; // should we do linear interpolation for mid-frame reads? bool m_lastdigital; // was the last modification caused by a digital form? }; // live device field information class dynamic_field { friend class simple_list; public: // construction/destruction dynamic_field(ioport_field &field); // getters dynamic_field *next() const { return m_next; } ioport_field &field() const { return m_field; } // read/write void read(ioport_value &result); void write(ioport_value newval); private: // internal state dynamic_field * m_next; // linked list of info for this port ioport_field & m_field; // reference to the input field UINT8 m_shift; // shift to apply to the final result ioport_value m_oldval; // last value }; // internal live state of an input field struct ioport_field_live { // construction/destruction ioport_field_live(ioport_field &field, analog_field *analog); // public state analog_field * analog; // pointer to live analog data if this is an analog field digital_joystick * joystick; // pointer to digital joystick information input_seq seq[SEQ_TYPE_TOTAL];// currently configured input sequences ioport_value value; // current value of this port UINT8 impulse; // counter for impulse controls bool last; // were we pressed last time? digital_joystick::direction_t joydir; // digital joystick direction index astring name; // overridden name }; // internal live state of an input port struct ioport_port_live { // construction/destruction ioport_port_live(ioport_port &port); // public state simple_list analoglist; // list of analog port info simple_list readlist; // list of dynamic read fields simple_list writelist; // list of dynamic write fields ioport_value defvalue; // combined default value across the port ioport_value digital; // current value from all digital inputs ioport_value outputvalue; // current value for outputs }; // character information struct char_info { unicode_char ch; const char *name; const char *alternate; // alternative string, in UTF-8 static const char_info *find(unicode_char target); }; //************************************************************************** // INLINE FUNCTIONS //************************************************************************** //------------------------------------------------- // compute_scale -- compute an 8.24 scale value // from a numerator and a denominator //------------------------------------------------- inline INT64 compute_scale(INT32 num, INT32 den) { return (INT64(num) << 24) / den; } //------------------------------------------------- // recip_scale -- compute an 8.24 reciprocal of // an 8.24 scale value //------------------------------------------------- inline INT64 recip_scale(INT64 scale) { return (INT64(1) << 48) / scale; } //------------------------------------------------- // apply_scale -- apply an 8.24 scale value to // a 32-bit value //------------------------------------------------- inline INT32 apply_scale(INT32 value, INT64 scale) { return (INT64(value) * scale) >> 24; } //************************************************************************** // GLOBAL VARIABLES //************************************************************************** // XML attributes for the different types static const char *const seqtypestrings[] = { "standard", "increment", "decrement" }; // master character info table static const char_info charinfo[] = { { 0x0008, "Backspace", NULL }, // Backspace { 0x0009, "Tab", " " }, // Tab { 0x000c, "Clear", NULL }, // Clear { 0x000d, "Enter", NULL }, // Enter { 0x001a, "Esc", NULL }, // Esc { 0x0020, "Space", " " }, // Space { 0x0061, NULL, "A" }, // a { 0x0062, NULL, "B" }, // b { 0x0063, NULL, "C" }, // c { 0x0064, NULL, "D" }, // d { 0x0065, NULL, "E" }, // e { 0x0066, NULL, "F" }, // f { 0x0067, NULL, "G" }, // g { 0x0068, NULL, "H" }, // h { 0x0069, NULL, "I" }, // i { 0x006a, NULL, "J" }, // j { 0x006b, NULL, "K" }, // k { 0x006c, NULL, "L" }, // l { 0x006d, NULL, "M" }, // m { 0x006e, NULL, "N" }, // n { 0x006f, NULL, "O" }, // o { 0x0070, NULL, "P" }, // p { 0x0071, NULL, "Q" }, // q { 0x0072, NULL, "R" }, // r { 0x0073, NULL, "S" }, // s { 0x0074, NULL, "T" }, // t { 0x0075, NULL, "U" }, // u { 0x0076, NULL, "V" }, // v { 0x0077, NULL, "W" }, // w { 0x0078, NULL, "X" }, // x { 0x0079, NULL, "Y" }, // y { 0x007a, NULL, "Z" }, // z { 0x00a0, NULL, " " }, // non breaking space { 0x00a1, NULL, "!" }, // inverted exclaimation mark { 0x00a6, NULL, "|" }, // broken bar { 0x00a9, NULL, "(c)" }, // copyright sign { 0x00ab, NULL, "<<" }, // left pointing double angle { 0x00ae, NULL, "(r)" }, // registered sign { 0x00bb, NULL, ">>" }, // right pointing double angle { 0x00bc, NULL, "1/4" }, // vulgar fraction one quarter { 0x00bd, NULL, "1/2" }, // vulgar fraction one half { 0x00be, NULL, "3/4" }, // vulgar fraction three quarters { 0x00bf, NULL, "?" }, // inverted question mark { 0x00c0, NULL, "A" }, // 'A' grave { 0x00c1, NULL, "A" }, // 'A' acute { 0x00c2, NULL, "A" }, // 'A' circumflex { 0x00c3, NULL, "A" }, // 'A' tilde { 0x00c4, NULL, "A" }, // 'A' diaeresis { 0x00c5, NULL, "A" }, // 'A' ring above { 0x00c6, NULL, "AE" }, // 'AE' ligature { 0x00c7, NULL, "C" }, // 'C' cedilla { 0x00c8, NULL, "E" }, // 'E' grave { 0x00c9, NULL, "E" }, // 'E' acute { 0x00ca, NULL, "E" }, // 'E' circumflex { 0x00cb, NULL, "E" }, // 'E' diaeresis { 0x00cc, NULL, "I" }, // 'I' grave { 0x00cd, NULL, "I" }, // 'I' acute { 0x00ce, NULL, "I" }, // 'I' circumflex { 0x00cf, NULL, "I" }, // 'I' diaeresis { 0x00d0, NULL, "D" }, // 'ETH' { 0x00d1, NULL, "N" }, // 'N' tilde { 0x00d2, NULL, "O" }, // 'O' grave { 0x00d3, NULL, "O" }, // 'O' acute { 0x00d4, NULL, "O" }, // 'O' circumflex { 0x00d5, NULL, "O" }, // 'O' tilde { 0x00d6, NULL, "O" }, // 'O' diaeresis { 0x00d7, NULL, "X" }, // multiplication sign { 0x00d8, NULL, "O" }, // 'O' stroke { 0x00d9, NULL, "U" }, // 'U' grave { 0x00da, NULL, "U" }, // 'U' acute { 0x00db, NULL, "U" }, // 'U' circumflex { 0x00dc, NULL, "U" }, // 'U' diaeresis { 0x00dd, NULL, "Y" }, // 'Y' acute { 0x00df, NULL, "SS" }, // sharp S { 0x00e0, NULL, "a" }, // 'a' grave { 0x00e1, NULL, "a" }, // 'a' acute { 0x00e2, NULL, "a" }, // 'a' circumflex { 0x00e3, NULL, "a" }, // 'a' tilde { 0x00e4, NULL, "a" }, // 'a' diaeresis { 0x00e5, NULL, "a" }, // 'a' ring above { 0x00e6, NULL, "ae" }, // 'ae' ligature { 0x00e7, NULL, "c" }, // 'c' cedilla { 0x00e8, NULL, "e" }, // 'e' grave { 0x00e9, NULL, "e" }, // 'e' acute { 0x00ea, NULL, "e" }, // 'e' circumflex { 0x00eb, NULL, "e" }, // 'e' diaeresis { 0x00ec, NULL, "i" }, // 'i' grave { 0x00ed, NULL, "i" }, // 'i' acute { 0x00ee, NULL, "i" }, // 'i' circumflex { 0x00ef, NULL, "i" }, // 'i' diaeresis { 0x00f0, NULL, "d" }, // 'eth' { 0x00f1, NULL, "n" }, // 'n' tilde { 0x00f2, NULL, "o" }, // 'o' grave { 0x00f3, NULL, "o" }, // 'o' acute { 0x00f4, NULL, "o" }, // 'o' circumflex { 0x00f5, NULL, "o" }, // 'o' tilde { 0x00f6, NULL, "o" }, // 'o' diaeresis { 0x00f8, NULL, "o" }, // 'o' stroke { 0x00f9, NULL, "u" }, // 'u' grave { 0x00fa, NULL, "u" }, // 'u' acute { 0x00fb, NULL, "u" }, // 'u' circumflex { 0x00fc, NULL, "u" }, // 'u' diaeresis { 0x00fd, NULL, "y" }, // 'y' acute { 0x00ff, NULL, "y" }, // 'y' diaeresis { 0x2010, NULL, "-" }, // hyphen { 0x2011, NULL, "-" }, // non-breaking hyphen { 0x2012, NULL, "-" }, // figure dash { 0x2013, NULL, "-" }, // en dash { 0x2014, NULL, "-" }, // em dash { 0x2015, NULL, "-" }, // horizontal dash { 0x2018, NULL, "\'" }, // left single quotation mark { 0x2019, NULL, "\'" }, // right single quotation mark { 0x201a, NULL, "\'" }, // single low quotation mark { 0x201b, NULL, "\'" }, // single high reversed quotation mark { 0x201c, NULL, "\"" }, // left double quotation mark { 0x201d, NULL, "\"" }, // right double quotation mark { 0x201e, NULL, "\"" }, // double low quotation mark { 0x201f, NULL, "\"" }, // double high reversed quotation mark { 0x2024, NULL, "." }, // one dot leader { 0x2025, NULL, ".." }, // two dot leader { 0x2026, NULL, "..." }, // horizontal ellipsis { 0x2047, NULL, "??" }, // double question mark { 0x2048, NULL, "?!" }, // question exclamation mark { 0x2049, NULL, "!?" }, // exclamation question mark { 0xff01, NULL, "!" }, // fullwidth exclamation point { 0xff02, NULL, "\"" }, // fullwidth quotation mark { 0xff03, NULL, "#" }, // fullwidth number sign { 0xff04, NULL, "$" }, // fullwidth dollar sign { 0xff05, NULL, "%" }, // fullwidth percent sign { 0xff06, NULL, "&" }, // fullwidth ampersand { 0xff07, NULL, "\'" }, // fullwidth apostrophe { 0xff08, NULL, "(" }, // fullwidth left parenthesis { 0xff09, NULL, ")" }, // fullwidth right parenthesis { 0xff0a, NULL, "*" }, // fullwidth asterisk { 0xff0b, NULL, "+" }, // fullwidth plus { 0xff0c, NULL, "," }, // fullwidth comma { 0xff0d, NULL, "-" }, // fullwidth minus { 0xff0e, NULL, "." }, // fullwidth period { 0xff0f, NULL, "/" }, // fullwidth slash { 0xff10, NULL, "0" }, // fullwidth zero { 0xff11, NULL, "1" }, // fullwidth one { 0xff12, NULL, "2" }, // fullwidth two { 0xff13, NULL, "3" }, // fullwidth three { 0xff14, NULL, "4" }, // fullwidth four { 0xff15, NULL, "5" }, // fullwidth five { 0xff16, NULL, "6" }, // fullwidth six { 0xff17, NULL, "7" }, // fullwidth seven { 0xff18, NULL, "8" }, // fullwidth eight { 0xff19, NULL, "9" }, // fullwidth nine { 0xff1a, NULL, ":" }, // fullwidth colon { 0xff1b, NULL, ";" }, // fullwidth semicolon { 0xff1c, NULL, "<" }, // fullwidth less than sign { 0xff1d, NULL, "=" }, // fullwidth equals sign { 0xff1e, NULL, ">" }, // fullwidth greater than sign { 0xff1f, NULL, "?" }, // fullwidth question mark { 0xff20, NULL, "@" }, // fullwidth at sign { 0xff21, NULL, "A" }, // fullwidth 'A' { 0xff22, NULL, "B" }, // fullwidth 'B' { 0xff23, NULL, "C" }, // fullwidth 'C' { 0xff24, NULL, "D" }, // fullwidth 'D' { 0xff25, NULL, "E" }, // fullwidth 'E' { 0xff26, NULL, "F" }, // fullwidth 'F' { 0xff27, NULL, "G" }, // fullwidth 'G' { 0xff28, NULL, "H" }, // fullwidth 'H' { 0xff29, NULL, "I" }, // fullwidth 'I' { 0xff2a, NULL, "J" }, // fullwidth 'J' { 0xff2b, NULL, "K" }, // fullwidth 'K' { 0xff2c, NULL, "L" }, // fullwidth 'L' { 0xff2d, NULL, "M" }, // fullwidth 'M' { 0xff2e, NULL, "N" }, // fullwidth 'N' { 0xff2f, NULL, "O" }, // fullwidth 'O' { 0xff30, NULL, "P" }, // fullwidth 'P' { 0xff31, NULL, "Q" }, // fullwidth 'Q' { 0xff32, NULL, "R" }, // fullwidth 'R' { 0xff33, NULL, "S" }, // fullwidth 'S' { 0xff34, NULL, "T" }, // fullwidth 'T' { 0xff35, NULL, "U" }, // fullwidth 'U' { 0xff36, NULL, "V" }, // fullwidth 'V' { 0xff37, NULL, "W" }, // fullwidth 'W' { 0xff38, NULL, "X" }, // fullwidth 'X' { 0xff39, NULL, "Y" }, // fullwidth 'Y' { 0xff3a, NULL, "Z" }, // fullwidth 'Z' { 0xff3b, NULL, "[" }, // fullwidth left bracket { 0xff3c, NULL, "\\" }, // fullwidth backslash { 0xff3d, NULL, "]" }, // fullwidth right bracket { 0xff3e, NULL, "^" }, // fullwidth caret { 0xff3f, NULL, "_" }, // fullwidth underscore { 0xff40, NULL, "`" }, // fullwidth backquote { 0xff41, NULL, "a" }, // fullwidth 'a' { 0xff42, NULL, "b" }, // fullwidth 'b' { 0xff43, NULL, "c" }, // fullwidth 'c' { 0xff44, NULL, "d" }, // fullwidth 'd' { 0xff45, NULL, "e" }, // fullwidth 'e' { 0xff46, NULL, "f" }, // fullwidth 'f' { 0xff47, NULL, "g" }, // fullwidth 'g' { 0xff48, NULL, "h" }, // fullwidth 'h' { 0xff49, NULL, "i" }, // fullwidth 'i' { 0xff4a, NULL, "j" }, // fullwidth 'j' { 0xff4b, NULL, "k" }, // fullwidth 'k' { 0xff4c, NULL, "l" }, // fullwidth 'l' { 0xff4d, NULL, "m" }, // fullwidth 'm' { 0xff4e, NULL, "n" }, // fullwidth 'n' { 0xff4f, NULL, "o" }, // fullwidth 'o' { 0xff50, NULL, "p" }, // fullwidth 'p' { 0xff51, NULL, "q" }, // fullwidth 'q' { 0xff52, NULL, "r" }, // fullwidth 'r' { 0xff53, NULL, "s" }, // fullwidth 's' { 0xff54, NULL, "t" }, // fullwidth 't' { 0xff55, NULL, "u" }, // fullwidth 'u' { 0xff56, NULL, "v" }, // fullwidth 'v' { 0xff57, NULL, "w" }, // fullwidth 'w' { 0xff58, NULL, "x" }, // fullwidth 'x' { 0xff59, NULL, "y" }, // fullwidth 'y' { 0xff5a, NULL, "z" }, // fullwidth 'z' { 0xff5b, NULL, "{" }, // fullwidth left brace { 0xff5c, NULL, "|" }, // fullwidth vertical bar { 0xff5d, NULL, "}" }, // fullwidth right brace { 0xff5e, NULL, "~" }, // fullwidth tilde { 0xff5f, NULL, "((" }, // fullwidth double left parenthesis { 0xff60, NULL, "))" }, // fullwidth double right parenthesis { 0xffe0, NULL, "\xC2\xA2" }, // fullwidth cent sign { 0xffe1, NULL, "\xC2\xA3" }, // fullwidth pound sign { 0xffe4, NULL, "\xC2\xA4" }, // fullwidth broken bar { 0xffe5, NULL, "\xC2\xA5" }, // fullwidth yen sign { 0xffe6, NULL, "\xE2\x82\xA9" }, // fullwidth won sign { 0xffe9, NULL, "\xE2\x86\x90" }, // fullwidth left arrow { 0xffea, NULL, "\xE2\x86\x91" }, // fullwidth up arrow { 0xffeb, NULL, "\xE2\x86\x92" }, // fullwidth right arrow { 0xffec, NULL, "\xE2\x86\x93" }, // fullwidth down arrow { 0xffed, NULL, "\xE2\x96\xAA" }, // fullwidth solid box { 0xffee, NULL, "\xE2\x97\xA6" }, // fullwidth open circle { UCHAR_SHIFT_1, "Shift", NULL }, // Shift key { UCHAR_SHIFT_2, "Ctrl", NULL }, // Ctrl key { UCHAR_MAMEKEY(F1), "F1", NULL }, // F1 function key { UCHAR_MAMEKEY(F2), "F2", NULL }, // F2 function key { UCHAR_MAMEKEY(F3), "F3", NULL }, // F3 function key { UCHAR_MAMEKEY(F4), "F4", NULL }, // F4 function key { UCHAR_MAMEKEY(F5), "F5", NULL }, // F5 function key { UCHAR_MAMEKEY(F6), "F6", NULL }, // F6 function key { UCHAR_MAMEKEY(F7), "F7", NULL }, // F7 function key { UCHAR_MAMEKEY(F8), "F8", NULL }, // F8 function key { UCHAR_MAMEKEY(F9), "F9", NULL }, // F9 function key { UCHAR_MAMEKEY(F10), "F10", NULL }, // F10 function key { UCHAR_MAMEKEY(F11), "F11", NULL }, // F11 function key { UCHAR_MAMEKEY(F12), "F12", NULL }, // F12 function key { UCHAR_MAMEKEY(F13), "F13", NULL }, // F13 function key { UCHAR_MAMEKEY(F14), "F14", NULL }, // F14 function key { UCHAR_MAMEKEY(F15), "F15", NULL }, // F15 function key { UCHAR_MAMEKEY(ESC), "Esc", "\033" }, // Esc key { UCHAR_MAMEKEY(INSERT), "Insert", NULL }, // Insert key { UCHAR_MAMEKEY(DEL), "Delete", "\010" }, // Delete key { UCHAR_MAMEKEY(HOME), "Home", "\014" }, // Home key { UCHAR_MAMEKEY(END), "End", NULL }, // End key { UCHAR_MAMEKEY(PGUP), "Page Up", NULL }, // Page Up key { UCHAR_MAMEKEY(PGDN), "Page Down", NULL }, // Page Down key { UCHAR_MAMEKEY(LEFT), "Cursor Left", NULL }, // Cursor Left { UCHAR_MAMEKEY(RIGHT), "Cursor Right", NULL }, // Cursor Right { UCHAR_MAMEKEY(UP), "Cursor Up", NULL }, // Cursor Up { UCHAR_MAMEKEY(DOWN), "Cursor Down", NULL }, // Cursor Down { UCHAR_MAMEKEY(0_PAD), "Keypad 0", NULL }, // 0 on the numeric keypad { UCHAR_MAMEKEY(1_PAD), "Keypad 1", NULL }, // 1 on the numeric keypad { UCHAR_MAMEKEY(2_PAD), "Keypad 2", NULL }, // 2 on the numeric keypad { UCHAR_MAMEKEY(3_PAD), "Keypad 3", NULL }, // 3 on the numeric keypad { UCHAR_MAMEKEY(4_PAD), "Keypad 4", NULL }, // 4 on the numeric keypad { UCHAR_MAMEKEY(5_PAD), "Keypad 5", NULL }, // 5 on the numeric keypad { UCHAR_MAMEKEY(6_PAD), "Keypad 6", NULL }, // 6 on the numeric keypad { UCHAR_MAMEKEY(7_PAD), "Keypad 7", NULL }, // 7 on the numeric keypad { UCHAR_MAMEKEY(8_PAD), "Keypad 8", NULL }, // 8 on the numeric keypad { UCHAR_MAMEKEY(9_PAD), "Keypad 9", NULL }, // 9 on the numeric keypad { UCHAR_MAMEKEY(SLASH_PAD), "Keypad /", NULL }, // / on the numeric keypad { UCHAR_MAMEKEY(ASTERISK), "Keypad *", NULL }, // * on the numeric keypad { UCHAR_MAMEKEY(MINUS_PAD), "Keypad -", NULL }, // - on the numeric Keypad { UCHAR_MAMEKEY(PLUS_PAD), "Keypad +", NULL }, // + on the numeric Keypad { UCHAR_MAMEKEY(DEL_PAD), "Keypad .", NULL }, // . on the numeric keypad { UCHAR_MAMEKEY(ENTER_PAD), "Keypad Enter", NULL }, // Enter on the numeric keypad { UCHAR_MAMEKEY(PRTSCR), "Print Screen", NULL }, // Print Screen key { UCHAR_MAMEKEY(PAUSE), "Pause", NULL }, // Pause key { UCHAR_MAMEKEY(LSHIFT), "Left Shift", NULL }, // Left Shift key { UCHAR_MAMEKEY(RSHIFT), "Right Shift", NULL }, // Right Shift key { UCHAR_MAMEKEY(LCONTROL), "Left Ctrl", NULL }, // Left Control key { UCHAR_MAMEKEY(RCONTROL), "Right Ctrl", NULL }, // Right Control key { UCHAR_MAMEKEY(LALT), "Left