// license:BSD-3-Clause // copyright-holders:Aaron Giles /*************************************************************************** input.h Handle input from the user. ***************************************************************************/ #pragma once #ifndef __EMU_H__ #error Dont include this file directly; include emu.h instead. #endif #ifndef __INPUT_H__ #define __INPUT_H__ //************************************************************************** // CONSTANTS //************************************************************************** // relative devices return ~512 units per onscreen pixel const INT32 INPUT_RELATIVE_PER_PIXEL = 512; // absolute devices return values between -65536 and +65536 const INT32 INPUT_ABSOLUTE_MIN = -65536; const INT32 INPUT_ABSOLUTE_MAX = 65536; // maximum number of axis/buttons/hats with ITEM_IDs for use by osd layer const int INPUT_MAX_AXIS = 8; const int INPUT_MAX_BUTTONS = 32; const int INPUT_MAX_HATS = 4; const int INPUT_MAX_ADD_SWITCH = 16; const int INPUT_MAX_ADD_ABSOLUTE = 16; const int INPUT_MAX_ADD_RELATIVE = 16; // device classes enum input_device_class { DEVICE_CLASS_INVALID, DEVICE_CLASS_FIRST_VALID, DEVICE_CLASS_KEYBOARD = DEVICE_CLASS_FIRST_VALID, DEVICE_CLASS_MOUSE, DEVICE_CLASS_LIGHTGUN, DEVICE_CLASS_JOYSTICK, DEVICE_CLASS_LAST_VALID = DEVICE_CLASS_JOYSTICK, DEVICE_CLASS_INTERNAL, DEVICE_CLASS_MAXIMUM }; DECLARE_ENUM_OPERATORS(input_device_class) // device index const int DEVICE_INDEX_MAXIMUM = 0xff; // input item classes enum input_item_class { ITEM_CLASS_INVALID, ITEM_CLASS_SWITCH, ITEM_CLASS_ABSOLUTE, ITEM_CLASS_RELATIVE, ITEM_CLASS_MAXIMUM }; // input item modifiers enum input_item_modifier { ITEM_MODIFIER_NONE, ITEM_MODIFIER_POS, ITEM_MODIFIER_NEG, ITEM_MODIFIER_LEFT, ITEM_MODIFIER_RIGHT, ITEM_MODIFIER_UP, ITEM_MODIFIER_DOWN, ITEM_MODIFIER_MAXIMUM }; // standard item IDs enum input_item_id { ITEM_ID_INVALID, ITEM_ID_FIRST_VALID, // standard keyboard IDs ITEM_ID_A = ITEM_ID_FIRST_VALID, ITEM_ID_B, ITEM_ID_C, ITEM_ID_D, ITEM_ID_E, ITEM_ID_F, ITEM_ID_G, ITEM_ID_H, ITEM_ID_I, ITEM_ID_J, ITEM_ID_K, ITEM_ID_L, ITEM_ID_M, ITEM_ID_N, ITEM_ID_O, ITEM_ID_P, ITEM_ID_Q, ITEM_ID_R, ITEM_ID_S, ITEM_ID_T, ITEM_ID_U, ITEM_ID_V, ITEM_ID_W, ITEM_ID_X, ITEM_ID_Y, ITEM_ID_Z, ITEM_ID_0, ITEM_ID_1, ITEM_ID_2, ITEM_ID_3, ITEM_ID_4, ITEM_ID_5, ITEM_ID_6, ITEM_ID_7, ITEM_ID_8, ITEM_ID_9, ITEM_ID_F1, ITEM_ID_F2, ITEM_ID_F3, ITEM_ID_F4, ITEM_ID_F5, ITEM_ID_F6, ITEM_ID_F7, ITEM_ID_F8, ITEM_ID_F9, ITEM_ID_F10, ITEM_ID_F11, ITEM_ID_F12, ITEM_ID_F13, ITEM_ID_F14, ITEM_ID_F15, ITEM_ID_ESC, ITEM_ID_TILDE, ITEM_ID_MINUS, ITEM_ID_EQUALS, ITEM_ID_BACKSPACE, ITEM_ID_TAB, ITEM_ID_OPENBRACE, ITEM_ID_CLOSEBRACE, ITEM_ID_ENTER, ITEM_ID_COLON, ITEM_ID_QUOTE, ITEM_ID_BACKSLASH, ITEM_ID_BACKSLASH2, ITEM_ID_COMMA, ITEM_ID_STOP, ITEM_ID_SLASH, ITEM_ID_SPACE, ITEM_ID_INSERT, ITEM_ID_DEL, ITEM_ID_HOME, ITEM_ID_END, ITEM_ID_PGUP, ITEM_ID_PGDN, ITEM_ID_LEFT, ITEM_ID_RIGHT, ITEM_ID_UP, ITEM_ID_DOWN, ITEM_ID_0_PAD, ITEM_ID_1_PAD, ITEM_ID_2_PAD, ITEM_ID_3_PAD, ITEM_ID_4_PAD, ITEM_ID_5_PAD, ITEM_ID_6_PAD, ITEM_ID_7_PAD, ITEM_ID_8_PAD, ITEM_ID_9_PAD, ITEM_ID_SLASH_PAD, ITEM_ID_ASTERISK, ITEM_ID_MINUS_PAD, ITEM_ID_PLUS_PAD, ITEM_ID_DEL_PAD, ITEM_ID_ENTER_PAD, ITEM_ID_PRTSCR, ITEM_ID_PAUSE, ITEM_ID_LSHIFT, ITEM_ID_RSHIFT, ITEM_ID_LCONTROL, ITEM_ID_RCONTROL, ITEM_ID_LALT, ITEM_ID_RALT, ITEM_ID_SCRLOCK, ITEM_ID_NUMLOCK, ITEM_ID_CAPSLOCK, ITEM_ID_LWIN, ITEM_ID_RWIN, ITEM_ID_MENU, ITEM_ID_CANCEL, // standard mouse/joystick/gun IDs ITEM_ID_XAXIS, ITEM_ID_YAXIS, ITEM_ID_ZAXIS, ITEM_ID_RXAXIS, ITEM_ID_RYAXIS, ITEM_ID_RZAXIS, ITEM_ID_SLIDER1, ITEM_ID_SLIDER2, ITEM_ID_BUTTON1, ITEM_ID_BUTTON2, ITEM_ID_BUTTON3, ITEM_ID_BUTTON4, ITEM_ID_BUTTON5, ITEM_ID_BUTTON6, ITEM_ID_BUTTON7, ITEM_ID_BUTTON8, ITEM_ID_BUTTON9, ITEM_ID_BUTTON10, ITEM_ID_BUTTON11, ITEM_ID_BUTTON12, ITEM_ID_BUTTON13, ITEM_ID_BUTTON14, ITEM_ID_BUTTON15, ITEM_ID_BUTTON16, ITEM_ID_BUTTON17, ITEM_ID_BUTTON18, ITEM_ID_BUTTON19, ITEM_ID_BUTTON20, ITEM_ID_BUTTON21, ITEM_ID_BUTTON22, ITEM_ID_BUTTON23, ITEM_ID_BUTTON24, ITEM_ID_BUTTON25, ITEM_ID_BUTTON26, ITEM_ID_BUTTON27, ITEM_ID_BUTTON28, ITEM_ID_BUTTON29, ITEM_ID_BUTTON30, ITEM_ID_BUTTON31, ITEM_ID_BUTTON32, ITEM_ID_START, ITEM_ID_SELECT, // Hats ITEM_ID_HAT1UP, ITEM_ID_HAT1DOWN, ITEM_ID_HAT1LEFT, ITEM_ID_HAT1RIGHT, ITEM_ID_HAT2UP, ITEM_ID_HAT2DOWN, ITEM_ID_HAT2LEFT, ITEM_ID_HAT2RIGHT, ITEM_ID_HAT3UP, ITEM_ID_HAT3DOWN, ITEM_ID_HAT3LEFT, ITEM_ID_HAT3RIGHT, ITEM_ID_HAT4UP, ITEM_ID_HAT4DOWN, ITEM_ID_HAT4LEFT, ITEM_ID_HAT4RIGHT, // Additional IDs ITEM_ID_ADD_SWITCH1, ITEM_ID_ADD_SWITCH2, ITEM_ID_ADD_SWITCH3, ITEM_ID_ADD_SWITCH4, ITEM_ID_ADD_SWITCH5, ITEM_ID_ADD_SWITCH6, ITEM_ID_ADD_SWITCH7, ITEM_ID_ADD_SWITCH8, ITEM_ID_ADD_SWITCH9, ITEM_ID_ADD_SWITCH10, ITEM_ID_ADD_SWITCH11, ITEM_ID_ADD_SWITCH12, ITEM_ID_ADD_SWITCH13, ITEM_ID_ADD_SWITCH14, ITEM_ID_ADD_SWITCH15, ITEM_ID_ADD_SWITCH16, ITEM_ID_ADD_ABSOLUTE1, ITEM_ID_ADD_ABSOLUTE2, ITEM_ID_ADD_ABSOLUTE3, ITEM_ID_ADD_ABSOLUTE4, ITEM_ID_ADD_ABSOLUTE5, ITEM_ID_ADD_ABSOLUTE6, ITEM_ID_ADD_ABSOLUTE7, ITEM_ID_ADD_ABSOLUTE8, ITEM_ID_ADD_ABSOLUTE9, ITEM_ID_ADD_ABSOLUTE10, ITEM_ID_ADD_ABSOLUTE11, ITEM_ID_ADD_ABSOLUTE12, ITEM_ID_ADD_ABSOLUTE13, ITEM_ID_ADD_ABSOLUTE14, ITEM_ID_ADD_ABSOLUTE15, ITEM_ID_ADD_ABSOLUTE16, ITEM_ID_ADD_RELATIVE1, ITEM_ID_ADD_RELATIVE2, ITEM_ID_ADD_RELATIVE3, ITEM_ID_ADD_RELATIVE4, ITEM_ID_ADD_RELATIVE5, ITEM_ID_ADD_RELATIVE6, ITEM_ID_ADD_RELATIVE7, ITEM_ID_ADD_RELATIVE8, ITEM_ID_ADD_RELATIVE9, ITEM_ID_ADD_RELATIVE10, ITEM_ID_ADD_RELATIVE11, ITEM_ID_ADD_RELATIVE12, ITEM_ID_ADD_RELATIVE13, ITEM_ID_ADD_RELATIVE14, ITEM_ID_ADD_RELATIVE15, ITEM_ID_ADD_RELATIVE16, // generic other IDs ITEM_ID_OTHER_SWITCH, ITEM_ID_OTHER_AXIS_ABSOLUTE, ITEM_ID_OTHER_AXIS_RELATIVE, ITEM_ID_MAXIMUM, // internal codes for sequences