/*************************************************************************** inptport.c Input port handling. Copyright Nicola Salmoria and the MAME Team. Visit http://mamedev.org for licensing and usage restrictions. **************************************************************************** Theory of operation ------------ OSD controls ------------ There are three types of controls that the OSD can provide as potential input devices: digital controls, absolute analog controls, and relative analog controls. Digital controls have only two states: on or off. They are generally mapped to buttons and digital joystick directions (like a gamepad or a joystick hat). The OSD layer must return either 0 (off) or 1 (on) for these types of controls. Absolute analog controls are analog in the sense that they return a range of values depending on how much a given control is moved, but they are physically bounded. This means that there is a minimum and maximum limit to how far the control can be moved. They are generally mapped to analog joystick axes, lightguns, most PC steering wheels, and pedals. The OSD layer must determine the minimum and maximum range of each analog device and scale that to a value between -65536 and +65536 representing the position of the control. -65536 generally refers to the topmost or leftmost position, while +65536 refers to the bottommost or rightmost position. Note that pedals are a special case here, the OSD layer needs to return half axis as full -65536 to + 65536 range. Relative analog controls are analog as well, but are not physically bounded. They can be moved continually in one direction without limit. They are generally mapped to trackballs and mice. Because they are unbounded, the OSD layer can only return delta values since the last read. Because of this, it is difficult to scale appropriately. For MAME's purposes, when mapping a mouse devices to a relative analog control, one pixel of movement should correspond to 512 units. Other analog control types should be scaled to return values of a similar magnitude. Like absolute analog controls, negative values refer to upward or leftward movement, while positive values refer to downward or rightward movement. ------------- Game controls ------------- Similarly, the types of controls used by arcade games fall into the same three categories: digital, absolute analog, and relative analog. The tricky part is how to map any arbitrary type of OSD control to an arbitrary type of game control. Digital controls: used for game buttons and standard 4/8-way joysticks, as well as many other types of game controls. Mapping an OSD digital control to a game's OSD control is trivial. For OSD analog controls, the MAME core does not directly support mapping any OSD analog devices to digital controls. However, the OSD layer is free to enumerate digital equivalents for analog devices. For example, each analog axis in the Windows OSD code enumerates to two digital controls, one for the negative direction (up/left) and one for the position direction (down/right). When these "digital" inputs are queried, the OSD layer checks the axis position against the center, adding in a dead zone, and returns 0 or 1 to indicate its position. Absolute analog controls: used for analog joysticks, lightguns, pedals, and wheel controls. Mapping an OSD absolute analog control to this type is easy. OSD relative analog controls can be mapped here as well by accumulating the deltas and bounding the results. OSD digital controls are mapped to these types of controls in pairs, one for a decrement and one for an increment, but apart from that, operate the same as the OSD relative analog controls by accumulating deltas and applying bounds. The speed of the digital delta is user-configurable per analog input. In addition, most absolute analog control types have an autocentering feature that is activated when using the digital increment/decrement sequences, which returns the control back to the center at a user- controllable speed if no digital sequences are pressed. Relative analog controls: used for trackballs and dial controls. Again, mapping an OSD relative analog control to this type is straightforward. OSD absolute analog controls can't map directly to these, but if the OSD layer provides a digital equivalent for each direction, it can be done. OSD digital controls map just like they do for absolute analog controls, except that the accumulated deltas are not bounded, but rather wrap. ***************************************************************************/ #include "osdepend.h" #include "driver.h" #include "config.h" #include "xmlfile.h" #include "profiler.h" #include "inputseq.h" #include "ui.h" #include "uiinput.h" #include #include #include #ifdef MESS #include "uimess.h" #endif /* MESS */ /* temporary: set this to 1 to enable the originally defined behavior that a field specified via PORT_MODIFY which intersects a previously-defined field completely wipes out the previous definition */ #define INPUT_PORT_OVERRIDE_FULLY_NUKES_PREVIOUS 1 /*************************************************************************** CONSTANTS ***************************************************************************/ #define DIGITAL_JOYSTICKS_PER_PLAYER 3 /* these constants must match the order of the joystick directions in the IPT definition */ #define JOYDIR_UP 0 #define JOYDIR_DOWN 1 #define JOYDIR_LEFT 2 #define JOYDIR_RIGHT 3 #define JOYDIR_UP_BIT (1 << JOYDIR_UP) #define JOYDIR_DOWN_BIT (1 << JOYDIR_DOWN) #define JOYDIR_LEFT_BIT (1 << JOYDIR_LEFT) #define JOYDIR_RIGHT_BIT (1 << JOYDIR_RIGHT) /*************************************************************************** TYPE DEFINITIONS ***************************************************************************/ /* live analog field information */ typedef struct _analog_field_state analog_field_state; struct _analog_field_state { analog_field_state * next; /* link to the next analog state for this port */ const input_field_config * field; /* pointer to the input field referenced */ /* adjusted values (right-justified and tweaked) */ UINT8 shift; /* shift to align final value in the port */ INT32 adjdefvalue; /* adjusted default value from the config */ INT32 adjmin; /* adjusted minimum value from the config */ INT32 adjmax; /* adjusted maximum value from the config */ /* live values of configurable parameters */ INT32 sensitivity; /* current live sensitivity (100=normal) */ UINT8 reverse; /* current live reverse flag */ INT32 delta; /* current live delta to apply each frame a digital inc/dec key is pressed */ INT32 centerdelta; /* current live delta to apply each frame no digital inputs are pressed */ /* live analog value tracking */ INT32 accum; /* accumulated value (including relative adjustments) */ INT32 previous; /* previous adjusted value */ INT32 previousanalog; /* previous analog value */ /* parameters for modifying live values */ INT32 minimum; /* minimum adjusted value */ INT32 maximum; /* maximum adjusted value */ INT32 center; /* center adjusted value for autocentering */ INT32 reverse_val; /* value where we subtract from to reverse directions */ /* scaling factors */ INT64 scalepos; /* scale factor to apply to positive adjusted values */ INT64 scaleneg; /* scale factor to apply to negative adjusted values */ INT64 keyscalepos; /* scale factor to apply to the key delta field when pos */ INT64 keyscaleneg; /* scale factor to apply to the key delta field when neg */ INT64 positionalscale; /* scale factor to divide a joystick into positions */ /* misc flags */ UINT8 absolute; /* is this an absolute or relative input? */ UINT8 wraps; /* does the control wrap around? */ UINT8 autocenter; /* autocenter this input? */ UINT8 single_scale; /* scale joystick differently if default is between min/max */ UINT8 interpolate; /* should we do linear interpolation for mid-frame reads? */ UINT8 lastdigital; /* was the last modification caused by a digital form? */ }; /* shared digital joystick state */ typedef struct _digital_joystick_state digital_joystick_state; struct _digital_joystick_state { const input_field_config * field[4]; /* input field for up, down, left, right respectively */ UINT8 inuse; /* is this joystick used? */ UINT8 current; /* current value */ UINT8 current4way; /* current 4-way value */ UINT8 previous; /* previous value */ }; /* live custom/changed field information */ typedef struct _callback_field_info callback_field_info; struct _callback_field_info { callback_field_info * next; /* linked list of info for this port */ const input_field_config * field; /* pointer to the input field referenced */ UINT8 shift; /* shift to apply to the final result */ }; /* internal live state of an input field */ struct _input_field_state { analog_field_state * analog; /* pointer to live analog data if this is an analog field */ digital_joystick_state * joystick; /* pointer to digital joystick information */ input_seq seq[SEQ_TYPE_TOTAL];/* currently configured input sequences */ input_port_value value; /* current value of this port */ UINT8 impulse; /* counter for impulse controls */ UINT8 last; /* were we pressed last time? */ UINT8 joydir; /* digital joystick direction index */ char * name; /* overridden name */ }; /* internal live state of an input port */ struct _input_port_state { analog_field_state * analoglist; /* pointer to list of analog port info */ callback_field_info * customlist; /* pointer to list of custom port info */ callback_field_info * changedlist; /* pointer to list of changed port info */ input_port_value defvalue; /* combined default value across the port */ input_port_value digital; /* current value from all digital inputs */ input_port_value vblank; /* value of all IPT_VBLANK bits */ input_port_value lastvalue; /* last value of the port, to detect changes */ }; /* internal live state of an input type */ typedef struct _input_type_state input_type_state; struct _input_type_state { input_type_state * next; /* pointer to the next live state in the list */ input_type_desc typedesc; /* copy of the original description, modified by the OSD */ input_seq seq[SEQ_TYPE_TOTAL];/* currently configured sequences */ }; /* private input port state */ struct _input_port_private { /* global state */ UINT8 safe_to_read; /* clear at start; set after state is loaded */ /* types */ input_type_state * typestatelist; /* list of live type states */ input_type_state * type_to_typestate[__ipt_max][MAX_PLAYERS]; /* map from type/player to type state */ /* specific special global input states */ digital_joystick_state joystick_info[MAX_PLAYERS][DIGITAL_JOYSTICKS_PER_PLAYER]; /* joystick states */ /* frame time tracking */ attotime last_frame_time; /* time of the last frame callback */ attoseconds_t last_delta_nsec; /* nanoseconds that passed since the previous callback */ /* playback/record information */ mame_file * record_file; /* recording file (NULL if not recording) */ mame_file * playback_file; /* playback file (NULL if not recording) */ UINT64 playback_accumulated_speed;/* accumulated speed during playback */ UINT32 playback_accumulated_frames;/* accumulated frames during playback */ }; /*************************************************************************** MACROS ***************************************************************************/ #define APPLY_SENSITIVITY(x,s) (((INT64)(x) * (s)) / 100) #define APPLY_INVERSE_SENSITIVITY(x,s) (((INT64)(x) * 100) / (s)) #define COMPUTE_SCALE(num,den) (((INT64)(num) << 24) / (den)) #define RECIP_SCALE(s) (((INT64)1 << 48) / (s)) #define APPLY_SCALE(x,s) (((INT64)(x) * (s)) >> 24) /*************************************************************************** GLOBAL VARIABLES ***************************************************************************/ /* XML attributes for the different types */ static const char *const seqtypestrings[] = { "standard", "decrement", "increment" }; /*************************************************************************** COMMON SHARED STRINGS ***************************************************************************/ static const struct { UINT32 id; const char *string; } input_port_default_strings[] = { { INPUT_STRING_Off, "Off" }, { INPUT_STRING_On, "On" }, { INPUT_STRING_No, "No" }, { INPUT_STRING_Yes, "Yes" }, { INPUT_STRING_Lives, "Lives" }, { INPUT_STRING_Bonus_Life, "Bonus Life" }, { INPUT_STRING_Difficulty, "Difficulty" }, { INPUT_STRING_Demo_Sounds, "Demo Sounds" }, { INPUT_STRING_Coinage, "Coinage" }, { INPUT_STRING_Coin_A, "Coin A" }, { INPUT_STRING_Coin_B, "Coin B" }, { INPUT_STRING_9C_1C, "9 Coins/1 Credit" }, { INPUT_STRING_8C_1C, "8 Coins/1 Credit" }, { INPUT_STRING_7C_1C, "7 Coins/1 Credit" }, { INPUT_STRING_6C_1C, "6 Coins/1 Credit" }, { INPUT_STRING_5C_1C, "5 Coins/1 Credit" }, { INPUT_STRING_4C_1C, "4 Coins/1 Credit" }, { INPUT_STRING_3C_1C, "3 Coins/1 Credit" }, { INPUT_STRING_8C_3C, "8 Coins/3 Credits" }, { INPUT_STRING_4C_2C, "4 Coins/2 Credits" }, { INPUT_STRING_2C_1C, "2 Coins/1 Credit" }, { INPUT_STRING_5C_3C, "5 Coins/3 Credits" }, { INPUT_STRING_3C_2C, "3 Coins/2 Credits" }, { INPUT_STRING_4C_3C, "4 Coins/3 Credits" }, { INPUT_STRING_4C_4C, "4 Coins/4 Credits" }, { INPUT_STRING_3C_3C, "3 Coins/3 Credits" }, { INPUT_STRING_2C_2C, "2 Coins/2 Credits" }, { INPUT_STRING_1C_1C, "1 Coin/1 Credit" }, { INPUT_STRING_4C_5C, "4 Coins/5 Credits" }, { INPUT_STRING_3C_4C, "3 Coins/4 Credits" }, { INPUT_STRING_2C_3C, "2 Coins/3 Credits" }, { INPUT_STRING_4C_7C, "4 Coins/7 Credits" }, { INPUT_STRING_2C_4C, "2 Coins/4 Credits" }, { INPUT_STRING_1C_2C, "1 Coin/2 Credits" }, { INPUT_STRING_2C_5C, "2 Coins/5 Credits" }, { INPUT_STRING_2C_6C, "2 Coins/6 Credits" }, { INPUT_STRING_1C_3C, "1 Coin/3 Credits" }, { INPUT_STRING_2C_7C, "2 Coins/7 Credits" }, { INPUT_STRING_2C_8C, "2 Coins/8 Credits" }, { INPUT_STRING_1C_4C, "1 Coin/4 Credits" }, { INPUT_STRING_1C_5C, "1 Coin/5 Credits" }, { INPUT_STRING_1C_6C, "1 Coin/6 Credits" }, { INPUT_STRING_1C_7C, "1 Coin/7 Credits" }, { INPUT_STRING_1C_8C, "1 Coin/8 Credits" }, { INPUT_STRING_1C_9C, "1 Coin/9 Credits" }, { INPUT_STRING_Free_Play, "Free Play" }, { INPUT_STRING_Cabinet, "Cabinet" }, { INPUT_STRING_Upright, "Upright" }, { INPUT_STRING_Cocktail, "Cocktail" }, { INPUT_STRING_Flip_Screen, "Flip Screen" }, { INPUT_STRING_Service_Mode, "Service Mode" }, { INPUT_STRING_Pause, "Pause" }, { INPUT_STRING_Test, "Test" }, { INPUT_STRING_Tilt, "Tilt" }, { INPUT_STRING_Version, "Version" }, { INPUT_STRING_Region, "Region" }, { INPUT_STRING_International, "International" }, { INPUT_STRING_Japan, "Japan" }, { INPUT_STRING_USA, "USA" }, { INPUT_STRING_Europe, "Europe" }, { INPUT_STRING_Asia, "Asia" }, { INPUT_STRING_World, "World" }, { INPUT_STRING_Hispanic, "Hispanic" }, { INPUT_STRING_Language, "Language" }, { INPUT_STRING_English, "English" }, { INPUT_STRING_Japanese, "Japanese" }, { INPUT_STRING_German, "German" }, { INPUT_STRING_French, "French" }, { INPUT_STRING_Italian, "Italian" }, { INPUT_STRING_Spanish, "Spanish" }, { INPUT_STRING_Very_Easy, "Very Easy" }, { INPUT_STRING_Easiest, "Easiest" }, { INPUT_STRING_Easier, "Easier" }, { INPUT_STRING_Easy, "Easy" }, { INPUT_STRING_Medium_Easy, "Medium Easy" }, { INPUT_STRING_Normal, "Normal" }, { INPUT_STRING_Medium, "Medium" }, { INPUT_STRING_Medium_Hard, "Medium Hard" }, { INPUT_STRING_Hard, "Hard" }, { INPUT_STRING_Harder, "Harder" }, { INPUT_STRING_Hardest, "Hardest" }, { INPUT_STRING_Very_Hard, "Very Hard" }, { INPUT_STRING_Medium_Difficult, "Medium Difficult" }, { INPUT_STRING_Difficult, "Difficult" }, { INPUT_STRING_More_Difficult, "More Difficult" }, { INPUT_STRING_Most_Difficult, "Most Difficult" }, { INPUT_STRING_Very_Difficult, "Very Difficult" }, { INPUT_STRING_Very_Low, "Very Low" }, { INPUT_STRING_Low, "Low" }, { INPUT_STRING_High, "High" }, { INPUT_STRING_Higher, "Higher" }, { INPUT_STRING_Highest, "Highest" }, { INPUT_STRING_Very_High, "Very High" }, { INPUT_STRING_Players, "Players" }, { INPUT_STRING_Controls, "Controls" }, { INPUT_STRING_Dual, "Dual" }, { INPUT_STRING_Single, "Single" }, { INPUT_STRING_Game_Time, "Game Time" }, { INPUT_STRING_Continue_Price, "Continue Price" }, { INPUT_STRING_Controller, "Controller" }, { INPUT_STRING_Light_Gun, "Light Gun" }, { INPUT_STRING_Joystick, "Joystick" }, { INPUT_STRING_Trackball, "Trackball" }, { INPUT_STRING_Continues, "Continues" }, { INPUT_STRING_Allow_Continue, "Allow Continue" }, { INPUT_STRING_Level_Select, "Level