Alt", NULL }, // Left Alt key { UCHAR_MAMEKEY(RALT), "Right Alt", NULL }, // Right Alt key { UCHAR_MAMEKEY(SCRLOCK), "Scroll Lock", NULL }, // Scroll Lock key { UCHAR_MAMEKEY(NUMLOCK), "Num Lock", NULL }, // Num Lock key { UCHAR_MAMEKEY(CAPSLOCK), "Caps Lock", NULL }, // Caps Lock key { UCHAR_MAMEKEY(LWIN), "Left Win", NULL }, // Left Win key { UCHAR_MAMEKEY(RWIN), "Right Win", NULL }, // Right Win key { UCHAR_MAMEKEY(MENU), "Menu", NULL }, // Menu key { UCHAR_MAMEKEY(CANCEL), "Break", NULL } // Break/Pause key }; //************************************************************************** // COMMON SHARED STRINGS //************************************************************************** static const struct { UINT32 id; const char *string; } input_port_default_strings[] = { { INPUT_STRING_Off, "Off" }, { INPUT_STRING_On, "On" }, { INPUT_STRING_No, "No" }, { INPUT_STRING_Yes, "Yes" }, { INPUT_STRING_Lives, "Lives" }, { INPUT_STRING_Bonus_Life, "Bonus Life" }, { INPUT_STRING_Difficulty, "Difficulty" }, { INPUT_STRING_Demo_Sounds, "Demo Sounds" }, { INPUT_STRING_Coinage, "Coinage" }, { INPUT_STRING_Coin_A, "Coin A" }, { INPUT_STRING_Coin_B, "Coin B" }, { INPUT_STRING_9C_1C, "9 Coins/1 Credit" }, { INPUT_STRING_8C_1C, "8 Coins/1 Credit" }, { INPUT_STRING_7C_1C, "7 Coins/1 Credit" }, { INPUT_STRING_6C_1C, "6 Coins/1 Credit" }, { INPUT_STRING_5C_1C, "5 Coins/1 Credit" }, { INPUT_STRING_4C_1C, "4 Coins/1 Credit" }, { INPUT_STRING_3C_1C, "3 Coins/1 Credit" }, { INPUT_STRING_8C_3C, "8 Coins/3 Credits" }, { INPUT_STRING_4C_2C, "4 Coins/2 Credits" }, { INPUT_STRING_2C_1C, "2 Coins/1 Credit" }, { INPUT_STRING_5C_3C, "5 Coins/3 Credits" }, { INPUT_STRING_3C_2C, "3 Coins/2 Credits" }, { INPUT_STRING_4C_3C, "4 Coins/3 Credits" }, { INPUT_STRING_4C_4C, "4 Coins/4 Credits" }, { INPUT_STRING_3C_3C, "3 Coins/3 Credits" }, { INPUT_STRING_2C_2C, "2 Coins/2 Credits" }, { INPUT_STRING_1C_1C, "1 Coin/1 Credit" }, { INPUT_STRING_4C_5C, "4 Coins/5 Credits" }, { INPUT_STRING_3C_4C, "3 Coins/4 Credits" }, { INPUT_STRING_2C_3C, "2 Coins/3 Credits" }, { INPUT_STRING_4C_7C, "4 Coins/7 Credits" }, { INPUT_STRING_2C_4C, "2 Coins/4 Credits" }, { INPUT_STRING_1C_2C, "1 Coin/2 Credits" }, { INPUT_STRING_2C_5C, "2 Coins/5 Credits" }, { INPUT_STRING_2C_6C, "2 Coins/6 Credits" }, { INPUT_STRING_1C_3C, "1 Coin/3 Credits" }, { INPUT_STRING_2C_7C, "2 Coins/7 Credits" }, { INPUT_STRING_2C_8C, "2 Coins/8 Credits" }, { INPUT_STRING_1C_4C, "1 Coin/4 Credits" }, { INPUT_STRING_1C_5C, "1 Coin/5 Credits" }, { INPUT_STRING_1C_6C, "1 Coin/6 Credits" }, { INPUT_STRING_1C_7C, "1 Coin/7 Credits" }, { INPUT_STRING_1C_8C, "1 Coin/8 Credits" }, { INPUT_STRING_1C_9C, "1 Coin/9 Credits" }, { INPUT_STRING_Free_Play, "Free Play" }, { INPUT_STRING_Cabinet, "Cabinet" }, { INPUT_STRING_Upright, "Upright" }, { INPUT_STRING_Cocktail, "Cocktail" }, { INPUT_STRING_Flip_Screen, "Flip Screen" }, { INPUT_STRING_Service_Mode, "Service Mode" }, { INPUT_STRING_Pause, "Pause" }, { INPUT_STRING_Test, "Test" }, { INPUT_STRING_Tilt, "Tilt" }, { INPUT_STRING_Version, "Version" }, { INPUT_STRING_Region, "Region" }, { INPUT_STRING_International, "International" }, { INPUT_STRING_Japan, "Japan" }, { INPUT_STRING_USA, "USA" }, { INPUT_STRING_Europe, "Europe" }, { INPUT_STRING_Asia, "Asia" }, { INPUT_STRING_China, "China" }, { INPUT_STRING_Hong_Kong, "Hong Kong" }, { INPUT_STRING_Korea, "Korea" }, { INPUT_STRING_Southeast_Asia, "Southeast Asia" }, { INPUT_STRING_Taiwan, "Taiwan" }, { INPUT_STRING_World, "World" }, { INPUT_STRING_Language, "Language" }, { INPUT_STRING_English, "English" }, { INPUT_STRING_Japanese, "Japanese" }, { INPUT_STRING_Chinese, "Chinese" }, { INPUT_STRING_French, "French" }, { INPUT_STRING_German, "German" }, { INPUT_STRING_Italian, "Italian" }, { INPUT_STRING_Korean, "Korean" }, { INPUT_STRING_Spanish, "Spanish" }, { INPUT_STRING_Very_Easy, "Very Easy" }, { INPUT_STRING_Easiest, "Easiest" }, { INPUT_STRING_Easier, "Easier" }, { INPUT_STRING_Easy, "Easy" }, { INPUT_STRING_Medium_Easy, "Medium Easy" }, { INPUT_STRING_Normal, "Normal" }, { INPUT_STRING_Medium, "Medium" }, { INPUT_STRING_Medium_Hard, "Medium Hard" }, { INPUT_STRING_Hard, "Hard" }, { INPUT_STRING_Harder, "Harder" }, { INPUT_STRING_Hardest, "Hardest" }, { INPUT_STRING_Very_Hard, "Very Hard" }, { INPUT_STRING_Medium_Difficult, "Medium Difficult" }, { INPUT_STRING_Difficult, "Difficult" }, { INPUT_STRING_Very_Difficult, "Very Difficult" }, { INPUT_STRING_Very_Low, "Very Low" }, { INPUT_STRING_Low, "Low" }, { INPUT_STRING_High, "High" }, { INPUT_STRING_Higher, "Higher" }, { INPUT_STRING_Highest, "Highest" }, { INPUT_STRING_Very_High, "Very High" }, { INPUT_STRING_Players, "Players" }, { INPUT_STRING_Controls, "Controls" }, { INPUT_STRING_Dual, "Dual" }, { INPUT_STRING_Single, "Single" }, { INPUT_STRING_Game_Time, "Game Time" }, { INPUT_STRING_Continue_Price, "Continue Price" }, { INPUT_STRING_Controller, "Controller" }, { INPUT_STRING_Light_Gun, "Light Gun" }, { INPUT_STRING_Joystick, "Joystick" }, { INPUT_STRING_Trackball, "Trackball" }, { INPUT_STRING_Continues, "Continues" }, { INPUT_STRING_Allow_Continue, "Allow Continue" }, { INPUT_STRING_Level_Select, "Level Select" }, { INPUT_STRING_Infinite, "Infinite" }, { INPUT_STRING_Stereo, "Stereo" }, { INPUT_STRING_Mono, "Mono" }, { INPUT_STRING_Unused, "Unused" }, { INPUT_STRING_Unknown, "Unknown" }, { INPUT_STRING_Standard, "Standard" }, { INPUT_STRING_Reverse, "Reverse" }, { INPUT_STRING_Alternate, "Alternate" }, { INPUT_STRING_None, "None" }, }; //************************************************************************** // BUILT-IN CORE MAPPINGS //************************************************************************** #include "inpttype.h" //************************************************************************** // PORT CONFIGURATIONS //************************************************************************** //************************************************************************** // I/O PORT LIST //************************************************************************** //------------------------------------------------- // append - append the given device's input ports // to the current list //------------------------------------------------- void ioport_list::append(device_t &device, astring &errorbuf) { // no constructor, no list ioport_constructor constructor = device.input_ports(); if (constructor == NULL) return; // reset error buffer errorbuf.reset(); // detokenize into the list (*constructor)(device, *this, errorbuf); // collapse fields and sort the list for (ioport_port *port = first(); port != NULL; port = port->next()) port->collapse_fields(errorbuf); } //************************************************************************** // INPUT TYPE ENTRY //************************************************************************** //------------------------------------------------- // input_type_entry - constructors //------------------------------------------------- input_type_entry::input_type_entry(ioport_type type, ioport_group group, int player, const char *token, const char *name, input_seq standard) : m_next(NULL), m_type(type), m_group(group), m_player(player), m_token(token), m_name(name) { m_defseq[SEQ_TYPE_STANDARD] = m_seq[SEQ_TYPE_STANDARD] = standard; } input_type_entry::input_type_entry(ioport_type type, ioport_group group, int player, const char *token, const char *name, input_seq standard, input_seq decrement, input_seq increment) : m_next(NULL), m_type(type), m_group(group), m_player(player), m_token(token), m_name(name) { m_defseq[SEQ_TYPE_STANDARD] = m_seq[SEQ_TYPE_STANDARD] = standard; m_defseq[SEQ_TYPE_INCREMENT] = m_seq[SEQ_TYPE_INCREMENT] = increment; m_defseq[SEQ_TYPE_DECREMENT] = m_seq[SEQ_TYPE_DECREMENT] = decrement; } //------------------------------------------------- // configure_osd - set the token and name of an // OSD entry //------------------------------------------------- void input_type_entry::configure_osd(const char *token, const char *name) { assert(m_type >= IPT_OSD_1 && m_type <= IPT_OSD_16); m_token = token; m_name = name; } //************************************************************************** // DIGITAL JOYSTICKS //************************************************************************** //------------------------------------------------- // digital_joystick - constructor //------------------------------------------------- digital_joystick::digital_joystick(int player, int number) : m_player(player), m_number(number), m_current(0), m_current4way(0), m_previous(0) { memset(m_field, 0, sizeof(m_field)); } //------------------------------------------------- // set_axis - configure a single axis of a // digital joystick //------------------------------------------------- digital_joystick::direction_t digital_joystick::set_axis(ioport_field &field) { direction_t direction = direction_t((field.type() - (IPT_DIGITAL_JOYSTICK_FIRST + 1)) % 4); m_field[direction] = &field; return direction; } //------------------------------------------------- // frame_update - update the state of digital // joysticks prior to accumulating the results // in a port //------------------------------------------------- void digital_joystick::frame_update() { // remember previous state and reset current state m_previous = m_current; m_current = 0; // read all the associated ports running_machine *machine = NULL; for (direction_t direction = JOYDIR_UP; direction < JOYDIR_COUNT; direction++) if (m_field[direction] != NULL) { machine = &m_field[direction]->machine(); if (machine->input().seq_pressed(m_field[direction]->seq(SEQ_TYPE_STANDARD))) m_current |= 1 << direction; } // lock out opposing directions (left + right or up + down) if ((m_current & (UP_BIT | DOWN_BIT)) == (UP_BIT | DOWN_BIT)) m_current &= ~(UP_BIT | DOWN_BIT); if ((m_current & (LEFT_BIT | RIGHT_BIT)) == (LEFT_BIT | RIGHT_BIT)) m_current &= ~(LEFT_BIT | RIGHT_BIT); // only update 4-way case if joystick has moved if (m_current != m_previous) { m_current4way = m_current; // // If joystick is pointing at a diagonal, acknowledge that the player moved // the joystick by favoring a direction change. This minimizes frustration // when using a keyboard for input, and maximizes responsiveness. // // For example, if you are holding "left" then switch to "up" (where both left // and up are briefly pressed at the same time), we'll transition immediately // to "up." // // Zero any switches that didn't change from the previous to current state. // if ((m_current4way & (UP_BIT | DOWN_BIT)) && (m_current4way & (LEFT_BIT | RIGHT_BIT))) { m_current4way ^= m_current4way & m_previous; } // // If we are still pointing at a diagonal, we are in an indeterminant state. // // This could happen if the player moved the joystick from the idle position directly // to a diagonal, or from one diagonal directly to an extreme diagonal. // // The chances of this happening with a keyboard are slim, but we still need to // constrain this case. // // For now, just resolve randomly. // if ((m_current4way & (UP_BIT | DOWN_BIT)) && (m_current4way & (LEFT_BIT | RIGHT_BIT))) { if (machine->rand() & 1) m_current4way &= ~(LEFT_BIT | RIGHT_BIT); else m_current4way &= ~(UP_BIT | DOWN_BIT); } } } //************************************************************************** // NATURAL KEYBOARD //************************************************************************** //------------------------------------------------- // natural_keyboard - constructor //------------------------------------------------- natural_keyboard::natural_keyboard(running_machine &machine) : m_machine(machine), m_bufbegin(0), m_bufend(0), m_status_keydown(false), m_last_cr(false), m_timer(NULL), m_current_rate(attotime::zero) { m_queue_chars = ioport_queue_chars_delegate(); m_accept_char = ioport_accept_char_delegate(); m_charqueue_empty = ioport_charqueue_empty_delegate(); // reigster debugger commands if (machine.debug_flags & DEBUG_FLAG_ENABLED) { debug_console_register_command(machine, "input", CMDFLAG_NONE, 0, 1, 1, execute_input); debug_console_register_command(machine, "dumpkbd", CMDFLAG_NONE, 0, 0, 1, execute_dumpkbd); } } //------------------------------------------------- // initialize - initialize natural keyboard // support //------------------------------------------------- void natural_keyboard::initialize() { // posting keys directly only makes sense for a computer if (machine().ioport().has_keyboard()) { m_buffer.resize(KEY_BUFFER_SIZE); m_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(natural_keyboard::timer), this)); build_codes(machine().ioport()); } } //------------------------------------------------- // configure - configure callbacks for full- // featured keyboard support //------------------------------------------------- void natural_keyboard::configure(ioport_queue_chars_delegate queue_chars, ioport_accept_char_delegate accept_char, ioport_charqueue_empty_delegate charqueue_empty) { // set the callbacks m_queue_chars = queue_chars; m_accept_char = accept_char; m_charqueue_empty = charqueue_empty; } //------------------------------------------------- // post - post a single character //------------------------------------------------- void natural_keyboard::post(unicode_char ch) { // ignore any \n that are preceded by \r if (m_last_cr && ch == '\n') { m_last_cr = false; return; } // change all eolns to '\r' if (ch == '\n') ch = '\r'; else m_last_cr = (ch == '\r'); // logging if (LOG_NATURAL_KEYBOARD) { const keycode_map_entry *code = find_code(ch); astring tempstr; logerror("natural_keyboard::post(): code=%i (%s) field->name='%s'\n", int(ch), unicode_to_string(tempstr, ch), (code != NULL && code->field[0] != NULL) ? code->field[0]->name() : ""); } // can we post this key in the queue directly? if (can_post_directly(ch)) internal_post(ch); // can we post this key with an alternate representation? else if (can_post_alternate(ch)) { const char_info *info = char_info::find(ch); assert(info != NULL && info->alternate != NULL); const char *altstring = info->alternate; while (*altstring != 0) { altstring += uchar_from_utf8(&ch, altstring, strlen(altstring)); internal_post(ch); } } } //------------------------------------------------- // post - post a unicode encoded string //------------------------------------------------- void natural_keyboard::post(const unicode_char *text, size_t length, attotime rate) { // set the fixed rate m_current_rate = rate; // 0 length means strlen if (length == 0) for (const unicode_char *scan = text; *scan != 0; scan++) length++; // iterate over characters or until the buffer is full up while (length > 0 && !full()) { // fetch next character post(*text++); length--; } } //------------------------------------------------- // post_utf8 - post a UTF-8 encoded string //------------------------------------------------- void natural_keyboard::post_utf8(const char *text, size_t length, attotime rate) { // set the fixed rate m_current_rate = rate; // 0-length means strlen if (length == 0) length = strlen(text); // iterate until out of characters while (length > 0) { // decode the next character unicode_char uc; int count = uchar_from_utf8(&uc, text, length); if (count < 0) { count = 1; uc = INVALID_CHAR; } // append to the buffer post(uc); text += count; length -= count; } } //------------------------------------------------- // post_coded - post a coded string //------------------------------------------------- void natural_keyboard::post_coded(const char *text, size_t length, attotime rate) { static const struct { const char *key; unicode_char code; } codes[] = { { "BACKSPACE", 8 }, { "BS", 8 }, { "BKSP", 8 }, { "DEL", UCHAR_MAMEKEY(DEL) }, { "DELETE", UCHAR_MAMEKEY(DEL) }, { "END", UCHAR_MAMEKEY(END) }, { "ENTER", 13 }, { "ESC", '\033' }, { "HOME", UCHAR_MAMEKEY(HOME) }, { "INS", UCHAR_MAMEKEY(INSERT) }, { "INSERT", UCHAR_MAMEKEY(INSERT) }, { "PGDN", UCHAR_MAMEKEY(PGDN) }, { "PGUP", UCHAR_MAMEKEY(PGUP) }, { "SPACE", 32 }, { "TAB", 9 }, { "F1", UCHAR_MAMEKEY(F1) }, { "F2", UCHAR_MAMEKEY(F2) }, { "F3", UCHAR_MAMEKEY(F3) }, { "F4", UCHAR_MAMEKEY(F4) }, { "F5", UCHAR_MAMEKEY(F5) }, { "F6", UCHAR_MAMEKEY(F6) }, { "F7", UCHAR_MAMEKEY(F7) }, { "F8", UCHAR_MAMEKEY(F8) }, { "F9", UCHAR_MAMEKEY(F9) }, { "F10", UCHAR_MAMEKEY(F10) }, { "F11", UCHAR_MAMEKEY(F11) }, { "F12", UCHAR_MAMEKEY(F12) }, { "QUOTE", '\"' } }; // set the fixed rate m_current_rate = rate; // 0-length means strlen if (length == 0) length = strlen(text); // iterate through the source string size_t curpos = 0; while (curpos < length) { // extract next character unicode_char ch = text[curpos]; size_t increment = 1; // look for escape characters if (ch == '{') for (int codenum = 0; codenum < ARRAY_LENGTH(codes); codenum++) { size_t keylen = strlen(codes[codenum].key); if (curpos + keylen + 2 <= length) if (core_strnicmp(codes[codenum].key, &text[curpos + 1], keylen) == 0 && text[curpos + keylen + 1] == '}') { ch = codes[codenum].code; increment = keylen + 2; } } // if we got a code, post it if (ch != 0) post(ch); curpos += increment; } } //------------------------------------------------- // build_codes - given an input port table, create // an input code table useful for mapping unicode // chars //------------------------------------------------- void natural_keyboard::build_codes(ioport_manager &manager) { // iterate over shift keys ioport_field *shift[UCHAR_SHIFT_END + 1 - UCHAR_SHIFT_BEGIN] = { 0 }; for (int curshift = 0; curshift <= ARRAY_LENGTH(shift); curshift++) if (curshift == 0 || shift[curshift - 1] != NULL) // iterate over ports and fields for (ioport_port *port = manager.first_port(); port != NULL; port = port->next()) for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) if (field->type() == IPT_KEYBOARD) { // fetch the code, ignoring 0 unicode_char code = field->keyboard_code(curshift); if (code == 0) continue; // is this a shifter key? if (code >= UCHAR_SHIFT_BEGIN && code <= UCHAR_SHIFT_END) shift[code - UCHAR_SHIFT_BEGIN] = field; // not a shifter key; record normally else { keycode_map_entry newcode; if (curshift == 0) { newcode.field[0] = field; newcode.field[1] = 0; } else { newcode.field[0] = shift[curshift - 1]; newcode.field[1] = field; } newcode.ch = code; m_keycode_map.append(newcode); if (LOG_NATURAL_KEYBOARD) { astring tempstr; logerror("natural_keyboard: code=%i (%s) port=%p field->name='%s'\n", int(code), unicode_to_string(tempstr, code), port, field->name()); } } } } //------------------------------------------------- // can_post_directly - determine if the given // unicode character can be directly posted //------------------------------------------------- bool natural_keyboard::can_post_directly(unicode_char ch) { // if we have a queueing callback, then it depends on whether we can accept the character if (!m_queue_chars.isnull()) return m_accept_char.isnull() ? true : m_accept_char(ch); // otherwise, it depends on the input codes const keycode_map_entry *code = find_code(ch); return (code != NULL && code->field[0] != NULL); } //------------------------------------------------- // can_post_alternate - determine if the given // unicode character can be posted via translation //------------------------------------------------- bool natural_keyboard::can_post_alternate(unicode_char ch) { const char_info *info = char_info::find(ch); if (info == NULL) return false; const char *altstring = info->alternate; if (altstring == NULL) return false; while (*altstring != 0) { unicode_char uchar; int count = uchar_from_utf8(&uchar, altstring, strlen(altstring)); if (count <= 0) return false; if (!can_post_directly(uchar)) return false; altstring += count; } return true; } //------------------------------------------------- // choose_delay - determine the delay between // posting keyboard events //------------------------------------------------- attotime natural_keyboard::choose_delay(unicode_char ch) { // if we have a live rate, just use that if (m_current_rate != attotime::zero) return m_current_rate; // systems with queue_chars can afford a much smaller delay if (!m_queue_chars.isnull()) return attotime::from_msec(10); // otherwise, default to constant delay with a longer delay on CR return attotime::from_msec((ch == '\r') ? 200 : 50); } //------------------------------------------------- // internal_post - post a keyboard event //------------------------------------------------- void natural_keyboard::internal_post(unicode_char ch) { // need to start up the timer? if (empty()) { m_timer->adjust(choose_delay(ch)); m_status_keydown = 0; } // add to the buffer, resizing if necessary m_buffer[m_bufend++] = ch; if ((m_bufend + 1) % m_buffer.count() == m_bufbegin) m_buffer.resize(m_buffer.count() + KEY_BUFFER_SIZE, true); m_bufend %= m_buffer.count(); } //------------------------------------------------- // timer - timer callback to keep things flowing // when posting a string of characters //------------------------------------------------- void natural_keyboard::timer(void *ptr, int param) { // the driver has a queue_chars handler if (!m_queue_chars.isnull()) { while (!empty() && m_queue_chars(&m_buffer[m_bufbegin], 1)) { m_bufbegin = (m_bufbegin + 1) % m_buffer.count(); if (m_current_rate != attotime::zero) break; } } // the driver does not have a queue_chars handler else { if (m_status_keydown) m_bufbegin = (m_bufbegin + 1) % m_buffer.count(); m_status_keydown = !m_status_keydown; } // need to make sure timerproc is called again if buffer not empty if (!empty()) m_timer->adjust(choose_delay(m_buffer[m_bufbegin])); } //------------------------------------------------- // unicode_to_string - obtain a string // representation of a given code; used for // logging and debugging //------------------------------------------------- const char *natural_keyboard::unicode_to_string(astring &buffer, unicode_char ch) { buffer.reset(); switch (ch) { // check some magic values case '\0': buffer.cpy("\\0"); break; case '\r': buffer.cpy("\\r"); break; case '\n': buffer.cpy("\\n"); break; case '\t': buffer.cpy("\\t"); break; default: // seven bit ASCII is easy if (ch >= 32 && ch < 128) { char temp[2] = { char(ch), 0 }; buffer.cpy(temp); } else if (ch >= UCHAR_MAMEKEY_BEGIN) { // try to obtain a codename with code_name(); this can result in an empty string input_code code(DEVICE_CLASS_KEYBOARD, 0, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, input_item_id(ch - UCHAR_MAMEKEY_BEGIN)); machine().input().code_name(buffer, code); } // did we fail to resolve? if so, we have a last resort if (buffer.len() == 0) buffer.format("U+%04X", unsigned(ch)); break; } return buffer; } //------------------------------------------------- // find_code - find a code in our lookup table //------------------------------------------------- const natural_keyboard::keycode_map_entry *natural_keyboard::find_code(unicode_char ch) const { for (int index = 0; index < m_keycode_map.count(); index++) { if (m_keycode_map[index].ch == ch) return &m_keycode_map[index]; } return NULL; } //------------------------------------------------- // frame_update - once per frame update of the // natural keyboard state //------------------------------------------------- void natural_keyboard::frame_update(ioport_port &port, ioport_value &digital) { // is there currently a key down? if (m_status_keydown && !empty()) { // loop through this character's component codes const keycode_map_entry *code = find_code(m_buffer[m_bufbegin]); if (code != NULL) for (int fieldnum = 0; fieldnum < ARRAY_LENGTH(code->field) && code->field[fieldnum] != NULL; fieldnum++) if (&code->field[fieldnum]->port() == &port) digital |= code->field[fieldnum]->mask(); } } //------------------------------------------------- // key_name - returns the name of a specific key //------------------------------------------------- const char *natural_keyboard::key_name(astring &string, unicode_char ch) { // attempt to get the string from the character info table const char_info *ci = char_info::find(ch); const char *result = (ci != NULL) ? ci->name : NULL; if (result != NULL) string.cpy(result); // if that doesn't work, convert to UTF-8 else if (ch > 0x7F || isprint(ch)) { char buf[10]; int count = utf8_from_uchar(buf, ARRAY_LENGTH(buf), ch); buf[count] = 0; string.cpy(buf); } // otherwise, opt for question marks else string.cpy("???"); return string; } //------------------------------------------------- // execute_input - debugger command to enter // natural keyboard input //------------------------------------------------- void natural_keyboard::execute_input(running_machine &machine, int ref, int params, const char *param[]) { machine.ioport().natkeyboard().post_coded(param[0]); } //------------------------------------------------- // execute_dumpkbd - debugger command to natural // keyboard codes //------------------------------------------------- void natural_keyboard::execute_dumpkbd(running_machine &machine, int ref, int params, const char *param[]) { // was there a file specified? const char *filename = (params > 0) ? param[0] : NULL; FILE *file = NULL; if (filename != NULL) { // if so, open it file = fopen(filename, "w"); if (file == NULL) { debug_console_printf(machine, "Cannot open \"%s\"\n", filename); return; } } // loop through all codes natural_keyboard &natkeyboard = machine.ioport().natkeyboard(); dynamic_array &keycode_map = natkeyboard.m_keycode_map; astring buffer, tempstr; const size_t left_column_width = 24; for (int index = 0; index < keycode_map.count(); index++) { // describe the character code const keycode_map_entry &code = keycode_map[index]; buffer.printf("%08X (%s) ", code.ch, natkeyboard.unicode_to_string(tempstr, code.ch)); // pad with spaces while (buffer.len() < left_column_width) buffer.cat(' '); // identify the keys used for (int field = 0; field < ARRAY_LENGTH(code.field) && code.field[field] != 0; field++) buffer.catprintf("%s'%s'", (field > 0) ? ", " : "", code.field[field]->name()); // and output it as appropriate if (file != NULL) fprintf(file, "%s\n", buffer.cstr()); else debug_console_printf(machine, "%s\n", buffer.cstr()); } // cleanup if (file != NULL) fclose(file); } //************************************************************************** // I/O PORT CONDITION //************************************************************************** //------------------------------------------------- // eval - evaluate condition //------------------------------------------------- bool ioport_condition::eval(device_t &device) const { // always condition is always true if (m_condition == ALWAYS) return true; // otherwise, read the referenced port and switch off the condition type ioport_value condvalue = device.ioport(m_tag)->read(); switch (m_condition) { case ALWAYS: return true; case EQUALS: return ((condvalue & m_mask) == m_value); case NOTEQUALS: return ((condvalue & m_mask) != m_value); case GREATERTHAN: return ((condvalue & m_mask) > m_value); case NOTGREATERTHAN: return ((condvalue & m_mask) <= m_value); case LESSTHAN: return ((condvalue & m_mask) < m_value); case NOTLESSTHAN: return ((condvalue & m_mask) >= m_value); } return true; } //************************************************************************** // I/O PORT SETTING //************************************************************************** //------------------------------------------------- // ioport_setting - constructor //------------------------------------------------- ioport_setting::ioport_setting(ioport_field &field, ioport_value _value, const char *_name) : m_next(NULL), m_field(field), m_value(_value), m_name(_name) { } //************************************************************************** // I/O PORT DIP LOCATION //************************************************************************** //------------------------------------------------- // ioport_diplocation - constructor //------------------------------------------------- ioport_diplocation::ioport_diplocation(const char *name, UINT8 swnum, bool invert) : m_next(NULL), m_name(name), m_number(swnum), m_invert(invert) { } //************************************************************************** // I/O PORT FIELD //************************************************************************** //------------------------------------------------- // ioport_field - constructor //------------------------------------------------- ioport_field::ioport_field(ioport_port &port, ioport_type type, ioport_value defvalue, ioport_value maskbits, const char *name) : m_next(NULL), m_port(port), m_live(NULL), m_modcount(port.modcount()), m_mask(maskbits), m_defvalue(defvalue & maskbits), m_type(type), m_player(0), m_flags(0), m_impulse(0), m_name(name), m_read_param(NULL), m_write_param(NULL), m_min(0), m_max(maskbits), m_sensitivity(0), m_delta(0), m_centerdelta(0), m_crosshair_axis(CROSSHAIR_AXIS_NONE), m_crosshair_scale(1.0), m_crosshair_offset(0), m_crosshair_altaxis(0), m_full_turn_count(0), m_remap_table(NULL), m_way(0) { // reset sequences and chars for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) m_seq[seqtype].set_default(); m_chars[0] = m_chars[1] = m_chars[2] = m_chars[3] = unicode_char(0); // for DIP switches and configs, look for a default value from the owner if (type == IPT_DIPSWITCH || type == IPT_CONFIG) { const input_device_default *def = device().input_ports_defaults(); if (def != NULL) { const char *fulltag = port.tag(); astring fullpath; for ( ; def->tag != NULL; def++) if (device().subtag(fullpath, def->tag) == fulltag && def->mask == m_mask) m_defvalue = def->defvalue & m_mask; } } } //------------------------------------------------- // ~ioport_field - destructor //------------------------------------------------- ioport_field::~ioport_field() { global_free(m_live); } //------------------------------------------------- // name - return the field name for a given input // field //------------------------------------------------- const char *ioport_field::name() const { // if we have a non-default name, use that if (m_live != NULL && m_live->name) return m_live->name; if (m_name != NULL) return m_name; // otherwise, return the name associated with the type return manager().type_name(m_type, m_player); } //------------------------------------------------- // seq - return the live input sequence for the // given input field //------------------------------------------------- const input_seq &ioport_field::seq(input_seq_type seqtype) const { // if no live state, return default if (m_live == NULL) return defseq(seqtype); // if the field is disabled, return no key if (unused()) return input_seq::empty_seq; // if the sequence is the special default code, return the expanded default value if (m_live->seq[seqtype].is_default()) return manager().type_seq(m_type, m_player, seqtype); // otherwise, return the sequence as-is return m_live->seq[seqtype]; } //------------------------------------------------- // defseq - return the default input sequence for // the given input field //------------------------------------------------- const input_seq &ioport_field::defseq(input_seq_type seqtype) const { // if the field is disabled, return no key if (unused()) return input_seq::empty_seq; // if the sequence is the special default code, return the expanded default value if (m_seq[seqtype].is_default()) return manager().type_seq(m_type, m_player, seqtype); // otherwise, return the sequence as-is return m_seq[seqtype]; } //------------------------------------------------- // type_class - return the type class for this // field //------------------------------------------------- ioport_type_class ioport_field::type_class() const { ioport_type_class result; switch (m_type) { case IPT_JOYSTICK_UP: case IPT_JOYSTICK_DOWN: case IPT_JOYSTICK_LEFT: case IPT_JOYSTICK_RIGHT: case IPT_JOYSTICKLEFT_UP: case IPT_JOYSTICKLEFT_DOWN: case IPT_JOYSTICKLEFT_LEFT: case IPT_JOYSTICKLEFT_RIGHT: case IPT_JOYSTICKRIGHT_UP: case IPT_JOYSTICKRIGHT_DOWN: case IPT_JOYSTICKRIGHT_LEFT: case IPT_JOYSTICKRIGHT_RIGHT: case IPT_BUTTON1: case IPT_BUTTON2: case IPT_BUTTON3: case IPT_BUTTON4: case IPT_BUTTON5: case IPT_BUTTON6: case IPT_BUTTON7: case IPT_BUTTON8: case IPT_BUTTON9: case IPT_BUTTON10: case IPT_AD_STICK_X: case IPT_AD_STICK_Y: case IPT_AD_STICK_Z: case IPT_TRACKBALL_X: case IPT_TRACKBALL_Y: case IPT_LIGHTGUN_X: case IPT_LIGHTGUN_Y: case IPT_MOUSE_X: case IPT_MOUSE_Y: case IPT_START: case IPT_SELECT: result = INPUT_CLASS_CONTROLLER; break; case IPT_KEYPAD: case IPT_KEYBOARD: result = INPUT_CLASS_KEYBOARD; break; case IPT_CONFIG: result = INPUT_CLASS_CONFIG; break; case IPT_DIPSWITCH: result = INPUT_CLASS_DIPSWITCH; break; case 0: if (m_name != NULL && m_name != (const char *)-1) result = INPUT_CLASS_MISC; else result = INPUT_CLASS_INTERNAL; break; default: result = INPUT_CLASS_INTERNAL; break; } return result; } //------------------------------------------------- // keyboard_code - accesses a particular keyboard // code //------------------------------------------------- unicode_char ioport_field::keyboard_code(int which) const { unicode_char ch; if (which >= ARRAY_LENGTH(m_chars)) throw emu_fatalerror("Tried to access keyboard_code with out-of-range index %d\n", which); ch = m_chars[which]; // special hack to allow for PORT_CODE('\xA3') if (ch >= 0xffffff80 && ch <= 0xffffffff) ch &= 0xff; return ch; } //------------------------------------------------- // get_user_settings - return the current // settings for the given input field //------------------------------------------------- void ioport_field::get_user_settings(user_settings &settings) { // zap the entire structure memset(&settings, 0, sizeof(settings)); // copy the basics for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) settings.seq[seqtype] = seq(seqtype); // if there's a list of settings or we're an adjuster, copy the current value if (first_setting() != NULL || m_type == IPT_ADJUSTER) settings.value = m_live->value; // if there's analog data, extract the analog settings if (m_live->analog != NULL) { settings.sensitivity = m_live->analog->sensitivity(); settings.delta = m_live->analog->delta(); settings.centerdelta = m_live->analog->centerdelta(); settings.reverse = m_live->analog->reverse(); } } //------------------------------------------------- // set_user_settings - modify the current // settings for the given input field //------------------------------------------------- void ioport_field::set_user_settings(const user_settings &settings) { // copy the basics for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) { const input_seq &defseq = manager().type_seq(m_type, m_player, input_seq_type(seqtype)); if (defseq == settings.seq[seqtype]) m_live->seq[seqtype].set_default(); else m_live->seq[seqtype] = settings.seq[seqtype]; } // if there's a list of settings or we're an adjuster, copy the current value if (first_setting() != NULL || m_type == IPT_ADJUSTER) m_live->value = settings.value; // if there's analog data, extract the analog settings if (m_live->analog != NULL) { m_live->analog->m_sensitivity = settings.sensitivity; m_live->analog->m_delta = settings.delta; m_live->analog->m_centerdelta = settings.centerdelta; m_live->analog->m_reverse = settings.reverse; } } //------------------------------------------------- // setting_name - return the expanded setting // name for a field //------------------------------------------------- const char *ioport_field::setting_name() const { // only makes sense if we have settings assert(first_setting() != NULL); // scan the list of settings looking for a match on the current value for (ioport_setting *setting = first_setting(); setting != NULL; setting = setting->next()) if (setting->enabled()) if (setting->value() == m_live->value) return setting->name(); return "INVALID"; } //------------------------------------------------- // has_previous_setting - return true if the // given field has a "previous" setting //------------------------------------------------- bool ioport_field::has_previous_setting() const { // only makes sense if we have settings assert(first_setting() != NULL); // scan the list of settings looking for a match on the current value for (ioport_setting *setting = first_setting(); setting != NULL; setting = setting->next()) if (setting->enabled()) return (setting->value() != m_live->value); return false; } //------------------------------------------------- // select_previous_setting - select the previous // item for a DIP switch or configuration field //------------------------------------------------- void ioport_field::select_previous_setting() { // only makes sense if we have settings assert(first_setting() != NULL); // scan the list of settings looking for a match on the current value ioport_setting *prevsetting = NULL; bool found_match = false; for (ioport_setting *setting = first_setting(); setting != NULL; setting = setting->next()) if (setting->enabled()) { if (setting->value() == m_live->value) { found_match = true; if (prevsetting != NULL) break; } prevsetting = setting; } // if we didn't find a matching value, select the first if (!found_match) { for (prevsetting = first_setting(); prevsetting != NULL; prevsetting = prevsetting->next()) if (prevsetting->enabled()) break; } // update the value to the previous one if (prevsetting != NULL) m_live->value = prevsetting->value(); } //------------------------------------------------- // has_next_setting - return true if the given // field has a "next" setting //------------------------------------------------- bool ioport_field::has_next_setting() const { // only makes sense if we have settings assert(first_setting() != NULL); // scan the list of settings looking for a match on the current value bool found = false; for (ioport_setting *setting = first_setting(); setting != NULL; setting = setting->next()) if (setting->enabled()) { if (found) return true; if (setting->value() == m_live->value) found = true; } return false; } //------------------------------------------------- // select_next_setting - select the next item for // a DIP switch or configuration field //------------------------------------------------- void ioport_field::select_next_setting() { // only makes sense if we have settings assert(first_setting() != NULL); // scan the list of settings looking for a match on the current value ioport_setting *nextsetting = NULL; ioport_setting *setting; for (setting = first_setting(); setting != NULL; setting = setting->next()) if (setting->enabled()) if (setting->value() == m_live->value) break; // if we found one, scan forward for the next valid one if (setting != NULL) for (nextsetting = setting->next(); nextsetting != NULL; nextsetting = nextsetting->next()) if (nextsetting->enabled()) break; // if we hit the end, search from the beginning if (nextsetting == NULL) for (nextsetting = first_setting(); nextsetting != NULL; nextsetting = nextsetting->next()) if (nextsetting->enabled()) break; // update the value to the previous one if (nextsetting != NULL) m_live->value = nextsetting->value(); } //------------------------------------------------- // frame_update_digital - get the state of a // digital field //------------------------------------------------- void ioport_field::frame_update(ioport_value &result, bool mouse_down) { // skip if not enabled if (!enabled()) return; // handle analog inputs first if (m_live->analog != NULL) { m_live->analog->frame_update(machine()); return; } // if UI is active, ignore digital inputs if (ui_is_menu_active()) return; // if the state changed, look for switch down/switch up bool curstate = mouse_down || machine().input().seq_pressed(seq()); bool changed = false; if (curstate != m_live->last) { m_live->last = curstate; changed = true; } // if we're a keyboard type and using natural keyboard, bail if (m_type == IPT_KEYBOARD && ui_get_use_natural_keyboard(machine())) return; // coin impulse option int effective_impulse = m_impulse; int impulse_option_val = machine().options().coin_impulse(); if (impulse_option_val != 0) { if (impulse_option_val < 0) effective_impulse = 0; else if ((m_type >= IPT_COIN1 && m_type <= IPT_COIN12) || m_impulse != 0) effective_impulse = impulse_option_val; } // if this is a switch-down event, handle impulse and toggle if (changed && curstate) { // impluse controls: reset the impulse counter if (effective_impulse != 0 && m_live->impulse == 0) m_live->impulse = effective_impulse; // toggle controls: flip the toggle state or advance to the next setting if (toggle()) { if (m_settinglist.count() == 0) m_live->value ^= m_mask; else select_next_setting(); } } // update the current state with the impulse state if (effective_impulse != 0) { curstate = (m_live->impulse != 0); if (curstate) m_live->impulse--; } // for toggle switches, the current value is folded into the port's default value // so we always return FALSE here if (toggle()) curstate = false; // additional logic to restrict digital joysticks if (curstate && !mouse_down && m_live->joystick != NULL && m_way != 16 && !machine().options().joystick_contradictory()) { UINT8 mask = (m_way == 4) ? m_live->joystick->current4way() : m_live->joystick->current(); if (!(mask & (1 << m_live->joydir))) curstate = false; } // skip locked-out coin inputs if (curstate && m_type >= IPT_COIN1 && m_type <= IPT_COIN12 && coin_lockout_get_state(machine(), m_type - IPT_COIN1)) { bool verbose = machine().options().verbose(); #ifdef MAME_DEBUG verbose = true; #endif if (machine().options().coin_lockout()) { if (verbose) ui_popup_time(3, "Coinlock disabled %s.", name()); curstate = false; } else if (verbose) ui_popup_time(3, "Coinlock disabled, but broken through %s.", name()); } // if we're active, set the appropriate bits in the digital state if (curstate) result |= m_mask; } //------------------------------------------------- // crosshair_position - compute the crosshair // position //------------------------------------------------- void ioport_field::crosshair_position(float &x, float &y, bool &gotx, bool &goty) { float value = m_live->analog->crosshair_read(); // apply the scale and offset if (m_crosshair_scale < 0) value = -(1.0 - value) * m_crosshair_scale; else value *= m_crosshair_scale; value += m_crosshair_offset; // apply custom mapping if necessary if (!m_crosshair_mapper.isnull()) value = m_crosshair_mapper(*this, value); // handle X axis if (m_crosshair_axis == CROSSHAIR_AXIS_X) { x = value; gotx = true; if (m_crosshair_altaxis != 0) { y = m_crosshair_altaxis; goty = true; } } // handle Y axis else { y = value; goty = true; if (m_crosshair_altaxis != 0) { x = m_crosshair_altaxis; gotx = true; } } } //------------------------------------------------- // expand_diplocation - expand a string-based // DIP location into a linked list of // descriptions //------------------------------------------------- void ioport_field::expand_diplocation(const char *location, astring &errorbuf) { // if nothing present, bail if (location == NULL) return; m_diploclist.reset(); // parse the string astring name; // Don't move this variable inside the loop, lastname's lifetime depends on it being outside const char *lastname = NULL; const char *curentry = location; int entries = 0; while (*curentry != 0) { // find the end of this entry const char *comma = strchr(curentry, ','); if (comma == NULL) comma = curentry + strlen(curentry); // extract it to tempbuf astring tempstr; tempstr.cpy(curentry, comma - curentry); // first extract the switch name if present const char *number = tempstr; const char *colon = strchr(tempstr, ':'); // allocate and copy the name if it is present if (colon != NULL) { lastname = name.cpy(number, colon - number); number = colon + 1; } // otherwise, just copy the last name else { if (lastname == NULL) { errorbuf.catprintf("Switch location '%s' missing switch name!\n", location); lastname = (char *)"UNK"; } name.cpy(lastname); } // if the number is preceded by a '!' it's active high bool invert = false; if (*number == '!') { invert = true; number++; } // now scan the switch number int swnum = -1; if (sscanf(number, "%d", &swnum) != 1) errorbuf.catprintf("Switch location '%s' has invalid format!\n", location); // allocate a new entry m_diploclist.append(*global_alloc(ioport_diplocation(name, swnum, invert))); entries++; // advance to the next item curentry = comma; if (*curentry != 0) curentry++; } // then verify the number of bits in the mask matches ioport_value temp; int bits; for (bits = 0, temp = m_mask; temp != 0 && bits < 32; bits++) temp &= temp - 1; if (bits != entries) errorbuf.catprintf("Switch location '%s' does not describe enough bits for mask %X\n", location, m_mask); } //------------------------------------------------- // init_live_state - create live state structures //------------------------------------------------- void ioport_field::init_live_state(analog_field *analog) { // resolve callbacks m_read.bind_relative_to(device()); m_write.bind_relative_to(device()); m_crosshair_mapper.bind_relative_to(device()); // allocate live state m_live = global_alloc(ioport_field_live(*this, analog)); } //************************************************************************** // I/O PORT FIELD LIVE //************************************************************************** //------------------------------------------------- // ioport_field_live - constructor //------------------------------------------------- ioport_field_live::ioport_field_live(ioport_field &field, analog_field *analog) : analog(analog), joystick(NULL), value(field.defvalue()), impulse(0), last(0), joydir(digital_joystick::JOYDIR_COUNT) { // fill in the basic values for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) seq[seqtype] = field.defseq_unresolved(seqtype); // if this is a digital joystick field, make a note of it if (field.is_digital_joystick()) { joystick = &field.manager().digjoystick(field.player(), (field.type() - (IPT_DIGITAL_JOYSTICK_FIRST + 1)) / 4); joydir = joystick->set_axis(field); } // Name keyboard key names if (field.type_class() == INPUT_CLASS_KEYBOARD && field.specific_name() == NULL) { // loop through each character on the field astring tempstr; for (int which = 0; ; which++) { unicode_char ch = field.keyboard_code(which); if (ch == 0) break; name.catprintf("%-*s ", MAX(SPACE_COUNT - 1, 0), field.manager().natkeyboard().key_name(tempstr, ch)); } // trim extra spaces name.trimspace(); // special case if (name.len() == 0) name.cpy("Unnamed Key"); } } //************************************************************************** // I/O PORT //************************************************************************** //------------------------------------------------- // ioport_port - constructor //------------------------------------------------- ioport_port::ioport_port(device_t &owner, const char *tag) : m_next(NULL), m_device(owner), m_tag(tag), m_modcount(0), m_active(0), m_live(NULL) { } //------------------------------------------------- // ~ioport_port - destructor //------------------------------------------------- ioport_port::~ioport_port() { global_free(m_live); } //------------------------------------------------- // machine - return a reference to the running // machine //------------------------------------------------- running_machine &ioport_port::machine() const { return m_device.machine(); } //------------------------------------------------- // manager - return a reference to the // ioport_manager on the running machine //------------------------------------------------- ioport_manager &ioport_port::manager() const { return machine().ioport(); } //------------------------------------------------- // field - return a pointer to the first field // that intersects the given mask //------------------------------------------------- ioport_field *ioport_port::field(ioport_value mask) { // if we got the port, look for the field for (ioport_field *field = first_field(); field != NULL; field = field->next()) if ((field->mask() & mask) != 0) return field; return