// license:??? // copyright-holders:??? /********************************************************************** Nintendo Entertainment System Four Score Adapter Copyright MESS Team. Visit http://mamedev.org for licensing and usage restrictions. TODO: current implementation is a HACK, due to limitations of the slot system! A real Four Score would be connected to both the controller ports of the NES, but current core cannot emulate something like this until devices can live their own life and being connected to other devices at request. In current implementation the device has to be mounted separately in the two ports and each enables 2 inputs (this is more or less as hacky as the non-slot previous one, where the 4 ports were always available to the emulated system, but it's not a great consolation :( ) Two subdevices are currently used so to warn the user that the first one gives P1+P3 inputs and the second one gives P2+P4 inputs. For the same reason, we don't currently emulate the 2P/4P switch, since we could at best have two switches to disable the second player inputs. Note: Two Pads are hardcoded in inputs below, instead of acting as passthrough for 2 standard joypad devices, in order to show in the internal UI that they belong to P1+P3 and P2+P4, otherwise they would be listed as P1+P2 and P3+P4 respectively. This *HAS* to be changed once the slot support in the code has improved (4 standard joypads shall be attached to the unit!) **********************************************************************/ #include "4score.h" //************************************************************************** // DEVICE DEFINITIONS //************************************************************************** const device_type NES_4SCORE_P1P3 = &device_creator; const device_type NES_4SCORE_P2P4 = &device_creator; static INPUT_PORTS_START( nes_4score_p1p3 ) PORT_START("PAD1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("A") PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("B") PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_START("PAD3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("A") PORT_PLAYER(3) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("B") PORT_PLAYER(3) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START ) PORT_PLAYER(3) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) INPUT_PORTS_END static INPUT_PORTS_START( nes_4score_p2p4 ) PORT_START("PAD2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("A") PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("B") PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_START("PAD4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("A") PORT_PLAYER(4) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("B") PORT_PLAYER(4) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_PLAYER(4) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START ) PORT_PLAYER(4) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) INPUT_PORTS_END //------------------------------------------------- // input_ports - device-specific input ports //------------------------------------------------- ioport_constructor nes_4score_p1p3_device::device_input_ports() const { return INPUT_PORTS_NAME( nes_4score_p1p3 ); } ioport_constructor nes_4score_p2p4_device::device_input_ports() const { return INPUT_PORTS_NAME( nes_4score_p2p4 ); } //************************************************************************** // LIVE DEVICE //************************************************************************** //------------------------------------------------- // nes_4score_device - constructor //------------------------------------------------- nes_4score_device::nes_4score_device(const machine_config &mconfig, device_type type, const char *name, const char *tag, device_t *owner, UINT32 clock, const char *shortname, const char *source) : device_t(mconfig, type, name, tag, owner, clock, shortname, source), device_nes_control_port_interface(mconfig, *this) { } nes_4score_p1p3_device::nes_4score_p1p3_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) : nes_4score_device(mconfig, NES_4SCORE_P1P3, "Nintendo Four Score Adapter P1/P3", tag, owner, clock, "nes_4score_p1p3", __FILE__), m_joypad1(*this, "PAD1"), m_joypad3(*this, "PAD3") { } nes_4score_p2p4_device::nes_4score_p2p4_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) : nes_4score_device(mconfig, NES_4SCORE_P2P4, "Nintendo Four Score Adapter P2/P4", tag, owner, clock, "nes_4score_p2p4", __FILE__), m_joypad2(*this, "PAD2"), m_joypad4(*this, "PAD4") { } //------------------------------------------------- // device_start //------------------------------------------------- void nes_4score_device::device_start() { save_item(NAME(m_latch)); } //------------------------------------------------- // device_reset //------------------------------------------------- void nes_4score_device::device_reset() { m_latch = 0; } //------------------------------------------------- // read //------------------------------------------------- UINT8 nes_4score_device::read_bit0() { UINT8 ret = m_latch & 1; m_latch >>= 1; return ret; } //------------------------------------------------- // write //------------------------------------------------- void nes_4score_p1p3_device::write(UINT8 data) { if (data & 0x01) return; // P3 & P4 inputs in NES Four Score are read serially with P1 & P2 m_latch = m_joypad1->read(); m_latch |= (m_joypad3->read() << 8); // pad 3 m_latch |= (0x08 << 16); // signature } void nes_4score_p2p4_device::write(UINT8 data) { if (data & 0x01) return; // P3 & P4 inputs in NES Four Score are read serially with P1 & P2 m_latch = m_joypad2->read(); m_latch |= (m_joypad4->read() << 8); // pad 4 m_latch |= (0x04 << 16); // signature }