/*************************************************************************** generic.h Generic simple sound functions. Copyright Nicola Salmoria and the MAME Team. Visit http://mamedev.org for licensing and usage restrictions. ***************************************************************************/ #pragma once #ifndef __SOUND_GENERIC_H__ #define __SOUND_GENERIC_H__ #include "memory.h" /*************************************************************************** Function prototypes ***************************************************************************/ int generic_sound_init(void); /* latch readers */ READ8_HANDLER( soundlatch_r ); READ8_HANDLER( soundlatch2_r ); READ8_HANDLER( soundlatch3_r ); READ8_HANDLER( soundlatch4_r ); READ16_HANDLER( soundlatch_word_r ); READ16_HANDLER( soundlatch2_word_r ); READ16_HANDLER( soundlatch3_word_r ); READ16_HANDLER( soundlatch4_word_r ); /* latch writers */ WRITE8_HANDLER( soundlatch_w ); WRITE8_HANDLER( soundlatch2_w ); WRITE8_HANDLER( soundlatch3_w ); WRITE8_HANDLER( soundlatch4_w ); WRITE16_HANDLER( soundlatch_word_w ); WRITE16_HANDLER( soundlatch2_word_w ); WRITE16_HANDLER( soundlatch3_word_w ); WRITE16_HANDLER( soundlatch4_word_w ); /* latch clearers */ WRITE8_HANDLER( soundlatch_clear_w ); WRITE8_HANDLER( soundlatch2_clear_w ); WRITE8_HANDLER( soundlatch3_clear_w ); WRITE8_HANDLER( soundlatch4_clear_w ); /* If you're going to use soundlatchX_clear_w, and the cleared value is something other than 0x00, use this function from machine_init. Note that this one call effects all 4 latches */ void soundlatch_setclearedvalue(int value); #endif /* __SOUND_GENERIC_H__ */