/***************************************************************************
cheat.c
MAME cheat system.
****************************************************************************
Copyright Aaron Giles
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name 'MAME' nor the names of its contributors may be
used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
****************************************************************************
Cheat XML format:
- text
...
...
... text ...
...
****************************************************************************
Expressions are standard debugger expressions. Note that & and
< must be escaped per XML rules. Within attributes you must use
& and <. For tags, you can also use .
Each cheat has its own context-specific variables:
temp0-temp9 -- 10 temporary variables for any use
param -- the current value of the cheat parameter
frame -- the current frame index
argindex -- for arguments with multiple iterations, this is the index
By default, each cheat has 10 temporary variables that are
persistent while executing its scripts. Additional temporary
variables may be requested via the 'tempvariables' attribute
on the cheat.
****************************************************************************
Cheats are generally broken down into categories based on
which actions are defined and whether or not there is a
parameter present:
---- Actions -----
On Off Run Chg Param? Type
=== === === === ====== =================================
N N N ? None Text-only (displays text in menu)
Y N N ? None Oneshot (select to activate)
Y Y N ? None On/Off (select to toggle)
? ? Y ? None On/Off (select to toggle)
? N N Y Any Oneshot parameter (select to alter)
? Y ? ? Value Value parameter (off or a live value)
? ? Y ? Value Value parameter (off or a live value)
? Y ? ? List Item list parameter (off or a live value)
? ? Y ? List Item list parameter (off or a live value)
***************************************************************************/
#include "emu.h"
#include "emuopts.h"
#include "xmlfile.h"
#include "ui.h"
#include "uimenu.h"
#include "cheat.h"
#include "debug/debugcpu.h"
#include
//**************************************************************************
// PARAMETERS
//**************************************************************************
// turn this on to enable removing duplicate cheats; not sure if we should
#define REMOVE_DUPLICATE_CHEATS 0
//**************************************************************************
// NUMBER AND FORMAT
//**************************************************************************
//-------------------------------------------------
// format - format an integer according to
// the format
//-------------------------------------------------
inline const char *number_and_format::format(astring &string) const
{
switch (m_format)
{
default:
case XML_INT_FORMAT_DECIMAL:
string.printf("%d", (UINT32)m_value);
break;
case XML_INT_FORMAT_DECIMAL_POUND:
string.printf("#%d", (UINT32)m_value);
break;
case XML_INT_FORMAT_HEX_DOLLAR:
string.printf("$%X", (UINT32)m_value);
break;
case XML_INT_FORMAT_HEX_C:
string.printf("0x%X", (UINT32)m_value);
break;
}
return string;
}
//**************************************************************************
// CHEAT PARAMETER
//**************************************************************************
//-------------------------------------------------
// cheat_parameter - constructor
//-------------------------------------------------
cheat_parameter::cheat_parameter(cheat_manager &manager, symbol_table &symbols, const char *filename, xml_data_node ¶mnode)
: m_value(0),
m_itemlist(manager.machine().respool())
{
// read the core attributes
m_minval = number_and_format(xml_get_attribute_int(¶mnode, "min", 0), xml_get_attribute_int_format(¶mnode, "min"));
m_maxval = number_and_format(xml_get_attribute_int(¶mnode, "max", 0), xml_get_attribute_int_format(¶mnode, "max"));
m_stepval = number_and_format(xml_get_attribute_int(¶mnode, "step", 1), xml_get_attribute_int_format(¶mnode, "step"));
// iterate over items
for (xml_data_node *itemnode = xml_get_sibling(paramnode.child, "item"); itemnode != NULL; itemnode = xml_get_sibling(itemnode->next, "item"))
{
// check for NULL text
if (itemnode->value == NULL || itemnode->value[0] == 0)
throw emu_fatalerror("%s.xml(%d): item is missing text\n", filename, itemnode->line);
// check for non-existant value
if (xml_get_attribute(itemnode, "value") == NULL)
throw emu_fatalerror("%s.xml(%d): item is value\n", filename, itemnode->line);
// extract the parameters
UINT64 value = xml_get_attribute_int(itemnode, "value", 0);
int format = xml_get_attribute_int_format(itemnode, "value");
// allocate and append a new item
item &curitem = m_itemlist.append(*auto_alloc(manager.machine(), item(itemnode->value, value, format)));
// ensure the maximum expands to suit
m_maxval = MAX(m_maxval, curitem.value());
}
// add a variable to the symbol table for our value
symbols.add("param", symbol_table::READ_ONLY, &m_value);
}
//-------------------------------------------------
// text - return the current text for a parameter
//-------------------------------------------------
const char *cheat_parameter::text()
{
// are we a value cheat?
