/********************************************************************* debugint.c Internal debugger frontend using render interface. Copyright Nicola Salmoria and the MAME Team. Visit http://mamedev.org for licensing and usage restrictions. *********************************************************************/ #pragma once #ifndef __DEBUGINT_H__ #define __DEBUGINT_H__ /*************************************************************************** CONSTANTS ***************************************************************************/ /*************************************************************************** TYPE DEFINITIONS ***************************************************************************/ /*************************************************************************** GLOBAL VARIABLES ***************************************************************************/ /*************************************************************************** FUNCTION PROTOTYPES ***************************************************************************/ /* initialize the internal debugger */ void debugint_init(running_machine &machine); /* process events for internal debugger */ void debugint_wait_for_debugger(device_t &device, bool firststop); /* update the internal debugger during a game */ void debugint_update_during_game(running_machine &machine); #endif