ITEM_ID_SEQ_END, ITEM_ID_SEQ_DEFAULT, ITEM_ID_SEQ_NOT, ITEM_ID_SEQ_OR, // absolute maximum ID ITEM_ID_ABSOLUTE_MAXIMUM = 0xfff }; DECLARE_ENUM_OPERATORS(input_item_id) //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // forward declarations class input_device_item; class input_device; class input_class; class input_manager; // callback for getting the value of an item on a device typedef INT32 (*item_get_state_func)(void *device_internal, void *item_internal); // ======================> joystick_map // a 9x9 joystick map class joystick_map { public: // construction/destruction joystick_map(); joystick_map(const joystick_map &src) { copy(src); } // operators joystick_map &operator=(const joystick_map &src) { if (this != &src) copy(src); return *this; } // parse from a string bool parse(const char *mapstring); // create a friendly string std::string to_string() const; // update the state of a live map UINT8 update(INT32 xaxisval, INT32 yaxisval); // joystick mapping codes static const UINT8 JOYSTICK_MAP_NEUTRAL = 0x00; static const UINT8 JOYSTICK_MAP_LEFT = 0x01; static const UINT8 JOYSTICK_MAP_RIGHT = 0x02; static const UINT8 JOYSTICK_MAP_UP = 0x04; static const UINT8 JOYSTICK_MAP_DOWN = 0x08; static const UINT8 JOYSTICK_MAP_STICKY = 0x0f; private: // internal helpers void copy(const joystick_map &src) { memcpy(m_map, src.m_map, sizeof(m_map)); m_lastmap = JOYSTICK_MAP_NEUTRAL; m_origstring = src.m_origstring; } // internal state UINT8 m_map[9][9]; // 9x9 grid UINT8 m_lastmap; // last value returned (for sticky tracking) std::string m_origstring; // originally parsed string }; // ======================> input_code // a combined code that describes a particular input on a particular device class input_code { public: // construction/destruction input_code(input_device_class devclass = DEVICE_CLASS_INVALID, int devindex = 0, input_item_class itemclass = ITEM_CLASS_INVALID, input_item_modifier modifier = ITEM_MODIFIER_NONE, input_item_id itemid = ITEM_ID_INVALID) : m_internal(((devclass & 0xf) << 28) | ((devindex & 0xff) << 20) | ((itemclass & 0xf) << 16) | ((modifier & 0xf) << 12) | (itemid & 0xfff)) { assert(devclass >= 0 && devclass < DEVICE_CLASS_MAXIMUM); assert(devindex >= 0 && devindex < DEVICE_INDEX_MAXIMUM); assert(itemclass >= 0 && itemclass < ITEM_CLASS_MAXIMUM); assert(modifier >= 0 && modifier < ITEM_MODIFIER_MAXIMUM); assert(itemid >= 0 && itemid < ITEM_ID_ABSOLUTE_MAXIMUM); } input_code(const input_code &src) : m_internal(src.m_internal) { } input_code(input_device &device, input_item_id itemid); // operators bool operator==(const input_code &rhs) const { return m_internal == rhs.m_internal; } bool operator!=(const input_code &rhs) const { return m_internal != rhs.m_internal; } // getters bool internal() const { return device_class() == DEVICE_CLASS_INTERNAL; } input_device_class device_class() const { return input_device_class((m_internal >> 28) & 0xf); } int device_index() const { return ((m_internal >> 20) & 0xff); } input_item_class item_class() const { return input_item_class((m_internal >> 16) & 0xf); } input_item_modifier item_modifier() const { return input_item_modifier((m_internal >> 12) & 0xf); } input_item_id item_id() const { return input_item_id(m_internal & 0xfff); } // setters void set_device_class(input_device_class devclass) { assert(devclass >= 0 && devclass <= 0xf); m_internal = (m_internal & ~(0xf << 28)) | ((devclass & 0xf) << 28); } void set_device_index(int devindex) { assert(devindex >= 0 && devindex <= 0xff); m_internal = (m_internal & ~(0xff << 20)) | ((devindex & 0xff) << 20); } void set_item_class(input_item_class itemclass) { assert(itemclass >= 0 && itemclass <= 0xf); m_internal = (m_internal & ~(0xf << 16)) | ((itemclass & 0xf) << 16); } void set_item_modifier(input_item_modifier modifier) { assert(modifier >= 0 && modifier <= 0xf); m_internal = (m_internal & ~(0xf << 12)) | ((modifier & 0xf) << 12); } void set_item_id(input_item_id itemid) { assert(itemid >= 0 && itemid <= 0xfff); m_internal = (m_internal & ~0xfff) | (itemid & 0xfff); } private: // internal state UINT32 m_internal; }; // ======================> input_seq // a sequence of input_codes, supporting AND/OR and inversion class input_seq { public: // construction/destruction input_seq(input_code code0 = input_seq::end_code, input_code code1 = input_seq::end_code, input_code code2 = input_seq::end_code, input_code code3 = input_seq::end_code, input_code code4 = input_seq::end_code, input_code code5 = input_seq::end_code, input_code code6 = input_seq::end_code) { set(code0, code1, code2, code3, code4, code5, code6); } input_seq(const input_seq &rhs) { memcpy(m_code, rhs.m_code, sizeof(m_code)); } // operators bool operator==(const input_seq &rhs) const { return (memcmp(m_code, rhs.m_code, sizeof(m_code)) == 0); } bool operator!=(const input_seq &rhs) const { return (memcmp(m_code, rhs.m_code, sizeof(m_code)) != 0); } input_code operator[](int index) const { return (index >= 0 && index < ARRAY_LENGTH(m_code)) ? m_code[index] : input_seq::end_code; } input_seq &operator+=(input_code code); input_seq &operator|=(input_code code); // getters int length() const; bool is_valid() const; bool is_default() const { return m_code[0] == default_code; } // setters void set(input_code code0 = input_seq::end_code, input_code code1 = input_seq::end_code, input_code code2 = input_seq::end_code, input_code code3 = input_seq::end_code, input_code code4 = input_seq::end_code, input_code code5 = input_seq::end_code, input_code code6 = input_seq::end_code); void reset() { set(); } void set_default() { set(default_code); } void backspace(); void replace(input_code oldcode, input_code newcode); // constant codes used in sequences static const input_code end_code; static const input_code