if (!has_itemlist())
m_curtext.format("%d (0x%X)", UINT32(m_value), UINT32(m_value));
// if not, we're an item cheat
else
{
m_curtext.format("??? (%d)", UINT32(m_value));
for (item *curitem = m_itemlist.first(); curitem != NULL; curitem = curitem->next())
if (curitem->value() == m_value)
{
m_curtext.cpy(curitem->text());
break;
}
}
return m_curtext;
}
//-------------------------------------------------
// save - save a single cheat parameter
//-------------------------------------------------
void cheat_parameter::save(emu_file &cheatfile) const
{
// output the parameter tag
cheatfile.printf("\t\t\n");
}
// iterate over items
else
{
for (const item *curitem = m_itemlist.first(); curitem != NULL; curitem = curitem->next())
cheatfile.printf("\t\t\t- %s
\n", curitem->value().format(string), curitem->text());
cheatfile.printf("\t\t\n");
}
}
//-------------------------------------------------
// set_minimum_state - set the minimum state
//-------------------------------------------------
bool cheat_parameter::set_minimum_state()
{
UINT64 origvalue = m_value;
// set based on whether we have an item list
m_value = (!has_itemlist()) ? m_minval : m_itemlist.first()->value();
return (m_value != origvalue);
}
//-------------------------------------------------
// set_minimum_state - set the previous state
//-------------------------------------------------
bool cheat_parameter::set_prev_state()
{
UINT64 origvalue = m_value;
// are we a value cheat?
if (!has_itemlist())
{
if (m_value < m_minval + m_stepval)
m_value = m_minval;
else
m_value -= m_stepval;
}
// if not, we're an item cheat
else
{
item *curitem, *previtem = NULL;
for (curitem = m_itemlist.first(); curitem != NULL; previtem = curitem, curitem = curitem->next())
if (curitem->value() == m_value)
break;
if (previtem != NULL)
m_value = previtem->value();
}
return (m_value != origvalue);
}
//-------------------------------------------------
// set_next_state - advance to the next state
//-------------------------------------------------
bool cheat_parameter::set_next_state()
{
UINT64 origvalue = m_value;
// are we a value cheat?
if (!has_itemlist())
{
if (m_value > m_maxval - m_stepval)
m_value = m_maxval;
else
m_value += m_stepval;
}
// if not, we're an item cheat
else
{
item *curitem;
for (curitem = m_itemlist.first(); curitem != NULL; curitem = curitem->next())
if (curitem->value() == m_value)
break;
if (curitem != NULL && curitem->next() != NULL)
m_value = curitem->next()->value();
}
return (m_value != origvalue);
}
//**************************************************************************
// CHEAT SCRIPT
//**************************************************************************
//-------------------------------------------------
// cheat_script - constructor
//-------------------------------------------------
cheat_script::cheat_script(cheat_manager &manager, symbol_table &symbols, const char *filename, xml_data_node &scriptnode)
: m_entrylist(manager.machine().respool()),
m_state(SCRIPT_STATE_RUN)
{
// read the core attributes
const char *state = xml_get_attribute_string(&scriptnode, "state", "run");
if (strcmp(state, "on") == 0)
m_state = SCRIPT_STATE_ON;
else if (strcmp(state, "off") == 0)
m_state = SCRIPT_STATE_OFF;
else if (strcmp(state, "change") == 0)
m_state = SCRIPT_STATE_CHANGE;
else if (strcmp(state, "run") != 0)
throw emu_fatalerror("%s.xml(%d): invalid script state '%s'\n", filename, scriptnode.line, state);
// iterate over nodes within the script
for (xml_data_node *entrynode = scriptnode.child; entrynode != NULL; entrynode = entrynode->next)
{
// handle action nodes
if (strcmp(entrynode->name, "action") == 0)
m_entrylist.append(*auto_alloc(manager.machine(), script_entry(manager, symbols, filename, *entrynode, true)));
// handle output nodes
else if (strcmp(entrynode->name, "output") == 0)
m_entrylist.append(*auto_alloc(manager.machine(), script_entry(manager, symbols, filename, *entrynode, false)));
// anything else is ignored
else
{
mame_printf_warning("%s.xml(%d): unknown script item '%s' will be lost if saved\n", filename, entrynode->line, entrynode->name);
continue;
}
}
}
//-------------------------------------------------
// execute - execute ourself
//-------------------------------------------------
void cheat_script::execute(cheat_manager &manager, UINT64 &argindex)
{
// do nothing if disabled
if (!manager.enabled())
return;
// iterate over entries
for (script_entry *entry = m_entrylist.first(); entry != NULL; entry = entry->next())
entry->execute(manager, argindex);
}
//-------------------------------------------------
// save - save a single cheat script
//-------------------------------------------------
void cheat_script::save(emu_file &cheatfile) const
{
// output the script tag
cheatfile.printf("\t\t\n");
}
//-------------------------------------------------
// script_entry - constructor
//-------------------------------------------------
cheat_script::script_entry::script_entry(cheat_manager &manager, symbol_table &symbols, const char *filename, xml_data_node &entrynode, bool isaction)
: m_next(NULL),
m_condition(&symbols),
m_expression(&symbols),
m_arglist(manager.machine().respool())
{
const char *expression = NULL;
try
{
// read the condition if present
expression = xml_get_attribute_string(&entrynode, "condition", NULL);
