/*************************************************************************** disound.c Device sound interfaces. **************************************************************************** Copyright Aaron Giles All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name 'MAME' nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ***************************************************************************/ #include "emu.h" //************************************************************************** // DEVICE CONFIG SOUND INTERFACE //************************************************************************** //------------------------------------------------- // device_sound_interface - constructor //------------------------------------------------- device_sound_interface::device_sound_interface(const machine_config &mconfig, device_t &device) : device_interface(device), m_outputs(0), m_auto_allocated_inputs(0) { } //------------------------------------------------- // ~device_sound_interface - destructor //------------------------------------------------- device_sound_interface::~device_sound_interface() { } //------------------------------------------------- // static_add_route - configuration helper to add // a new route to the device //------------------------------------------------- void device_sound_interface::static_add_route(device_t &device, UINT32 output, const char *target, double gain, UINT32 input) { // find our sound interface device_sound_interface *sound; if (!device.interface(sound)) throw emu_fatalerror("MCFG_SOUND_ROUTE called on device '%s' with no sound interface", device.tag()); // append a new route to the list astring devtag; device.siblingtag(devtag, target); sound->m_route_list.append(*global_alloc(sound_route(output, input, gain, devtag.cstr()))); } //------------------------------------------------- // static_reset_routes - configuration helper to // reset all existing routes to the device //------------------------------------------------- void device_sound_interface::static_reset_routes(device_t &device) { // find our sound interface device_sound_interface *sound; if (!device.interface(sound)) throw emu_fatalerror("MCFG_SOUND_ROUTES_RESET called on device '%s' with no sound interface", device.tag()); // reset the routine list sound->m_route_list.reset(); } //------------------------------------------------- // inputs - return the total number of inputs // for the given device //------------------------------------------------- int device_sound_interface::inputs() const { // scan the list counting streams we own and summing their inputs int inputs = 0; for (sound_stream *stream = m_device.machine().sound().first_stream(); stream != NULL; stream = stream->next()) if (&stream->device() == &m_device) inputs += stream->input_count(); return inputs; } //------------------------------------------------- // outputs - return the total number of outputs // for the given device //------------------------------------------------- int device_sound_interface::outputs() const { // scan the list counting streams we own and summing their outputs int outputs = 0; for (sound_stream *stream = m_device.machine().sound().first_stream(); stream != NULL; stream = stream->next()) if (&stream->device() == &m_device) outputs += stream->output_count(); return outputs; } //------------------------------------------------- // input_to_stream_input - convert a device's // input index to a stream and the input index // on that stream //------------------------------------------------- sound_stream *device_sound_interface::input_to_stream_input(int inputnum, int &stream_inputnum) { assert(inputnum >= 0); // scan the list looking for streams owned by this device for (sound_stream *stream = m_device.machine().sound().first_stream(); stream != NULL; stream = stream->next()) if (&stream->device() == &m_device) { if (inputnum < stream->input_count()) { stream_inputnum = inputnum; return stream; } inputnum -= stream->input_count(); } // not found return NULL; } //------------------------------------------------- // output_to_stream_output - convert a device's // output index to a stream and the output index // on that stream //------------------------------------------------- sound_stream *device_sound_interface::output_to_stream_output(int outputnum, int &stream_outputnum) { assert(outputnum >= 0); // scan the list looking for streams owned by this device for (sound_stream *stream = m_device.machine().sound().first_stream(); stream != NULL; stream = stream->next()) if (&stream->device() == &device()) { if (outputnum < stream->output_count()) { stream_outputnum = outputnum; return stream; } outputnum -= stream->output_count(); } // not found return NULL; } //------------------------------------------------- // set_output_gain - set the gain on the given // output index of the device //------------------------------------------------- void device_sound_interface::set_output_gain(int outputnum, float gain) { // handle ALL_OUTPUTS as a special case if (outputnum == ALL_OUTPUTS) { for (sound_stream *stream = m_device.machine().sound().first_stream(); stream != NULL; stream = stream->next()) if (&stream->device() == &device()) for (int outputnum = 0; outputnum < stream->output_count(); outputnum++) stream->set_output_gain(outputnum, gain); } // look up the stream and stream