Select" }, { INPUT_STRING_Infinite, "Infinite" }, { INPUT_STRING_Stereo, "Stereo" }, { INPUT_STRING_Mono, "Mono" }, { INPUT_STRING_Unused, "Unused" }, { INPUT_STRING_Unknown, "Unknown" }, { INPUT_STRING_Standard, "Standard" }, { INPUT_STRING_Reverse, "Reverse" }, { INPUT_STRING_Alternate, "Alternate" }, { INPUT_STRING_None, "None" } }; /*************************************************************************** BUILT-IN CORE MAPPINGS ***************************************************************************/ #include "inpttype.h" /*************************************************************************** FUNCTION PROTOTYPES ***************************************************************************/ /* core system management */ static void input_port_exit(running_machine *machine); /* port reading */ static INT32 apply_analog_settings(INT32 current, analog_field_state *analog); /* initialization helpers */ static void init_port_types(running_machine *machine); static void init_port_state(running_machine *machine); static void init_autoselect_devices(const input_port_config *portlist, int type1, int type2, int type3, const char *option, const char *ananame); static callback_field_info *init_field_callback_info(const input_field_config *field); static analog_field_state *init_field_analog_state(const input_field_config *field); /* once-per-frame updates */ static void frame_update_callback(running_machine *machine); static void frame_update(running_machine *machine); static void frame_update_digital_joysticks(running_machine *machine); static void frame_update_analog_field(running_machine *machine, analog_field_state *analog); static int frame_get_digital_field_state(const input_field_config *field, int mouse_down); /* port configuration helpers */ static input_port_config *port_config_detokenize(input_port_config *listhead, const input_port_token *ipt, char *errorbuf, int errorbuflen); static input_port_config *port_config_alloc(const input_port_config **listhead); static void port_config_free(const input_port_config **portptr); static input_port_config *port_config_find(const input_port_config *listhead, const char *tag); static input_field_config *field_config_alloc(input_port_config *port, int type, input_port_value defvalue, input_port_value maskbits); static void field_config_insert(input_field_config *field, input_port_value *disallowedbits, char *errorbuf, int errorbuflen); static void field_config_free(input_field_config **fieldptr); static input_setting_config *setting_config_alloc(input_field_config *field, input_port_value value, const char *name); static void setting_config_free(input_setting_config **settingptr); static const input_field_diplocation *diplocation_list_alloc(const input_field_config *field, const char *location, char *errorbuf, int errorbuflen); static void diplocation_free(input_field_diplocation **diplocptr); /* tokenization helpers */ static int token_to_input_field_type(running_machine *machine, const char *string, int *player); static const char *input_field_type_to_token(running_machine *machine, int type, int player); static int token_to_seq_type(const char *string); /* settings load */ static void load_config_callback(running_machine *machine, int config_type, xml_data_node *parentnode); static void load_remap_table(running_machine *machine, xml_data_node *parentnode); static int load_default_config(running_machine *machine, xml_data_node *portnode, int type, int player, const input_seq *newseq); static int load_game_config(running_machine *machine, xml_data_node *portnode, int type, int player, const input_seq *newseq); /* settings save */ static void save_config_callback(running_machine *machine, int config_type, xml_data_node *parentnode); static void save_sequence(running_machine *machine, xml_data_node *parentnode, int type, int porttype, const input_seq *seq); static int save_this_input_field_type(int type); static void save_default_inputs(running_machine *machine, xml_data_node *parentnode); static void save_game_inputs(running_machine *machine, xml_data_node *parentnode); /* input playback */ static time_t playback_init(running_machine *machine); static void playback_end(running_machine *machine, const char *message); static void playback_frame(running_machine *machine, attotime curtime); static void playback_port(const input_port_config *port); /* input recording */ static void record_init(running_machine *machine); static void record_end(running_machine *machine, const char *message); static void record_frame(running_machine *machine, attotime curtime); static void record_port(const input_port_config *port); /*************************************************************************** INLINE FUNCTIONS ***************************************************************************/ /*------------------------------------------------- apply_analog_min_max - clamp the given input value to the appropriate min/max for the analog control -------------------------------------------------*/ INLINE INT32 apply_analog_min_max(const analog_field_state *analog, INT32 value) { /* take the analog minimum and maximum values and apply the inverse of the */ /* sensitivity so that we can clamp against them before applying sensitivity */ INT32 adjmin = APPLY_INVERSE_SENSITIVITY(analog->minimum, analog->sensitivity); INT32 adjmax = APPLY_INVERSE_SENSITIVITY(analog->maximum, analog->sensitivity); /* for absolute devices, clamp to the bounds absolutely */ if (!analog->wraps) { if (value > adjmax) value = adjmax; else if (value < adjmin) value = adjmin; } /* for relative devices, wrap around when we go past the edge */ else { INT32 adj1 = APPLY_INVERSE_SENSITIVITY(INPUT_RELATIVE_PER_PIXEL, analog->sensitivity); INT32 range = adjmax - adjmin + adj1; /* rolls to other end when 1 position past end. */ adjmax += adj1; adjmin -= adj1; while (value >= adjmax) { value -= range;; } while (value <= adjmin) { value += range;; } } return value; } /*------------------------------------------------- get_port_index - return an index for the given port tag -------------------------------------------------*/ INLINE int get_port_index(const input_port_config *portlist, const char *tag) { const input_port_config *port; int index = 0; for (port = portlist; port != NULL; port = port->next) { if (port->tag != NULL && strcmp(tag, port->tag) == 0) return index; index++; } return -1; } /*------------------------------------------------- get_port_tag - return a guaranteed tag for a port -------------------------------------------------*/ INLINE const char *get_port_tag(const input_port_config *port, char *tempbuffer) { const input_port_config *curport; int index = 0; if (port->tag != NULL) return port->tag; for (curport = port->machine->portconfig; curport != NULL; curport = curport->next) { if (curport == port) break; index++; } sprintf(tempbuffer, "(PORT#%d)", index); return tempbuffer; } /*------------------------------------------------- error_buf_append - append text to an error buffer -------------------------------------------------*/ INLINE void* ATTR_PRINTF(3,4) error_buf_append(char *errorbuf, int errorbuflen, const char *format, ...) { int curlen = (errorbuf != NULL) ? strlen(errorbuf) : 0; int bytesleft = errorbuflen - curlen; va_list va; va_start(va, format); if (strlen(format) + 25 < bytesleft) vsprintf(&errorbuf[curlen], format, va); va_end(va); return NULL; } /*------------------------------------------------- condition_equal - TRUE if two conditions are equivalent -------------------------------------------------*/ INLINE int condition_equal(const input_condition *cond1, const input_condition *cond2) { return (cond1->mask == cond2->mask && cond1->value == cond2->value && cond1->condition == cond2->condition && strcmp(cond1->tag, cond2->tag) == 0); } /*************************************************************************** CORE SYSTEM MANAGEMENT ***************************************************************************/ /*------------------------------------------------- input_port_init - initialize the input port system -------------------------------------------------*/ time_t input_port_init(running_machine *machine, const input_port_token *tokens) { input_port_private *portdata; char errorbuf[1024]; time_t basetime; /* allocate memory for our data structure */ machine->input_port_data = auto_alloc_clear(machine, input_port_private); portdata = machine->input_port_data; /* add an exit callback and a frame callback */ add_exit_callback(machine, input_port_exit); add_frame_callback(machine, frame_update_callback); /* initialize the default port info from the OSD */ init_port_types(machine); /* if we have a token list, proceed */ if (tokens != NULL) { machine->portconfig = input_port_config_alloc(tokens, errorbuf, sizeof(errorbuf)); if (errorbuf[0] != 0) mame_printf_error("Input port errors:\n%s", errorbuf); init_port_state(machine); } /* register callbacks for when we load configurations */ config_register(machine, "input", load_config_callback, save_config_callback); /* open playback and record files if specified */ basetime = playback_init(machine); record_init(machine); return basetime; } /*------------------------------------------------- input_port_exit - exit callback to ensure we clean up and close our files -------------------------------------------------*/ static void input_port_exit(running_machine *machine) { /* close any playback or recording files */ playback_end(machine, NULL); record_end(machine, NULL); /* free our allocated config */ if (machine->portconfig != NULL) input_port_config_free(machine->portconfig); } /*************************************************************************** PORT CONFIGURATIONS ***************************************************************************/ /*------------------------------------------------- input_port_config_alloc - allocate a list of input ports from the given token list -------------------------------------------------*/ const input_port_config *input_port_config_alloc(const input_port_token *tokens, char *errorbuf, int errorbuflen) { if (tokens == NULL) return NULL; if (errorbuf != NULL) *errorbuf = 0; return port_config_detokenize(NULL, tokens, errorbuf, errorbuflen); } /*------------------------------------------------- input_port_config_free - free memory allocated from input_port_alloc -------------------------------------------------*/ void input_port_config_free(const input_port_config *portlist) { /* iterate over all ports and free them */ while (portlist != NULL) port_config_free(&portlist); } /*------------------------------------------------- input_port_by_tag - return a pointer to the port_config associated with the given port tag -------------------------------------------------*/ const input_port_config *input_port_by_tag(const input_port_config *portlist, const char *tag) { const input_port_config *port; /* loop over ports until we hit the index or run out */ for (port = portlist; port != NULL; port = port->next) if (port->tag != NULL && strcmp(port->tag, tag) == 0) return port; return NULL; } /*------------------------------------------------- input_port_by_index - return a pointer to the port_config associated with the given port index -------------------------------------------------*/ const input_port_config *input_port_by_index(const input_port_config *portlist, int index) { const input_port_config *port; /* loop over ports until we hit the index or run out */ for (port = portlist; port != NULL; port = port->next) if (index-- == 0) return port; return NULL; } /*------------------------------------------------- input_field_by_tag_and_mask - return a pointer to the first field that intersects the given mask on the tagged port -------------------------------------------------*/ const input_field_config *input_field_by_tag_and_mask(const input_port_config *portlist, const char *tag, input_port_value mask) { const input_port_config *port = input_port_by_tag(portlist, tag); const input_field_config *field; /* if we got the port, look for the field */ if (port != NULL) for (field = port->fieldlist; field != NULL; field = field->next) if ((field->mask & mask) != 0) return field; return NULL; } /*************************************************************************** ACCESSORS FOR INPUT FIELDS ***************************************************************************/ /*------------------------------------------------- input_field_name - return the field name for a given input field -------------------------------------------------*/ const char *input_field_name(const input_field_config *field) { /* if we have a non-default name, use that */ if ((field->state != NULL) && (field->state->name != NULL)) return field->state->name; if (field->name != NULL) return field->name; /* otherwise, return the name associated with the type */ return input_type_name(field->port->machine, field->type, field->player); } /*------------------------------------------------- input_field_seq - return the input sequence for the given input field -------------------------------------------------*/ const input_seq *input_field_seq(const input_field_config *field, input_seq_type seqtype) { static const input_seq ip_none = SEQ_DEF_0; const input_seq *portseq = &ip_none; /* if the field is disabled, return no key */ if (field->flags & FIELD_FLAG_UNUSED) return portseq; /* select either the live or config state depending on whether we have live state */ portseq = (field->state == NULL) ? &field->seq[seqtype] : &field->state->seq[seqtype]; /* if the portseq is the special default code, return the expanded default value */ if (input_seq_get_1(portseq) == SEQCODE_DEFAULT) return input_type_seq(field->port->machine, field->type, field->player, seqtype); /* otherwise, return the sequence as-is */ return portseq; } /*------------------------------------------------- input_field_get_user_settings - return the current settings for the given input field -------------------------------------------------*/ void input_field_get_user_settings(const input_field_config *field, input_field_user_settings *settings) { int seqtype; /* zap the entire structure */ memset(settings, 0, sizeof(*settings)); /* copy the basics */ for (seqtype = 0; seqtype < ARRAY_LENGTH(settings->seq); seqtype++) settings->seq[seqtype] = field->state->seq[seqtype]; /* if there's a list of settings or we're an adjuster, copy the current value */ if (field->settinglist != NULL || field->type == IPT_ADJUSTER) settings->value = field->state->value; /* if there's analog data, extract the analog settings */ if (field->state->analog != NULL) { settings->sensitivity = field->state->analog->sensitivity; settings->delta = field->state->analog->delta; settings->centerdelta = field->state->analog->centerdelta; settings->reverse = field->state->analog->reverse; } } /*------------------------------------------------- input_field_set_user_settings - modify the current settings for the given input field -------------------------------------------------*/ void input_field_set_user_settings(const input_field_config *field, const input_field_user_settings *settings) { static const input_seq default_seq = SEQ_DEF_1(SEQCODE_DEFAULT); int seqtype; /* copy the basics */ for (seqtype = 0; seqtype < ARRAY_LENGTH(settings->seq); seqtype++) { const input_seq *defseq = input_type_seq(field->port->machine, field->type, field->player, (input_seq_type)seqtype); if (input_seq_cmp(defseq, &settings->seq[seqtype]) == 0) field->state->seq[seqtype] = default_seq; else field->state->seq[seqtype] = settings->seq[seqtype]; } /* if there's a list of settings or we're an adjuster, copy the current value */ if (field->settinglist != NULL || field->type == IPT_ADJUSTER) field->state->value = settings->value; /* if there's analog data, extract the analog settings */ if (field->state->analog != NULL) { field->state->analog->sensitivity = settings->sensitivity; field->state->analog->delta = settings->delta; field->state->analog->centerdelta = settings->centerdelta; field->state->analog->reverse = settings->reverse; } } /*------------------------------------------------- input_field_setting_name - return the expanded setting name for a field -------------------------------------------------*/ const char *input_field_setting_name(const input_field_config *field) { const input_setting_config *setting; /* only makes sense if we have settings */ assert(field->settinglist != NULL); /* scan the list of settings looking for a match on the current value */ for (setting = field->settinglist; setting != NULL; setting = setting->next) if (input_condition_true(field->port->machine, &setting->condition)) if (setting->value == field->state->value) return setting->name; return "INVALID"; } /*------------------------------------------------- input_field_has_previous_setting - return TRUE if the given field has a "previous" setting -------------------------------------------------*/ int input_field_has_previous_setting(const input_field_config *field) { const input_setting_config *setting; /* only makes sense if we have settings */ assert(field->settinglist != NULL); /* scan the list of settings looking for a match on the current value */ for (setting = field->settinglist; setting != NULL; setting = setting->next) if (input_condition_true(field->port->machine, &setting->condition)) return (setting->value != field->state->value); return FALSE; } /*------------------------------------------------- input_field_select_previous_setting - select the previous item for a DIP switch or configuration field -------------------------------------------------*/ void input_field_select_previous_setting(const input_field_config *field) { const input_setting_config *setting, *prevsetting; int found_match = FALSE; /* only makes sense if we have settings */ assert(field->settinglist != NULL); /* scan the list of settings looking for a match on the current value */ prevsetting = NULL; for (setting = field->settinglist; setting != NULL; setting = setting->next) if (input_condition_true(field->port->machine, &setting->condition)) { if (setting->value == field->state->value) { found_match = TRUE; if (prevsetting != NULL) break; } prevsetting = setting; } /* if we didn't find a matching value, select the first */ if (!found_match) { for (prevsetting = field->settinglist; prevsetting != NULL; prevsetting = prevsetting->next) if (input_condition_true(field->port->machine, &prevsetting->condition)) break; } /* update the value to the previous one */ if (prevsetting != NULL) field->state->value = prevsetting->value; } /*------------------------------------------------- input_field_has_next_setting - return TRUE if the given field has a "next" setting -------------------------------------------------*/ int input_field_has_next_setting(const input_field_config *field) { const input_setting_config *setting; int found = FALSE; /* only makes sense if we have settings */ assert(field->settinglist != NULL); /* scan the list of settings looking for a match on the current value */ for (setting = field->settinglist; setting != NULL; setting = setting->next) if (input_condition_true(field->port->machine, &setting->condition)) { if (found) return TRUE; if (setting->value == field->state->value) found = TRUE; } return FALSE; } /*------------------------------------------------- input_field_select_next_setting - select the next item for a DIP switch or configuration field -------------------------------------------------*/ void input_field_select_next_setting(const input_field_config *field) { const input_setting_config *setting, *nextsetting; /* only makes sense if we have settings */ assert(field->settinglist != NULL); /* scan the list of settings looking for a match on the current value */ nextsetting = NULL; for (setting = field->settinglist; setting != NULL; setting = setting->next) if (input_condition_true(field->port->machine, &setting->condition)) if (setting->value == field->state->value) break; /* if we found one, scan forward for the next valid one */ if (setting != NULL) for (nextsetting = setting->next; nextsetting != NULL; nextsetting = nextsetting->next) if (input_condition_true(field->port->machine, &nextsetting->condition)) break; /* if we hit the end, search from the beginning */ if (nextsetting == NULL) for (nextsetting = field->settinglist; nextsetting != NULL; nextsetting = nextsetting->next) if (input_condition_true(field->port->machine, &nextsetting->condition)) break; /* update the value to the previous one */ if (nextsetting != NULL) field->state->value = nextsetting->value; } /*************************************************************************** ACCESSORS FOR INPUT TYPES ***************************************************************************/ /*------------------------------------------------- input_type_is_analog - return TRUE if the given type represents an analog control -------------------------------------------------*/ int input_type_is_analog(int type) { return (type >= __ipt_analog_start && type <= __ipt_analog_end); } /*------------------------------------------------- input_type_name - return the name for the given type/player -------------------------------------------------*/ const char *input_type_name(running_machine *machine, int type, int player) { /* if we have a machine, use the live state and quick lookup */ if (machine != NULL) { input_port_private *portdata = machine->input_port_data; input_type_state *typestate = portdata->type_to_typestate[type][player]; if (typestate != NULL) return typestate->typedesc.name; } /* if no machine, fall back to brute force searching */ else { int typenum; for (typenum = 0; typenum < ARRAY_LENGTH(core_types); typenum++) if (core_types[typenum].type == type && core_types[typenum].player == player) return core_types[typenum].name; } /* if we find nothing, return an invalid group */ return "???"; } /*------------------------------------------------- input_type_group - return the group for the given type/player -------------------------------------------------*/ int input_type_group(running_machine *machine, int type, int player) { /* if we have a machine, use the live state and quick lookup */ if (machine != NULL) { input_port_private *portdata = machine->input_port_data; input_type_state *typestate = portdata->type_to_typestate[type][player]; if (typestate != NULL) return typestate->typedesc.group; } /* if no machine, fall back to brute force searching */ else { int typenum; for (typenum = 0; typenum < ARRAY_LENGTH(core_types); typenum++) if (core_types[typenum].type == type && core_types[typenum].player == player) return core_types[typenum].group; } /* if we find nothing, return an invalid group */ return IPG_INVALID; } /*------------------------------------------------- input_type_seq - return the input sequence for the given type/player -------------------------------------------------*/ const input_seq *input_type_seq(running_machine *machine, int type, int player, input_seq_type seqtype) { static const input_seq ip_none = SEQ_DEF_0; assert((type >= 0) && (type < __ipt_max)); assert((player >= 0) && (player < MAX_PLAYERS)); /* if we have a machine, use the live state and quick lookup */ if (machine != NULL) { input_port_private *portdata = machine->input_port_data; input_type_state *typestate = portdata->type_to_typestate[type][player]; if (typestate != NULL) return &typestate->seq[seqtype]; } /* if no machine, fall back to brute force searching */ else { int typenum; for (typenum = 0; typenum < ARRAY_LENGTH(core_types); typenum++) if (core_types[typenum].type == type && core_types[typenum].player == player) return &core_types[typenum].seq[seqtype]; } /* if we find nothing, return an empty sequence */ return &ip_none; } /*------------------------------------------------- input_type_set_seq - change the input sequence for the given type/player -------------------------------------------------*/ void input_type_set_seq(running_machine *machine, int type, int player, input_seq_type seqtype, const input_seq *newseq) { input_port_private *portdata = machine->input_port_data; input_type_state *typestate = portdata->type_to_typestate[type][player]; if (typestate != NULL) typestate->seq[seqtype] = *newseq; } /*------------------------------------------------- input_type_pressed - return TRUE if the sequence for the given input type/player is pressed -------------------------------------------------*/ int input_type_pressed(running_machine *machine, int type, int player) { return input_seq_pressed(machine, input_type_seq(machine, type, player, SEQ_TYPE_STANDARD)); } /*------------------------------------------------- input_type_list - return the list of types -------------------------------------------------*/ const input_type_desc *input_type_list(running_machine *machine) { input_port_private *portdata = machine->input_port_data; return &portdata->typestatelist->typedesc; } /*************************************************************************** PORT READING ***************************************************************************/ /*------------------------------------------------- input_port_read_direct - return the value of an input port -------------------------------------------------*/ input_port_value input_port_read_direct(const input_port_config *port) { input_port_private *portdata = port->machine->input_port_data; analog_field_state *analog; callback_field_info *custom; input_port_value result; assert_always(portdata->safe_to_read, "Input ports cannot be read at init time!"); /* start with the digital */ result = port->state->digital; /* update custom values */ for (custom = port->state->customlist; custom != NULL; custom = custom->next) if (input_condition_true(port->machine, &custom->field->condition)) { /* replace the bits with bits from the custom routine */ input_port_value newbits = (*custom->field->custom)(custom->field, custom->field->custom_param); result = (result & ~custom->field->mask) | ((newbits << custom->shift) & custom->field->mask); } /* update VBLANK bits */ if (port->state->vblank != 0) { if (video_screen_get_vblank(port->machine->primary_screen)) result |= port->state->vblank; else result &= ~port->state->vblank; } /* apply active high/low state to digital, custom, and VBLANK inputs */ result ^= port->state->defvalue; /* merge in analog portions */ for (analog = port->state->analoglist; analog != NULL; analog = analog->next) if (input_condition_true(port->machine, &analog->field->condition)) { /* start with the raw value */ INT32 value = analog->accum; /* interpolate if appropriate and if time has passed since the last update */ if (analog->interpolate && !(analog->field->flags & ANALOG_FLAG_RESET) && portdata->last_delta_nsec != 0) { attoseconds_t nsec_since_last = attotime_to_attoseconds(attotime_sub(timer_get_time(port->machine), portdata->last_frame_time)) / ATTOSECONDS_PER_NANOSECOND; value = analog->previous + ((INT64)(analog->accum - analog->previous) * nsec_since_last / portdata->last_delta_nsec); } /* apply standard analog settings */ value = apply_analog_settings(value, analog); /* remap the value if needed */ if (analog->field->remap_table != NULL) value = analog->field->remap_table[value]; /* invert bits if needed */ if (analog->field->flags & ANALOG_FLAG_INVERT) value = ~value; /* insert into the port */ result = (result & ~analog->field->mask) | ((value << analog->shift) & analog->field->mask); } return result; } /*------------------------------------------------- input_port_read - return the value of an input port specified by tag -------------------------------------------------*/ input_port_value input_port_read(running_machine *machine, const char *tag) { const input_port_config *port = input_port_by_tag(machine->portconfig, tag); if (port == NULL) fatalerror("Unable to locate input port '%s'", tag); return input_port_read_direct(port); } /*------------------------------------------------- input_port_read_safe - return the value of an input port specified by tag, or a default value if the port does not exist -------------------------------------------------*/ input_port_value input_port_read_safe(running_machine *machine, const char *tag, UINT32 defvalue) { const input_port_config *port = input_port_by_tag(machine->portconfig, tag); return (port == NULL) ? defvalue : input_port_read_direct(port); } /*------------------------------------------------- input_port_read_crosshair - return the extracted crosshair values for the given player -------------------------------------------------*/ int input_port_get_crosshair_position(running_machine *machine, int player, float *x, float *y) { const input_port_config *port; const input_field_config *field; int gotx = FALSE, goty = FALSE; /* read all the lightgun values */ for (port = machine->portconfig; port != NULL; port = port->next) for (field = port->fieldlist; field != NULL; field = field->next) if (field->player == player && field->crossaxis != CROSSHAIR_AXIS_NONE) if (input_condition_true(machine, &field->condition)) { analog_field_state *analog = field->state->analog; INT32 rawvalue = apply_analog_settings(analog->accum, analog) & (analog->field->mask >> analog->shift); float value = (float)(rawvalue - field->state->analog->adjmin) / (float)(field->state->analog->adjmax - field->state->analog->adjmin); /* apply the scale and offset */ if (field->crossscale < 0) value = -(1.0 - value) * field->crossscale; else value *= field->crossscale; value += field->crossoffset; /* apply custom mapping if necessary */ if (field->crossmapper != NULL) value = (*field->crossmapper)(field, value); /* handle X axis */ if (field->crossaxis == CROSSHAIR_AXIS_X) { *x = value; gotx = TRUE; if (field->crossaltaxis != 0) { *y = field->crossaltaxis; goty = TRUE; } } /* handle Y axis */ else { *y = value; goty = TRUE; if (field->crossaltaxis != 0) { *x = field->crossaltaxis; gotx = TRUE; } } /* if we got both, stop */ if (gotx && goty) break; } return (gotx && goty); } /*------------------------------------------------- input_port_update_defaults - force an update to the input port values based on current conditions -------------------------------------------------*/ void input_port_update_defaults(running_machine *machine) { int loopnum; /* two passes to catch conditionals properly */ for (loopnum = 0; loopnum < 2; loopnum++) { const input_port_config *port; /* loop over all input ports */ for (port = machine->portconfig; port != NULL; port = port->next) { const input_field_config *field; /* only clear on the first pass */ if (loopnum == 0) port->state->defvalue = 0; /* first compute the default value for the entire port */ for (field = port->fieldlist; field != NULL; field = field->next) if (input_condition_true(machine, &field->condition)) port->state->defvalue = (port->state->defvalue & ~field->mask) | (field->state->value & field->mask); } } } /*------------------------------------------------- apply_analog_settings - return the value of an input port -------------------------------------------------*/ static INT32 apply_analog_settings(INT32 value, analog_field_state *analog) { /* apply the min/max and then the sensitivity */ value = apply_analog_min_max(analog, value); value = APPLY_SENSITIVITY(value, analog->sensitivity); /* apply reversal if needed */ if (analog->reverse) value = analog->reverse_val - value; else if (analog->single_scale) /* it's a pedal or the default value is equal to min/max */ /* so we need to adjust the center to the minimum */ value -= INPUT_ABSOLUTE_MIN; /* map differently for positive and negative values */ if (value >= 0) value = APPLY_SCALE(value, analog->scalepos); else value = APPLY_SCALE(value, analog->scaleneg); value += analog->adjdefvalue; return value; } /*************************************************************************** MISC HELPER FUNCTIONS ***************************************************************************/ /*------------------------------------------------- input_condition_true - return the TRUE if the given condition attached is true -------------------------------------------------*/ int input_condition_true(running_machine *machine, const input_condition *condition) { input_port_value condvalue; /* always condition is always true */ if (condition->condition == PORTCOND_ALWAYS) return TRUE; /* otherwise, read the referenced port */ condvalue = input_port_read(machine, condition->tag); /* based on the condition encoded, determine truth */ switch (condition->condition) { case PORTCOND_EQUALS: return ((condvalue & condition->mask) == condition->value); case PORTCOND_NOTEQUALS: return ((condvalue & condition->mask) != condition->value); case PORTCOND_GREATERTHAN: return ((condvalue & condition->mask) > condition->value); case PORTCOND_NOTGREATERTHAN: return ((condvalue & condition->mask) <= condition->value); case PORTCOND_LESSTHAN: return ((condvalue & condition->mask) < condition->value); case PORTCOND_NOTLESSTHAN: return ((condvalue & condition->mask) >= condition->value); } return TRUE; } /*------------------------------------------------- input_port_string_from_token - convert an input_port_token to a default string -------------------------------------------------*/ const char *input_port_string_from_token(const input_port_token token) { int index; /* 0 is an invalid index */ if (token.i == 0) return NULL; /* if the index is greater than the count, assume it to be a pointer */ if (token.i >= INPUT_STRING_COUNT) return token.stringptr; /* otherwise, scan the list for a matching string and return it */ for (index = 0; index < ARRAY_LENGTH(input_port_default_strings); index++) if (input_port_default_strings[index].id == token.i) return input_port_default_strings[index].string; return "(Unknown Default)"; } /*************************************************************************** INITIALIZATION HELPERS ***************************************************************************/ /*------------------------------------------------- init_port_types - initialize the default type list -------------------------------------------------*/ static void init_port_types(running_machine *machine) { input_port_private *portdata = machine->input_port_data; input_type_state **stateptr; input_type_state *curtype; input_type_desc *lasttype = NULL; int seqtype, typenum; /* convert the array into a list of type states that can be modified */ portdata->typestatelist = NULL; stateptr = &portdata->typestatelist; for (typenum = 0; typenum < ARRAY_LENGTH(core_types); typenum++) { /* allocate memory for the state and link it to the end of the list */ *stateptr = auto_alloc_clear(machine, input_type_state); /* copy the type description and link the previous description to it */ (*stateptr)->typedesc = core_types[typenum]; if (lasttype != NULL) lasttype->next = &(*stateptr)->typedesc; lasttype = &(*stateptr)->typedesc; /* advance */ stateptr = &(*stateptr)->next; } /* ask the OSD to customize the list */ osd_customize_input_type_list(&portdata->typestatelist->typedesc); /* now iterate over the OSD-modified types */ for (curtype = portdata->typestatelist; curtype != NULL; curtype = curtype->next) { /* first copy all the OSD-updated sequences into our current state */ for (seqtype = 0; seqtype < ARRAY_LENGTH(curtype->seq); seqtype++) curtype->seq[seqtype] = curtype->typedesc.seq[seqtype]; /* also make a lookup table mapping type/player to the appropriate type list entry */ portdata->type_to_typestate[curtype->typedesc.type][curtype->typedesc.player] = curtype; } } /*------------------------------------------------- init_port_state - initialize the live port states based on the tokens -------------------------------------------------*/ static void init_port_state(running_machine *machine) { const char *joystick_map_default = options_get_string(mame_options(), OPTION_JOYSTICK_MAP); input_port_private *portdata = machine->input_port_data; const input_field_config *field; const input_port_config *port; /* allocate live structures to mirror the configuration */ for (port = machine->portconfig; port != NULL; port = port->next) { analog_field_state **analogstatetail; callback_field_info **custominfotail; callback_field_info **changedinfotail; input_port_state *portstate; /* allocate a new input_port_info structure */ portstate = auto_alloc_clear(machine, input_port_state); ((input_port_config *)port)->state = portstate; ((input_port_config *)port)->machine = machine; /* start with tail pointers to all the data */ analogstatetail = &portstate->analoglist; custominfotail = &portstate->customlist; changedinfotail = &portstate->changedlist; /* iterate over fields */ for (field = port->fieldlist; field != NULL; field = field->next) { input_field_state *fieldstate; int seqtype; /* allocate a new input_field_info structure */ fieldstate = auto_alloc_clear(machine, input_field_state); ((input_field_config *)field)->state = fieldstate; /* fill in the basic values */ for (seqtype = 0; seqtype < ARRAY_LENGTH(fieldstate->seq); seqtype++) fieldstate->seq[seqtype] = field->seq[seqtype]; fieldstate->value = field->defvalue; /* if this is an analog field, allocate memory for the analog data */ if (field->type >= __ipt_analog_start && field->type <= __ipt_analog_end) { *analogstatetail = fieldstate->analog = init_field_analog_state(field); analogstatetail = &(*analogstatetail)->next; } /* if this is a digital joystick field, make a note of it */ if (field->type >= __ipt_digital_joystick_start && field->type <= __ipt_digital_joystick_end) { fieldstate->joystick = &portdata->joystick_info[field->player][(field->type - __ipt_digital_joystick_start) / 4]; fieldstate->joydir = (field->type - __ipt_digital_joystick_start) % 4; fieldstate->joystick->field[fieldstate->joydir] = field; fieldstate->joystick->inuse = TRUE; } /* if this entry has custom callback, allocate memory for the tracking structure */ if (field->custom != NULL) { *custominfotail = init_field_callback_info(field); custominfotail = &(*custominfotail)->next; } /* if this entry has changed callback, allocate memory for the tracking structure */ if (field->changed != NULL) { *changedinfotail = init_field_callback_info(field); changedinfotail = &(*changedinfotail)->next; } #ifdef MESS /* MESS-specific code to name keyboard key names */ if ((field->type == IPT_KEYBOARD) && (field->name == NULL)) { astring *name = mess_get_keyboard_key_name(field); if (name != NULL) { field->state->name = auto_strdup(machine, astring_c(name)); astring_free(name); } } #endif /* MESS */ } } /* handle autoselection of devices */ init_autoselect_devices(machine->portconfig, IPT_PADDLE, IPT_PADDLE_V, 0, OPTION_PADDLE_DEVICE, "paddle"); init_autoselect_devices(machine->portconfig, IPT_AD_STICK_X, IPT_AD_STICK_Y, IPT_AD_STICK_Z, OPTION_ADSTICK_DEVICE, "analog joystick"); init_autoselect_devices(machine->portconfig, IPT_LIGHTGUN_X, IPT_LIGHTGUN_Y, 0, OPTION_LIGHTGUN_DEVICE, "lightgun"); init_autoselect_devices(machine->portconfig, IPT_PEDAL, IPT_PEDAL2, IPT_PEDAL3, OPTION_PEDAL_DEVICE, "pedal"); init_autoselect_devices(machine->portconfig, IPT_DIAL, IPT_DIAL_V, 0, OPTION_DIAL_DEVICE, "dial"); init_autoselect_devices(machine->portconfig, IPT_TRACKBALL_X, IPT_TRACKBALL_Y, 0, OPTION_TRACKBALL_DEVICE, "trackball"); init_autoselect_devices(machine->portconfig, IPT_POSITIONAL, IPT_POSITIONAL_V, 0, OPTION_POSITIONAL_DEVICE, "positional"); init_autoselect_devices(machine->portconfig, IPT_MOUSE_X, IPT_MOUSE_Y, 0, OPTION_MOUSE_DEVICE, "mouse"); /* look for 4-way joysticks and change the default map if we find any */ if (joystick_map_default[0] == 0 || strcmp(joystick_map_default, "auto") == 0) for (port = machine->portconfig; port != NULL; port = port->next) for (field = port->fieldlist; field != NULL; field = field->next) if (field->state->joystick != NULL && field->way == 4) { input_device_set_joystick_map(machine, -1, (field->flags & FIELD_FLAG_ROTATED) ? joystick_map_4way_diagonal : joystick_map_4way_sticky); break; } } /*------------------------------------------------- init_autoselect_devices - autoselect a single device based on the input port list passed in and the corresponding option -------------------------------------------------*/ static void init_autoselect_devices(const input_port_config *portlist, int type1, int type2, int type3, const char *option, const char *ananame) { const char *stemp = options_get_string(mame_options(), option); input_device_class autoenable = DEVICE_CLASS_KEYBOARD; const char *autostring = "keyboard"; const input_field_config *field; const input_port_config *port; /* if nothing specified, ignore the option */ if (stemp[0] == 0) return; /* extract valid strings */ if (strcmp(stemp, "mouse") == 0) { autoenable = DEVICE_CLASS_MOUSE; autostring = "mouse"; } else if (strcmp(stemp, "joystick") == 0) { autoenable = DEVICE_CLASS_JOYSTICK; autostring = "joystick"; } else if (strcmp(stemp, "lightgun") == 0) { autoenable = DEVICE_CLASS_LIGHTGUN; autostring = "lightgun"; } else if (strcmp(stemp, "none") == 0) { /* nothing specified */ return; } else if (strcmp(stemp, "keyboard") != 0) mame_printf_error("Invalid %s value %s; reverting to keyboard\n", option, stemp); /* only scan the list if we haven't already enabled this class of control */ if (portlist != NULL && !input_device_class_enabled(portlist->machine, autoenable)) for (port = portlist; port != NULL; port = port->next) for (field = port->fieldlist; field != NULL; field = field->next) /* if this port type is in use, apply the autoselect criteria */ if ((type1 != 0 && field->type == type1) || (type2 != 0 && field->type == type2) || (type3 != 0 && field->type == type3)) { mame_printf_verbose("Input: Autoenabling %s due to presence of a %s\n", autostring, ananame); input_device_class_enable(portlist->machine, autoenable, TRUE); break; } } /*------------------------------------------------- init_field_callback_info - allocate and populate information about a changed or custom callback -------------------------------------------------*/ static callback_field_info *init_field_callback_info(const input_field_config *field) { callback_field_info *info; input_port_value mask; /* allocate memory */ info = auto_alloc_clear(field->port->machine, callback_field_info); /* fill in the data */ info->field = field; for (mask = field->mask; !(mask & 1); mask >>= 1) info->shift++; return info; } /*------------------------------------------------- init_field_analog_state - allocate and populate information about an analog port -------------------------------------------------*/ static analog_field_state *init_field_analog_state(const input_field_config *field) { analog_field_state *state; input_port_value mask; /* allocate memory */ state = auto_alloc_clear(field->port->machine, analog_field_state); /* compute the shift amount and number of bits */ for (mask = field->mask; !(mask & 1); mask >>= 1) state->shift++; /* initialize core data */ state->field = field; state->adjdefvalue = (field->defvalue & field->mask) >> state->shift; state->adjmin = (field->min & field->mask) >> state->shift; state->adjmax = (field->max & field->mask) >> state->shift; state->sensitivity = field->sensitivity; state->reverse = ((field->flags & ANALOG_FLAG_REVERSE) != 0); state->delta = field->delta; state->centerdelta = field->centerdelta; state->minimum = INPUT_ABSOLUTE_MIN; state->maximum = INPUT_ABSOLUTE_MAX; /* set basic parameters based on the configured type */ switch (field->type) { /* pedals start at and autocenter to the min range */ case IPT_PEDAL: case IPT_PEDAL2: case IPT_PEDAL3: state->center = INPUT_ABSOLUTE_MIN; state->accum = APPLY_INVERSE_SENSITIVITY(state->center, state->sensitivity); state->absolute = TRUE; state->autocenter = TRUE; state->interpolate = TRUE; break; /* paddles and analog joysticks are absolute and autocenter */ case IPT_AD_STICK_X: case IPT_AD_STICK_Y: case IPT_AD_STICK_Z: case IPT_PADDLE: case IPT_PADDLE_V: state->absolute = TRUE; state->autocenter = TRUE; state->interpolate = TRUE; break; /* lightguns are absolute as well, but don't autocenter and don't interpolate their values */ case IPT_LIGHTGUN_X: case IPT_LIGHTGUN_Y: state->absolute = TRUE; state->autocenter = FALSE; state->interpolate = FALSE; break; /* dials, mice and trackballs are relative devices */ /* these have fixed "min" and "max" values based on how many bits are in the port */ /* in addition, we set the wrap around min/max values to 512 * the min/max values */ /* this takes into account the mapping that one mouse unit ~= 512 analog units */ case IPT_DIAL: case IPT_DIAL_V: case IPT_MOUSE_X: case IPT_MOUSE_Y: case IPT_TRACKBALL_X: case IPT_TRACKBALL_Y: state->absolute = FALSE; state->wraps = TRUE; state->interpolate = TRUE; break; /* positional devices are abolute, but can also wrap like relative devices */ /* set each position to be 512 units */ case IPT_POSITIONAL: case IPT_POSITIONAL_V: state->positionalscale = COMPUTE_SCALE(field->max, INPUT_ABSOLUTE_MAX - INPUT_ABSOLUTE_MIN); state->adjmin = 0; state->adjmax = field->max - 1; state->wraps = ((field->flags & ANALOG_FLAG_WRAPS) != 0); state->autocenter = !state->wraps; break; default: fatalerror("Unknown analog port type -- don't know if it is absolute or not"); break; } /* further processing for absolute controls */ if (state->absolute) { /* if the default value is pegged at the min or max, use a single scale value for the whole axis */ state->single_scale = (state->adjdefvalue == state->adjmin) || (state->adjdefvalue == state->adjmax); /* if not "single scale", compute separate scales for each side of the default */ if (!state->single_scale) { /* unsigned */ state->scalepos = COMPUTE_SCALE(state->adjmax - state->adjdefvalue, INPUT_ABSOLUTE_MAX - 0); state->scaleneg = COMPUTE_SCALE(state->adjdefvalue - state->adjmin, 0 - INPUT_ABSOLUTE_MIN); if (state->adjmin > state->adjmax) state->scaleneg = -state->scaleneg; /* reverse point is at center */ state->reverse_val = 0; } else { /* single axis that increases from default */ state->scalepos = COMPUTE_SCALE(state->adjmax - state->adjmin, INPUT_ABSOLUTE_MAX - INPUT_ABSOLUTE_MIN); /* move from default */ if (state->adjdefvalue == state->adjmax) state->scalepos = -state->scalepos; /* make the scaling the same for easier coding when we need to scale */ state->scaleneg = state->scalepos; /* reverse point is at max */ state->reverse_val = state->maximum; } } /* relative and positional controls all map directly with a 512x scale factor */ else { /* The relative code is set up to allow specifing PORT_MINMAX and default values. */ /* The validity checks are purposely set up to not allow you to use anything other */ /* a default of 0 and PORT_MINMAX(0,mask). This is in case the need arises to use */ /* this feature in the future. Keeping the code in does not hurt anything. */ if (state->adjmin > state->adjmax) /* adjust for signed */ state->adjmin = -state->adjmin; state->minimum = (state->adjmin - state->adjdefvalue) * INPUT_RELATIVE_PER_PIXEL; state->maximum = (state->adjmax - state->adjdefvalue) * INPUT_RELATIVE_PER_PIXEL; /* make the scaling the same for easier coding when we need to scale */ state->scaleneg = state->scalepos = COMPUTE_SCALE(1, INPUT_RELATIVE_PER_PIXEL); if (field->flags & ANALOG_FLAG_RESET) /* delta values reverse from center */ state->reverse_val = 0; else { /* positional controls reverse from their max range */ state->reverse_val = state->maximum + state->minimum; /* relative controls reverse from 1 past their max range */ if (state->positionalscale == 0) state->reverse_val += INPUT_RELATIVE_PER_PIXEL; } } /* compute scale for keypresses */ state->keyscalepos = RECIP_SCALE(state->scalepos); state->keyscaleneg = RECIP_SCALE(state->scaleneg); return state; } /*************************************************************************** ONCE-PER-FRAME UPDATES ***************************************************************************/ /*------------------------------------------------- frame_update_callback - system-wide callback to update the input ports once per frame, but only if we are not paused -------------------------------------------------*/ static void frame_update_callback(running_machine *machine) { /* if we're paused, don't do anything */ if (mame_is_paused(machine)) return; /* otherwise, use the common code */ frame_update(machine); } /*------------------------------------------------- frame_update - core logic for per-frame input port updating -------------------------------------------------*/ static void frame_update(running_machine *machine) { input_port_private *portdata = machine->input_port_data; const input_field_config *mouse_field = NULL; int ui_visible = ui_is_menu_active(); attotime curtime = timer_get_time(machine); const input_port_config *port; render_target *mouse_target; INT32 mouse_target_x; INT32 mouse_target_y; int mouse_button; profiler_mark_start(PROFILER_INPUT); /* record/playback information about the current frame */ playback_frame(machine, curtime); record_frame(machine, curtime); /* track the duration of the previous frame */ portdata->last_delta_nsec = attotime_to_attoseconds(attotime_sub(curtime, portdata->last_frame_time)) / ATTOSECONDS_PER_NANOSECOND; portdata->last_frame_time = curtime; /* update the digital joysticks */ frame_update_digital_joysticks(machine); /* compute default values for all the ports */ input_port_update_defaults(machine); /* perform the mouse hit test */ mouse_target = ui_input_find_mouse(machine, &mouse_target_x, &mouse_target_y, &mouse_button); if (mouse_button && mouse_target) { const char *tag = NULL; input_port_value mask; if (render_target_map_point_input(mouse_target, mouse_target_x, mouse_target_y, &tag, &mask, NULL, NULL)) mouse_field = input_field_by_tag_and_mask(machine->portconfig, tag, mask); } /* loop over all input ports */ for (port = machine->portconfig; port != NULL; port = port->next) { const input_field_config *field; callback_field_info *changed; input_port_value newvalue; /* start with 0 values for the digital and VBLANK bits */ port->state->digital = 0; port->state->vblank = 0; /* now loop back and modify based on the inputs */ for (field = port->fieldlist; field != NULL; field = field->next) if (input_condition_true(port->machine, &field->condition)) { /* accumulate VBLANK bits */ if (field->type == IPT_VBLANK) port->state->vblank ^= field->mask; /* handle analog inputs */ else if (field->state->analog != NULL) frame_update_analog_field(machine, field->state->analog); /* handle non-analog types, but only when the UI isn't visible */ else if (!ui_visible && frame_get_digital_field_state(field, field == mouse_field)) port->state->digital |= field->mask; } #ifdef MESS /* hook for MESS's natural keyboard support */ mess_input_port_update_hook(machine, port, &port->state->digital); #endif /* MESS */ /* call changed handlers */ newvalue = input_port_read_direct(port); for (changed = port->state->changedlist; changed; changed = changed->next) if (input_condition_true(port->machine, &changed->field->condition)) { input_port_value oldbits = (port->state->lastvalue & changed->field->mask) >> changed->shift; input_port_value newbits = (newvalue & changed->field->mask) >> changed->shift; /* if the bits have changed, call the handler */ if (oldbits != newbits) (*changed->field->changed)(changed->field, changed->field->changed_param, oldbits, newbits); } /* remember the last value */ port->state->lastvalue = newvalue; } /* handle playback/record */ for (port = machine->portconfig; port != NULL; port = port->next) { playback_port(port); record_port(port); } profiler_mark_end(); } /*------------------------------------------------- frame_update_digital_joysticks - update the state of digital joysticks prior to accumulating the results in a port -------------------------------------------------*/ static void frame_update_digital_joysticks(running_machine *machine) { input_port_private *portdata = machine->input_port_data; int player, joyindex; /* loop over all the joysticks */ for (player = 0; player < MAX_PLAYERS; player++) for (joyindex = 0; joyindex < DIGITAL_JOYSTICKS_PER_PLAYER; joyindex++) { digital_joystick_state *joystick = &portdata->joystick_info[player][joyindex]; if (joystick->inuse) { joystick->previous = joystick->current; joystick->current = 0; /* read all the associated ports */ if (joystick->field[JOYDIR_UP] != NULL && input_seq_pressed(machine, input_field_seq(joystick->field[JOYDIR_UP], SEQ_TYPE_STANDARD))) joystick->current |= JOYDIR_UP_BIT; if (joystick->field[JOYDIR_DOWN] != NULL && input_seq_pressed(machine, input_field_seq(joystick->field[JOYDIR_DOWN], SEQ_TYPE_STANDARD))) joystick->current |= JOYDIR_DOWN_BIT; if (joystick->field[JOYDIR_LEFT] != NULL && input_seq_pressed(machine, input_field_seq(joystick->field[JOYDIR_LEFT], SEQ_TYPE_STANDARD))) joystick->current |= JOYDIR_LEFT_BIT; if (joystick->field[JOYDIR_RIGHT] != NULL && input_seq_pressed(machine, input_field_seq(joystick->field[JOYDIR_RIGHT], SEQ_TYPE_STANDARD))) joystick->current |= JOYDIR_RIGHT_BIT; /* lock out opposing directions (left + right or up + down) */ if ((joystick->current & (JOYDIR_UP_BIT | JOYDIR_DOWN_BIT)) == (JOYDIR_UP_BIT | JOYDIR_DOWN_BIT)) joystick->current &= ~(JOYDIR_UP_BIT | JOYDIR_DOWN_BIT); if ((joystick->current & (JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT)) == (JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT)) joystick->current &= ~(JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT); /* only update 4-way case if joystick has moved */ if (joystick->current != joystick->previous) { joystick->current4way = joystick->current; /* If joystick is pointing at a diagonal, acknowledge that the player moved the joystick by favoring a direction change. This minimizes frustration when using a keyboard for input, and maximizes responsiveness. For example, if you are holding "left" then switch to "up" (where both left and up are briefly pressed at the same time), we'll transition immediately to "up." Zero any switches that didn't change from the previous to current state. */ if ((joystick->current4way & (JOYDIR_UP_BIT | JOYDIR_DOWN_BIT)) && (joystick->current4way & (JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT))) { joystick->current4way ^= joystick->current4way & joystick->previous; } /* If we are still pointing at a diagonal, we are in an indeterminant state. This could happen if the player moved the joystick from the idle position directly to a diagonal, or from one diagonal directly to an extreme diagonal. The chances of this happening with a keyboard are slim, but we still need to constrain this case. For now, just resolve randomly. */ if ((joystick->current4way & (JOYDIR_UP_BIT | JOYDIR_DOWN_BIT)) && (joystick->current4way & (JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT))) { if (mame_rand(machine) & 1) joystick->current4way &= ~(JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT); else joystick->current4way &= ~(JOYDIR_UP_BIT | JOYDIR_DOWN_BIT); } } } } } /*------------------------------------------------- frame_update_analog_field - update the internals of a single analog field -------------------------------------------------*/ static void frame_update_analog_field(running_machine *machine, analog_field_state *analog) { input_item_class itemclass; int keypressed = FALSE; INT64 keyscale; INT32 rawvalue; INT32 delta = 0; /* clamp the previous value to the min/max range and remember it */ analog->previous = analog->accum = apply_analog_min_max(analog, analog->accum); /* get the new raw analog value and its type */ rawvalue = input_seq_axis_value(machine, input_field_seq(analog->field, SEQ_TYPE_STANDARD), &itemclass); /* if we got an absolute input, it overrides everything else */ if (itemclass == ITEM_CLASS_ABSOLUTE) { if (analog->previousanalog != rawvalue) { /* only update if analog value changed */ analog->previousanalog = rawvalue; /* apply the inverse of the sensitivity to the raw value so that */ /* it will still cover the full min->max range requested after */ /* we apply the sensitivity adjustment */ if (analog->absolute || (analog->field->flags & ANALOG_FLAG_RESET)) { /* if port is absolute, then just return the absolute data supplied */ analog->accum = APPLY_INVERSE_SENSITIVITY(rawvalue, analog->sensitivity); } else if (analog->positionalscale != 0) { /* if port is positional, we will take the full analog control and divide it */ /* into positions, that way as the control is moved full scale, */ /* it moves through all the positions */ rawvalue = APPLY_SCALE(rawvalue - INPUT_ABSOLUTE_MIN, analog->positionalscale) * INPUT_RELATIVE_PER_PIXEL + analog->minimum; /* clamp the high value so it does not roll over */ rawvalue = MIN(rawvalue, analog->maximum); analog->accum = APPLY_INVERSE_SENSITIVITY(rawvalue, analog->sensitivity); } else /* if port is relative, we use the value to simulate the speed of relative movement */ /* sensitivity adjustment is allowed for this mode */ analog->accum += rawvalue; analog->lastdigital = 0; /* do not bother with other control types if the analog data is changing */ return; } else { /* we still have to update fake relative from joystick control */ if (!analog->absolute && analog->positionalscale == 0) analog->accum += rawvalue; } } /* if we got it from a relative device, use that as the starting delta */ /* also note that the last input was not a digital one */ if (itemclass == ITEM_CLASS_RELATIVE && rawvalue != 0) { delta = rawvalue; analog->lastdigital = 0; } keyscale = (analog->accum >= 0) ? analog->keyscalepos : analog->keyscaleneg; /* if the decrement code sequence is pressed, add the key delta to */ /* the accumulated delta; also note that the last input was a digital one */ if (input_seq_pressed(machine, input_field_seq(analog->field, SEQ_TYPE_DECREMENT))) { keypressed = TRUE; if (analog->delta != 0) delta -= APPLY_SCALE(analog->delta, keyscale); else if (!analog->lastdigital) /* decrement only once when first pressed */ delta -= APPLY_SCALE(1, keyscale); analog->lastdigital = TRUE; } /* same for the increment code sequence */ if (input_seq_pressed(machine, input_field_seq(analog->field, SEQ_TYPE_INCREMENT))) { keypressed = TRUE; if (analog->delta) delta += APPLY_SCALE(analog->delta, keyscale); else if (!analog->lastdigital) /* increment only once when first pressed */ delta += APPLY_SCALE(1, keyscale); analog->lastdigital = TRUE; } /* if resetting is requested, clear the accumulated position to 0 before */ /* applying the deltas so that we only return this frame's delta */ /* note that centering only works for relative controls */ /* no need to check if absolute here because it is checked by the validity tests */ if (analog->field->flags & ANALOG_FLAG_RESET) analog->accum = 0; /* apply the delta to the accumulated value */ analog->accum += delta; /* if our last movement was due to a digital input, and if this control */ /* type autocenters, and if neither the increment nor the decrement seq */ /* was pressed, apply autocentering */ if (analog->autocenter) { INT32 center = APPLY_INVERSE_SENSITIVITY(analog->center, analog->sensitivity); if (analog->lastdigital && !keypressed) { /* autocenter from positive values */ if (analog->accum >= center) { analog->accum -= APPLY_SCALE(analog->centerdelta, analog->keyscalepos); if (analog->accum < center) { analog->accum = center; analog->lastdigital = FALSE; } } /* autocenter from negative values */ else { analog->accum += APPLY_SCALE(analog->centerdelta, analog->keyscaleneg); if (analog->accum > center) { analog->accum = center; analog->lastdigital = FALSE; } } } } else if (!keypressed) analog->lastdigital = FALSE; } /*------------------------------------------------- frame_get_digital_field_state - get the state of a digital field -------------------------------------------------*/ static int frame_get_digital_field_state(const input_field_config *field, int mouse_down) { int curstate = mouse_down || input_seq_pressed(field->port->machine, input_field_seq(field, SEQ_TYPE_STANDARD)); int changed = FALSE; /* if the state changed, look for switch down/switch up */ if (curstate != field->state->last) { field->state->last = curstate; changed = TRUE; } #ifdef MESS /* (MESS-specific) check for disabled keyboard */ if (field->type == IPT_KEYBOARD && ui_mess_keyboard_disabled(field->port->machine)) return FALSE; #endif /* MESS */ /* if this is a switch-down event, handle impulse and toggle */ if (changed && curstate) { /* impluse controls: reset the impulse counter */ if (field->impulse != 0 && field->state->impulse == 0) field->state->impulse = field->impulse; /* toggle controls: flip the toggle state or advance to the next setting */ if (field->flags & FIELD_FLAG_TOGGLE) { if (field->settinglist == NULL) field->state->value ^= field->mask; else input_field_select_next_setting(field); } } /* update the current state with the impulse state */ if (field->impulse != 0) { if (field->state->impulse != 0) { field->state->impulse--; curstate = TRUE; } else curstate = FALSE; } /* for toggle switches, the current value is folded into the port's default value */ /* so we always return FALSE here */ if (field->flags & FIELD_FLAG_TOGGLE) curstate = FALSE; /* additional logic to restrict digital joysticks */ if (curstate && !mouse_down && field->state->joystick != NULL && field->way != 16) { UINT8 mask = (field->way == 4) ? field->state->joystick->current4way : field->state->joystick->current; if (!(mask & (1 << field->state->joydir))) curstate = FALSE; } /* skip locked-out coin inputs */ if (curstate && field->type >= IPT_COIN1 && field->type <= IPT_COIN8 && coinlockedout[field->type - IPT_COIN1] && options_get_bool(mame_options(), OPTION_COIN_LOCKOUT)) { ui_popup_time(3, "Coinlock disabled %s.", input_field_name(field)); return FALSE; } return curstate; } /*************************************************************************** PORT CONFIGURATION HELPERS ***************************************************************************/ /*------------------------------------------------- port_config_detokenize - recursively detokenize a series of input port tokens -------------------------------------------------*/ static input_port_config *port_config_detokenize(input_port_config *listhead, const input_port_token *ipt, char *errorbuf, int errorbuflen) { UINT32 entrytype = INPUT_TOKEN_INVALID; input_setting_config *cursetting = NULL; input_field_config *curfield = NULL; input_port_config *curport = NULL; input_port_value maskbits = 0; UINT16 category; /* (MESS-specific) category */ /* loop over tokens until we hit the end */ while (entrytype != INPUT_TOKEN_END) { UINT32 mask, defval, type, val; input_port_token temptoken; input_condition condition; int hasdiploc; int index; /* unpack the token from the first entry */ TOKEN_GET_UINT32_UNPACK1(ipt, entrytype, 8); switch (entrytype) { /* end */ case INPUT_TOKEN_END: break; /* including */ case INPUT_TOKEN_INCLUDE: if (curfield != NULL) field_config_insert(curfield, &maskbits, errorbuf, errorbuflen); maskbits = 0; listhead = port_config_detokenize(listhead, TOKEN_GET_PTR(ipt, tokenptr), errorbuf, errorbuflen); curport = NULL; curfield = NULL; cursetting = NULL; break; /* start of a new input port */ case INPUT_TOKEN_START: if (curfield != NULL) field_config_insert(curfield, &maskbits, errorbuf, errorbuflen); maskbits = 0; curport = port_config_alloc((const input_port_config **)&listhead); curport->tag = TOKEN_GET_STRING(ipt); curfield = NULL; cursetting = NULL; break; /* modify an existing port */ case INPUT_TOKEN_MODIFY: if (curfield != NULL) field_config_insert(curfield, &maskbits, errorbuf, errorbuflen); maskbits = 0; curport = port_config_find(listhead, TOKEN_GET_STRING(ipt)); curfield = NULL; cursetting = NULL; break; /* input field definition */ case INPUT_TOKEN_FIELD: TOKEN_UNGET_UINT32(ipt); TOKEN_GET_UINT32_UNPACK2(ipt, entrytype, 8, type, 24); TOKEN_GET_UINT64_UNPACK2(ipt, mask, 32, defval, 32); if (curport == NULL) return (input_port_config *)error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_FIELD encountered with no active port (mask=%X defval=%X)\n", mask, defval); if (curfield != NULL) field_config_insert(curfield, &maskbits, errorbuf, errorbuflen); curfield = field_config_alloc(curport, type, defval, mask); cursetting = NULL; break; /* field or setting condition */ case INPUT_TOKEN_CONDITION: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL && cursetting == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CONDITION encountered with no active field or setting\n"); TOKEN_SKIP_UINT32(ipt); TOKEN_SKIP_UINT64(ipt); break; } TOKEN_GET_UINT32_UNPACK2(ipt, entrytype, 8, condition.condition, 24); TOKEN_GET_UINT64_UNPACK2(ipt, condition.mask, 32, condition.value, 32); condition.tag = TOKEN_GET_STRING(ipt); if (cursetting != NULL) cursetting->condition = condition; else curfield->condition = condition; break; /* field player select */ case INPUT_TOKEN_PLAYER1: case INPUT_TOKEN_PLAYER2: case INPUT_TOKEN_PLAYER3: case INPUT_TOKEN_PLAYER4: case INPUT_TOKEN_PLAYER5: case INPUT_TOKEN_PLAYER6: case INPUT_TOKEN_PLAYER7: case INPUT_TOKEN_PLAYER8: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_PLAYERn encountered with no active field\n"); break; } curfield->player = entrytype - INPUT_TOKEN_PLAYER1; break; /* field category */ case INPUT_TOKEN_CATEGORY: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CATEGORY encountered with no active field\n"); TOKEN_SKIP_UINT32(ipt); break; } TOKEN_GET_UINT32_UNPACK2(ipt, entrytype, 8, curfield->category, 24); break; /* field flags */ case INPUT_TOKEN_UNUSED: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_UNUSED encountered with no active field\n"); break; } curfield->flags |= FIELD_FLAG_UNUSED; break; case INPUT_TOKEN_COCKTAIL: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_COCKTAIL encountered with no active field\n"); break; } curfield->flags |= FIELD_FLAG_COCKTAIL; curfield->player = 1; break; case INPUT_TOKEN_ROTATED: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_ROTATED encountered with no active field\n"); break; } curfield->flags |= FIELD_FLAG_ROTATED; break; case