if (expression != NULL)
m_condition.parse(expression);
// if this is an action, parse the expression
if (isaction)
{
expression = entrynode.value;
if (expression == NULL || expression[0] == 0)
throw emu_fatalerror("%s.xml(%d): missing expression in action tag\n", filename, entrynode.line);
m_expression.parse(expression);
}
// otherwise, parse the attributes and arguments
else
{
// extract format
const char *format = xml_get_attribute_string(&entrynode, "format", NULL);
if (format == NULL || format[0] == 0)
throw emu_fatalerror("%s.xml(%d): missing format in output tag\n", filename, entrynode.line);
m_format.cpy(format);
// extract other attributes
m_line = xml_get_attribute_int(&entrynode, "line", 0);
m_justify = JUSTIFY_LEFT;
const char *align = xml_get_attribute_string(&entrynode, "align", "left");
if (strcmp(align, "center") == 0)
m_justify = JUSTIFY_CENTER;
else if (strcmp(align, "right") == 0)
m_justify = JUSTIFY_RIGHT;
else if (strcmp(align, "left") != 0)
throw emu_fatalerror("%s.xml(%d): invalid alignment '%s' specified\n", filename, entrynode.line, align);
// then parse arguments
int totalargs = 0;
for (xml_data_node *argnode = xml_get_sibling(entrynode.child, "argument"); argnode != NULL; argnode = xml_get_sibling(argnode->next, "argument"))
{
output_argument &curarg = m_arglist.append(*auto_alloc(manager.machine(), output_argument(manager, symbols, filename, *argnode)));
// verify we didn't overrun the argument count
totalargs += curarg.count();
if (totalargs > MAX_ARGUMENTS)
throw emu_fatalerror("%s.xml(%d): too many arguments (found %d, max is %d)\n", filename, argnode->line, totalargs, MAX_ARGUMENTS);
}
// validate the format against the arguments
validate_format(filename, entrynode.line);
}
}
catch (expression_error &err)
{
throw emu_fatalerror("%s.xml(%d): error parsing cheat expression \"%s\" (%s)\n", filename, entrynode.line, expression, err.code_string());
}
}
//-------------------------------------------------
// execute - execute a single script entry
//-------------------------------------------------
void cheat_script::script_entry::execute(cheat_manager &manager, UINT64 &argindex)
{
// evaluate the condition
if (!m_condition.is_empty())
{
try
{
UINT64 result = m_condition.execute();
if (result == 0)
return;
}
catch (expression_error &err)
{
mame_printf_warning("Error executing conditional expression \"%s\": %s\n", m_condition.original_string(), err.code_string());
return;
}
}
// if there is an action, execute it
if (!m_expression.is_empty())
{
try
{
m_expression.execute();
}
catch (expression_error &err)
{
mame_printf_warning("Error executing expression \"%s\": %s\n", m_expression.original_string(), err.code_string());
}
}
// if there is a string to display, compute it
if (m_format)
{
// iterate over arguments and evaluate them
UINT64 params[MAX_ARGUMENTS];
int curarg = 0;
for (output_argument *arg = m_arglist.first(); arg != NULL; arg = arg->next())
curarg += arg->values(argindex, ¶ms[curarg]);
// generate the astring
manager.get_output_astring(m_line, m_justify).printf(m_format,
(UINT32)params[0], (UINT32)params[1], (UINT32)params[2], (UINT32)params[3],
(UINT32)params[4], (UINT32)params[5], (UINT32)params[6], (UINT32)params[7],
(UINT32)params[8], (UINT32)params[9], (UINT32)params[10], (UINT32)params[11],
(UINT32)params[12], (UINT32)params[13], (UINT32)params[14], (UINT32)params[15],
(UINT32)params[16], (UINT32)params[17], (UINT32)params[18], (UINT32)params[19],
(UINT32)params[20], (UINT32)params[21], (UINT32)params[22], (UINT32)params[23],
(UINT32)params[24], (UINT32)params[25], (UINT32)params[26], (UINT32)params[27],
(UINT32)params[28], (UINT32)params[29], (UINT32)params[30], (UINT32)params[31]);
}
}
//-------------------------------------------------
// save - save a single action or output
//-------------------------------------------------
void cheat_script::script_entry::save(emu_file &cheatfile) const
{
astring tempstring;
// output an action
if (!m_format)
{
cheatfile.printf("\t\t\t%s\n", cheat_manager::quote_expression(tempstring, m_expression));
}
// output an output
else
{
cheatfile.printf("\t\t\t\n");
// output arguments
else
{
cheatfile.printf(">\n");
for (const output_argument *curarg = m_arglist.first(); curarg != NULL; curarg = curarg->next())
curarg->save(cheatfile);
cheatfile.printf("\t\t\t\n");
}
}
}
//-------------------------------------------------
// validate_format - check that a format string
// has the correct number and type of arguments
//-------------------------------------------------
void cheat_script::script_entry::validate_format(const char *filename, int line)
{
// first count arguments
int argsprovided = 0;
for (const output_argument *curarg = m_arglist.first(); curarg != NULL; curarg = curarg->next())
argsprovided += curarg->count();
// now scan the string for valid argument usage
const char *p = strchr(m_format, '%');
int argscounted = 0;
while (p != NULL)
{
// skip past any valid attributes
p++;
while (strchr("lh0123456789.-+ #", *p) != NULL)
p++;
// look for a valid type
if (strchr("cdiouxX", *p) == NULL)
throw emu_fatalerror("%s.xml(%d): invalid format specification \"%s\"\n", filename, line, m_format.cstr());
argscounted++;
// look for the next one
p = strchr(p, '%');
}
// did we match?
