// license:BSD-3-Clause // copyright-holders:Aaron Giles /*************************************************************************** emuopts.h Options file and command line management. ***************************************************************************/ #pragma once #ifndef __EMUOPTS_H__ #define __EMUOPTS_H__ #include "options.h" //************************************************************************** // CONSTANTS //************************************************************************** // option priorities enum { // command-line options are HIGH priority OPTION_PRIORITY_CMDLINE = OPTION_PRIORITY_HIGH, // INI-based options are NORMAL priority, in increasing order: OPTION_PRIORITY_INI = OPTION_PRIORITY_NORMAL, OPTION_PRIORITY_MAME_INI, OPTION_PRIORITY_DEBUG_INI, OPTION_PRIORITY_ORIENTATION_INI, OPTION_PRIORITY_SYSTYPE_INI, OPTION_PRIORITY_VECTOR_INI, OPTION_PRIORITY_SOURCE_INI, OPTION_PRIORITY_GPARENT_INI, OPTION_PRIORITY_PARENT_INI, OPTION_PRIORITY_DRIVER_INI }; // core options #define OPTION_SYSTEMNAME core_options::unadorned(0) #define OPTION_SOFTWARENAME core_options::unadorned(1) // core configuration options #define OPTION_READCONFIG "readconfig" #define OPTION_WRITECONFIG "writeconfig" // core search path options #define OPTION_MEDIAPATH "rompath" #define OPTION_HASHPATH "hashpath" #define OPTION_SAMPLEPATH "samplepath" #define OPTION_ARTPATH "artpath" #define OPTION_CTRLRPATH "ctrlrpath" #define OPTION_INIPATH "inipath" #define OPTION_FONTPATH "fontpath" #define OPTION_CHEATPATH "cheatpath" #define OPTION_CROSSHAIRPATH "crosshairpath" // core directory options #define OPTION_CFG_DIRECTORY "cfg_directory" #define OPTION_NVRAM_DIRECTORY "nvram_directory" #define OPTION_INPUT_DIRECTORY "input_directory" #define OPTION_STATE_DIRECTORY "state_directory" #define OPTION_SNAPSHOT_DIRECTORY "snapshot_directory" #define OPTION_DIFF_DIRECTORY "diff_directory" #define OPTION_COMMENT_DIRECTORY "comment_directory" // core state/playback options #define OPTION_STATE "state" #define OPTION_AUTOSAVE "autosave" #define OPTION_PLAYBACK "playback" #define OPTION_RECORD "record" #define OPTION_MNGWRITE "mngwrite" #define OPTION_AVIWRITE "aviwrite" #define OPTION_WAVWRITE "wavwrite" #define OPTION_SNAPNAME "snapname" #define OPTION_SNAPSIZE "snapsize" #define OPTION_SNAPVIEW "snapview" #define OPTION_STATENAME "statename" #define OPTION_BURNIN "burnin" // core performance options #define OPTION_AUTOFRAMESKIP "autoframeskip" #define OPTION_FRAMESKIP "frameskip" #define OPTION_SECONDS_TO_RUN "seconds_to_run" #define OPTION_THROTTLE "throttle" #define OPTION_SLEEP "sleep" #define OPTION_SPEED "speed" #define OPTION_REFRESHSPEED "refreshspeed" // core rotation options #define OPTION_ROTATE "rotate" #define OPTION_ROR "ror" #define OPTION_ROL "rol" #define OPTION_AUTOROR "autoror" #define OPTION_AUTOROL "autorol" #define OPTION_FLIPX "flipx" #define OPTION_FLIPY "flipy" // core artwork options #define OPTION_ARTWORK_CROP "artwork_crop" #define OPTION_USE_BACKDROPS "use_backdrops" #define OPTION_USE_OVERLAYS "use_overlays" #define OPTION_USE_BEZELS "use_bezels" #define OPTION_USE_CPANELS "use_cpanels" #define OPTION_USE_MARQUEES "use_marquees" // core screen options #define OPTION_BRIGHTNESS "brightness" #define OPTION_CONTRAST "contrast" #define OPTION_GAMMA "gamma" #define OPTION_PAUSE_BRIGHTNESS "pause_brightness" #define OPTION_EFFECT "effect" // core vector options #define OPTION_ANTIALIAS "antialias" #define OPTION_BEAM "beam" #define OPTION_FLICKER "flicker" // core sound options #define OPTION_SAMPLERATE "samplerate" #define OPTION_SAMPLES "samples" #define OPTION_VOLUME "volume" // core input options #define OPTION_COIN_LOCKOUT "coin_lockout" #define OPTION_CTRLR "ctrlr" #define OPTION_MOUSE "mouse" #define OPTION_JOYSTICK "joystick" #define OPTION_LIGHTGUN "lightgun" #define OPTION_MULTIKEYBOARD "multikeyboard" #define OPTION_MULTIMOUSE "multimouse" #define OPTION_STEADYKEY "steadykey" #define OPTION_UI_ACTIVE "ui_active" #define OPTION_OFFSCREEN_RELOAD "offscreen_reload" #define OPTION_JOYSTICK_MAP "joystick_map" #define OPTION_JOYSTICK_DEADZONE "joystick_deadzone" #define OPTION_JOYSTICK_SATURATION "joystick_saturation" #define OPTION_NATURAL_KEYBOARD "natural" #define OPTION_JOYSTICK_CONTRADICTORY "joystick_contradictory" #define OPTION_COIN_IMPULSE "coin_impulse" // input autoenable options #define OPTION_PADDLE_DEVICE "paddle_device" #define OPTION_ADSTICK_DEVICE "adstick_device" #define OPTION_PEDAL_DEVICE "pedal_device" #define OPTION_DIAL_DEVICE "dial_device" #define OPTION_TRACKBALL_DEVICE "trackball_device" #define OPTION_LIGHTGUN_DEVICE "lightgun_device" #define OPTION_POSITIONAL_DEVICE "positional_device" #define OPTION_MOUSE_DEVICE "mouse_device" // core debugging options #define OPTION_UPDATEINPAUSE "update_in_pause" #define OPTION_DEBUGSCRIPT "debugscript" // core misc options #define OPTION_DRC "drc" #define OPTION_DRC_USE_C "drc_use_c" #define OPTION_BIOS "bios" #define OPTION_CHEAT "cheat" #define OPTION_SKIP_GAMEINFO "skip_gameinfo" #define OPTION_UI_FONT "uifont" #define OPTION_RAMSIZE "ramsize" #define OPTION_CONFIRM_QUIT "confirm_quit" #define OPTION_UI_MOUSE "ui_mouse" #define OPTION_AUTOBOOT_COMMAND "autoboot_command" #define OPTION_AUTOBOOT_DELAY "autoboot_delay" #define OPTION_AUTOBOOT_SCRIPT "autoboot_script" #define OPTION_HTTP "http" #define OPTION_HTTP_PORT "http_port" #define OPTION_HTTP_PATH "http_path" //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // forward references struct game_driver; class emu_options : public osd_options { static const UINT32 OPTION_FLAG_DEVICE = 0x80000000; public: // construction/destruction emu_options(); // parsing wrappers bool parse_command_line(int argc, char *argv[], astring &error_string); void parse_standard_inis(astring &error_string); bool parse_slot_devices(int argc, char *argv[], astring &error_string, const char *name, const char *value); // core options const char *system_name() const { return value(OPTION_SYSTEMNAME); } const char *software_name() const { return value(OPTION_SOFTWARENAME); } const game_driver *system() const; void set_system_name(const char *name); // core configuration options bool read_config() const { return bool_value(OPTION_READCONFIG); } bool write_config() const { return bool_value(OPTION_WRITECONFIG); } // core search path options const char *media_path() const { return value(OPTION_MEDIAPATH); } const char *hash_path() const { return value(OPTION_HASHPATH); } const char *sample_path() const { return value(OPTION_SAMPLEPATH); } const char *art_path() const { return value(OPTION_ARTPATH); } const char *ctrlr_path() const { return value(OPTION_CTRLRPATH); } const char *ini_path() const { return value(OPTION_INIPATH); } const char *font_path() const { return value(OPTION_FONTPATH); } const char *cheat_path() const { return value(OPTION_CHEATPATH); } const char *crosshair_path() const { return value(OPTION_CROSSHAIRPATH); } // core directory