default_code; static const input_code not_code; static const input_code or_code; // constant sequences static const input_seq empty_seq; private: // internal state input_code m_code[16]; }; // ======================> input_device_item // a single item on an input device class input_device_item { protected: // construction/destruction input_device_item(input_device &device, const char *name, void *internal, input_item_id itemid, item_get_state_func getstate, input_item_class itemclass); public: virtual ~input_device_item(); // getters input_device &device() const { return m_device; } input_manager &manager() const; running_machine &machine() const; const char *name() const { return m_name.c_str(); } void *internal() const { return m_internal; } input_item_id itemid() const { return m_itemid; } input_item_class itemclass() const { return m_itemclass; } const char *token() const { return m_token.c_str(); } INT32 current() const { return m_current; } INT32 memory() const { return m_memory; } // helpers INT32 update_value(); void set_memory(INT32 value) { m_memory = value; } // readers virtual INT32 read_as_switch(input_item_modifier modifier) = 0; virtual INT32 read_as_relative(input_item_modifier modifier) = 0; virtual INT32 read_as_absolute(input_item_modifier modifier) = 0; protected: // internal state input_device & m_device; // reference to our owning device std::string m_name; // string name of item void * m_internal; // internal callback pointer input_item_id m_itemid; // originally specified item id input_item_class m_itemclass; // class of the item item_get_state_func m_getstate; // get state callback std::string m_token; // tokenized name for non-standard items // live state INT32 m_current; // current raw value INT32 m_memory; // "memory" value, to remember where we started during polling }; // ======================> input_device // a logical device of a given class that can provide input class input_device { friend class input_class; public: // construction/destruction input_device(input_class &_class, int _devindex, const char *_name, void *_internal); // getters input_class &device_class() const { return m_class; } input_manager &manager() const; running_machine &machine() const; input_device_class devclass() const; const char *name() const { return m_name.c_str(); } int devindex() const { return m_devindex; } input_device_item *item(input_item_id index) const { return m_item[index].get(); } input_item_id maxitem() const { return m_maxitem; } void *internal() const { return m_internal; } joystick_map &joymap() { return m_joymap; } bool steadykey_enabled() const { return m_steadykey_enabled; } bool lightgun_reload_button() const { return m_lightgun_reload_button; } // item management input_item_id add_item(const char *name, input_item_id itemid, item_get_state_func getstate, void *internal = nullptr); void set_joystick_map(const joystick_map &map) { m_joymap = map; } // helpers INT32 apply_deadzone_and_saturation(INT32 value) const; void apply_steadykey() const; private: // internal state input_class & m_class; // reference to our class std::string m_name; // string name of device int m_devindex; // device index of this device std::unique_ptr m_item[ITEM_ID_ABSOLUTE_MAXIMUM+1]; // array of pointers to items input_item_id m_maxitem; // maximum item index void * m_internal; // internal callback pointer // joystick information joystick_map m_joymap; // joystick map for this device INT32 m_joystick_deadzone; // deadzone for joystick INT32 m_joystick_saturation; // saturation position for joystick bool m_steadykey_enabled; // steadykey enabled for keyboards bool m_lightgun_reload_button; // lightgun reload hack }; // ======================> input_class // a class of device that provides input class input_class { public: // construction/destruction input_class(input_manager &manager, input_device_class devclass, bool enabled = false, bool multi = false); // getters input_manager &manager() const { return m_manager; } running_machine &machine() const; input_device *device(int index) const { return (index <= m_maxindex) ? m_device[index].get() : nullptr; } input_device_class devclass() const { return m_devclass; } int maxindex() const { return m_maxindex; } bool enabled() const { return m_enabled; } bool multi() const { return m_multi; } // setters void enable(bool state = true) { m_enabled = state; } void set_multi(bool multi = true) { m_multi = multi; } // device management input_device *add_device(const char *name, void *internal = nullptr); input_device *add_device(int devindex, const char *name, void *internal = nullptr); // misc helpers input_item_class standard_item_class(input_item_id itemid); private: // internal helpers void frame_callback(); // internal state input_manager & m_manager; // reference to our manager std::unique_ptr m_device[DEVICE_INDEX_MAXIMUM]; // array of devices in this class input_device_class m_devclass; // our device class int m_maxindex; // maximum populated index bool m_enabled; // is this class enabled? bool m_multi; // are multiple instances of this class allowed? }; // ======================> input_manager // global machine-level information about devices class input_manager { public: // construction/destruction input_manager(running_machine &machine); // getters running_machine &machine() const { return m_machine; } input_class &device_class(input_device_class devclass) { assert(devclass < ARRAY_LENGTH(m_class)); assert(m_class[devclass] != nullptr); return *m_class[devclass]; } // input code readers INT32 code_value(input_code code); bool code_pressed(input_code code) { return code_value(code) != 0; } bool code_pressed_once(input_code code); // input code polling void reset_polling(); input_code poll_axes(); input_code