if (argscounted < argsprovided)
throw emu_fatalerror("%s.xml(%d): too many arguments provided (%d) for format \"%s\"\n", filename, line, argsprovided, m_format.cstr());
if (argscounted > argsprovided)
throw emu_fatalerror("%s.xml(%d): not enough arguments provided (%d) for format \"%s\"\n", filename, line, argsprovided, m_format.cstr());
}
//-------------------------------------------------
// output_argument - constructor
//-------------------------------------------------
cheat_script::script_entry::output_argument::output_argument(cheat_manager &manager, symbol_table &symbols, const char *filename, xml_data_node &argnode)
: m_next(NULL),
m_expression(&symbols),
m_count(0)
{
// first extract attributes
m_count = xml_get_attribute_int(&argnode, "count", 1);
// read the expression
const char *expression = argnode.value;
if (expression == NULL || expression[0] == 0)
throw emu_fatalerror("%s.xml(%d): missing expression in argument tag\n", filename, argnode.line);
// parse it
try
{
m_expression.parse(expression);
}
catch (expression_error &err)
{
throw emu_fatalerror("%s.xml(%d): error parsing cheat expression \"%s\" (%s)\n", filename, argnode.line, expression, err.code_string());
}
}
//-------------------------------------------------
// value - return the evaluated value of the
// given output argument
//-------------------------------------------------
int cheat_script::script_entry::output_argument::values(UINT64 &argindex, UINT64 *result)
{
for (argindex = 0; argindex < m_count; argindex++)
{
try
{
result[argindex] = m_expression.execute();
}
catch (expression_error &err)
{
mame_printf_warning("Error executing argument expression \"%s\": %s\n", m_expression.original_string(), err.code_string());
}
}
return m_count;
}
//-------------------------------------------------
// save - save a single output argument
//-------------------------------------------------
void cheat_script::script_entry::output_argument::save(emu_file &cheatfile) const
{
astring tempstring;
cheatfile.printf("\t\t\t\t%s\n", cheat_manager::quote_expression(tempstring, m_expression));
}
//**************************************************************************
// CHEAT ENTRY
//**************************************************************************
//-------------------------------------------------
// cheat_entry - constructor
//-------------------------------------------------
cheat_entry::cheat_entry(cheat_manager &manager, symbol_table &globaltable, const char *filename, xml_data_node &cheatnode)
: m_manager(manager),
m_next(NULL),
m_parameter(NULL),
m_on_script(NULL),
m_off_script(NULL),
m_change_script(NULL),
m_run_script(NULL),
m_symbols(&manager.machine(), &globaltable),
m_state(SCRIPT_STATE_OFF),
m_numtemp(DEFAULT_TEMP_VARIABLES),
m_argindex(0)
{
// reset scripts
try
{
// pull the variable count out ahead of things
int tempcount = xml_get_attribute_int(&cheatnode, "tempvariables", DEFAULT_TEMP_VARIABLES);
if (tempcount < 1)
throw emu_fatalerror("%s.xml(%d): invalid tempvariables attribute (%d)\n", filename, cheatnode.line, tempcount);
// allocate memory for the cheat
m_numtemp = tempcount;
// get the description
const char *description = xml_get_attribute_string(&cheatnode, "desc", NULL);
if (description == NULL || description[0] == 0)
throw emu_fatalerror("%s.xml(%d): empty or missing desc attribute on cheat\n", filename, cheatnode.line);
m_description = description;
// create the symbol table
m_symbols.add("argindex", symbol_table::READ_ONLY, &m_argindex);
astring tempname;
for (int curtemp = 0; curtemp < tempcount; curtemp++)
m_symbols.add(tempname.format("temp%d", curtemp), symbol_table::READ_WRITE);
// read the first comment node
xml_data_node *commentnode = xml_get_sibling(cheatnode.child, "comment");
if (commentnode != NULL)
{
// set the value if not NULL
if (commentnode->value != NULL && commentnode->value[0] != 0)
m_comment.cpy(commentnode->value);
// only one comment is kept
commentnode = xml_get_sibling(commentnode->next, "comment");
if (commentnode != NULL)
mame_printf_warning("%s.xml(%d): only one comment node is retained; ignoring additional nodes\n", filename, commentnode->line);
}
// read the first parameter node
xml_data_node *paramnode = xml_get_sibling(cheatnode.child, "parameter");
if (paramnode != NULL)
{
// load this parameter
m_parameter = auto_alloc(manager.machine(), cheat_parameter(manager, m_symbols, filename, *paramnode));
// only one parameter allowed
paramnode = xml_get_sibling(paramnode->next, "parameter");