options const char *cfg_directory() const { return value(OPTION_CFG_DIRECTORY); } const char *nvram_directory() const { return value(OPTION_NVRAM_DIRECTORY); } const char *input_directory() const { return value(OPTION_INPUT_DIRECTORY); } const char *state_directory() const { return value(OPTION_STATE_DIRECTORY); } const char *snapshot_directory() const { return value(OPTION_SNAPSHOT_DIRECTORY); } const char *diff_directory() const { return value(OPTION_DIFF_DIRECTORY); } const char *comment_directory() const { return value(OPTION_COMMENT_DIRECTORY); } // core state/playback options const char *state() const { return value(OPTION_STATE); } bool autosave() const { return bool_value(OPTION_AUTOSAVE); } const char *playback() const { return value(OPTION_PLAYBACK); } const char *record() const { return value(OPTION_RECORD); } const char *mng_write() const { return value(OPTION_MNGWRITE); } const char *avi_write() const { return value(OPTION_AVIWRITE); } const char *wav_write() const { return value(OPTION_WAVWRITE); } const char *snap_name() const { return value(OPTION_SNAPNAME); } const char *snap_size() const { return value(OPTION_SNAPSIZE); } const char *snap_view() const { return value(OPTION_SNAPVIEW); } const char *state_name() const { return value(OPTION_STATENAME); } bool burnin() const { return bool_value(OPTION_BURNIN); } // core performance options bool auto_frameskip() const { return bool_value(OPTION_AUTOFRAMESKIP); } int frameskip() const { return int_value(OPTION_FRAMESKIP); } int seconds_to_run() const { return int_value(OPTION_SECONDS_TO_RUN); } bool throttle() const { return bool_value(OPTION_THROTTLE); } bool sleep() const { return bool_value(OPTION_SLEEP); } float speed() const { return float_value(OPTION_SPEED); } bool refresh_speed() const { return bool_value(OPTION_REFRESHSPEED); } // core rotation options bool rotate() const { return bool_value(OPTION_ROTATE); } bool ror() const { return bool_value(OPTION_ROR); } bool rol() const { return bool_value(OPTION_ROL); } bool auto_ror() const { return bool_value(OPTION_AUTOROR); } bool auto_rol() const { return bool_value(OPTION_AUTOROL); } bool flipx() const { return bool_value(OPTION_FLIPX); } bool flipy() const { return bool_value(OPTION_FLIPY); } // core artwork options bool artwork_crop() const { return bool_value(OPTION_ARTWORK_CROP); } bool use_backdrops() const { return bool_value(OPTION_USE_BACKDROPS); } bool use_overlays() const { return bool_value(OPTION_USE_OVERLAYS); } bool use_bezels() const { return bool_value(OPTION_USE_BEZELS); } bool use_cpanels() const { return bool_value(OPTION_USE_CPANELS); } bool use_marquees() const { return bool_value(OPTION_USE_MARQUEES); } // core screen options float brightness() const { return float_value(OPTION_BRIGHTNESS); } float contrast() const { return float_value(OPTION_CONTRAST); } float gamma() const { return float_value(OPTION_GAMMA); } float pause_brightness() const { return float_value(OPTION_PAUSE_BRIGHTNESS); } const char *effect() const { return value(OPTION_EFFECT); } // core vector options bool antialias() const { return bool_value(OPTION_ANTIALIAS); } float beam() const { return float_value(OPTION_BEAM); } float flicker() const { return float_value(OPTION_FLICKER); } // core sound options int sample_rate() const { return int_value(OPTION_SAMPLERATE); } bool samples() const { return bool_value(OPTION_SAMPLES); } int volume() const { return int_value(OPTION_VOLUME); } // core input options bool