NULL; } //------------------------------------------------- // read - return the value of an I/O port //------------------------------------------------- ioport_value ioport_port::read() { assert_always(manager().safe_to_read(), "Input ports cannot be read at init time!"); // start with the digital state ioport_value result = m_live->digital; // insert dynamic read values for (dynamic_field *dynfield = m_live->readlist.first(); dynfield != NULL; dynfield = dynfield->next()) dynfield->read(result); // apply active high/low state to digital and dynamic read inputs result ^= m_live->defvalue; // insert analog portions for (analog_field *analog = m_live->analoglist.first(); analog != NULL; analog = analog->next()) analog->read(result); return result; } //------------------------------------------------- // write - write a value to a port //------------------------------------------------- void ioport_port::write(ioport_value data, ioport_value mem_mask) { // call device line write handlers COMBINE_DATA(&m_live->outputvalue); for (dynamic_field *dynfield = m_live->writelist.first(); dynfield != NULL; dynfield = dynfield->next()) if (dynfield->field().type() == IPT_OUTPUT) dynfield->write(m_live->outputvalue ^ dynfield->field().defvalue()); } //------------------------------------------------- // frame_update - once/frame update //------------------------------------------------- void ioport_port::frame_update(ioport_field *mouse_field) { // start with 0 values for the digital bits m_live->digital = 0; // now loop back and modify based on the inputs for (ioport_field *field = first_field(); field != NULL; field = field->next()) field->frame_update(m_live->digital, field == mouse_field); // hook for MESS's natural keyboard support manager().natkeyboard().frame_update(*this, m_live->digital); } //------------------------------------------------- // collapse_fields - remove any fields that are // wholly overlapped by other fields //------------------------------------------------- void ioport_port::collapse_fields(astring &errorbuf) { ioport_value maskbits = 0; int lastmodcount = -1; // remove the whole list and start from scratch ioport_field *field = m_fieldlist.detach_all(); while (field != NULL) { // if this modcount doesn't match, reset if (field->modcount() != lastmodcount) { lastmodcount = field->modcount(); maskbits = 0; } // reinsert this field ioport_field *current = field; field = field->next(); insert_field(*current, maskbits, errorbuf); } } //------------------------------------------------- // insert_field - insert a new field, checking // for errors //------------------------------------------------- void ioport_port::insert_field(ioport_field &newfield, ioport_value &disallowedbits, astring &errorbuf) { // verify against the disallowed bits, but only if we are condition-free if (newfield.condition().none()) { if ((newfield.mask() & disallowedbits) != 0) errorbuf.catprintf("INPUT_TOKEN_FIELD specifies duplicate port bits (port=%s mask=%X)\n", tag(), newfield.mask()); disallowedbits |= newfield.mask(); } // first modify/nuke any entries that intersect our maskbits ioport_field *nextfield; for (ioport_field *field = first_field(); field != NULL; field = nextfield) { nextfield = field->next(); if ((field->mask() & newfield.mask()) != 0 && (newfield.condition().none() || field->condition().none() || field->condition() == newfield.condition())) { // reduce the mask of the field we found field->reduce_mask(newfield.mask()); // if the new entry fully overrides the previous one, we nuke if (INPUT_PORT_OVERRIDE_FULLY_NUKES_PREVIOUS || field->mask() == 0) m_fieldlist.remove(*field); } } // make a mask of just the low bit ioport_value lowbit = (newfield.mask() ^ (newfield.mask() - 1)) & newfield.mask(); // scan forward to find where to insert ourselves ioport_field *field; for (field = first_field(); field != NULL; field = field->next()) if (field->mask() > lowbit) break; // insert it into the list m_fieldlist.insert_before(newfield, field); } //------------------------------------------------- // init_live_state - create the live state //------------------------------------------------- void ioport_port::init_live_state() { m_live = global_alloc(ioport_port_live(*this)); } //************************************************************************** // I/O PORT LIVE STATE //************************************************************************** //------------------------------------------------- // ioport_port_live - constructor //------------------------------------------------- ioport_port_live::ioport_port_live(ioport_port &port) : defvalue(0), digital(0), outputvalue(0) { // iterate over fields for (ioport_field *field = port.first_field(); field != NULL; field = field->next()) { // allocate analog state if it's analog analog_field *analog = NULL; if (field->is_analog()) analog = &analoglist.append(*global_alloc(analog_field(*field))); // allocate a dynamic field for reading if (field->has_dynamic_read()) readlist.append(*global_alloc(dynamic_field(*field))); // allocate a dynamic field for writing if (field->has_dynamic_write()) writelist.append(*global_alloc(dynamic_field(*field))); // let the field initialize its live state field->init_live_state(analog); } } //************************************************************************** // I/O PORT MANAGER //************************************************************************** //------------------------------------------------- // ioport_manager - constructor //------------------------------------------------- ioport_manager::ioport_manager(running_machine &machine) : m_machine(machine), m_safe_to_read(false), m_natkeyboard(machine), m_last_frame_time(attotime::zero), m_last_delta_nsec(0), m_record_file(machine.options().input_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS), m_playback_file(machine.options().input_directory(), OPEN_FLAG_READ), m_playback_accumulated_speed(0), m_playback_accumulated_frames(0) { memset(m_type_to_entry, 0, sizeof(m_type_to_entry)); } //------------------------------------------------- // initialize - walk the configured ports and // create live state information //------------------------------------------------- time_t ioport_manager::initialize() { // add an exit callback and a frame callback machine().add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(ioport_manager::exit), this)); machine().add_notifier(MACHINE_NOTIFY_FRAME, machine_notify_delegate(FUNC(ioport_manager::frame_update_callback), this)); // initialize the default port info from the OSD init_port_types(); // if we have a token list, proceed device_iterator iter(machine().root_device()); for (device_t *device = iter.first(); device != NULL; device = iter.next()) { astring errors; m_portlist.append(*device, errors); if (errors) mame_printf_error("Input port errors:\n%s", errors.cstr()); } // renumber player numbers for controller ports int player_offset = 0; for (device_t *device = iter.first(); device != NULL; device = iter.next()) { int players = 0; for (ioport_port *port = first_port(); port != NULL; port = port->next()) { if (&port->device()==device) { for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) if (field->type_class()==INPUT_CLASS_CONTROLLER) { if (players < field->player() + 1) players = field->player() + 1; field->set_player(field->player() + player_offset); } } } player_offset += players; } // allocate live structures to mirror the configuration for (ioport_port *port = first_port(); port != NULL; port = port->next()) port->init_live_state(); // handle autoselection of devices init_autoselect_devices(IPT_AD_STICK_X, IPT_AD_STICK_Y, IPT_AD_STICK_Z, OPTION_ADSTICK_DEVICE, "analog joystick"); init_autoselect_devices(IPT_PADDLE, IPT_PADDLE_V, 0, OPTION_PADDLE_DEVICE, "paddle"); init_autoselect_devices(IPT_PEDAL, IPT_PEDAL2, IPT_PEDAL3, OPTION_PEDAL_DEVICE, "pedal"); init_autoselect_devices(IPT_LIGHTGUN_X, IPT_LIGHTGUN_Y, 0, OPTION_LIGHTGUN_DEVICE, "lightgun"); init_autoselect_devices(IPT_POSITIONAL, IPT_POSITIONAL_V, 0, OPTION_POSITIONAL_DEVICE, "positional"); init_autoselect_devices(IPT_DIAL, IPT_DIAL_V, 0, OPTION_DIAL_DEVICE, "dial"); init_autoselect_devices(IPT_TRACKBALL_X, IPT_TRACKBALL_Y, 0, OPTION_TRACKBALL_DEVICE, "trackball"); init_autoselect_devices(IPT_MOUSE_X, IPT_MOUSE_Y, 0, OPTION_MOUSE_DEVICE, "mouse"); // look for 4-way joysticks and change the default map if we find any const char *joystick_map_default = machine().options().joystick_map(); if (joystick_map_default[0] == 0 || strcmp(joystick_map_default, "auto") == 0) for (ioport_port *port = first_port(); port != NULL; port = port->next()) for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) if (field->live().joystick != NULL && field->way() == 4) { machine().input().set_global_joystick_map(field->rotated() ? joystick_map_4way_diagonal : joystick_map_4way_sticky); break; } m_natkeyboard.initialize(); // register callbacks for when we load configurations config_register(machine(), "input", config_saveload_delegate(FUNC(ioport_manager::load_config), this), config_saveload_delegate(FUNC(ioport_manager::save_config), this)); // open playback and record files if specified time_t basetime = playback_init(); record_init(); return basetime; } //------------------------------------------------- // init_port_types - initialize the default // type list //------------------------------------------------- void ioport_manager::init_port_types() { // convert the array into a list of type states that can be modified construct_core_types(m_typelist); // ask the OSD to customize the list machine().osd().customize_input_type_list(m_typelist); // now iterate over the OSD-modified types for (input_type_entry *curtype = first_type(); curtype != NULL; curtype = curtype->next()) { // first copy all the OSD-updated sequences into our current state for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) curtype->m_seq[seqtype] = curtype->defseq(seqtype); // also make a lookup table mapping type/player to the appropriate type list entry m_type_to_entry[curtype->type()][curtype->player()] = curtype; } } //------------------------------------------------- // init_autoselect_devices - autoselect a single // device based on the input port list passed // in and the corresponding option //------------------------------------------------- void ioport_manager::init_autoselect_devices(int type1, int type2, int type3, const char *option, const char *ananame) { // if nothing specified, ignore the option const char *stemp = machine().options().value(option); if (stemp[0] == 0) return; // extract valid strings const char *autostring = "keyboard"; input_device_class autoenable = DEVICE_CLASS_KEYBOARD; if (strcmp(stemp, "mouse") == 0) { autoenable = DEVICE_CLASS_MOUSE; autostring = "mouse"; } else if (strcmp(stemp, "joystick") == 0) { autoenable = DEVICE_CLASS_JOYSTICK; autostring = "joystick"; } else if (strcmp(stemp, "lightgun") == 0) { autoenable = DEVICE_CLASS_LIGHTGUN; autostring = "lightgun"; } else if (strcmp(stemp, "none") == 0) { // nothing specified return; } else if (strcmp(stemp, "keyboard") != 0) mame_printf_error("Invalid %s value %s; reverting to keyboard\n", option, stemp); // only scan the list if we haven't already enabled this class of control if (first_port() != NULL && !machine().input().device_class(autoenable).enabled()) for (ioport_port *port = first_port(); port != NULL; port = port->next()) for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) // if this port type is in use, apply the autoselect criteria if ((type1 != 0 && field->type() == type1) || (type2 != 0 && field->type() == type2) || (type3 != 0 && field->type() == type3)) { mame_printf_verbose("Input: Autoenabling %s due to presence of a %s\n", autostring, ananame); machine().input().device_class(autoenable).enable(); break; } } //------------------------------------------------- // exit - exit callback to ensure we clean up // and close our files //------------------------------------------------- void ioport_manager::exit() { // close any playback or recording files playback_end(); record_end(); } //------------------------------------------------- // type_name - return the name for the given // type/player //------------------------------------------------- const char *ioport_manager::type_name(ioport_type type, UINT8 player) { // if we have a machine, use the live state and quick lookup input_type_entry *entry = m_type_to_entry[type][player]; if (entry != NULL) return entry->name(); // if we find nothing, return an invalid group return "???"; } //------------------------------------------------- // type_group - return the group for the given // type/player //------------------------------------------------- ioport_group ioport_manager::type_group(ioport_type type, int player) { input_type_entry *entry = m_type_to_entry[type][player]; if (entry != NULL) return entry->group(); // if we find nothing, return an invalid group return IPG_INVALID; } //------------------------------------------------- // type_seq - return the input sequence for the // given type/player //------------------------------------------------- const input_seq &ioport_manager::type_seq(ioport_type type, int player, input_seq_type seqtype) { assert(type >= 0 && type < IPT_COUNT); assert(player >= 0 && player < MAX_PLAYERS); // if we have a machine, use the live state and quick lookup input_type_entry *entry = m_type_to_entry[type][player]; if (entry != NULL) return entry->seq(seqtype); // if we find nothing, return an empty sequence return input_seq::empty_seq; } //------------------------------------------------- // set_type_seq - change the input sequence for // the given type/player //------------------------------------------------- void ioport_manager::set_type_seq(ioport_type type, int player, input_seq_type seqtype, const input_seq &newseq) { input_type_entry *entry = m_type_to_entry[type][player]; if (entry != NULL) entry->m_seq[seqtype] = newseq; } //------------------------------------------------- // type_pressed - return true if the sequence for // the given input type/player is pressed //------------------------------------------------- bool ioport_manager::type_pressed(ioport_type type, int player) { return machine().input().seq_pressed(type_seq(type, player)); } //------------------------------------------------- // type_class_present - return true if the given // ioport_type_class exists in at least one port //------------------------------------------------- bool ioport_manager::type_class_present(ioport_type_class inputclass) { for (ioport_port *port = first_port(); port != NULL; port = port->next()) for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) if (field->type_class() == inputclass) return true; return false; } //------------------------------------------------- // has_keyboard - determine if there is a // keyboard present in the control list //------------------------------------------------- bool ioport_manager::has_keyboard() const { // iterate over ports and fields for (ioport_port *port = first_port(); port != NULL; port = port->next()) for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) { // if we are at init, check IPT_KEYBOARD if (!m_safe_to_read && field->type() == IPT_KEYBOARD) return true; // else, check if there is a keyboard and if such a keyboard is enabled if (field->type() == IPT_KEYBOARD && field->enabled()) return true; } return false; } //------------------------------------------------- // count_players - counts the number of active // players //------------------------------------------------- int ioport_manager::count_players() const { int max_player = 0; for (ioport_port *port = first_port(); port != NULL; port = port->next()) for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) if (field->type_class() == INPUT_CLASS_CONTROLLER && max_player <= field->player() + 1) max_player = field->player() + 1; return max_player; } //------------------------------------------------- // crosshair_position - return the extracted // crosshair values for the given player //------------------------------------------------- bool ioport_manager::crosshair_position(int player, float &x, float &y) { // read all the lightgun values bool gotx = false, goty = false; for (ioport_port *port = first_port(); port != NULL; port = port->next()) for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) if (field->player() == player && field->crosshair_axis() != CROSSHAIR_AXIS_NONE && field->enabled()) { field->crosshair_position(x, y, gotx, goty); // if we got both, stop if (gotx && goty) break; } return (gotx && goty); } //------------------------------------------------- // update_defaults - force an update to the input // port values based on current conditions //------------------------------------------------- void ioport_manager::update_defaults() { // two passes to catch conditionals properly for (int loopnum = 0; loopnum < 2; loopnum++) { // loop over all input ports for (ioport_port *port = first_port(); port != NULL; port = port->next()) { // only clear on the first pass if (loopnum == 0) port->live().defvalue = 0; // first compute the default value for the entire port for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) if (field->enabled()) port->live().defvalue = (port->live().defvalue & ~field->mask()) | (field->live().value & field->mask()); } } } //------------------------------------------------- // frame_update - core logic for per-frame input // port updating //------------------------------------------------- digital_joystick &ioport_manager::digjoystick(int player, int number) { // find it in the list for (digital_joystick *joystick = m_joystick_list.first(); joystick != NULL; joystick = joystick->next()) if (joystick->player() == player && joystick->number() == number) return *joystick; // create a new one return m_joystick_list.append(*global_alloc(digital_joystick(player, number))); } //------------------------------------------------- // frame_update - callback for once/frame updating //------------------------------------------------- void ioport_manager::frame_update_callback() { // if we're paused, don't do anything if (!machine().paused()) frame_update(); } //------------------------------------------------- // frame_update_internal - core logic for // per-frame input port updating //------------------------------------------------- void ioport_manager::frame_update() { g_profiler.start(PROFILER_INPUT); // record/playback information about the current frame attotime curtime = machine().time(); playback_frame(curtime); record_frame(curtime); // track the duration of the previous frame m_last_delta_nsec = (curtime - m_last_frame_time).as_attoseconds() / ATTOSECONDS_PER_NANOSECOND; m_last_frame_time = curtime; // update the digital joysticks for (digital_joystick *joystick = m_joystick_list.first(); joystick != NULL; joystick = joystick->next()) joystick->frame_update(); // compute default values for all the ports update_defaults(); // perform mouse hit testing INT32 mouse_target_x, mouse_target_y; int mouse_button; render_target *mouse_target = ui_input_find_mouse(machine(), &mouse_target_x, &mouse_target_y, &mouse_button); // if the button is pressed, map the point and determine what was hit ioport_field *mouse_field = NULL; if (mouse_button && mouse_target != NULL) { const char *tag = NULL; ioport_value mask; float x, y; if (mouse_target->map_point_input(mouse_target_x, mouse_target_y, tag, mask, x, y)) { ioport_port *port = machine().root_device().ioport(tag); if (port != NULL) mouse_field = port->field(mask); } } // loop over all input ports for (ioport_port *port = first_port(); port != NULL; port = port->next()) { port->frame_update(mouse_field); // handle playback/record playback_port(*port); record_port(*port); // call device line write handlers ioport_value newvalue = port->read(); for (dynamic_field *dynfield = port->live().writelist.first(); dynfield != NULL; dynfield = dynfield->next()) if (dynfield->field().type() != IPT_OUTPUT) dynfield->write(newvalue); } g_profiler.stop(); } //------------------------------------------------- // frame_interpolate - interpolate between two // values based on the time between frames //------------------------------------------------- INT32 ioport_manager::frame_interpolate(INT32 oldval, INT32 newval) { // if no last delta, just use new value if (m_last_delta_nsec == 0) return newval; // otherwise, interpolate attoseconds_t nsec_since_last = (machine().time() - m_last_frame_time).as_attoseconds() / ATTOSECONDS_PER_NANOSECOND; return oldval + (INT64(newval - oldval) * nsec_since_last / m_last_delta_nsec); } //------------------------------------------------- // load_config - callback to extract configuration // data from the XML nodes //------------------------------------------------- void ioport_manager::load_config(int config_type, xml_data_node *parentnode) { // in the completion phase, we finish the initialization with the final ports if (config_type == CONFIG_TYPE_FINAL) { m_safe_to_read = true; frame_update(); } // early exit if no data to parse if (parentnode == NULL) return; // iterate over all the remap nodes for controller configs only if (config_type == CONFIG_TYPE_CONTROLLER) load_remap_table(parentnode); // iterate over all the port nodes for (xml_data_node *portnode = xml_get_sibling(parentnode->child, "port"); portnode; portnode = xml_get_sibling(portnode->next, "port")) { // get the basic port info from the attributes int player; int type = token_to_input_type(xml_get_attribute_string(portnode, "type", ""), player); // initialize sequences to invalid defaults input_seq newseq[SEQ_TYPE_TOTAL]; for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) newseq[seqtype].set(INPUT_CODE_INVALID); // loop over new sequences for (xml_data_node *seqnode = xml_get_sibling(portnode->child, "newseq"); seqnode; seqnode = xml_get_sibling(seqnode->next, "newseq")) { // with a valid type, parse out the new sequence input_seq_type seqtype = token_to_seq_type(xml_get_attribute_string(seqnode, "type", "")); if (seqtype != -1 && seqnode->value != NULL) { if (strcmp(seqnode->value, "NONE") == 0) newseq[seqtype].set(); else machine().input().seq_from_tokens(newseq[seqtype], seqnode->value); } } // if we're loading default ports, apply to the defaults if (config_type != CONFIG_TYPE_GAME) load_default_config(portnode, type, player, newseq); else load_game_config(portnode, type, player, newseq); } // after applying the controller config, push that back into the backup, since that is // what we will diff against if (config_type == CONFIG_TYPE_CONTROLLER) for (input_type_entry *entry = m_typelist.first(); entry != NULL; entry = entry->next()) for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) entry->defseq(seqtype) = entry->seq(seqtype); } //------------------------------------------------- // load_remap_table - extract and apply the // global remapping table //------------------------------------------------- void ioport_manager::load_remap_table(xml_data_node *parentnode) { // count items first so we can allocate int count = 0; for (xml_data_node *remapnode = xml_get_sibling(parentnode->child, "remap"); remapnode != NULL; remapnode = xml_get_sibling(remapnode->next, "remap")) count++; // if we have some, deal with them if (count > 0) { // allocate tables dynamic_array oldtable(count); dynamic_array newtable(count); // build up the remap table count = 0; for (xml_data_node *remapnode = xml_get_sibling(parentnode->child, "remap"); remapnode != NULL; remapnode = xml_get_sibling(remapnode->next, "remap")) { input_code origcode = machine().input().code_from_token(xml_get_attribute_string(remapnode, "origcode", "")); input_code newcode = machine().input().code_from_token(xml_get_attribute_string(remapnode, "newcode", "")); if (origcode != INPUT_CODE_INVALID && newcode != INPUT_CODE_INVALID) { oldtable[count] = origcode; newtable[count] = newcode; count++; } } // loop over the remapping table, then over default ports, replacing old with new for (int remapnum = 0; remapnum < count; remapnum++) for (input_type_entry *entry = m_typelist.first(); entry != NULL; entry = entry->next()) for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) entry->m_seq[seqtype].replace(oldtable[remapnum], newtable[remapnum]); } } //------------------------------------------------- // load_default_config - apply configuration // data to the default mappings //------------------------------------------------- bool ioport_manager::load_default_config(xml_data_node *portnode, int type, int player, const input_seq *newseq) { // find a matching port in the list for (input_type_entry *entry = m_typelist.first(); entry != NULL; entry = entry->next()) if (entry->type() == type && entry->player() == player) { for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) if (newseq[seqtype][0] != INPUT_CODE_INVALID) entry->m_seq[seqtype] = newseq[seqtype]; return true; } return false; } //------------------------------------------------- // load_game_config - apply configuration // data to the current set of input ports //------------------------------------------------- bool ioport_manager::load_game_config(xml_data_node *portnode, int type, int player, const input_seq *newseq) { // read the mask, index, and defvalue attributes const char *tag = xml_get_attribute_string(portnode, "tag", NULL); ioport_value mask = xml_get_attribute_int(portnode, "mask", 0); ioport_value defvalue = xml_get_attribute_int(portnode, "defvalue", 0); // find the port we want; if no tag, search them all for (ioport_port *port = first_port(); port != NULL; port = port->next()) if (tag == NULL || strcmp(port->tag(), tag) == 0) for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) // find the matching mask and defvalue if (field->type() == type && field->player() == player && field->mask() == mask && (field->defvalue() & mask) == (defvalue & mask)) { // if a sequence was specified, copy it in for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) if (newseq[seqtype][0] != INPUT_CODE_INVALID) field->live().seq[seqtype] = newseq[seqtype]; // for non-analog fields, fetch the value if (field->live().analog == NULL) field->live().value = xml_get_attribute_int(portnode, "value", field->defvalue()); // for analog fields, fetch configurable analog attributes else { // get base attributes field->live().analog->m_delta = xml_get_attribute_int(portnode, "keydelta", field->delta()); field->live().analog->m_centerdelta = xml_get_attribute_int(portnode, "centerdelta", field->centerdelta()); field->live().analog->m_sensitivity = xml_get_attribute_int(portnode, "sensitivity", field->sensitivity()); // fetch yes/no for reverse setting const char *revstring = xml_get_attribute_string(portnode, "reverse", NULL); if (revstring != NULL) field->live().analog->m_reverse = (strcmp(revstring, "yes") == 0); } return true; } return false; } //************************************************************************** // SETTINGS SAVE //************************************************************************** //------------------------------------------------- // save_config - config callback for saving input // port configuration //------------------------------------------------- void ioport_manager::save_config(int config_type, xml_data_node *parentnode) { // if no parentnode, ignore if (parentnode == NULL) return; // default ports save differently if (config_type == CONFIG_TYPE_DEFAULT) save_default_inputs(parentnode); else save_game_inputs(parentnode); } //------------------------------------------------- // save_sequence - add a node for an input // sequence //------------------------------------------------- void ioport_manager::save_sequence(xml_data_node *parentnode, input_seq_type type, ioport_type porttype, const input_seq &seq) { // get the string for the sequence astring seqstring; if (seq.length() == 0) seqstring.cpy("NONE"); else machine().input().seq_to_tokens(seqstring, seq); // add the new node xml_data_node *seqnode = xml_add_child(parentnode, "newseq", seqstring); if (seqnode != NULL) xml_set_attribute(seqnode, "type", seqtypestrings[type]); } //------------------------------------------------- // save_this_input_field_type - determine if the // given port type is worth saving //------------------------------------------------- bool ioport_manager::save_this_input_field_type(ioport_type type) { switch (type) { case IPT_UNUSED: case IPT_END: case IPT_PORT: case IPT_UNKNOWN: return false; default: break; } return true; } //------------------------------------------------- // save_default_inputs - add nodes for any default // mappings that have changed //------------------------------------------------- void ioport_manager::save_default_inputs(xml_data_node *parentnode) { // iterate over ports for (input_type_entry *entry = m_typelist.first(); entry != NULL; entry = entry->next()) { // only save if this port is a type we save if (save_this_input_field_type(entry->type())) { // see if any of the sequences have changed input_seq_type seqtype; for (seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) if (entry->seq(seqtype) != entry->defseq(seqtype)) break; // if so, we need to add a node if (seqtype < SEQ_TYPE_TOTAL) { // add a new port node xml_data_node *portnode = xml_add_child(parentnode, "port", NULL); if (portnode != NULL) { // add the port information and attributes astring tempstr; xml_set_attribute(portnode, "type", input_type_to_token(tempstr, entry->type(), entry->player())); // add only the sequences that have changed from the defaults for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) if (entry->seq(seqtype) != entry->defseq(seqtype)) save_sequence(portnode, seqtype, entry->type(), entry->seq(seqtype)); } } } } } //------------------------------------------------- // save_game_inputs - add nodes for any game // mappings that have changed //------------------------------------------------- void ioport_manager::save_game_inputs(xml_data_node *parentnode) { // iterate over ports for (ioport_port *port = first_port(); port != NULL; port = port->next()) for (ioport_field *field = port->first_field(); field != NULL; field = field->next()) if (save_this_input_field_type(field->type())) { // determine if we changed bool changed = false; for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) changed |= (field->seq(seqtype) != field->defseq(seqtype)); // non-analog changes if (!field->is_analog()) changed |= ((field->live().value & field->mask()) != (field->defvalue() & field->mask())); // analog changes else { changed |= (field->live().analog->m_delta != field->delta()); changed |= (field->live().analog->m_centerdelta != field->centerdelta()); changed |= (field->live().analog->m_sensitivity != field->sensitivity()); changed |= (field->live().analog->m_reverse != field->analog_reverse()); } // if we did change, add a new node if (changed) { // add a new port node xml_data_node *portnode = xml_add_child(parentnode, "port", NULL); if (portnode != NULL) { // add the identifying information and attributes astring tempstr; xml_set_attribute(portnode, "tag", port->tag()); xml_set_attribute(portnode, "type", input_type_to_token(tempstr, field->type(), field->player())); xml_set_attribute_int(portnode, "mask", field->mask()); xml_set_attribute_int(portnode, "defvalue", field->defvalue() & field->mask()); // add sequences if changed for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) if (field->seq(seqtype) != field->defseq(seqtype)) save_sequence(portnode, seqtype, field->type(), field->seq(seqtype)); // write out non-analog changes if (!field->is_analog()) { if ((field->live().value & field->mask()) != (field->defvalue() & field->mask())) xml_set_attribute_int(portnode, "value", field->live().value & field->mask()); } // write out analog changes else { if (field->live().analog->m_delta != field->delta()) xml_set_attribute_int(portnode, "keydelta", field->live().analog->m_delta); if (field->live().analog->m_centerdelta != field->centerdelta()) xml_set_attribute_int(portnode, "centerdelta", field->live().analog->m_centerdelta); if (field->live().analog->m_sensitivity != field->sensitivity()) xml_set_attribute_int(portnode, "sensitivity", field->live().analog->m_sensitivity); if (field->live().analog->m_reverse != field->analog_reverse()) xml_set_attribute(portnode, "reverse", field->live().analog->m_reverse ? "yes" : "no"); } } } } } //************************************************************************** // INPUT PLAYBACK //************************************************************************** //------------------------------------------------- // playback_read - read a value from the playback // file //------------------------------------------------- template _Type ioport_manager::playback_read(_Type &result) { // protect against NULL handles if previous reads fail if (!m_playback_file.is_open()) result = 0; // read the value; if we fail, end playback else if (m_playback_file.read(&result, sizeof(result)) != sizeof(result)) { playback_end("End of file"); result = 0; } // return the appropriate value else if (sizeof(result) == 8) result = LITTLE_ENDIANIZE_INT64(result); else if (sizeof(result) == 4) result = LITTLE_ENDIANIZE_INT32(result); else if (sizeof(result) == 2) result = LITTLE_ENDIANIZE_INT16(result); return result; } template<> bool ioport_manager::playback_read(bool &result) { UINT8 temp; playback_read(temp); return result = bool(temp); } //------------------------------------------------- // playback_init - initialize INP playback //------------------------------------------------- time_t ioport_manager::playback_init() { // if no file, nothing to do const char *filename = machine().options().playback(); if (filename[0] == 0) return 0; // open the playback file file_error filerr = m_playback_file.open(filename); assert_always(filerr == FILERR_NONE, "Failed to open file for playback"); // read the header and verify that it is a modern version; if not, print an error UINT8 header[INP_HEADER_SIZE]; if (m_playback_file.read(header, sizeof(header)) != sizeof(header)) fatalerror("Input file is corrupt or invalid (missing header)\n"); if (memcmp(header, "MAMEINP\0", 8) != 0) fatalerror("Input file invalid or in an older, unsupported format\n"); if (header[0x10] != INP_HEADER_MAJVERSION) fatalerror("Input file format version mismatch\n"); // output info to console mame_printf_info("Input file: %s\n", filename); mame_printf_info("INP version %d.%d\n", header[0x10], header[0x11]); time_t basetime = header[0x08] | (header[0x09] << 8) | (header[0x0a] << 16) | (header[0x0b] << 24) | ((UINT64)header[0x0c] << 32) | ((UINT64)header[0x0d] << 40) | ((UINT64)header[0x0e] << 48) | ((UINT64)header[0x0f] << 56); mame_printf_info("Created %s", ctime(&basetime)); mame_printf_info("Recorded using %s\n", header + 0x20); // verify the header against the current game if (memcmp(machine().system().name, header + 0x14, strlen(machine().system().name) + 1) != 0) mame_printf_info("Input file is for %s '%s', not for current %s '%s'\n", emulator_info::get_gamenoun(), header + 0x14, emulator_info::get_gamenoun(), machine().system().name); // enable compression m_playback_file.compress(FCOMPRESS_MEDIUM); return basetime; } //------------------------------------------------- // playback_end - end INP playback //------------------------------------------------- void ioport_manager::playback_end(const char *message) { // only applies if we have a live file if (m_playback_file.is_open()) { // close the file m_playback_file.close(); // pop a message if (message != NULL) popmessage("Playback Ended\nReason: %s", message); // display speed stats m_playback_accumulated_speed /= m_playback_accumulated_frames; mame_printf_info("Total playback frames: %d\n", UINT32(m_playback_accumulated_frames)); mame_printf_info("Average recorded speed: %d%%\n", UINT32((m_playback_accumulated_speed * 200 + 1) >> 21)); } } //------------------------------------------------- // playback_frame - start of frame callback for // playback //------------------------------------------------- void ioport_manager::playback_frame(attotime curtime) { // if playing back, fetch the information and verify if (m_playback_file.is_open()) { // first the absolute time attotime readtime; playback_read(readtime.seconds); playback_read(readtime.attoseconds); if (readtime != curtime) playback_end("Out of sync"); // then the speed UINT32 curspeed; m_playback_accumulated_speed += playback_read(curspeed); m_playback_accumulated_frames++; } } //------------------------------------------------- // playback_port - per-port callback for playback //------------------------------------------------- void ioport_manager::playback_port(ioport_port &port) { // if playing back, fetch information about this port if (m_playback_file.is_open()) { // read the default value and the digital state playback_read(port.live().defvalue); playback_read(port.live().digital); // loop over analog ports and save their data for (analog_field *analog = port.live().analoglist.first(); analog != NULL; analog = analog->next()) { // read current and previous values playback_read(analog->m_accum); playback_read(analog->m_previous); // read configuration information playback_read(analog->m_sensitivity); playback_read(analog->m_reverse); } } } //------------------------------------------------- // record_write - write a value to the record file //------------------------------------------------- template void ioport_manager::record_write(_Type value) { // protect against NULL handles if previous reads fail if (!m_record_file.is_open()) return; // read the value; if we fail, end playback if (m_record_file.write(&value, sizeof(value)) != sizeof(value)) record_end("Out of space"); } template<> void ioport_manager::record_write(bool value) { UINT8 byte = UINT8(value); record_write(byte); } //------------------------------------------------- // record_init - initialize INP recording //------------------------------------------------- void ioport_manager::record_init() { // if no file, nothing to do const char *filename = machine().options().record(); if (filename[0] == 0) return; // open the record file file_error filerr = m_record_file.open(filename); assert_always(filerr == FILERR_NONE, "Failed to open file for recording"); // get the base time system_time systime; machine().base_datetime(systime); // fill in the header UINT8 header[INP_HEADER_SIZE] = { 0 }; memcpy(header, "MAMEINP\0", 8); header[0x08] = systime.time >> 0; header[0x09] = systime.time >> 8; header[0x0a] = systime.time >> 16; header[0x0b] = systime.time >> 24; header[0x0c] = systime.time >> 32; header[0x0d] = systime.time >> 40; header[0x0e] = systime.time >> 48; header[0x0f] = systime.time >> 56; header[0x10] = INP_HEADER_MAJVERSION; header[0x11] = INP_HEADER_MINVERSION; strcpy((char *)header + 0x14, machine().system().name); sprintf((char *)header + 0x20, "%s %s", emulator_info::get_appname(), build_version); // write it m_record_file.write(header, sizeof(header)); // enable compression m_record_file.compress(FCOMPRESS_MEDIUM); } //------------------------------------------------- // record_end - end INP recording //------------------------------------------------- void ioport_manager::record_end(const char *message) { // only applies if we have a live file if (m_record_file.is_open()) { // close the file m_record_file.close(); // pop a message if (message != NULL) popmessage("Recording Ended\nReason: %s", message); } } //------------------------------------------------- // record_frame - start of frame callback for // recording //------------------------------------------------- void ioport_manager::record_frame(attotime curtime) { // if recording, record information about the current frame if (m_record_file.is_open()) { // first the absolute time record_write(curtime.seconds); record_write(curtime.attoseconds); // then the current speed record_write(UINT32(machine().video().speed_percent() * double(1 << 20))); } } //------------------------------------------------- // record_port - per-port callback for record //------------------------------------------------- void ioport_manager::record_port(ioport_port &port) { // if recording, store information about this port if (m_record_file.is_open()) { // store the default value and digital state record_write(port.live().defvalue); record_write(port.live().digital); // loop over analog ports and save their data for (analog_field *analog = port.live().analoglist.first(); analog != NULL; analog = analog->next()) { // store current and previous values record_write(analog->m_accum); record_write(analog->m_previous); // store configuration information record_write(analog->m_sensitivity); record_write(analog->m_reverse); } } } //************************************************************************** // I/O PORT CONFIGURER //************************************************************************** //------------------------------------------------- // ioport_configurer - constructor //------------------------------------------------- ioport_configurer::ioport_configurer(device_t &owner, ioport_list &portlist, astring &errorbuf) : m_owner(owner), m_portlist(portlist), m_errorbuf(errorbuf), m_curport(NULL), m_curfield(NULL), m_cursetting(NULL) { } //------------------------------------------------- // string_from_token - convert an // ioport_token to a default string //------------------------------------------------- const char *ioport_configurer::string_from_token(const char *string) { // 0 is an invalid index if (string == NULL) return NULL; // if the index is greater than the count, assume it to be a pointer if (FPTR(string) >= INPUT_STRING_COUNT) return string; #if FALSE // Set TRUE, If you want to take care missing-token or wrong-sorting // otherwise, scan the list for a matching string and return it { int index; for (index = 0; index < ARRAY_LENGTH(input_port_default_strings); index++) if (input_port_default_strings[index].id == FPTR(string)) return input_port_default_strings[index].string; } return "(Unknown Default)"; #else return input_port_default_strings[FPTR(string)-1].string; #endif } //------------------------------------------------- // port_alloc - allocate a new port //------------------------------------------------- void ioport_configurer::port_alloc(const char *tag) { // create the full tag astring fulltag; m_owner.subtag(fulltag, tag); // add it to the list, and reset current field/setting m_curport = &m_portlist.append(fulltag, *global_alloc(ioport_port(m_owner, fulltag))); m_curfield = NULL; m_cursetting = NULL; } //------------------------------------------------- // port_modify - find an existing port and // modify it //------------------------------------------------- void ioport_configurer::port_modify(const char *tag) { // create the full tag astring fulltag; m_owner.subtag(fulltag, tag); // find the existing port m_curport = m_portlist.find(fulltag.cstr()); if (m_curport == NULL) throw emu_fatalerror("Requested to modify nonexistent port '%s'", fulltag.cstr()); // bump the modification count, and reset current field/setting m_curport->m_modcount++; m_curfield = NULL; m_cursetting = NULL; } //------------------------------------------------- // field_alloc - allocate a new field //------------------------------------------------- void ioport_configurer::field_alloc(ioport_type type, ioport_value defval, ioport_value mask, const char *name) { // make sure we have a port if (m_curport == NULL) throw emu_fatalerror("alloc_field called with no active port (mask=%X defval=%X)\n", mask, defval); \ // append the field if (type != IPT_UNKNOWN && type != IPT_UNUSED) m_curport->m_active |= mask; m_curfield = &m_curport->m_fieldlist.append(*global_alloc(ioport_field(*m_curport, type, defval, mask, string_from_token(name)))); // reset the current setting m_cursetting = NULL; } //------------------------------------------------- // field_add_char - add a character to a field //------------------------------------------------- void ioport_configurer::field_add_char(unicode_char ch) { for (int index = 0; index < ARRAY_LENGTH(m_curfield->m_chars); index++) if (m_curfield->m_chars[index] == 0) { m_curfield->m_chars[index] = ch; return; } throw emu_fatalerror("PORT_CHAR(%d) could not be added - maximum amount exceeded\n", ch); } //------------------------------------------------- // field_add_code - add a character to a field //------------------------------------------------- void ioport_configurer::field_add_code(input_seq_type which, input_code code) { m_curfield->m_seq[which] |= code; } //------------------------------------------------- // setting_alloc - allocate a new setting //------------------------------------------------- void ioport_configurer::setting_alloc(ioport_value value, const char *name) { // make sure we have a field if (m_curfield == NULL) throw emu_fatalerror("alloc_setting called with no active field (value=%X name=%s)\n", value, name); m_cursetting = global_alloc(ioport_setting(*m_curfield, value & m_curfield->mask(), string_from_token(name))); // append a new setting m_curfield->m_settinglist.append(*m_cursetting); } //------------------------------------------------- // set_condition - set the condition for either // the current setting or field //------------------------------------------------- void ioport_configurer::set_condition(ioport_condition::condition_t condition, const char *tag, ioport_value mask, ioport_value value) { ioport_condition &target = (m_cursetting != NULL) ? m_cursetting->condition() : m_curfield->condition(); target.set(condition, tag, mask, value); } //------------------------------------------------- // onoff_alloc - allocate an on/off DIP switch //------------------------------------------------- void ioport_configurer::onoff_alloc(const char *name, ioport_value defval, ioport_value mask, const char *diplocation) { // allocate a field normally field_alloc(IPT_DIPSWITCH, defval, mask, name); // special case service mode if (name == DEF_STR(Service_Mode)) { field_set_toggle(); m_curfield->m_seq[SEQ_TYPE_STANDARD].set(KEYCODE_F2); } // expand the diplocation if (diplocation != NULL) field_set_diplocation(diplocation); // allocate settings setting_alloc(defval & mask, DEF_STR(Off)); setting_alloc(~defval & mask, DEF_STR(On)); // clear cursettings set by setting_alloc m_cursetting = NULL; } /*************************************************************************** MISCELLANEOUS ***************************************************************************/ //------------------------------------------------- // find - look up information about a particular // character //------------------------------------------------- const char_info *char_info::find(unicode_char target) { // perform a simple binary search to find the proper alternate int low = 0; int high = ARRAY_LENGTH(charinfo); while (high > low) { int middle = (high + low) / 2; unicode_char ch = charinfo[middle].ch; if (ch < target) low = middle + 1; else if (ch > target) high = middle; else return &charinfo[middle]; } return NULL; } //------------------------------------------------- // dynamic_field - constructor //------------------------------------------------- dynamic_field::dynamic_field(ioport_field &field) : m_next(NULL), m_field(field), m_shift(0), m_oldval(field.defvalue()) { // fill in the data for (ioport_value mask = field.mask(); !