if (paramnode != NULL)
mame_printf_warning("%s.xml(%d): only one parameter node allowed; ignoring additional nodes\n", filename, paramnode->line);
}
// read the script nodes
for (xml_data_node *scriptnode = xml_get_sibling(cheatnode.child, "script"); scriptnode != NULL; scriptnode = xml_get_sibling(scriptnode->next, "script"))
{
// load this entry
cheat_script *curscript = auto_alloc(manager.machine(), cheat_script(manager, m_symbols, filename, *scriptnode));
// if we have a script already for this slot, it is an error
cheat_script *&slot = script_for_state(curscript->state());
if (slot != NULL)
mame_printf_warning("%s.xml(%d): only one on script allowed; ignoring additional scripts\n", filename, scriptnode->line);
else
slot = curscript;
}
}
catch (emu_fatalerror &)
{
// call our destructor to clean up and re-throw
this->~cheat_entry();
throw;
}
}
//-------------------------------------------------
// ~cheat_entry - destructor
//-------------------------------------------------
cheat_entry::~cheat_entry()
{
auto_free(m_manager.machine(), m_on_script);
auto_free(m_manager.machine(), m_off_script);
auto_free(m_manager.machine(), m_change_script);
auto_free(m_manager.machine(), m_run_script);
auto_free(m_manager.machine(), m_parameter);
}
//-------------------------------------------------
// save - save a single cheat entry
//-------------------------------------------------
void cheat_entry::save(emu_file &cheatfile) const
{
// determine if we have scripts
bool has_scripts = (m_off_script != NULL || m_on_script != NULL || m_run_script != NULL || m_change_script != NULL);
// output the cheat tag
cheatfile.printf("\t\n");
else
{
cheatfile.printf(">\n");
// save the comment
if (m_comment)
cheatfile.printf("\t\t\n", m_comment.cstr());
// output the parameter, if present
if (m_parameter != NULL)
m_parameter->save(cheatfile);
// output the script nodes
if (m_on_script != NULL)
m_on_script->save(cheatfile);
if (m_off_script != NULL)
m_off_script->save(cheatfile);
if (m_change_script != NULL)
m_change_script->save(cheatfile);
if (m_run_script != NULL)
m_run_script->save(cheatfile);
// close the cheat tag
cheatfile.printf("\t\n");
}
}
//-------------------------------------------------
// activate - activate a oneshot cheat
//-------------------------------------------------
bool cheat_entry::activate()
{
bool changed = false;
// if cheats have been toggled off no point in even trying to do anything
if (!m_manager.enabled())
return changed;
// if we're a oneshot cheat, execute the "on" script and indicate change
if (is_oneshot())
{
execute_on_script();
changed = true;
popmessage("Activated %s", m_description.cstr());
}
// if we're a oneshot parameter cheat and we're active, execute the "state change" script and indicate change
else if (is_oneshot_parameter() && m_state != SCRIPT_STATE_OFF)
{
execute_change_script();
changed = true;
popmessage("Activated\n %s = %s", m_description.cstr(), m_parameter->text());
}
return changed;
}
//-------------------------------------------------
// select_default_state - select the default
// state for a cheat, or activate a oneshot cheat
//-------------------------------------------------
bool cheat_entry::select_default_state()
{
bool changed = false;
// if we're a oneshot cheat, there is no default state
if (is_oneshot())
;
// all other types switch to the "off" state
else
changed = set_state(SCRIPT_STATE_OFF);
return changed;
}
//-------------------------------------------------
// select_previous_state - select the previous
// state for a cheat
//-------------------------------------------------
bool cheat_entry::select_previous_state()
{
bool changed = false;
// if we're a oneshot, there is no previous state
if (is_oneshot())
;
// if we're on/off, toggle to off
else if (is_onoff())
changed = set_state(SCRIPT_STATE_OFF);
// if we have a parameter, set the previous state
else if (m_parameter != NULL)
{
// if we're at our minimum, turn off
if (m_parameter->is_minimum())
changed = set_state(SCRIPT_STATE_OFF);
else
{
// if we changed, ensure we are in the running state and signal state change
changed = m_parameter->set_prev_state();
if (changed)
{
set_state(SCRIPT_STATE_RUN);
if (!is_oneshot_parameter())
execute_change_script();
}
}
}
return changed;
}
//-------------------------------------------------
// select_next_state - select the next state for
// a cheat
//-------------------------------------------------
bool cheat_entry::select_next_state()
{
bool changed = false;
// if we're a oneshot, there is no next state
