// license:BSD-3-Clause // copyright-holders:Vas Crabb /********************************************************************** * emufwd.h * * Forward declarations for MAME famework. * * Please place forward declarations here rather than littering them * throughout headers in src/emu. It makes it much easier to update * them and remove obsolete ones. **********************************************************************/ #ifndef MAME_EMU_EMUFWD_H #define MAME_EMU_EMUFWD_H #pragma once #include //---------------------------------- // 3rdparty //---------------------------------- // declared in expat.h struct XML_ParserStruct; //---------------------------------- // osd //---------------------------------- // declared in modules/output/output_module.h class output_module; // declared in osdepend.h class osd_font; class osd_interface; //---------------------------------- // lib/util //---------------------------------- // declared in aviio.h class avi_file; // declared in chd.h class chd_file; // declared in unzip.h namespace util { class archive_file; } // declared in wavwrite.h struct wav_file; // declared in xmlfile.h namespace util { namespace xml { class data_node; } } //---------------------------------- // emu //---------------------------------- // declared in addrmap.h class address_map; class address_map_entry; // declared in bookkeeping.h class bookkeeping_manager; // declared in config.h enum class config_type; class configuration_manager; // declared in crsshair.h class crosshair_manager; // declared in debug/debugcmd.h class debugger_commands; // declared in debug/debugcmd.h class debugger_console; // declared in debug/debugcpu.h class debugger_cpu; class device_debug; // declared in debug/debugvw.h class debug_view; class debug_view_manager; // declared in debug/express.h class parsed_expression; class symbol_table; // declared in debugger.h class debugger_manager; // declared in devcb.h class devcb_base; template DefaultMask> class devcb_write; // declared in devfind.h class finder_base; template class device_finder; // declared in device.h class device_interface; class device_t; // declared in didisasm.h class device_disasm_interface; // declared in diexec.h class device_execute_interface; // declared in digfx.h struct gfx_decode_entry; // declared in diimage.h class device_image_interface; // declared in dimemory.h class device_memory_interface; // declared in dipalette.h class device_palette_interface; // declared in distate.h class device_state_interface; // declared in drawgfx.h class gfx_element; // declared in driver.h class driver_device; // declared in emumem.h class address_space; template class memory_access_cache; class memory_bank; class memory_block; class memory_manager; class memory_region; class memory_share; // declared in emuopts.h class emu_options; // declared in gamedrv.h class game_driver; // declared in input.h class input_manager; // declared in inputdev.h class input_class; class input_device; class input_device_item; // declared in image.h class image_manager; // declared in ioport.h class analog_field; struct input_device_default; class ioport_field; struct ioport_field_live; class ioport_list; class ioport_manager; class ioport_port; struct ioport_port_live; // declared in machine.h class running_machine; // declared in mconfig.h namespace emu { namespace detail { class machine_config_replace; } } class machine_config; // declared in natkeyboard.h class natural_keyboard; // declared in network.h class network_manager; // declared in output.h class output_manager; // declared in render.h class layout_element; class layout_view; class render_container; class render_manager; class render_target; class render_texture; // declared in rendfont.h class render_font; // declared in romentry.h class rom_entry; // declared in romload.h class rom_load_manager; // declared in schedule.h class device_scheduler; class emu_timer; // declared in screen.h class screen_device; // declared in softlist.h class software_info; class software_part; // declared in softlist_dev.h class software_list_device; class software_list_loader; // declared in sound.h class sound_manager; class sound_stream; // declared in speaker.h class speaker_device; // declared in tilemap.h class tilemap_device; class tilemap_manager; class tilemap_t; // declared in ui/uimain.h class ui_manager; // declared in uiinput.h class ui_input_manager; // declared in validity.h class validity_checker; // declared in video.h class video_manager; #endif // MAME_EMU_EMUFWD_H