poll_switches(); input_code poll_keyboard_switches(); // input code helpers input_device *device_from_code(input_code code) const; input_device_item *item_from_code(input_code code) const; input_code code_from_itemid(input_item_id itemid) const; std::string code_name(input_code code) const; std::string code_to_token(input_code code) const; input_code code_from_token(const char *_token); // input sequence readers bool seq_pressed(const input_seq &seq); INT32 seq_axis_value(const input_seq &seq, input_item_class &itemclass); // input sequence polling void seq_poll_start(input_item_class itemclass, const input_seq *startseq = nullptr); bool seq_poll(); const input_seq &seq_poll_final() const { return m_poll_seq; } // input sequence helpers std::string seq_name(const input_seq &seq) const; std::string seq_to_tokens(const input_seq &seq) const; void seq_from_tokens(input_seq &seq, const char *_token); // misc bool set_global_joystick_map(const char *mapstring); private: // internal helpers void reset_memory(); bool code_check_axis(input_device_item &item, input_code code); // internal state running_machine & m_machine; input_code m_switch_memory[64]; // classes input_class m_keyboard_class; input_class m_mouse_class; input_class m_joystick_class; input_class m_lightgun_class; input_class * m_class[DEVICE_CLASS_MAXIMUM]; // sequence polling state input_seq m_poll_seq; osd_ticks_t m_poll_seq_last_ticks; input_item_class m_poll_seq_class; }; //************************************************************************** // MACROS //************************************************************************** // invalid codes #define INPUT_CODE_INVALID input_code() // keyboard codes #define KEYCODE_A_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_A) #define KEYCODE_B_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_B) #define KEYCODE_C_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_C) #define KEYCODE_D_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_D) #define KEYCODE_E_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_E) #define KEYCODE_F_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F) #define KEYCODE_G_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_G) #define KEYCODE_H_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_H) #define KEYCODE_I_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_I) #define KEYCODE_J_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_J) #define KEYCODE_K_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_K) #define KEYCODE_L_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_L) #define KEYCODE_M_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_M) #define KEYCODE_N_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_N) #define KEYCODE_O_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_O) #define KEYCODE_P_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_P) #define KEYCODE_Q_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_Q) #define KEYCODE_R_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_R) #define KEYCODE_S_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_S) #define KEYCODE_T_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_T) #define KEYCODE_U_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_U) #define KEYCODE_V_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_V) #define KEYCODE_W_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_W) #define KEYCODE_X_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_X) #define KEYCODE_Y_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_Y) #define KEYCODE_Z_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_Z) #define KEYCODE_0_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_0) #define KEYCODE_1_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_1) #define KEYCODE_2_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_2) #define KEYCODE_3_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_3) #define KEYCODE_4_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_4) #define KEYCODE_5_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_5) #define KEYCODE_6_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_6) #define KEYCODE_7_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_7) #define KEYCODE_8_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_8) #define KEYCODE_9_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_9) #define KEYCODE_F1_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F1) #define KEYCODE_F2_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F2) #define KEYCODE_F3_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F3) #define KEYCODE_F4_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F4) #define KEYCODE_F5_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F5) #define KEYCODE_F6_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F6) #define KEYCODE_F7_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F7) #define KEYCODE_F8_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F8) #define KEYCODE_F9_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F9) #define KEYCODE_F10_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F10) #define KEYCODE_F11_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F11) #define KEYCODE_F12_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F12) #define KEYCODE_F13_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F13) #define KEYCODE_F14_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F14) #define KEYCODE_F15_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_F15) #define KEYCODE_ESC_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ESC) #define KEYCODE_TILDE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_TILDE) #define KEYCODE_MINUS_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_MINUS) #define