(mask & 1); mask >>= 1) m_shift++; m_oldval >>= m_shift; } //------------------------------------------------- // read - read the updated value and merge it // into the target //------------------------------------------------- void dynamic_field::read(ioport_value &result) { // skip if not enabled if (!m_field.enabled()) return; // call the callback to read a new value ioport_value newval = m_field.m_read(m_field, m_field.m_read_param); m_oldval = newval; // merge in the bits (don't invert yet, as all digitals are inverted together) result = (result & ~m_field.mask()) | ((newval << m_shift) & m_field.mask()); } //------------------------------------------------- // write - track a change to a value and call // the write callback if there's something new //------------------------------------------------- void dynamic_field::write(ioport_value newval) { // skip if not enabled if (!m_field.enabled()) return; // if the bits have changed, call the handler newval = (newval & m_field.mask()) >> m_shift; if (m_oldval != newval) { m_field.m_write(m_field, m_field.m_write_param, m_oldval, newval); m_oldval = newval; } } //------------------------------------------------- // analog_field - constructor //------------------------------------------------- analog_field::analog_field(ioport_field &field) : m_next(NULL), m_field(field), m_shift(0), m_adjdefvalue(field.defvalue() & field.mask()), m_adjmin(field.minval() & field.mask()), m_adjmax(field.maxval() & field.mask()), m_sensitivity(field.sensitivity()), m_reverse(field.analog_reverse()), m_delta(field.delta()), m_centerdelta(field.centerdelta()), m_accum(0), m_previous(0), m_previousanalog(0), m_minimum(INPUT_ABSOLUTE_MIN), m_maximum(INPUT_ABSOLUTE_MAX), m_center(0), m_reverse_val(0), m_scalepos(0), m_scaleneg(0), m_keyscalepos(0), m_keyscaleneg(0), m_positionalscale(0), m_absolute(false), m_wraps(false), m_autocenter(false), m_single_scale(false), m_interpolate(false), m_lastdigital(false) { // compute the shift amount and number of bits for (ioport_value mask = field.mask(); !(mask & 1); mask >>= 1) m_shift++; // initialize core data m_adjdefvalue >>= m_shift; m_adjmin >>= m_shift; m_adjmax >>= m_shift; // set basic parameters based on the configured type switch (field.type()) { // paddles and analog joysticks are absolute and autocenter case IPT_AD_STICK_X: case IPT_AD_STICK_Y: case IPT_AD_STICK_Z: case IPT_PADDLE: case IPT_PADDLE_V: m_absolute = true; m_autocenter = true; m_interpolate = !field.analog_reset(); break; // pedals start at and autocenter to the min range case IPT_PEDAL: case IPT_PEDAL2: case IPT_PEDAL3: m_center = INPUT_ABSOLUTE_MIN; m_accum = apply_inverse_sensitivity(m_center); m_absolute = true; m_autocenter = true; m_interpolate = !field.analog_reset(); break; // lightguns are absolute as well, but don't autocenter and don't interpolate their values case IPT_LIGHTGUN_X: case IPT_LIGHTGUN_Y: m_absolute = true; m_autocenter = false; m_interpolate = false; break; // positional devices are absolute, but can also wrap like relative devices // set each position to be 512 units case IPT_POSITIONAL: case IPT_POSITIONAL_V: m_positionalscale = compute_scale(field.maxval(), INPUT_ABSOLUTE_MAX - INPUT_ABSOLUTE_MIN); m_adjmin = 0; m_adjmax = field.maxval() - 1; m_wraps = field.analog_wraps(); m_autocenter = !m_wraps; break; // dials, mice and trackballs are relative devices // these have fixed "min" and "max" values based on how many bits are in the port // in addition, we set the wrap around min/max values to 512 * the min/max values // this takes into account the mapping that one mouse unit ~= 512 analog units case IPT_DIAL: case IPT_DIAL_V: case IPT_TRACKBALL_X: case IPT_TRACKBALL_Y: case IPT_MOUSE_X: case IPT_MOUSE_Y: m_absolute = false; m_wraps = true; m_interpolate = !field.analog_reset(); break; default: fatalerror("Unknown analog port type -- don't know if it is absolute or not\n"); break; } // further processing for absolute controls if (m_absolute) { // if the default value is pegged at the min or max, use a single scale value for the whole axis m_single_scale = (m_adjdefvalue == m_adjmin) || (m_adjdefvalue == m_adjmax); // if not "single scale", compute separate scales for each side of the default if (!m_single_scale) { // unsigned m_scalepos = compute_scale(m_adjmax - m_adjdefvalue, INPUT_ABSOLUTE_MAX - 0); m_scaleneg = compute_scale(m_adjdefvalue - m_adjmin, 0 - INPUT_ABSOLUTE_MIN); if (m_adjmin > m_adjmax) m_scaleneg = -m_scaleneg; // reverse point is at center m_reverse_val = 0; } else { // single axis that increases from default m_scalepos = compute_scale(m_adjmax - m_adjmin, INPUT_ABSOLUTE_MAX - INPUT_ABSOLUTE_MIN); // move from default if (m_adjdefvalue == m_adjmax) m_scalepos = -m_scalepos; // make the scaling the same for easier coding when we need to scale m_scaleneg = m_scalepos; // reverse point is at max m_reverse_val = m_maximum; } } // relative and positional controls all map directly with a 512x scale factor else { // The relative code is set up to allow specifing PORT_MINMAX and default values. // The validity checks are purposely set up to not allow you to use anything other // a default of 0 and PORT_MINMAX(0,mask). This is in case the need arises to use // this feature in the future. Keeping the code in does not hurt anything. if (m_adjmin > m_adjmax) // adjust for signed m_adjmin = -m_adjmin; if (m_wraps) m_adjmax++; m_minimum = (m_adjmin - m_adjdefvalue) * INPUT_RELATIVE_PER_PIXEL; m_maximum = (m_adjmax - m_adjdefvalue) * INPUT_RELATIVE_PER_PIXEL; // make the scaling the same for easier coding when we need to scale m_scaleneg = m_scalepos = compute_scale(1, INPUT_RELATIVE_PER_PIXEL); if (m_field.analog_reset()) // delta values reverse from center m_reverse_val = 0; else { // positional controls reverse from their max range m_reverse_val = m_maximum + m_minimum; // relative controls reverse from 1 past their max range if (m_wraps) m_reverse_val -= INPUT_RELATIVE_PER_PIXEL; } } // compute scale for keypresses m_keyscalepos = recip_scale(m_scalepos); m_keyscaleneg = recip_scale(m_scaleneg); } //------------------------------------------------- // apply_min_max - clamp the given input value to // the appropriate min/max for the analog control //------------------------------------------------- inline INT32 analog_field::apply_min_max(INT32 value) const { // take the analog minimum and maximum values and apply the inverse of the // sensitivity so that we can clamp against them before applying sensitivity INT32 adjmin = apply_inverse_sensitivity(m_minimum); INT32 adjmax = apply_inverse_sensitivity(m_maximum); // for absolute devices, clamp to the bounds absolutely if (!m_wraps) { if (value > adjmax) value = adjmax; else if (value < adjmin) value = adjmin; } // for relative devices, wrap around when we go past the edge else { INT32 range = adjmax - adjmin; // rolls to other end when 1 position past end. value = (value - adjmin) % range; if (value < 0) value += range; value += adjmin; } return value; } //------------------------------------------------- // apply_sensitivity - apply a sensitivity // adjustment for a current value //------------------------------------------------- inline INT32 analog_field::apply_sensitivity(INT32 value) const { return INT32((INT64(value) * m_sensitivity) / 100.0 + 0.5); } //------------------------------------------------- // apply_inverse_sensitivity - reverse-apply the // sensitivity adjustment for a current value //------------------------------------------------- inline INT32 analog_field::apply_inverse_sensitivity(INT32 value) const { return INT32((INT64(value) * 100) / m_sensitivity); } //------------------------------------------------- // apply_settings - return the value of an // analog input //------------------------------------------------- INT32 analog_field::apply_settings(INT32 value) const { // apply the min/max and then the sensitivity value = apply_min_max(value); value = apply_sensitivity(value); // apply reversal if needed if (m_reverse) value = m_reverse_val - value; else if (m_single_scale) // it's a pedal or the default value is equal to min/max // so we need to adjust the center to the minimum value -= INPUT_ABSOLUTE_MIN; // map differently for positive and negative values if (value >= 0) value = apply_scale(value, m_scalepos); else value = apply_scale(value, m_scaleneg); value += m_adjdefvalue; return value; } //------------------------------------------------- // frame_update - update the internals of a // single analog field periodically //------------------------------------------------- void analog_field::frame_update(running_machine &machine) { // clamp the previous value to the min/max range and remember it m_previous = m_accum = apply_min_max(m_accum); // get the new raw analog value and its type input_item_class itemclass; INT32 rawvalue = machine.input().seq_axis_value(m_field.seq(SEQ_TYPE_STANDARD), itemclass); // if we got an absolute input, it overrides everything else if (itemclass == ITEM_CLASS_ABSOLUTE) { if (m_previousanalog != rawvalue) { // only update if analog value changed m_previousanalog = rawvalue; // apply the inverse of the sensitivity to the raw value so that // it will still cover the full min->max range requested after // we apply the sensitivity adjustment if (m_absolute || m_field.analog_reset()) { // if port is absolute, then just return the absolute data supplied m_accum = apply_inverse_sensitivity(rawvalue); } else if (m_positionalscale != 0) { // if port is positional, we will take the full analog control and divide it // into positions, that way as the control is moved full scale, // it moves through all the positions rawvalue = apply_scale(rawvalue - INPUT_ABSOLUTE_MIN, m_positionalscale) * INPUT_RELATIVE_PER_PIXEL + m_minimum; // clamp the high value so it does not roll over rawvalue = MIN(rawvalue, m_maximum); m_accum = apply_inverse_sensitivity(rawvalue); } else // if port is relative, we use the value to simulate the speed of relative movement // sensitivity adjustment is allowed for this mode m_accum += rawvalue; m_lastdigital = false; // do not bother with other control types if the analog data is changing return; } else { // we still have to update fake relative from joystick control if (!m_absolute && m_positionalscale == 0) m_accum += rawvalue; } } // if we got it from a relative device, use that as the starting delta // also note that the last input was not a digital one INT32 delta = 0; if (itemclass == ITEM_CLASS_RELATIVE && rawvalue != 0) { delta = rawvalue; m_lastdigital = false; } INT64 keyscale = (m_accum >= 0) ? m_keyscalepos : m_keyscaleneg; // if the decrement code sequence is pressed, add the key delta to // the accumulated delta; also note that the last input was a digital one bool keypressed = false; if (machine.input().seq_pressed(m_field.seq(SEQ_TYPE_DECREMENT))) { keypressed = true; if (m_delta != 0) delta -= apply_scale(m_delta, keyscale); else if (!m_lastdigital) // decrement only once when first pressed delta -= apply_scale(1, keyscale); m_lastdigital = true; } // same for the increment code sequence if (machine.input().seq_pressed(m_field.seq(SEQ_TYPE_INCREMENT))) { keypressed = true; if (m_delta) delta += apply_scale(m_delta, keyscale); else if (!m_lastdigital) // increment only once when first pressed delta += apply_scale(1, keyscale); m_lastdigital = true; } // if resetting is requested, clear the accumulated position to 0 before // applying the deltas so that we only return this frame's delta // note that centering only works for relative controls // no need to check if absolute here because it is checked by the validity tests if (m_field.analog_reset()) m_accum = 0; // apply the delta to the accumulated value m_accum += delta; // if our last movement was due to a digital input, and if this control // type autocenters, and if neither the increment nor the decrement seq // was pressed, apply autocentering if (m_autocenter) { INT32 center = apply_inverse_sensitivity(m_center); if (m_lastdigital && !keypressed) { // autocenter from positive values if (m_accum >= center) { m_accum -= apply_scale(m_centerdelta, m_keyscalepos); if (m_accum < center) { m_accum = center; m_lastdigital = false; } } // autocenter from negative values else { m_accum += apply_scale(m_centerdelta, m_keyscaleneg); if (m_accum > center) { m_accum = center; m_lastdigital = false; } } } } else if (!keypressed) m_lastdigital = false; } //------------------------------------------------- // read - read the current value and insert into // the provided ioport_value //------------------------------------------------- void analog_field::read(ioport_value &result) { // do nothing if we're not enabled if (!m_field.enabled()) return; // start with the raw value INT32 value = m_accum; // interpolate if appropriate and if time has passed since the last update if (m_interpolate) value = manager().frame_interpolate(m_previous, m_accum); // apply standard analog settings value = apply_settings(value); // remap the value if needed if (m_field.remap_table() != NULL) value = m_field.remap_table()[value]; // invert bits if needed if (m_field.analog_invert()) value = ~value; // insert into the port result = (result & ~m_field.mask()) | ((value << m_shift) & m_field.mask()); } //------------------------------------------------- // crosshair_read - read a value for crosshairs, // scaled between 0 and 1 //------------------------------------------------- float analog_field::crosshair_read() { INT32 rawvalue = apply_settings(m_accum) & (m_field.mask() >> m_shift); return float(rawvalue - m_adjmin) / float(m_adjmax - m_adjmin); } /*************************************************************************** TOKENIZATION HELPERS ***************************************************************************/ //------------------------------------------------- // token_to_input_type - convert a string token // to an input field type and player //------------------------------------------------- ioport_type ioport_manager::token_to_input_type(const char *string, int &player) const { // check for our failsafe case first int ipnum; if (sscanf(string, "TYPE_OTHER(%d,%d)", &ipnum, &player) == 2) return ioport_type(ipnum); // find the token in the list for (input_type_entry *entry = m_typelist.first(); entry != NULL; entry = entry->next()) if (entry->token() != NULL && !strcmp(entry->token(), string)) { player = entry->player(); return entry->type(); } // if we fail, return IPT_UNKNOWN player = 0; return IPT_UNKNOWN; } //------------------------------------------------- // input_type_to_token - convert an input field // type and player to a string token //------------------------------------------------- const char *ioport_manager::input_type_to_token(astring &string, ioport_type type, int player) { // look up the port and return the token input_type_entry *entry = m_type_to_entry[type][player]; if (entry != NULL) return string.cpy(entry->token()); // if that fails, carry on return string.format("TYPE_OTHER(%d,%d)", type, player); } //------------------------------------------------- // token_to_seq_type - convert a string to // a sequence type //------------------------------------------------- input_seq_type ioport_manager::token_to_seq_type(const char *string) { // look up the string in the table of possible sequence types and return the index for (int seqindex = 0; seqindex < ARRAY_LENGTH(seqtypestrings); seqindex++) if (!mame_stricmp(string, seqtypestrings[seqindex])) return input_seq_type(seqindex); return SEQ_TYPE_INVALID; } //------------------------------------------------- // validate_natural_keyboard_statics - // validates natural keyboard static data //------------------------------------------------- /* int validate_natural_keyboard_statics(void) { int i; int error = FALSE; unicode_char last_char = 0; const char_info *ci; // check to make sure that charinfo is in order for (i = 0; i < ARRAY_LENGTH(charinfo); i++) { if (last_char >= charinfo[i].ch) { mame_printf_error("inputx: charinfo is out of order; 0x%08x should be higher than 0x%08x\n", charinfo[i].ch, last_char); error = TRUE; } last_char = charinfo[i].ch; } // check to make sure that I can look up everything on alternate_charmap for (i = 0; i < ARRAY_LENGTH(charinfo); i++) { ci = char_info::find(charinfo[i].ch); if (ci != &charinfo[i]) { mame_printf_error("ioport: expected char_info::find(0x%08x) to work properly\n", charinfo[i].ch); error = TRUE; } } return error; } */