if (is_oneshot())
;
// if we're on/off, toggle to running state
else if (is_onoff())
changed = set_state(SCRIPT_STATE_RUN);
// if we have a parameter, set the next state
else if (m_parameter != NULL)
{
// if we're off, switch on to the minimum state
if (m_state == SCRIPT_STATE_OFF)
{
changed = set_state(SCRIPT_STATE_RUN);
m_parameter->set_minimum_state();
}
// otherwise, switch to the next state
else
changed = m_parameter->set_next_state();
// if we changed, signal a state change
if (changed && !is_oneshot_parameter())
execute_change_script();
}
return changed;
}
//-------------------------------------------------
// menu_text - return the text needed to display
// this cheat in a menu item
//-------------------------------------------------
void cheat_entry::menu_text(astring &description, astring &state, UINT32 &flags)
{
// description is standard
description.cpy(m_description);
state.reset();
flags = 0;
// some cheat entries are just text for display
if (is_text_only())
{
if (description)
{
description.trimspace();
if (!description)
description.cpy(MENU_SEPARATOR_ITEM);
}
flags = MENU_FLAG_DISABLE;
}
// if we have no parameter and no run or off script, it's a oneshot cheat
else if (is_oneshot())
state.cpy("Set");
// if we have no parameter, it's just on/off
else if (is_onoff())
{
state.cpy((m_state == SCRIPT_STATE_RUN) ? "On" : "Off");
flags = (m_state != 0) ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW;
}
// if we have a value parameter, compute it
else if (m_parameter != NULL)
{
if (m_state == SCRIPT_STATE_OFF)
{
state.cpy(is_oneshot_parameter() ? "Set" : "Off");
flags = MENU_FLAG_RIGHT_ARROW;
}
else
{
state.cpy(m_parameter->text());
flags = MENU_FLAG_LEFT_ARROW;
if (!m_parameter->is_maximum())
flags |= MENU_FLAG_RIGHT_ARROW;
}
}
}
//-------------------------------------------------
// set_state - switch to the given state
//-------------------------------------------------
bool cheat_entry::set_state(script_state newstate)
{
// if we're already in the state, indicate no change
if (m_state == newstate)
return false;
// change to the state and run the appropriate script
m_state = newstate;
if (newstate == SCRIPT_STATE_OFF)
execute_off_script();
else if (newstate == SCRIPT_STATE_ON || newstate == SCRIPT_STATE_RUN)
execute_on_script();
return true;
}
//-------------------------------------------------
// script_for_state - get a reference to the
// given script pointer
//-------------------------------------------------
cheat_script *&cheat_entry::script_for_state(script_state state)
{
switch (state)
{
case SCRIPT_STATE_ON: return m_on_script;
case SCRIPT_STATE_OFF: return m_off_script;
case SCRIPT_STATE_CHANGE: return m_change_script;
default:
case SCRIPT_STATE_RUN: return m_run_script;
}
}
//**************************************************************************
// CHEAT MANAGER
//**************************************************************************
//-------------------------------------------------
// cheat_manager - constructor
//-------------------------------------------------
cheat_manager::cheat_manager(running_machine &machine)
: m_machine(machine),
m_cheatlist(machine.respool()),
m_disabled(true),
m_symtable(&machine)
{
// if the cheat engine is disabled, we're done
if (!machine.options().cheat())
return;
// request a callback
machine.add_notifier(MACHINE_NOTIFY_FRAME, machine_notify_delegate(FUNC(cheat_manager::frame_update), this));
// create a global symbol table
m_symtable.add("frame", symbol_table::READ_ONLY, &m_framecount);
m_symtable.add("frombcd", NULL, 1, 1, execute_frombcd);
m_symtable.add("tobcd", NULL, 1, 1, execute_tobcd);
// we rely on the debugger expression callbacks; if the debugger isn't
// enabled, we must jumpstart them manually
if ((machine.debug_flags & DEBUG_FLAG_ENABLED) == 0)
debug_cpu_init(machine);
// configure for memory access (shared with debugger)
debug_cpu_configure_memory(machine, m_symtable);
// load the cheats
reload();
}
//-------------------------------------------------
// set_enable - globally enable or disable the
// cheat engine
//-------------------------------------------------
void cheat_manager::set_enable(bool enable)
{
// if the cheat engine is disabled, we're done
if (!machine().options().cheat())
return;
// if we're enabled currently and we don't want to be, turn things off
if (!m_disabled && !enable)
{
// iterate over running cheats and execute any OFF Scripts
for (cheat_entry *cheat = m_cheatlist.first(); cheat != NULL; cheat = cheat->next())