KEYCODE_EQUALS_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_EQUALS) #define KEYCODE_BACKSPACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BACKSPACE) #define KEYCODE_TAB_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_TAB) #define KEYCODE_OPENBRACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_OPENBRACE) #define KEYCODE_CLOSEBRACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_CLOSEBRACE) #define KEYCODE_ENTER_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ENTER) #define KEYCODE_COLON_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_COLON) #define KEYCODE_QUOTE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_QUOTE) #define KEYCODE_BACKSLASH_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BACKSLASH) #define KEYCODE_BACKSLASH2_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BACKSLASH2) #define KEYCODE_COMMA_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_COMMA) #define KEYCODE_STOP_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_STOP) #define KEYCODE_SLASH_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SLASH) #define KEYCODE_SPACE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SPACE) #define KEYCODE_INSERT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_INSERT) #define KEYCODE_DEL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_DEL) #define KEYCODE_HOME_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_HOME) #define KEYCODE_END_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_END) #define KEYCODE_PGUP_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PGUP) #define KEYCODE_PGDN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PGDN) #define KEYCODE_LEFT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LEFT) #define KEYCODE_RIGHT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RIGHT) #define KEYCODE_UP_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_UP) #define KEYCODE_DOWN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_DOWN) #define KEYCODE_0_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_0_PAD) #define KEYCODE_1_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_1_PAD) #define KEYCODE_2_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_2_PAD) #define KEYCODE_3_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_3_PAD) #define KEYCODE_4_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_4_PAD) #define KEYCODE_5_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_5_PAD) #define KEYCODE_6_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_6_PAD) #define KEYCODE_7_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_7_PAD) #define KEYCODE_8_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_8_PAD) #define KEYCODE_9_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_9_PAD) #define KEYCODE_SLASH_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SLASH_PAD) #define KEYCODE_ASTERISK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ASTERISK) #define KEYCODE_MINUS_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_MINUS_PAD) #define KEYCODE_PLUS_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PLUS_PAD) #define KEYCODE_DEL_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_DEL_PAD) #define KEYCODE_ENTER_PAD_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_ENTER_PAD) #define KEYCODE_PRTSCR_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PRTSCR) #define KEYCODE_PAUSE_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_PAUSE) #define KEYCODE_LSHIFT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LSHIFT) #define KEYCODE_RSHIFT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RSHIFT) #define KEYCODE_LCONTROL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LCONTROL) #define KEYCODE_RCONTROL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RCONTROL) #define KEYCODE_LALT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LALT) #define KEYCODE_RALT_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RALT) #define KEYCODE_SCRLOCK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SCRLOCK) #define KEYCODE_NUMLOCK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_NUMLOCK) #define KEYCODE_CAPSLOCK_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_CAPSLOCK) #define KEYCODE_LWIN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_LWIN) #define KEYCODE_RWIN_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_RWIN) #define KEYCODE_MENU_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_MENU) #define KEYCODE_CANCEL_INDEXED(n) input_code(DEVICE_CLASS_KEYBOARD, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_CANCEL) #define KEYCODE_A KEYCODE_A_INDEXED(0) #define KEYCODE_B KEYCODE_B_INDEXED(0) #define KEYCODE_C KEYCODE_C_INDEXED(0) #define KEYCODE_D KEYCODE_D_INDEXED(0) #define KEYCODE_E KEYCODE_E_INDEXED(0) #define KEYCODE_F KEYCODE_F_INDEXED(0) #define KEYCODE_G KEYCODE_G_INDEXED(0) #define KEYCODE_H KEYCODE_H_INDEXED(0) #define KEYCODE_I KEYCODE_I_INDEXED(0) #define KEYCODE_J KEYCODE_J_INDEXED(0) #define KEYCODE_K KEYCODE_K_INDEXED(0) #define KEYCODE_L KEYCODE_L_INDEXED(0) #define KEYCODE_M KEYCODE_M_INDEXED(0) #define KEYCODE_N KEYCODE_N_INDEXED(0) #define KEYCODE_O KEYCODE_O_INDEXED(0) #define KEYCODE_P KEYCODE_P_INDEXED(0) #define KEYCODE_Q KEYCODE_Q_INDEXED(0) #define KEYCODE_R KEYCODE_R_INDEXED(0) #define KEYCODE_S KEYCODE_S_INDEXED(0) #define KEYCODE_T KEYCODE_T_INDEXED(0) #define KEYCODE_U KEYCODE_U_INDEXED(0) #define KEYCODE_V KEYCODE_V_INDEXED(0) #define KEYCODE_W KEYCODE_W_INDEXED(0) #define KEYCODE_X KEYCODE_X_INDEXED(0) #define KEYCODE_Y KEYCODE_Y_INDEXED(0) #define KEYCODE_Z KEYCODE_Z_INDEXED(0) #define KEYCODE_0 KEYCODE_0_INDEXED(0) #define KEYCODE_1 KEYCODE_1_INDEXED(0) #define KEYCODE_2 KEYCODE_2_INDEXED(0) #define KEYCODE_3 KEYCODE_3_INDEXED(0) #define