INPUT_TOKEN_TOGGLE: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_TOGGLE encountered with no active field\n"); break; } curfield->flags |= FIELD_FLAG_TOGGLE; break; /* field impulse */ case INPUT_TOKEN_IMPULSE: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_IMPULSE encountered with no active field\n"); TOKEN_SKIP_UINT32(ipt); break; } TOKEN_GET_UINT32_UNPACK2(ipt, entrytype, 8, curfield->impulse, 24); break; /* field name */ case INPUT_TOKEN_NAME: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_NAME encountered with no active field\n"); TOKEN_SKIP_STRING(ipt); break; } curfield->name = input_port_string_from_token(*ipt++); break; /* field code sequence */ case INPUT_TOKEN_CODE: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CODE encountered with no active field\n"); TOKEN_SKIP_UINT64(ipt); break; } TOKEN_GET_UINT64_UNPACK2(ipt, entrytype, 8, val, 32); input_seq_append_or(&curfield->seq[SEQ_TYPE_STANDARD], val); break; /* field custom callback */ case INPUT_TOKEN_CUSTOM: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CUSTOM encountered with no active field\n"); TOKEN_SKIP_PTR(ipt); TOKEN_SKIP_PTR(ipt); break; } curfield->custom = TOKEN_GET_PTR(ipt, customptr); curfield->custom_param = (void *)TOKEN_GET_PTR(ipt, voidptr); break; /* field changed callback */ case INPUT_TOKEN_CHANGED: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CHANGED encountered with no active field\n"); TOKEN_SKIP_PTR(ipt); TOKEN_SKIP_PTR(ipt); break; } curfield->changed = TOKEN_GET_PTR(ipt, changedptr); curfield->changed_param = (void *)TOKEN_GET_PTR(ipt, voidptr); break; /* DIP switch location */ case INPUT_TOKEN_DIPLOCATION: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_DIPLOCATION encountered with no active field\n"); TOKEN_SKIP_STRING(ipt); break; } if (curfield->diploclist != NULL) { error_buf_append(errorbuf, errorbuflen, "multiple INPUT_TOKEN_DIPLOCATIONs encountered for a single field\n"); TOKEN_SKIP_STRING(ipt); break; } curfield->diploclist = diplocation_list_alloc(curfield, TOKEN_GET_STRING(ipt), errorbuf, errorbuflen); break; /* joystick flags */ case INPUT_TOKEN_2WAY: case INPUT_TOKEN_4WAY: case INPUT_TOKEN_8WAY: case INPUT_TOKEN_16WAY: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_nWAY encountered with no active field\n"); break; } curfield->way = 2 << (entrytype - INPUT_TOKEN_2WAY); break; /* (MESS) natural keyboard support */ case INPUT_TOKEN_CHAR: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CHAR encountered with no active field\n"); TOKEN_SKIP_UINT64(ipt); break; } TOKEN_GET_UINT64_UNPACK2(ipt, entrytype, 8, val, 32); for (index = 0; index < ARRAY_LENGTH(curfield->chars); index++) if (curfield->chars[index] == 0) { curfield->chars[index] = (unicode_char)val; break; } break; /* analog minimum/maximum */ case INPUT_TOKEN_MINMAX: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_MINMAX encountered with no active field\n"); TOKEN_SKIP_UINT64(ipt); break; } TOKEN_GET_UINT64_UNPACK2(ipt, curfield->min, 32, curfield->max, 32); break; /* analog sensitivity */ case INPUT_TOKEN_SENSITIVITY: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_SENSITIVITY encountered with no active field\n"); TOKEN_SKIP_UINT32(ipt); break; } TOKEN_GET_UINT32_UNPACK2(ipt, entrytype, 8, curfield->sensitivity, 24); break; /* analog keyboard delta */ case INPUT_TOKEN_KEYDELTA: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_KEYDELTA encountered with no active field\n"); TOKEN_SKIP_UINT32(ipt); break; } TOKEN_GET_UINT32_UNPACK2(ipt, entrytype, 8, curfield->delta, -24); curfield->centerdelta = curfield->delta; break; /* analog autocenter delta */ case INPUT_TOKEN_CENTERDELTA: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CENTERDELTA encountered with no active field\n"); TOKEN_SKIP_UINT32(ipt); break; } TOKEN_GET_UINT32_UNPACK2(ipt, entrytype, 8, curfield->centerdelta, -24); break; /* analog reverse flags */ case INPUT_TOKEN_REVERSE: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_REVERSE encountered with no active field\n"); break; } curfield->flags |= ANALOG_FLAG_REVERSE; break; case INPUT_TOKEN_RESET: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_RESET encountered with no active field\n"); break; } curfield->flags |= ANALOG_FLAG_RESET; break; case INPUT_TOKEN_WRAPS: if (curfield == NULL) error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_WRAPS encountered with no active field\n"); curfield->flags |= ANALOG_FLAG_WRAPS; break; case INPUT_TOKEN_INVERT: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_INVERT encountered with no active field\n"); break; } curfield->flags |= ANALOG_FLAG_INVERT; break; /* analog crosshair parameters */ case INPUT_TOKEN_CROSSHAIR: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CROSSHAIR encountered with no active field\n"); TOKEN_SKIP_UINT32(ipt); TOKEN_SKIP_UINT64(ipt); break; } TOKEN_GET_UINT32_UNPACK3(ipt, entrytype, 8, curfield->crossaxis, 4, curfield->crossaltaxis, -20); TOKEN_GET_UINT64_UNPACK2(ipt, curfield->crossscale, -32, curfield->crossoffset, -32); curfield->crossaltaxis *= 1.0f / 65536.0f; curfield->crossscale *= 1.0f / 65536.0f; curfield->crossoffset *= 1.0f / 65536.0f; break; /* crosshair mapper callback */ case INPUT_TOKEN_CROSSHAIR_MAPPER: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CROSSHAIR_MAPPER encountered with no active field\n"); TOKEN_SKIP_PTR(ipt); break; } curfield->crossmapper = TOKEN_GET_PTR(ipt, crossmapptr); break; /* analog decrement sequence */ case INPUT_TOKEN_CODE_DEC: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CODE_DEC encountered with no active field\n"); TOKEN_SKIP_UINT64(ipt); break; } index = entrytype - INPUT_TOKEN_CODE; TOKEN_GET_UINT64_UNPACK2(ipt, entrytype, 8, val, 32); input_seq_append_or(&curfield->seq[SEQ_TYPE_DECREMENT], val); break; /* analog increment sequence */ case INPUT_TOKEN_CODE_INC: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { TOKEN_SKIP_UINT64(ipt); error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CODE_INC encountered with no active field\n"); break; } index = entrytype - INPUT_TOKEN_CODE; TOKEN_GET_UINT64_UNPACK2(ipt, entrytype, 8, val, 32); input_seq_append_or(&curfield->seq[SEQ_TYPE_INCREMENT], val); break; /* analog full turn count */ case INPUT_TOKEN_FULL_TURN_COUNT: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_FULL_TURN_COUNT encountered with no active field\n"); TOKEN_SKIP_UINT32(ipt); break; } TOKEN_GET_UINT32_UNPACK2(ipt, entrytype, 8, curfield->full_turn_count, 24); break; case INPUT_TOKEN_POSITIONS: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_POSITIONS encountered with no active field\n"); TOKEN_SKIP_UINT32(ipt); break; } TOKEN_GET_UINT32_UNPACK2(ipt, entrytype, 8, curfield->max, 24); break; case INPUT_TOKEN_REMAP_TABLE: if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_REMAP_TABLE encountered with no active field\n"); TOKEN_SKIP_PTR(ipt); break; } curfield->remap_table = TOKEN_GET_PTR(ipt, ui32ptr); break; /* DIP switch definition */ case INPUT_TOKEN_DIPNAME: if (curport == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_DIPNAME encountered with no active port\n"); TOKEN_SKIP_UINT64(ipt); TOKEN_SKIP_STRING(ipt); break; } TOKEN_GET_UINT64_UNPACK2(ipt, mask, 32, defval, 32); if (curfield != NULL) field_config_insert(curfield, &maskbits, errorbuf, errorbuflen); curfield = field_config_alloc(curport, IPT_DIPSWITCH, defval, mask); cursetting = NULL; curfield->name = input_port_string_from_token(*ipt++); break; /* DIP switch setting */ case INPUT_TOKEN_DIPSETTING: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_DIPSETTING encountered with no active field\n"); TOKEN_SKIP_UINT64(ipt); TOKEN_SKIP_STRING(ipt); break; } TOKEN_GET_UINT64_UNPACK2(ipt, entrytype, 8, defval, 32); cursetting = setting_config_alloc(curfield, defval & curfield->mask, input_port_string_from_token(*ipt++)); break; /* special DIP switch with on/off values */ case INPUT_TOKEN_SPECIAL_ONOFF: TOKEN_UNGET_UINT32(ipt); TOKEN_GET_UINT32_UNPACK3(ipt, entrytype, 8, hasdiploc, 1, temptoken.i, 23); TOKEN_GET_UINT64_UNPACK2(ipt, mask, 32, defval, 32); if (curport == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_SPECIAL_ONOFF encountered with no active port\n"); TOKEN_SKIP_UINT32(ipt); TOKEN_SKIP_UINT64(ipt); if (hasdiploc) TOKEN_SKIP_STRING(ipt); break; } if (curfield != NULL) field_config_insert(curfield, &maskbits, errorbuf, errorbuflen); curfield = field_config_alloc(curport, IPT_DIPSWITCH, defval, mask); cursetting = NULL; curfield->name = input_port_string_from_token(temptoken); if (temptoken.i == INPUT_STRING_Service_Mode) { curfield->flags |= FIELD_FLAG_TOGGLE; curfield->seq[SEQ_TYPE_STANDARD].code[0] = KEYCODE_F2; } if (hasdiploc) { if (curfield->diploclist != NULL) { error_buf_append(errorbuf, errorbuflen, "multiple INPUT_TOKEN_DIPLOCATIONs encountered for a single field\n"); TOKEN_SKIP_STRING(ipt); break; } curfield->diploclist = diplocation_list_alloc(curfield, TOKEN_GET_STRING(ipt), errorbuf, errorbuflen); } temptoken.i = INPUT_STRING_Off; cursetting = setting_config_alloc(curfield, defval & mask, input_port_string_from_token(temptoken)); temptoken.i = INPUT_STRING_On; cursetting = setting_config_alloc(curfield, ~defval & mask, input_port_string_from_token(temptoken)); /* reset cursetting to NULL to allow subsequent conditions to apply to the field */ cursetting = NULL; break; /* configuration definition */ case INPUT_TOKEN_CONFNAME: if (curport == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CONFNAME encountered with no active port\n"); TOKEN_SKIP_UINT64(ipt); TOKEN_SKIP_STRING(ipt); break; } TOKEN_GET_UINT64_UNPACK2(ipt, mask, 32, defval, 32); if (curfield != NULL) field_config_insert(curfield, &maskbits, errorbuf, errorbuflen); curfield = field_config_alloc(curport, IPT_CONFIG, defval, mask); cursetting = NULL; curfield->name = input_port_string_from_token(*ipt++); break; /* configuration setting */ case INPUT_TOKEN_CONFSETTING: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CONFSETTING encountered with no active field\n"); TOKEN_SKIP_UINT64(ipt); TOKEN_SKIP_STRING(ipt); break; } TOKEN_GET_UINT64_UNPACK2(ipt, entrytype, 8, defval, 32); cursetting = setting_config_alloc(curfield, defval & curfield->mask, input_port_string_from_token(*ipt++)); break; /* configuration definition */ case INPUT_TOKEN_CATEGORY_NAME: if (curport == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CATEGORY_NAME encountered with no active port\n"); TOKEN_SKIP_UINT64(ipt); TOKEN_SKIP_STRING(ipt); break; } TOKEN_GET_UINT64_UNPACK2(ipt, mask, 32, defval, 32); if (curfield != NULL) field_config_insert(curfield, &maskbits, errorbuf, errorbuflen); curfield = field_config_alloc(curport, IPT_CATEGORY, defval, mask); cursetting = NULL; curfield->name = input_port_string_from_token(*ipt++); break; /* category setting */ case INPUT_TOKEN_CATEGORY_SETTING: TOKEN_UNGET_UINT32(ipt); if (curfield == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_CATEGORY_SETTING encountered with no active field\n"); TOKEN_SKIP_UINT64(ipt); TOKEN_SKIP_STRING(ipt); break; } TOKEN_GET_UINT64_UNPACK3(ipt, entrytype, 8, defval, 32, category, 16); cursetting = setting_config_alloc(curfield, defval & curfield->mask, input_port_string_from_token(*ipt++)); cursetting->category = category; break; /* analog adjuster definition */ case INPUT_TOKEN_ADJUSTER: TOKEN_UNGET_UINT32(ipt); if (curport == NULL) { error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_ADJUSTER encountered with no active port\n"); TOKEN_SKIP_UINT64(ipt); TOKEN_SKIP_STRING(ipt); break; } TOKEN_GET_UINT64_UNPACK2(ipt, entrytype, 8, defval, 32); if (curfield != NULL) field_config_insert(curfield, &maskbits, errorbuf, errorbuflen); curfield = field_config_alloc(curport, IPT_ADJUSTER, defval, 0xff); cursetting = NULL; curfield->name = TOKEN_GET_STRING(ipt); break; default: error_buf_append(errorbuf, errorbuflen, "Invalid token %d in input ports\n", entrytype); break; } } /* insert any pending fields */ if (curfield != NULL) field_config_insert(curfield, &maskbits, errorbuf, errorbuflen); return listhead; } /*------------------------------------------------- port_config_alloc - allocate a new input port config and append to the end of the given list -------------------------------------------------*/ static input_port_config *port_config_alloc(const input_port_config **listhead) { const input_port_config * const *tailptr; input_port_config *config; /* allocate memory */ config = alloc_clear_or_die(input_port_config); /* add it to the tail */ for (tailptr = listhead; *tailptr != NULL; tailptr = &(*tailptr)->next) ; *(input_port_config **)tailptr = config; return config; } /*------------------------------------------------- port_config_free - free an allocated input port configuration -------------------------------------------------*/ static void port_config_free(const input_port_config **portptr) { input_port_config *port = (input_port_config *)*portptr; /* free any field configs first */ while (port->fieldlist != NULL) field_config_free((input_field_config **)&port->fieldlist); /* remove ourself from the list */ *portptr = port->next; /* free ourself */ free(port); } /*------------------------------------------------- port_config_find - locate an existing port configuration by tag -------------------------------------------------*/ static input_port_config *port_config_find(const input_port_config *listhead, const char *tag) { const input_port_config *scanport; /* scan for a matching tag and return the matching port */ for (scanport = listhead; scanport != NULL; scanport = scanport->next) if (scanport->tag != NULL && strcmp(scanport->tag, tag) == 0) return (input_port_config *)scanport; /* failure is fatal */ fatalerror("port_config_find failed to find a matching port '%s'", tag); } /*------------------------------------------------- field_config_alloc - allocate a new input port field config -------------------------------------------------*/ static input_field_config *field_config_alloc(input_port_config *port, int type, input_port_value defvalue, input_port_value maskbits) { input_field_config *config; int seqtype; /* allocate memory */ config = alloc_clear_or_die(input_field_config); /* fill in the basic field values */ config->port = port; config->type = type; config->mask = maskbits; config->defvalue = defvalue & maskbits; config->max = maskbits; for (seqtype = 0; seqtype < ARRAY_LENGTH(config->seq); seqtype++) input_seq_set_1(&config->seq[seqtype], SEQCODE_DEFAULT); return config; } /*------------------------------------------------- field_config_insert - insert an allocated input port field config, replacing any intersecting fields already present and inserting at the correct sorted location -------------------------------------------------*/ static void field_config_insert(input_field_config *field, input_port_value *disallowedbits, char *errorbuf, int errorbuflen) { const input_field_config * const *scanfieldptr; const input_field_config * const *scanfieldnextptr; input_field_config *config; input_port_value lowbit; /* verify against the disallowed bits, but only if we are condition-free */ if (field->condition.condition == PORTCOND_ALWAYS) { if ((field->mask & *disallowedbits) != 0) error_buf_append(errorbuf, errorbuflen, "INPUT_TOKEN_FIELD specifies duplicate port bits (mask=%X)\n", field->mask); *disallowedbits |= field->mask; } /* first modify/nuke any entries that intersect our maskbits */ for (scanfieldptr = &field->port->fieldlist; *scanfieldptr != NULL; scanfieldptr = scanfieldnextptr) { scanfieldnextptr = &(*scanfieldptr)->next; if (((*scanfieldptr)->mask & field->mask) != 0 && (field->condition.condition == PORTCOND_ALWAYS || (*scanfieldptr)->condition.condition == PORTCOND_ALWAYS || condition_equal(&(*scanfieldptr)->condition, &field->condition))) { /* reduce the mask of the field we found */ config = (input_field_config *)*scanfieldptr; config->mask &= ~field->mask; /* if the new entry fully overrides the previous one, we nuke */ if (INPUT_PORT_OVERRIDE_FULLY_NUKES_PREVIOUS || config->mask == 0) { field_config_free((input_field_config **)scanfieldptr); scanfieldnextptr = scanfieldptr; } } } /* make a mask of just the low bit */ lowbit = (field->mask ^ (field->mask - 1)) & field->mask; /* scan forward to find where to insert ourselves */ for (scanfieldptr = (const input_field_config * const *)&field->port->fieldlist; *scanfieldptr != NULL; scanfieldptr = &(*scanfieldptr)->next) if ((*scanfieldptr)->mask > lowbit) break; /* insert it into the list */ field->next = *scanfieldptr; *(input_field_config **)scanfieldptr = field; } /*------------------------------------------------- field_config_free - free an allocated input field configuration -------------------------------------------------*/ static void field_config_free(input_field_config **fieldptr) { input_field_config *field = *fieldptr; /* free any settings and DIP locations first */ while (field->settinglist != NULL) setting_config_free((input_setting_config **)&field->settinglist); while (field->diploclist != NULL) diplocation_free((input_field_diplocation **)&field->diploclist); /* remove ourself from the list */ *fieldptr = (input_field_config *)field->next; /* free ourself */ free(field); } /*------------------------------------------------- setting_config_alloc - allocate a new input port setting and append it to the end of the list -------------------------------------------------*/ static input_setting_config *setting_config_alloc(input_field_config *field, input_port_value value, const char *name) { const input_setting_config * const *tailptr; input_setting_config *config; /* allocate memory */ config = alloc_clear_or_die(input_setting_config); /* fill in the basic setting values */ config->field = field; config->value = value; config->name = name; /* add it to the tail */ for (tailptr = &field->settinglist; *tailptr != NULL; tailptr = &(*tailptr)->next) ; *(input_setting_config **)tailptr = config; return config; } /*------------------------------------------------- setting_config_free - free an allocated input setting configuration -------------------------------------------------*/ static void setting_config_free(input_setting_config **settingptr) { input_setting_config *setting = (input_setting_config *)*settingptr; /* remove ourself from the list */ *settingptr = (input_setting_config *)setting->next; /* free ourself */ free(setting); } /*------------------------------------------------- diplocation_expand - expand a string-based DIP location into a linked list of descriptions -------------------------------------------------*/ static const input_field_diplocation *diplocation_list_alloc(const input_field_config *field, const char *location, char *errorbuf, int errorbuflen) { input_field_diplocation *head = NULL; input_field_diplocation **tailptr = &head; const char *curentry = location; char *lastname = NULL; char tempbuf[100]; input_port_value temp; int entries = 0; int val, bits; /* if nothing present, bail */ if (location == NULL) return NULL; /* parse the string */ while (*curentry != 0) { const char *comma, *colon, *number; /* allocate a new entry */ *tailptr = alloc_clear_or_die(input_field_diplocation); entries++; /* find the end of this entry */ comma = strchr(curentry, ','); if (comma == NULL) comma = curentry + strlen(curentry); /* extract it to tempbuf */ strncpy(tempbuf, curentry, comma - curentry); tempbuf[comma - curentry] = 0; /* first extract the switch name if present */ number = tempbuf; colon = strchr(tempbuf, ':'); /* allocate and copy the name if it is present */ if (colon != NULL) { (*tailptr)->swname = lastname = alloc_array_or_die(char, colon - tempbuf + 1); strncpy(lastname, tempbuf, colon - tempbuf); lastname[colon - tempbuf] = 0; number = colon + 1; } /* otherwise, just copy the last name */ else { char *namecopy; if (lastname == NULL) { error_buf_append(errorbuf, errorbuflen, "Switch location '%s' missing switch name!\n", location); lastname = (char *)"UNK"; } (*tailptr)->swname = namecopy = alloc_array_or_die(char, strlen(lastname) + 1); strcpy(namecopy, lastname); } /* if the number is preceded by a '!' it's active high */ (*tailptr)->invert = FALSE; if (*number == '!') { (*tailptr)->invert = TRUE; number++; } /* now scan the switch number */ if (sscanf(number, "%d", &val) != 1) error_buf_append(errorbuf, errorbuflen, "Switch location '%s' has invalid format!\n", location); else (*tailptr)->swnum = val; /* advance to the next item */ curentry = comma; if (*curentry != 0) curentry++; tailptr = &(*tailptr)->next; } /* then verify the number of bits in the mask matches */ for (bits = 0, temp = field->mask; temp != 0 && bits < 32; bits++) temp &= temp - 1; if (bits != entries) error_buf_append(errorbuf, errorbuflen, "Switch location '%s' does not describe enough bits for mask %X\n", location, field->mask); return head; } /*------------------------------------------------- diplocation_free - free an allocated dip location -------------------------------------------------*/ static void diplocation_free(input_field_diplocation **diplocptr) { input_field_diplocation *diploc = (input_field_diplocation *)*diplocptr; /* free the name */ if (diploc->swname != NULL) free((void *)diploc->swname); /* remove ourself from the list */ *diplocptr = (input_field_diplocation *)diploc->next; /* free ourself */ free(diploc); } /*************************************************************************** TOKENIZATION HELPERS ***************************************************************************/ /*------------------------------------------------- token_to_input_field_type - convert a string token to an input field type and player -------------------------------------------------*/ static int token_to_input_field_type(running_machine *machine, const char *string, int *player) { input_port_private *portdata = machine->input_port_data; const input_type_desc *typedesc; int ipnum; /* check for our failsafe case first */ if (sscanf(string, "TYPE_OTHER(%d,%d)", &ipnum, player) == 2) return ipnum; /* find the token in the list */ for (typedesc = &portdata->typestatelist->typedesc; typedesc != NULL; typedesc = typedesc->next) if (typedesc->token != NULL && !strcmp(typedesc->token, string)) { *player = typedesc->player; return typedesc->type; } /* if we fail, return IPT_UNKNOWN */ *player = 0; return IPT_UNKNOWN; } /*------------------------------------------------- input_field_type_to_token - convert an input field type and player to a string token -------------------------------------------------*/ static const char *input_field_type_to_token(running_machine *machine, int type, int player) { input_port_private *portdata = machine->input_port_data; input_type_state *typestate; static char tempbuf[32]; /* look up the port and return the token */ typestate = portdata->type_to_typestate[type][player]; if (typestate != NULL) return typestate->typedesc.token; /* if that fails, carry on */ sprintf(tempbuf, "TYPE_OTHER(%d,%d)", type, player); return tempbuf; } /*------------------------------------------------- token_to_seq_type - convert a string to a sequence type -------------------------------------------------*/ static int token_to_seq_type(const char *string) { int seqindex; /* look up the string in the table of possible sequence types and return the index */ for (seqindex = 0; seqindex < ARRAY_LENGTH(seqtypestrings); seqindex++) if (!mame_stricmp(string, seqtypestrings[seqindex])) return seqindex; return -1; } /*************************************************************************** SETTINGS LOAD ***************************************************************************/ /*------------------------------------------------- load_config_callback - callback to extract configuration data from the XML nodes -------------------------------------------------*/ static void load_config_callback(running_machine *machine, int config_type, xml_data_node *parentnode) { input_port_private *portdata = machine->input_port_data; xml_data_node *portnode; int seqtype; /* in the completion phase, we finish the initialization with the final ports */ if (config_type == CONFIG_TYPE_FINAL) { portdata->safe_to_read = TRUE; frame_update(machine); } /* early exit if no data to parse */ if (parentnode == NULL) return; /* iterate over all the remap nodes for controller configs only */ if (config_type == CONFIG_TYPE_CONTROLLER) load_remap_table(machine, parentnode); /* iterate over all the port nodes */ for (portnode = xml_get_sibling(parentnode->child, "port"); portnode; portnode = xml_get_sibling(portnode->next, "port")) { input_seq newseq[SEQ_TYPE_TOTAL], tempseq; xml_data_node *seqnode; int type, player; /* get the basic port info from the attributes */ type = token_to_input_field_type(machine, xml_get_attribute_string(portnode, "type", ""), &player); /* initialize sequences to invalid defaults */ for (seqtype = 0; seqtype < ARRAY_LENGTH(newseq); seqtype++) input_seq_set_1(&newseq[seqtype], INPUT_CODE_INVALID); /* loop over new sequences */ for (seqnode = xml_get_sibling(portnode->child, "newseq"); seqnode; seqnode = xml_get_sibling(seqnode->next, "newseq")) { /* with a valid type, parse out the new sequence */ seqtype = token_to_seq_type(xml_get_attribute_string(seqnode, "type", "")); if (seqtype != -1 && seqnode->value != NULL) { if (strcmp(seqnode->value, "NONE") == 0) input_seq_set_0(&newseq[seqtype]); else if (input_seq_from_tokens(machine, seqnode->value, &tempseq) != 0) newseq[seqtype] = tempseq; } } /* if we're loading default ports, apply to the defaults */ if (config_type != CONFIG_TYPE_GAME) load_default_config(machine, portnode, type, player, newseq); else load_game_config(machine, portnode, type, player, newseq); } /* after applying the controller config, push that back into the backup, since that is */ /* what we will diff against */ if (config_type == CONFIG_TYPE_CONTROLLER) { input_type_state *typestate; int seqtype; for (typestate = portdata->typestatelist; typestate != NULL; typestate = typestate->next) for (seqtype = 0; seqtype < ARRAY_LENGTH(typestate->typedesc.seq); seqtype++) typestate->typedesc.seq[seqtype] = typestate->seq[seqtype]; } } /*------------------------------------------------- load_remap_table - extract and apply the global remapping table -------------------------------------------------*/ static void load_remap_table(running_machine *machine, xml_data_node *parentnode) { input_port_private *portdata = machine->input_port_data; input_code *oldtable, *newtable; xml_data_node *remapnode; int count; /* count items first so we can allocate */ count = 0; for (remapnode = xml_get_sibling(parentnode->child, "remap"); remapnode != NULL; remapnode = xml_get_sibling(remapnode->next, "remap")) count++; /* if we have some, deal with them */ if (count > 0) { int remapnum; /* allocate tables */ oldtable = alloc_array_or_die(input_code, count); newtable = alloc_array_or_die(input_code, count); /* build up the remap table */ count = 0; for (remapnode = xml_get_sibling(parentnode->child, "remap"); remapnode != NULL; remapnode = xml_get_sibling(remapnode->next, "remap")) { input_code origcode = input_code_from_token(machine, xml_get_attribute_string(remapnode, "origcode", "")); input_code newcode = input_code_from_token(machine, xml_get_attribute_string(remapnode, "newcode", "")); if (origcode != INPUT_CODE_INVALID && newcode != INPUT_CODE_INVALID) { oldtable[count] = origcode; newtable[count] = newcode; count++; } } /* loop over the remapping table, operating only if something was specified */ for (remapnum = 0; remapnum < count; remapnum++) { input_code oldcode = oldtable[remapnum]; input_code newcode = newtable[remapnum]; input_type_state *typestate; /* loop over all default ports, remapping the requested keys */ for (typestate = portdata->typestatelist; typestate != NULL; typestate = typestate->next) { int seqtype, codenum; /* remap anything in the default sequences */ for (seqtype = 0; seqtype < ARRAY_LENGTH(typestate->seq); seqtype++) for (codenum = 0; codenum < ARRAY_LENGTH(typestate->seq[0].code); codenum++) if (typestate->seq[seqtype].code[codenum] == oldcode) typestate->seq[seqtype].code[codenum] = newcode; } } /* release the tables */ free(oldtable); free(newtable); } } /*------------------------------------------------- load_default_config - apply configuration data to the default mappings -------------------------------------------------*/ static int load_default_config(running_machine *machine, xml_data_node *portnode, int type, int player, const input_seq *newseq) { input_port_private *portdata = machine->input_port_data; input_type_state *typestate; int seqtype; /* find a matching port in the list */ for (typestate = portdata->typestatelist; typestate != NULL; typestate = typestate->next) if (typestate->typedesc.type == type && typestate->typedesc.player == player) { for (seqtype = 0; seqtype < ARRAY_LENGTH(typestate->seq); seqtype++) if (input_seq_get_1(&newseq[seqtype]) != INPUT_CODE_INVALID) typestate->seq[seqtype] = newseq[seqtype]; return TRUE; } return FALSE; } /*------------------------------------------------- load_game_config - apply configuration data to the current set of input ports -------------------------------------------------*/ static int load_game_config(running_machine *machine, xml_data_node *portnode, int type, int player, const input_seq *newseq) { input_port_value mask, defvalue; const input_field_config *field; const input_port_config *port; char tempbuffer[20]; const char *tag; /* read the mask, index, and defvalue attributes */ tag = xml_get_attribute_string(portnode, "tag", NULL); mask = xml_get_attribute_int(portnode, "mask", 0); defvalue = xml_get_attribute_int(portnode, "defvalue", 0); /* find the port we want; if no tag, search them all */ for (port = machine->portconfig; port != NULL; port = port->next) if (tag == NULL || strcmp(get_port_tag(port, tempbuffer), tag) == 0) for (field = port->fieldlist; field != NULL; field = field->next) /* find the matching mask and defvalue */ if (field->type == type && field->player == player && field->mask == mask && (field->defvalue & mask) == (defvalue & mask)) { const char *revstring; int seqtype; /* if a sequence was specified, copy it in */ for (seqtype = 0; seqtype < ARRAY_LENGTH(field->state->seq); seqtype++) if (input_seq_get_1(&newseq[seqtype]) != INPUT_CODE_INVALID) field->state->seq[seqtype] = newseq[seqtype]; /* for non-analog fields, fetch the value */ if (field->state->analog == NULL) field->state->value = xml_get_attribute_int(portnode, "value", field->defvalue); /* for analog fields, fetch configurable analog attributes */ else { /* get base attributes */ field->state->analog->delta = xml_get_attribute_int(portnode, "keydelta", field->delta); field->state->analog->centerdelta = xml_get_attribute_int(portnode, "centerdelta", field->centerdelta); field->state->analog->sensitivity = xml_get_attribute_int(portnode, "sensitivity", field->sensitivity); /* fetch yes/no for reverse setting */ revstring = xml_get_attribute_string(portnode, "reverse", NULL); if (revstring != NULL) field->state->analog->reverse = (strcmp(revstring, "yes") == 0); } return TRUE; } return FALSE; } /*************************************************************************** SETTINGS SAVE ***************************************************************************/ /*------------------------------------------------- save_config_callback - config callback for saving input port configuration -------------------------------------------------*/ static void save_config_callback(running_machine *machine, int config_type, xml_data_node *parentnode) { /* if no parentnode, ignore */ if (parentnode == NULL) return; /* default ports save differently */ if (config_type == CONFIG_TYPE_DEFAULT) save_default_inputs(machine, parentnode); else save_game_inputs(machine, parentnode); } /*------------------------------------------------- save_sequence - add a node for an input sequence -------------------------------------------------*/ static void save_sequence(running_machine *machine, xml_data_node *parentnode, int type, int porttype, const input_seq *seq) { astring *seqstring = astring_alloc(); xml_data_node *seqnode; /* get the string for the sequence */ if (input_seq_get_1(seq) == SEQCODE_END) astring_cpyc(seqstring, "NONE"); else input_seq_to_tokens(machine, seqstring, seq); /* add the new node */ seqnode = xml_add_child(parentnode, "newseq", astring_c(seqstring)); if (seqnode != NULL) xml_set_attribute(seqnode, "type", seqtypestrings[type]); astring_free(seqstring); } /*------------------------------------------------- save_this_input_field_type - determine if the given port type is worth saving -------------------------------------------------*/ static int save_this_input_field_type(int type) { switch (type) { case IPT_UNUSED: case IPT_END: case IPT_PORT: case IPT_VBLANK: case IPT_UNKNOWN: return FALSE; } return TRUE; } /*------------------------------------------------- save_default_inputs - add nodes for any default mappings that have changed -------------------------------------------------*/ static void save_default_inputs(running_machine *machine, xml_data_node *parentnode) { input_port_private *portdata = machine->input_port_data; input_type_state *typestate; /* iterate over ports */ for (typestate = portdata->typestatelist; typestate != NULL; typestate = typestate->next) { /* only save if this port is a type we save */ if (save_this_input_field_type(typestate->typedesc.type)) { int seqtype; /* see if any of the sequences have changed */ for (seqtype = 0; seqtype < ARRAY_LENGTH(typestate->seq); seqtype++) if (input_seq_cmp(&typestate->seq[seqtype], &typestate->typedesc.seq[seqtype]) != 0) break; /* if so, we need to add a node */ if (seqtype < ARRAY_LENGTH(typestate->seq)) { /* add a new port node */ xml_data_node *portnode = xml_add_child(parentnode, "port", NULL); if (portnode != NULL) { /* add the port information and attributes */ xml_set_attribute(portnode, "type", input_field_type_to_token(machine, typestate->typedesc.type, typestate->typedesc.player)); /* add only the sequences that have changed from the defaults */ for (seqtype = 0; seqtype < ARRAY_LENGTH(typestate->seq); seqtype++) if (input_seq_cmp(&typestate->seq[seqtype], &typestate->typedesc.seq[seqtype]) != 0) save_sequence(machine, portnode, seqtype, typestate->typedesc.type, &typestate->seq[seqtype]); } } } } } /*------------------------------------------------- save_game_inputs - add nodes for any game mappings that have changed -------------------------------------------------*/ static void save_game_inputs(running_machine *machine, xml_data_node *parentnode) { const input_field_config *field; const input_port_config *port; /* iterate over ports */ for (port = machine->portconfig; port != NULL; port = port->next) for (field = port->fieldlist; field != NULL; field = field->next) if (save_this_input_field_type(field->type)) { int changed = FALSE; int seqtype; /* determine if we changed */ for (seqtype = 0; seqtype < ARRAY_LENGTH(field->state->seq); seqtype++) changed |= (input_seq_cmp(&field->state->seq[seqtype], &field->seq[seqtype]) != 0); /* non-analog changes */ if (field->state->analog == NULL) changed |= ((field->state->value & field->mask) != (field->defvalue & field->mask)); /* analog changes */ else { changed |= (field->state->analog->delta != field->delta); changed |= (field->state->analog->centerdelta != field->centerdelta); changed |= (field->state->analog->sensitivity != field->sensitivity); changed |= (field->state->analog->reverse != ((field->flags & ANALOG_FLAG_REVERSE) != 0)); } /* if we did change, add a new node */ if (changed) { /* add a new port node */ xml_data_node *portnode = xml_add_child(parentnode, "port", NULL); if (portnode != NULL) { char tempbuffer[20]; /* add the identifying information and attributes */ xml_set_attribute(portnode, "tag", get_port_tag(port, tempbuffer)); xml_set_attribute(portnode, "type", input_field_type_to_token(machine, field->type, field->player)); xml_set_attribute_int(portnode, "mask", field->mask); xml_set_attribute_int(portnode, "defvalue", field->defvalue & field->mask); /* add sequences if changed */ for (seqtype = 0; seqtype < ARRAY_LENGTH(field->state->seq); seqtype++) if (input_seq_cmp(&field->state->seq[seqtype], &field->seq[seqtype]) != 0) save_sequence(machine, portnode, seqtype, field->type, &field->state->seq[seqtype]); /* write out non-analog changes */ if (field->state->analog == NULL) { if ((field->state->value & field->mask) != (field->defvalue & field->mask)) xml_set_attribute_int(portnode, "value", field->state->value & field->mask); } /* write out analog changes */ else { if (field->state->analog->delta != field->delta) xml_set_attribute_int(portnode, "keydelta", field->state->analog->delta); if (field->state->analog->centerdelta != field->centerdelta) xml_set_attribute_int(portnode, "centerdelta", field->state->analog->centerdelta); if (field->state->analog->sensitivity != field->sensitivity) xml_set_attribute_int(portnode, "sensitivity", field->state->analog->sensitivity); if (field->state->analog->reverse != ((field->flags & ANALOG_FLAG_REVERSE) != 0)) xml_set_attribute(portnode, "reverse", field->state->analog->reverse ? "yes" : "no"); } } } } } /*************************************************************************** INPUT PLAYBACK ***************************************************************************/ /*------------------------------------------------- playback_read_uint8 - read an 8-bit value from the playback file -------------------------------------------------*/ static UINT8 playback_read_uint8(running_machine *machine) { input_port_private *portdata = machine->input_port_data; UINT8 result; /* protect against NULL handles if previous reads fail */ if (portdata->playback_file == NULL) return 0; /* read the value; if we fail, end playback */ if (mame_fread(portdata->playback_file, &result, sizeof(result)) != sizeof(result)) { playback_end(machine, "End of file"); return 0; } /* return the appropriate value */ return result; } /*------------------------------------------------- playback_read_uint32 - read a 32-bit value from the playback file -------------------------------------------------*/ static UINT32 playback_read_uint32(running_machine *machine) { input_port_private *portdata = machine->input_port_data; UINT32 result; /* protect against NULL handles if previous reads fail */ if (portdata->playback_file == NULL) return 0; /* read the value; if we fail, end playback */ if (mame_fread(portdata->playback_file, &result, sizeof(result)) != sizeof(result)) { playback_end(machine, "End of file"); return 0; } /* return the appropriate value */ return LITTLE_ENDIANIZE_INT32(result); } /*------------------------------------------------- playback_read_uint64 - read a 64-bit value from the playback file -------------------------------------------------*/ static UINT64 playback_read_uint64(running_machine *machine) { input_port_private *portdata = machine->input_port_data; UINT64 result; /* protect against NULL handles if previous reads fail */ if (portdata->playback_file == NULL) return 0; /* read the value; if we fail, end playback */ if (mame_fread(portdata->playback_file, &result, sizeof(result)) != sizeof(result)) { playback_end(machine, "End of file"); return 0; } /* return the appropriate value */ return LITTLE_ENDIANIZE_INT64(result); } /*------------------------------------------------- playback_init - initialize INP playback -------------------------------------------------*/ static time_t playback_init(running_machine *machine) { const char *filename = options_get_string(mame_options(), OPTION_PLAYBACK); input_port_private *portdata = machine->input_port_data; UINT8 header[INP_HEADER_SIZE]; file_error filerr; time_t basetime; /* if no file, nothing to do */ if (filename[0] == 0) return 0; /* open the playback file */ filerr = mame_fopen(SEARCHPATH_INPUTLOG, filename, OPEN_FLAG_READ, &portdata->playback_file); assert_always(filerr == FILERR_NONE, "Failed to open file for playback"); /* read the header and verify that it is a modern version; if not, print an error */ if (mame_fread(portdata->playback_file, header, sizeof(header)) != sizeof(header)) fatalerror("Input file is corrupt or invalid (missing header)"); if (memcmp(header, "MAMEINP\0", 8) != 0) fatalerror("Input file invalid or in an older, unsupported format"); if (header[0x10] != INP_HEADER_MAJVERSION) fatalerror("Input file format version mismatch"); /* output info to console */ mame_printf_info("Input file: %s\n", filename); mame_printf_info("INP version %d.%d\n", header[0x10], header[0x11]); basetime = header[0x08] | (header[0x09] << 8) | (header[0x0a] << 16) | (header[0x0b] << 24) | ((UINT64)header[0x0c] << 32) | ((UINT64)header[0x0d] << 40) | ((UINT64)header[0x0e] << 48) | ((UINT64)header[0x0f] << 56); mame_printf_info("Created %s", ctime(&basetime)); mame_printf_info("Recorded using %s\n", header + 0x20); /* verify the header against the current game */ if (memcmp(machine->gamedrv->name, header + 0x14, strlen(machine->gamedrv->name) + 1) != 0) fatalerror("Input file is for " GAMENOUN " '%s', not for current " GAMENOUN " '%s'\n", header + 0x14, machine->gamedrv->name); /* enable compression */ mame_fcompress(portdata->playback_file, FCOMPRESS_MEDIUM); return basetime; } /*------------------------------------------------- playback_end - end INP playback -------------------------------------------------*/ static void playback_end(running_machine *machine, const char *message) { input_port_private *portdata = machine->input_port_data; /* only applies if we have a live file */ if (portdata->playback_file != NULL) { /* close the file */ mame_fclose(portdata->playback_file); portdata->playback_file = NULL; /* pop a message */ if (message != NULL) popmessage("Playback Ended\nReason: %s", message); /* display speed stats */ portdata->playback_accumulated_speed /= portdata->playback_accumulated_frames; mame_printf_info("Total playback frames: %d\n", (UINT32)portdata->playback_accumulated_frames); mame_printf_info("Average recorded speed: %d%%\n", (UINT32)((portdata->playback_accumulated_speed * 200 + 1) >> 21)); } } /*------------------------------------------------- playback_frame - start of frame callback for playback -------------------------------------------------*/ static void playback_frame(running_machine *machine, attotime curtime) { input_port_private *portdata = machine->input_port_data; /* if playing back, fetch the information and verify */ if (portdata->playback_file != NULL) { attotime readtime; /* first the absolute time */ readtime.seconds = playback_read_uint32(machine); readtime.attoseconds = playback_read_uint64(machine); if (attotime_compare(readtime, curtime) != 0) playback_end(machine, "Out of sync"); /* then the speed */ portdata->playback_accumulated_speed += playback_read_uint32(machine); portdata->playback_accumulated_frames++; } } /*------------------------------------------------- playback_port - per-port callback for playback -------------------------------------------------*/ static void playback_port(const input_port_config *port) { input_port_private *portdata = port->machine->input_port_data; /* if playing back, fetch information about this port */ if (portdata->playback_file != NULL) { analog_field_state *analog; /* read the default value and the digital state */ port->state->defvalue = playback_read_uint32(port->machine); port->state->digital = playback_read_uint32(port->machine); /* loop over analog ports and save their data */ for (analog = port->state->analoglist; analog != NULL; analog = analog->next) { /* read current and previous values */ analog->accum = playback_read_uint32(port->machine); analog->previous = playback_read_uint32(port->machine); /* read configuration information */ analog->sensitivity = playback_read_uint32(port->machine); analog->reverse = playback_read_uint8(port->machine); } } } /*************************************************************************** INPUT RECORDING ***************************************************************************/ /*------------------------------------------------- record_write_uint8 - write an 8-bit value to the record file -------------------------------------------------*/ static void record_write_uint8(running_machine *machine, UINT8 data) { input_port_private *portdata = machine->input_port_data; UINT8 result = data; /* protect against NULL handles if previous reads fail */ if (portdata->record_file == NULL) return; /* read the value; if we fail, end playback */ if (mame_fwrite(portdata->record_file, &result, sizeof(result)) != sizeof(result)) record_end(machine, "Out of space"); } /*------------------------------------------------- record_write_uint32 - write a 32-bit value to the record file -------------------------------------------------*/ static void record_write_uint32(running_machine *machine, UINT32 data) { input_port_private *portdata = machine->input_port_data; UINT32 result = LITTLE_ENDIANIZE_INT32(data); /* protect against NULL handles if previous reads fail */ if (portdata->record_file == NULL) return; /* read the value; if we fail, end playback */ if (mame_fwrite(portdata->record_file, &result, sizeof(result)) != sizeof(result)) record_end(machine, "Out of space"); } /*------------------------------------------------- record_write_uint64 - write a 64-bit value to the record file -------------------------------------------------*/ static void record_write_uint64(running_machine *machine, UINT64 data) { input_port_private *portdata = machine->input_port_data; UINT64 result = LITTLE_ENDIANIZE_INT64(data); /* protect against NULL handles if previous reads fail */ if (portdata->record_file == NULL) return; /* read the value; if we fail, end playback */ if (mame_fwrite(portdata->record_file, &result, sizeof(result)) != sizeof(result)) record_end(machine, "Out of space"); } /*------------------------------------------------- record_init - initialize INP recording -------------------------------------------------*/ static void record_init(running_machine *machine) { const char *filename = options_get_string(mame_options(), OPTION_RECORD); input_port_private *portdata = machine->input_port_data; UINT8 header[INP_HEADER_SIZE]; mame_system_time systime; file_error filerr; /* if no file, nothing to do */ if (filename[0] == 0) return; /* open the record file */ filerr = mame_fopen(SEARCHPATH_INPUTLOG, filename, OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS, &portdata->record_file); assert_always(filerr == FILERR_NONE, "Failed to open file for recording"); /* get the base time */ mame_get_base_datetime(machine, &systime); /* fill in the header */ memset(header, 0, sizeof(header)); memcpy(header, "MAMEINP\0", 8); header[0x08] = systime.time >> 0; header[0x09] = systime.time >> 8; header[0x0a] = systime.time >> 16; header[0x0b] = systime.time >> 24; header[0x0c] = systime.time >> 32; header[0x0d] = systime.time >> 40; header[0x0e] = systime.time >> 48; header[0x0f] = systime.time >> 56; header[0x10] = INP_HEADER_MAJVERSION; header[0x11] = INP_HEADER_MINVERSION; strcpy((char *)header + 0x14, machine->gamedrv->name); sprintf((char *)header + 0x20, APPNAME " %s", build_version); /* write it */ mame_fwrite(portdata->record_file, header, sizeof(header)); /* enable compression */ mame_fcompress(portdata->record_file, FCOMPRESS_MEDIUM); } /*------------------------------------------------- record_end - end INP recording -------------------------------------------------*/ static void record_end(running_machine *machine, const char *message) { input_port_private *portdata = machine->input_port_data; /* only applies if we have a live file */ if (portdata->record_file != NULL) { /* close the file */ mame_fclose(portdata->record_file); portdata->record_file = NULL; /* pop a message */ if (message != NULL) popmessage("Recording Ended\nReason: %s", message); } } /*------------------------------------------------- record_frame - start of frame callback for recording -------------------------------------------------*/ static void record_frame(running_machine *machine, attotime curtime) { input_port_private *portdata = machine->input_port_data; /* if recording, record information about the current frame */ if (portdata->record_file != NULL) { /* first the absolute time */ record_write_uint32(machine, curtime.seconds); record_write_uint64(machine, curtime.attoseconds); /* then the current speed */ record_write_uint32(machine, video_get_speed_percent(machine) * (double)(1 << 20)); } } /*------------------------------------------------- record_port - per-port callback for record -------------------------------------------------*/ static void record_port(const input_port_config *port) { input_port_private *portdata = port->machine->input_port_data; /* if recording, store information about this port */ if (portdata->record_file != NULL) { analog_field_state *analog; /* store the default value and digital state */ record_write_uint32(port->machine, port->state->defvalue); record_write_uint32(port->machine, port->state->digital); /* loop over analog ports and save their data */ for (analog = port->state->analoglist; analog != NULL; analog = analog->next) { /* store current and previous values */ record_write_uint32(port->machine, analog->accum); record_write_uint32(port->machine, analog->previous); /* store configuration information */ record_write_uint32(port->machine, analog->sensitivity); record_write_uint8(port->machine, analog->reverse); } } }