if (cheat->state() == SCRIPT_STATE_RUN)
cheat->execute_off_script();
popmessage("Cheats Disabled");
m_disabled = true;
}
// if we're disabled currently and we want to be enabled, turn things on
else if (m_disabled && enable)
{
// iterate over running cheats and execute any ON Scripts
m_disabled = false;
for (cheat_entry *cheat = m_cheatlist.first(); cheat != NULL; cheat = cheat->next())
if (cheat->state() == SCRIPT_STATE_RUN)
cheat->execute_on_script();
popmessage("Cheats Enabled");
}
}
//-------------------------------------------------
// reload - re-initialize the cheat engine, and
// and reload the cheat file(s)
//-------------------------------------------------
void cheat_manager::reload()
{
// if the cheat engine is disabled, we're done
if (!machine().options().cheat())
return;
// free everything
m_cheatlist.reset();
// reset state
m_framecount = 0;
m_numlines = 0;
m_lastline = 0;
m_disabled = false;
// load the cheat file, MESS will load a crc32.xml ( eg. 01234567.xml )
// and MAME will load gamename.xml
device_image_interface *image = NULL;
for (bool gotone = machine().devicelist().first(image); gotone; gotone = image->next(image))
if (image->exists())
{
// if we are loading through software lists, try to load shortname.xml
if (image->software_entry() != NULL)
{
load_cheats(image->basename());
break;
}
else
{
UINT32 crc = image->crc();
if (crc != 0)
{
astring filename;
filename.printf("%08X", crc);
load_cheats(filename);
break;
}
}
}
// if we haven't found the cheats yet, load by basename
if (m_cheatlist.count() == 0)
load_cheats(machine().basename());
// temporary: save the file back out as output.xml for comparison
if (m_cheatlist.count() != 0)
save_all("output");
}
//-------------------------------------------------
// cheat_list_save - save a cheat file from
// memory to the given filename
//-------------------------------------------------
bool cheat_manager::save_all(const char *filename)
{
// open the file with the proper name
emu_file cheatfile(machine().options().cheat_path(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
file_error filerr = cheatfile.open(filename, ".xml");
// if that failed, return nothing
if (filerr != FILERR_NONE)
return false;
// wrap the rest of catch errors
try
{
// output the outer layers
cheatfile.printf("\n");
cheatfile.printf("\n");
cheatfile.printf("\n", CHEAT_VERSION);
// iterate over cheats in the list and save them
for (cheat_entry *cheat = m_cheatlist.first(); cheat != NULL; cheat = cheat->next())
cheat->save(cheatfile);
// close out the file
cheatfile.printf("\n");
return true;
}
// catch errors and cleanup
catch (emu_fatalerror &err)
{
mame_printf_error("%s\n", err.string());
cheatfile.remove_on_close();
}
return false;
}
//-------------------------------------------------
// render_text - called by the UI system to
// render text
//-------------------------------------------------
void cheat_manager::render_text(render_container &container)
{
// render any text and free it along the way
for (int linenum = 0; linenum < ARRAY_LENGTH(m_output); linenum++)
if (m_output[linenum])
{
// output the text
ui_draw_text_full(&container, m_output[linenum],
0.0f, (float)linenum * ui_get_line_height(machine()), 1.0f,
m_justify[linenum], WRAP_NEVER, DRAW_OPAQUE,
ARGB_WHITE, ARGB_BLACK, NULL, NULL);
}
}
//-------------------------------------------------
// get_output_astring - return a reference to
// the given row's string, and set the
// justification
//-------------------------------------------------
astring &cheat_manager::get_output_astring(int row, int justify)
{
// if the row is not specified, grab the next one
if (row == 0)
row = (m_lastline >= 0) ? m_lastline + 1 : m_lastline - 1;
// remember the last request
m_lastline = row;
// invert if negative
row = (row < 0) ? m_numlines + row : row - 1;
// clamp within range
row = MAX(row, 0);
row = MIN(row, m_numlines - 1);
// return the appropriate string
m_justify[row] = justify;
return m_output[row];
}
//-------------------------------------------------
// quote_expression - quote an expression
// string so that it is valid to embed in an XML
// document
//-------------------------------------------------
const char *cheat_manager::quote_expression(astring &string, const parsed_expression &expression)
{
string.cpy(expression.original_string());
string.replace(0, " && ", " and ");
string.replace(0, " &&", " and ");
string.replace(0, "&& ", " and ");
string.replace(0, "&&", " and ");
string.replace(0, " & ", " band ");
string.replace(0, " &", " band ");