KEYCODE_4 KEYCODE_4_INDEXED(0) #define KEYCODE_5 KEYCODE_5_INDEXED(0) #define KEYCODE_6 KEYCODE_6_INDEXED(0) #define KEYCODE_7 KEYCODE_7_INDEXED(0) #define KEYCODE_8 KEYCODE_8_INDEXED(0) #define KEYCODE_9 KEYCODE_9_INDEXED(0) #define KEYCODE_F1 KEYCODE_F1_INDEXED(0) #define KEYCODE_F2 KEYCODE_F2_INDEXED(0) #define KEYCODE_F3 KEYCODE_F3_INDEXED(0) #define KEYCODE_F4 KEYCODE_F4_INDEXED(0) #define KEYCODE_F5 KEYCODE_F5_INDEXED(0) #define KEYCODE_F6 KEYCODE_F6_INDEXED(0) #define KEYCODE_F7 KEYCODE_F7_INDEXED(0) #define KEYCODE_F8 KEYCODE_F8_INDEXED(0) #define KEYCODE_F9 KEYCODE_F9_INDEXED(0) #define KEYCODE_F10 KEYCODE_F10_INDEXED(0) #define KEYCODE_F11 KEYCODE_F11_INDEXED(0) #define KEYCODE_F12 KEYCODE_F12_INDEXED(0) #define KEYCODE_F13 KEYCODE_F13_INDEXED(0) #define KEYCODE_F14 KEYCODE_F14_INDEXED(0) #define KEYCODE_F15 KEYCODE_F15_INDEXED(0) #define KEYCODE_ESC KEYCODE_ESC_INDEXED(0) #define KEYCODE_TILDE KEYCODE_TILDE_INDEXED(0) #define KEYCODE_MINUS KEYCODE_MINUS_INDEXED(0) #define KEYCODE_EQUALS KEYCODE_EQUALS_INDEXED(0) #define KEYCODE_BACKSPACE KEYCODE_BACKSPACE_INDEXED(0) #define KEYCODE_TAB KEYCODE_TAB_INDEXED(0) #define KEYCODE_OPENBRACE KEYCODE_OPENBRACE_INDEXED(0) #define KEYCODE_CLOSEBRACE KEYCODE_CLOSEBRACE_INDEXED(0) #define KEYCODE_ENTER KEYCODE_ENTER_INDEXED(0) #define KEYCODE_COLON KEYCODE_COLON_INDEXED(0) #define KEYCODE_QUOTE KEYCODE_QUOTE_INDEXED(0) #define KEYCODE_BACKSLASH KEYCODE_BACKSLASH_INDEXED(0) #define KEYCODE_BACKSLASH2 KEYCODE_BACKSLASH2_INDEXED(0) #define KEYCODE_COMMA KEYCODE_COMMA_INDEXED(0) #define KEYCODE_STOP KEYCODE_STOP_INDEXED(0) #define KEYCODE_SLASH KEYCODE_SLASH_INDEXED(0) #define KEYCODE_SPACE KEYCODE_SPACE_INDEXED(0) #define KEYCODE_INSERT KEYCODE_INSERT_INDEXED(0) #define KEYCODE_DEL KEYCODE_DEL_INDEXED(0) #define KEYCODE_HOME KEYCODE_HOME_INDEXED(0) #define KEYCODE_END KEYCODE_END_INDEXED(0) #define KEYCODE_PGUP KEYCODE_PGUP_INDEXED(0) #define KEYCODE_PGDN KEYCODE_PGDN_INDEXED(0) #define KEYCODE_LEFT KEYCODE_LEFT_INDEXED(0) #define KEYCODE_RIGHT KEYCODE_RIGHT_INDEXED(0) #define KEYCODE_UP KEYCODE_UP_INDEXED(0) #define KEYCODE_DOWN KEYCODE_DOWN_INDEXED(0) #define KEYCODE_0_PAD KEYCODE_0_PAD_INDEXED(0) #define KEYCODE_1_PAD KEYCODE_1_PAD_INDEXED(0) #define KEYCODE_2_PAD KEYCODE_2_PAD_INDEXED(0) #define KEYCODE_3_PAD KEYCODE_3_PAD_INDEXED(0) #define KEYCODE_4_PAD KEYCODE_4_PAD_INDEXED(0) #define KEYCODE_5_PAD KEYCODE_5_PAD_INDEXED(0) #define KEYCODE_6_PAD KEYCODE_6_PAD_INDEXED(0) #define KEYCODE_7_PAD KEYCODE_7_PAD_INDEXED(0) #define KEYCODE_8_PAD KEYCODE_8_PAD_INDEXED(0) #define KEYCODE_9_PAD KEYCODE_9_PAD_INDEXED(0) #define KEYCODE_SLASH_PAD KEYCODE_SLASH_PAD_INDEXED(0) #define KEYCODE_ASTERISK KEYCODE_ASTERISK_INDEXED(0) #define KEYCODE_MINUS_PAD KEYCODE_MINUS_PAD_INDEXED(0) #define KEYCODE_PLUS_PAD KEYCODE_PLUS_PAD_INDEXED(0) #define KEYCODE_DEL_PAD KEYCODE_DEL_PAD_INDEXED(0) #define KEYCODE_ENTER_PAD KEYCODE_ENTER_PAD_INDEXED(0) #define KEYCODE_PRTSCR KEYCODE_PRTSCR_INDEXED(0) #define KEYCODE_PAUSE KEYCODE_PAUSE_INDEXED(0) #define KEYCODE_LSHIFT KEYCODE_LSHIFT_INDEXED(0) #define KEYCODE_RSHIFT KEYCODE_RSHIFT_INDEXED(0) #define KEYCODE_LCONTROL KEYCODE_LCONTROL_INDEXED(0) #define KEYCODE_RCONTROL KEYCODE_RCONTROL_INDEXED(0) #define KEYCODE_LALT KEYCODE_LALT_INDEXED(0) #define KEYCODE_RALT KEYCODE_RALT_INDEXED(0) #define KEYCODE_SCRLOCK KEYCODE_SCRLOCK_INDEXED(0) #define KEYCODE_NUMLOCK KEYCODE_NUMLOCK_INDEXED(0) #define KEYCODE_CAPSLOCK KEYCODE_CAPSLOCK_INDEXED(0) #define KEYCODE_LWIN KEYCODE_LWIN_INDEXED(0) #define KEYCODE_RWIN KEYCODE_RWIN_INDEXED(0) #define KEYCODE_MENU KEYCODE_MENU_INDEXED(0) #define KEYCODE_CANCEL KEYCODE_CANCEL_INDEXED(0) // mouse axes as relative devices #define MOUSECODE_X_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_RELATIVE, ITEM_MODIFIER_NONE, ITEM_ID_XAXIS) #define MOUSECODE_Y_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_RELATIVE, ITEM_MODIFIER_NONE, ITEM_ID_YAXIS) #define MOUSECODE_Z_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_RELATIVE, ITEM_MODIFIER_NONE, ITEM_ID_ZAXIS) #define MOUSECODE_X MOUSECODE_X_INDEXED(0) #define MOUSECODE_Y MOUSECODE_Y_INDEXED(0) #define MOUSECODE_Z MOUSECODE_Z_INDEXED(0) // mouse axes as switches in +/- direction #define MOUSECODE_X_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_XAXIS) #define MOUSECODE_X_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_XAXIS) #define MOUSECODE_Y_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_YAXIS) #define MOUSECODE_Y_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_YAXIS) #define MOUSECODE_Z_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_ZAXIS) #define MOUSECODE_Z_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_ZAXIS) #define MOUSECODE_X_POS_SWITCH MOUSECODE_X_POS_SWITCH_INDEXED(0) #define MOUSECODE_X_NEG_SWITCH MOUSECODE_X_NEG_SWITCH_INDEXED(0) #define MOUSECODE_Y_POS_SWITCH MOUSECODE_Y_POS_SWITCH_INDEXED(0) #define MOUSECODE_Y_NEG_SWITCH MOUSECODE_Y_NEG_SWITCH_INDEXED(0) #define MOUSECODE_Z_POS_SWITCH MOUSECODE_Z_POS_SWITCH_INDEXED(0) #define MOUSECODE_Z_NEG_SWITCH MOUSECODE_Z_NEG_SWITCH_INDEXED(0) // mouse buttons #define MOUSECODE_BUTTON1_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON1) #define MOUSECODE_BUTTON2_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON2) #define MOUSECODE_BUTTON3_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON3) #define MOUSECODE_BUTTON4_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON4) #define MOUSECODE_BUTTON5_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON5) #define MOUSECODE_BUTTON6_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON6) #define MOUSECODE_BUTTON7_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON7) #define MOUSECODE_BUTTON8_INDEXED(n) input_code(DEVICE_CLASS_MOUSE, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON8) #define