// license:BSD-3-Clause // copyright-holders:Nicola Salmoria, Aaron Giles /**************************************************************************** debugger.h General debugging interfaces ****************************************************************************/ #ifndef MAME_EMU_DEBUGGER_H #define MAME_EMU_DEBUGGER_H #pragma once // ======================> debugger_manager class debugger_manager { public: // construction/destruction debugger_manager(running_machine &machine); ~debugger_manager(); // break into the debugger void debug_break(); bool within_instruction_hook(); // redraw the current video display void refresh_display(); // getters running_machine &machine() const { return m_machine; } debugger_commands &commands() const { return *m_commands; } debugger_cpu &cpu() const { return *m_cpu; } debugger_console &console() const { return *m_console; } private: running_machine & m_machine; std::unique_ptr m_commands; std::unique_ptr m_cpu; std::unique_ptr m_console; }; /*************************************************************************** FUNCTION PROTOTYPES ***************************************************************************/ /* OSD can call this to safely flush all traces in the event of a crash */ void debugger_flush_all_traces_on_abnormal_exit(); #endif // MAME_EMU_DEBUGGER_H