string.replace(0, "& ", " band ");
string.replace(0, "&", " band ");
string.replace(0, " <= ", " le ");
string.replace(0, " <=", " le ");
string.replace(0, "<= ", " le ");
string.replace(0, "<=", " le ");
string.replace(0, " < ", " lt ");
string.replace(0, " <", " lt ");
string.replace(0, "< ", " lt ");
string.replace(0, "<", " lt ");
string.replace(0, " << ", " lshift ");
string.replace(0, " <<", " lshift ");
string.replace(0, "<< ", " lshift ");
string.replace(0, "<<", " lshift ");
return string;
}
//-------------------------------------------------
// execute_frombcd - convert a value from BCD
//-------------------------------------------------
UINT64 cheat_manager::execute_frombcd(symbol_table &table, void *ref, int params, const UINT64 *param)
{
UINT64 value = param[0];
UINT64 multiplier = 1;
UINT64 result = 0;
while (value != 0)
{
result += (value & 0x0f) * multiplier;
value >>= 4;
multiplier *= 10;
}
return result;
}
//-------------------------------------------------
// execute_tobcd - convert a value to BCD
//-------------------------------------------------
UINT64 cheat_manager::execute_tobcd(symbol_table &table, void *ref, int params, const UINT64 *param)
{
UINT64 value = param[0];
UINT64 result = 0;
UINT8 shift = 0;
while (value != 0)
{
result += (value % 10) << shift;
value /= 10;
shift += 4;
}
return result;
}
//-------------------------------------------------
// frame_update - per-frame callback
//-------------------------------------------------
void cheat_manager::frame_update()
{
// set up for accumulating output
m_lastline = 0;
m_numlines = floor(1.0f / ui_get_line_height(machine()));
m_numlines = MIN(m_numlines, ARRAY_LENGTH(m_output));
for (int linenum = 0; linenum < ARRAY_LENGTH(m_output); linenum++)
m_output[linenum].reset();
// iterate over running cheats and execute them
for (cheat_entry *cheat = m_cheatlist.first(); cheat != NULL; cheat = cheat->next())
cheat->frame_update();
// increment the frame counter
m_framecount++;
}
//-------------------------------------------------
// load_cheats - load a cheat file into memory
// and create the cheat entry list
//-------------------------------------------------
void cheat_manager::load_cheats(const char *filename)
{
xml_data_node *rootnode = NULL;
emu_file cheatfile(machine().options().cheat_path(), OPEN_FLAG_READ);
try
{
// open the file with the proper name
file_error filerr = cheatfile.open(filename, ".xml");
// loop over all instrances of the files found in our search paths
while (filerr == FILERR_NONE)
{
mame_printf_verbose("Loading cheats file from %s\n", cheatfile.fullpath());
// read the XML file into internal data structures
xml_parse_options options = { 0 };
xml_parse_error error;
options.error = &error;
rootnode = xml_file_read(cheatfile, &options);
// if unable to parse the file, just bail
if (rootnode == NULL)
throw emu_fatalerror("%s.xml(%d): error parsing XML (%s)\n", filename, error.error_line, error.error_message);
// find the layout node
xml_data_node *mamecheatnode = xml_get_sibling(rootnode->child, "mamecheat");
if (mamecheatnode == NULL)
throw emu_fatalerror("%s.xml: missing mamecheatnode node", filename);
// validate the config data version
int version = xml_get_attribute_int(mamecheatnode, "version", 0);
if (version != CHEAT_VERSION)
throw emu_fatalerror("%s.xml(%d): Invalid cheat XML file: unsupported version", filename, mamecheatnode->line);
// parse all the elements
for (xml_data_node *cheatnode = xml_get_sibling(mamecheatnode->child, "cheat"); cheatnode != NULL; cheatnode = xml_get_sibling(cheatnode->next, "cheat"))
{
// load this entry
cheat_entry *curcheat = auto_alloc(machine(), cheat_entry(*this, m_symtable, filename, *cheatnode));
// make sure we're not a duplicate
cheat_entry *scannode = NULL;
if (REMOVE_DUPLICATE_CHEATS)
for (scannode = m_cheatlist.first(); scannode != NULL; scannode = scannode->next())
if (strcmp(scannode->description(), curcheat->description()) == 0)
{
mame_printf_verbose("Ignoring duplicate cheat '%s' from file %s\n", curcheat->description(), cheatfile.fullpath());
break;
}
// add to the end of the list
if (scannode == NULL)
m_cheatlist.append(*curcheat);
else
auto_free(machine(), curcheat);
}
// free the file and loop for the next one
xml_file_free(rootnode);
// open the next file in sequence
filerr = cheatfile.open_next();
}
}
// handle errors cleanly
catch (emu_fatalerror &err)
{
mame_printf_error("%s\n", err.string());
m_cheatlist.reset();
if (rootnode != NULL)
xml_file_free(rootnode);
}
}