MOUSECODE_BUTTON1 MOUSECODE_BUTTON1_INDEXED(0) #define MOUSECODE_BUTTON2 MOUSECODE_BUTTON2_INDEXED(0) #define MOUSECODE_BUTTON3 MOUSECODE_BUTTON3_INDEXED(0) #define MOUSECODE_BUTTON4 MOUSECODE_BUTTON4_INDEXED(0) #define MOUSECODE_BUTTON5 MOUSECODE_BUTTON5_INDEXED(0) #define MOUSECODE_BUTTON6 MOUSECODE_BUTTON6_INDEXED(0) #define MOUSECODE_BUTTON7 MOUSECODE_BUTTON7_INDEXED(0) #define MOUSECODE_BUTTON8 MOUSECODE_BUTTON8_INDEXED(0) // gun axes as absolute devices #define GUNCODE_X_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_XAXIS) #define GUNCODE_Y_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_YAXIS) #define GUNCODE_X GUNCODE_X_INDEXED(0) #define GUNCODE_Y GUNCODE_Y_INDEXED(0) // gun buttons #define GUNCODE_BUTTON1_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON1) #define GUNCODE_BUTTON2_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON2) #define GUNCODE_BUTTON3_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON3) #define GUNCODE_BUTTON4_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON4) #define GUNCODE_BUTTON5_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON5) #define GUNCODE_BUTTON6_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON6) #define GUNCODE_BUTTON7_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON7) #define GUNCODE_BUTTON8_INDEXED(n) input_code(DEVICE_CLASS_LIGHTGUN, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON8) #define GUNCODE_BUTTON1 GUNCODE_BUTTON1_INDEXED(0) #define GUNCODE_BUTTON2 GUNCODE_BUTTON2_INDEXED(0) #define GUNCODE_BUTTON3 GUNCODE_BUTTON3_INDEXED(0) #define GUNCODE_BUTTON4 GUNCODE_BUTTON4_INDEXED(0) #define GUNCODE_BUTTON5 GUNCODE_BUTTON5_INDEXED(0) #define GUNCODE_BUTTON6 GUNCODE_BUTTON6_INDEXED(0) #define GUNCODE_BUTTON7 GUNCODE_BUTTON7_INDEXED(0) #define GUNCODE_BUTTON8 GUNCODE_BUTTON8_INDEXED(0) // joystick axes as absolute devices #define JOYCODE_X_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_XAXIS) #define JOYCODE_Y_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_YAXIS) #define JOYCODE_Z_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_ZAXIS) #define JOYCODE_U_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_RXAXIS) #define JOYCODE_V_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NONE, ITEM_ID_RYAXIS) #define JOYCODE_X JOYCODE_X_INDEXED(0) #define JOYCODE_Y JOYCODE_Y_INDEXED(0) #define JOYCODE_Z JOYCODE_Z_INDEXED(0) #define JOYCODE_U JOYCODE_U_INDEXED(0) #define JOYCODE_V JOYCODE_V_INDEXED(0) // joystick axes as absolute half-axes #define JOYCODE_X_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_XAXIS) #define JOYCODE_X_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_XAXIS) #define JOYCODE_Y_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_YAXIS) #define JOYCODE_Y_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_YAXIS) #define JOYCODE_Z_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_ZAXIS) #define JOYCODE_Z_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_ZAXIS) #define JOYCODE_U_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_RXAXIS) #define JOYCODE_U_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_RXAXIS) #define JOYCODE_V_POS_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_POS, ITEM_ID_RYAXIS) #define JOYCODE_V_NEG_ABSOLUTE_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_ABSOLUTE, ITEM_MODIFIER_NEG, ITEM_ID_RYAXIS) #define JOYCODE_X_POS_ABSOLUTE JOYCODE_X_POS_ABSOLUTE_INDEXED(0) #define JOYCODE_X_NEG_ABSOLUTE JOYCODE_X_NEG_ABSOLUTE_INDEXED(0) #define JOYCODE_Y_POS_ABSOLUTE JOYCODE_Y_POS_ABSOLUTE_INDEXED(0) #define JOYCODE_Y_NEG_ABSOLUTE JOYCODE_Y_NEG_ABSOLUTE_INDEXED(0) #define JOYCODE_Z_POS_ABSOLUTE JOYCODE_Z_POS_ABSOLUTE_INDEXED(0) #define JOYCODE_Z_NEG_ABSOLUTE JOYCODE_Z_NEG_ABSOLUTE_INDEXED(0) #define JOYCODE_U_POS_ABSOLUTE JOYCODE_U_POS_ABSOLUTE_INDEXED(0) #define JOYCODE_U_NEG_ABSOLUTE JOYCODE_U_NEG_ABSOLUTE_INDEXED(0) #define JOYCODE_V_POS_ABSOLUTE JOYCODE_V_POS_ABSOLUTE_INDEXED(0) #define JOYCODE_V_NEG_ABSOLUTE JOYCODE_V_NEG_ABSOLUTE_INDEXED(0) // joystick axes as switches; X/Y are specially handled for left/right/up/down mapping #define JOYCODE_X_LEFT_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_LEFT, ITEM_ID_XAXIS) #define JOYCODE_X_RIGHT_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_RIGHT, ITEM_ID_XAXIS) #define JOYCODE_Y_UP_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_UP, ITEM_ID_YAXIS) #define JOYCODE_Y_DOWN_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_DOWN, ITEM_ID_YAXIS) #define JOYCODE_Z_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_ZAXIS) #define JOYCODE_Z_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_ZAXIS) #define JOYCODE_U_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_RXAXIS) #define JOYCODE_U_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_RXAXIS) #define JOYCODE_V_POS_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_POS, ITEM_ID_RYAXIS) #define JOYCODE_V_NEG_SWITCH_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NEG, ITEM_ID_RYAXIS) #define JOYCODE_X_LEFT_SWITCH JOYCODE_X_LEFT_SWITCH_INDEXED(0) #define JOYCODE_X_RIGHT_SWITCH JOYCODE_X_RIGHT_SWITCH_INDEXED(0) #define JOYCODE_Y_UP_SWITCH JOYCODE_Y_UP_SWITCH_INDEXED(0) #define JOYCODE_Y_DOWN_SWITCH JOYCODE_Y_DOWN_SWITCH_INDEXED(0) #define JOYCODE_Z_POS_SWITCH JOYCODE_Z_POS_SWITCH_INDEXED(0) #define JOYCODE_Z_NEG_SWITCH JOYCODE_Z_NEG_SWITCH_INDEXED(0) #define JOYCODE_U_POS_SWITCH JOYCODE_U_POS_SWITCH_INDEXED(0) #define JOYCODE_U_NEG_SWITCH JOYCODE_U_NEG_SWITCH_INDEXED(0) #define JOYCODE_V_POS_SWITCH JOYCODE_V_POS_SWITCH_INDEXED(0) #define JOYCODE_V_NEG_SWITCH JOYCODE_V_NEG_SWITCH_INDEXED(0) // joystick buttons #define JOYCODE_BUTTON1_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON1) #define