coin_lockout() const { return bool_value(OPTION_COIN_LOCKOUT); } const char *ctrlr() const { return value(OPTION_CTRLR); } bool mouse() const { return bool_value(OPTION_MOUSE); } bool joystick() const { return bool_value(OPTION_JOYSTICK); } bool lightgun() const { return bool_value(OPTION_LIGHTGUN); } bool multi_keyboard() const { return bool_value(OPTION_MULTIKEYBOARD); } bool multi_mouse() const { return bool_value(OPTION_MULTIMOUSE); } const char *paddle_device() const { return value(OPTION_PADDLE_DEVICE); } const char *adstick_device() const { return value(OPTION_ADSTICK_DEVICE); } const char *pedal_device() const { return value(OPTION_PEDAL_DEVICE); } const char *dial_device() const { return value(OPTION_DIAL_DEVICE); } const char *trackball_device() const { return value(OPTION_TRACKBALL_DEVICE); } const char *lightgun_device() const { return value(OPTION_LIGHTGUN_DEVICE); } const char *positional_device() const { return value(OPTION_POSITIONAL_DEVICE); } const char *mouse_device() const { return value(OPTION_MOUSE_DEVICE); } const char *joystick_map() const { return value(OPTION_JOYSTICK_MAP); } float joystick_deadzone() const { return float_value(OPTION_JOYSTICK_DEADZONE); } float joystick_saturation() const { return float_value(OPTION_JOYSTICK_SATURATION); } bool steadykey() const { return bool_value(OPTION_STEADYKEY); } bool ui_active() const { return bool_value(OPTION_UI_ACTIVE); } bool offscreen_reload() const { return bool_value(OPTION_OFFSCREEN_RELOAD); } bool natural_keyboard() const { return bool_value(OPTION_NATURAL_KEYBOARD); } bool joystick_contradictory() const { return bool_value(OPTION_JOYSTICK_CONTRADICTORY); } int coin_impulse() const { return int_value(OPTION_COIN_IMPULSE); } // core debugging options const char *debug_script() const { return value(OPTION_DEBUGSCRIPT); } bool update_in_pause() const { return bool_value(OPTION_UPDATEINPAUSE); } // core misc options bool drc() const { return bool_value(OPTION_DRC); } bool drc_use_c() const { return bool_value(OPTION_DRC_USE_C); } const char *bios() const { return value(OPTION_BIOS); } bool cheat() const { return bool_value(OPTION_CHEAT); } bool skip_gameinfo() const { return bool_value(OPTION_SKIP_GAMEINFO); } const char *ui_font() const { return value(OPTION_UI_FONT); } const char *ram_size() const { return value(OPTION_RAMSIZE); } bool confirm_quit() const { return bool_value(OPTION_CONFIRM_QUIT); } bool ui_mouse() const { return bool_value(OPTION_UI_MOUSE); } const char *autoboot_command() const { return value(OPTION_AUTOBOOT_COMMAND); } int autoboot_delay() const { return int_value(OPTION_AUTOBOOT_DELAY); } const char *autoboot_script() const { return value(OPTION_AUTOBOOT_SCRIPT); } bool http() const { return bool_value(OPTION_HTTP); } const char *http_port() const { return value(OPTION_HTTP_PORT); } const char *http_path() const { return value(OPTION_HTTP_PATH); } // device-specific options const char *device_option(device_image_interface &image); void remove_device_options(); const char *main_value(astring &buffer, const char *option) const; const char *sub_value(astring &buffer, const char *name, const char *subname) const; private: // device-specific option handling void add_device_options(bool isfirst); bool add_slot_options(bool isfirst); void update_slot_options(); // INI parsing helper bool parse_one_ini(const char *basename, int priority, astring *error_string = NULL); static const options_entry s_option_entries[]; }; #endif /* __EMUOPTS_H__ */