output index else { int stream_outputnum; sound_stream *stream = output_to_stream_output(outputnum, stream_outputnum); if (stream != NULL) stream->set_output_gain(stream_outputnum, gain); } } //------------------------------------------------- // interface_validity_check - validation for a // device after the configuration has been // constructed //------------------------------------------------- bool device_sound_interface::interface_validity_check(emu_options &options, const game_driver &driver) const { bool error = false; // loop over all the routes for (const sound_route *route = first_route(); route != NULL; route = route->next()) { // find a device with the requested tag const device_t *target = device().mconfig().devicelist().find(route->m_target.cstr()); if (target == NULL) { mame_printf_error("%s: %s attempting to route sound to non-existant device '%s'\n", driver.source_file, driver.name, route->m_target.cstr()); error = true; } // if it's not a speaker or a sound device, error const device_sound_interface *sound; if (target != NULL && target->type() != SPEAKER && !target->interface(sound)) { mame_printf_error("%s: %s attempting to route sound to a non-sound device '%s' (%s)\n", driver.source_file, driver.name, route->m_target.cstr(), target->name()); error = true; } } return error; } //------------------------------------------------- // interface_pre_start - make sure all our input // devices are started //------------------------------------------------- void device_sound_interface::interface_pre_start() { // scan all the sound devices device_sound_interface *sound = NULL; for (bool gotone = m_device.machine().devicelist().first(sound); gotone; gotone = sound->next(sound)) { // scan each route on the device for (const sound_route *route = sound->first_route(); route != NULL; route = route->next()) { // see if we are the target of this route; if we are, make sure the source device is started device_t *target_device = m_device.machine().device(route->m_target); if (target_device == &m_device && !sound->device().started()) throw device_missing_dependencies(); } } // now iterate through devices again and assign any auto-allocated inputs m_auto_allocated_inputs = 0; for (bool gotone = m_device.machine().devicelist().first(sound); gotone; gotone = sound->next(sound)) { // scan each route on the device for (const sound_route *route = sound->first_route(); route != NULL; route = route->next()) { // see if we are the target of this route device_t *target_device = m_device.machine().device(route->m_target); if (target_device == &m_device && route->m_input == AUTO_ALLOC_INPUT) { const_cast(route)->m_input = m_auto_allocated_inputs; m_auto_allocated_inputs += (route->m_output == ALL_OUTPUTS) ? sound->outputs() : 1; } } } } //------------------------------------------------- // interface_post_start - verify that state was // properly set up //------------------------------------------------- void device_sound_interface::interface_post_start() { // iterate over all the sound devices device_sound_interface *sound = NULL; for (bool gotone = m_device.machine().devicelist().first(sound); gotone; gotone = sound->next(sound)) { // scan each route on the device for (const sound_route *route = sound->first_route(); route != NULL; route = route->next()) { // if we are the target of this route, hook it up device_t *target_device = m_device.machine().device(route->m_target); if (target_device == &m_device) { // iterate over all outputs, matching any that apply int inputnum = route->m_input; int numoutputs = sound->outputs(); for (int outputnum = 0; outputnum < numoutputs; outputnum++) if (route->m_output == outputnum || route->m_output == ALL_OUTPUTS) { // find the output stream to connect from int streamoutputnum; sound_stream *outputstream = sound->output_to_stream_output(outputnum, streamoutputnum); if (outputstream == NULL) fatalerror("Sound device '%s' specifies route for non-existant output #%d", route->m_target.cstr(), outputnum); // find the input stream to connect to int streaminputnum; sound_stream *inputstream = input_to_stream_input(inputnum++, streaminputnum); if (inputstream == NULL) fatalerror("Sound device '%s' targeted output #%d to non-existant device '%s' input %d", route->m_target.cstr(), outputnum, m_device.tag(), inputnum - 1); // set the input inputstream->set_input(streaminputnum, outputstream, streamoutputnum, route->m_gain); } } } } } //------------------------------------------------- // interface_pre_reset - called prior to // resetting the device //------------------------------------------------- void device_sound_interface::interface_pre_reset() { // update all streams on this device prior to reset for (sound_stream *stream = m_device.machine().sound().first_stream(); stream != NULL; stream = stream->next()) if (&stream->device() == &device()) stream->update(); } //************************************************************************** // SOUND ROUTE //************************************************************************** //------------------------------------------------- // sound_route - constructor //------------------------------------------------- device_sound_interface::sound_route::sound_route(int output, int input, float gain, const char *target) : m_next(NULL), m_output(output), m_input(input), m_gain(gain), m_target(target) { }