JOYCODE_BUTTON2_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON2) #define JOYCODE_BUTTON3_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON3) #define JOYCODE_BUTTON4_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON4) #define JOYCODE_BUTTON5_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON5) #define JOYCODE_BUTTON6_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON6) #define JOYCODE_BUTTON7_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON7) #define JOYCODE_BUTTON8_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON8) #define JOYCODE_BUTTON9_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON9) #define JOYCODE_BUTTON10_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON10) #define JOYCODE_BUTTON11_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON11) #define JOYCODE_BUTTON12_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON12) #define JOYCODE_BUTTON13_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON13) #define JOYCODE_BUTTON14_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON14) #define JOYCODE_BUTTON15_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON15) #define JOYCODE_BUTTON16_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON16) #define JOYCODE_BUTTON17_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON17) #define JOYCODE_BUTTON18_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON18) #define JOYCODE_BUTTON19_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON19) #define JOYCODE_BUTTON20_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON20) #define JOYCODE_BUTTON21_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON21) #define JOYCODE_BUTTON22_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON22) #define JOYCODE_BUTTON23_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON23) #define JOYCODE_BUTTON24_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON24) #define JOYCODE_BUTTON25_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON25) #define JOYCODE_BUTTON26_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON26) #define JOYCODE_BUTTON27_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON27) #define JOYCODE_BUTTON28_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON28) #define JOYCODE_BUTTON29_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON29) #define JOYCODE_BUTTON30_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON30) #define JOYCODE_BUTTON31_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON31) #define JOYCODE_BUTTON32_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_BUTTON32) #define JOYCODE_START_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_START) #define JOYCODE_SELECT_INDEXED(n) input_code(DEVICE_CLASS_JOYSTICK, n, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, ITEM_ID_SELECT) #define JOYCODE_BUTTON1 JOYCODE_BUTTON1_INDEXED(0) #define JOYCODE_BUTTON2 JOYCODE_BUTTON2_INDEXED(0) #define JOYCODE_BUTTON3 JOYCODE_BUTTON3_INDEXED(0) #define JOYCODE_BUTTON4 JOYCODE_BUTTON4_INDEXED(0) #define JOYCODE_BUTTON5 JOYCODE_BUTTON5_INDEXED(0) #define JOYCODE_BUTTON6 JOYCODE_BUTTON6_INDEXED(0) #define JOYCODE_BUTTON7 JOYCODE_BUTTON7_INDEXED(0) #define JOYCODE_BUTTON8 JOYCODE_BUTTON8_INDEXED(0) #define JOYCODE_BUTTON9 JOYCODE_BUTTON9_INDEXED(0) #define JOYCODE_BUTTON10 JOYCODE_BUTTON10_INDEXED(0) #define JOYCODE_BUTTON11 JOYCODE_BUTTON11_INDEXED(0) #define JOYCODE_BUTTON12 JOYCODE_BUTTON12_INDEXED(0) #define JOYCODE_BUTTON13 JOYCODE_BUTTON13_INDEXED(0) #define JOYCODE_BUTTON14 JOYCODE_BUTTON14_INDEXED(0) #define JOYCODE_BUTTON15 JOYCODE_BUTTON15_INDEXED(0) #define JOYCODE_BUTTON16 JOYCODE_BUTTON16_INDEXED(0) #define JOYCODE_BUTTON17 JOYCODE_BUTTON17_INDEXED(0) #define JOYCODE_BUTTON18 JOYCODE_BUTTON18_INDEXED(0) #define JOYCODE_BUTTON19 JOYCODE_BUTTON19_INDEXED(0) #define JOYCODE_BUTTON20 JOYCODE_BUTTON20_INDEXED(0) #define JOYCODE_BUTTON21 JOYCODE_BUTTON21_INDEXED(0) #define JOYCODE_BUTTON22 JOYCODE_BUTTON22_INDEXED(0) #define JOYCODE_BUTTON23 JOYCODE_BUTTON23_INDEXED(0) #define JOYCODE_BUTTON24 JOYCODE_BUTTON24_INDEXED(0) #define JOYCODE_BUTTON25 JOYCODE_BUTTON25_INDEXED(0) #define JOYCODE_BUTTON26 JOYCODE_BUTTON26_INDEXED(0) #define JOYCODE_BUTTON27 JOYCODE_BUTTON27_INDEXED(0) #define JOYCODE_BUTTON28 JOYCODE_BUTTON28_INDEXED(0) #define JOYCODE_BUTTON29 JOYCODE_BUTTON29_INDEXED(0) #define JOYCODE_BUTTON30 JOYCODE_BUTTON30_INDEXED(0) #define JOYCODE_BUTTON31 JOYCODE_BUTTON31_INDEXED(0) #define JOYCODE_BUTTON32 JOYCODE_BUTTON32_INDEXED(0) #define JOYCODE_START JOYCODE_START_INDEXED(0) #define JOYCODE_SELECT JOYCODE_SELECT_INDEXED(0) //************************************************************************** // GLOBAL VARIABLES //************************************************************************** // joystick maps extern const char joystick_map_8way[]; extern const char joystick_map_4way_diagonal[]; //************************************************************************** // INLINE FUNCTIONS //************************************************************************** // input_device_item helpers inline input_manager &input_device_item::manager() const { return m_device.manager(); } inline running_machine &input_device_item::machine() const { return m_device.machine(); } inline INT32 input_device_item::update_value() { return m_current = (*m_getstate)(m_device.internal(), m_internal); } // input_device helpers inline input_manager &input_device::manager() const { return m_class.manager(); } inline running_machine &input_device::machine() const { return m_class.machine(); } inline input_device_class input_device::devclass() const { return m_class.devclass(); } // input_class helpers inline running_machine &input_class::machine() const { return m_manager.machine(); } #endif // __INPUT_H__