// license:BSD-3-Clause // copyright-holders:David Haywood #include "emu.h" #define REALLY_SIMPLE 0 /* Non-Flipped, Non-Tinted, Transparent */ #define FLIPX 0 #define TINT 0 #define TRANSPARENT 1 #include "epic12.h" /* Special Case */ #define BLENDED 0 #define FUNCNAME draw_sprite_f0_ti0_plain #include "epic12in.hxx" #undef FUNCNAME #undef BLENDED /* Regular Cases*/ #define BLENDED 1 #define _SMODE 0 #define _DMODE 0 #define FUNCNAME draw_sprite_f0_ti0_tr1_s0_d0 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 1 #define _DMODE 0 #define FUNCNAME draw_sprite_f0_ti0_tr1_s1_d0 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 2 #define _DMODE 0 #define FUNCNAME draw_sprite_f0_ti0_tr1_s2_d0 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 3 #define _DMODE 0 #define FUNCNAME draw_sprite_f0_ti0_tr1_s3_d0 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 4 #define _DMODE 0 #define FUNCNAME draw_sprite_f0_ti0_tr1_s4_d0 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 5 #define _DMODE 0 #define FUNCNAME draw_sprite_f0_ti0_tr1_s5_d0 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 6 #define _DMODE 0 #define FUNCNAME draw_sprite_f0_ti0_tr1_s6_d0 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 7 #define _DMODE 0 #define FUNCNAME draw_sprite_f0_ti0_tr1_s7_d0 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE /////// #define _SMODE 0 #define _DMODE 1 #define FUNCNAME draw_sprite_f0_ti0_tr1_s0_d1 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 1 #define _DMODE 1 #define FUNCNAME draw_sprite_f0_ti0_tr1_s1_d1 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 2 #define _DMODE 1 #define FUNCNAME draw_sprite_f0_ti0_tr1_s2_d1 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 3 #define _DMODE 1 #define FUNCNAME draw_sprite_f0_ti0_tr1_s3_d1 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 4 #define _DMODE 1 #define FUNCNAME draw_sprite_f0_ti0_tr1_s4_d1 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 5 #define _DMODE 1 #define FUNCNAME draw_sprite_f0_ti0_tr1_s5_d1 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 6 #define _DMODE 1 #define FUNCNAME draw_sprite_f0_ti0_tr1_s6_d1 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 7 #define _DMODE 1 #define FUNCNAME draw_sprite_f0_ti0_tr1_s7_d1 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE //// #define _SMODE 0 #define _DMODE 2 #define FUNCNAME draw_sprite_f0_ti0_tr1_s0_d2 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 1 #define _DMODE 2 #define FUNCNAME draw_sprite_f0_ti0_tr1_s1_d2 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 2 #define _DMODE 2 #define FUNCNAME draw_sprite_f0_ti0_tr1_s2_d2 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 3 #define _DMODE 2 #define FUNCNAME draw_sprite_f0_ti0_tr1_s3_d2 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 4 #define _DMODE 2 #define FUNCNAME draw_sprite_f0_ti0_tr1_s4_d2 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 5 #define _DMODE 2 #define FUNCNAME draw_sprite_f0_ti0_tr1_s5_d2 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 6 #define _DMODE 2 #define FUNCNAME draw_sprite_f0_ti0_tr1_s6_d2 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 7 #define _DMODE 2 #define FUNCNAME draw_sprite_f0_ti0_tr1_s7_d2 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE /// #define _SMODE 0 #define _DMODE 3 #define FUNCNAME draw_sprite_f0_ti0_tr1_s0_d3 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 1 #define _DMODE 3 #define FUNCNAME draw_sprite_f0_ti0_tr1_s1_d3 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 2 #define _DMODE 3 #define FUNCNAME draw_sprite_f0_ti0_tr1_s2_d3 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 3 #define _DMODE 3 #define FUNCNAME draw_sprite_f0_ti0_tr1_s3_d3 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 4 #define _DMODE 3 #define FUNCNAME draw_sprite_f0_ti0_tr1_s4_d3 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 5 #define _DMODE 3 #define FUNCNAME draw_sprite_f0_ti0_tr1_s5_d3 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 6 #define _DMODE 3 #define FUNCNAME draw_sprite_f0_ti0_tr1_s6_d3 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 7 #define _DMODE 3 #define FUNCNAME draw_sprite_f0_ti0_tr1_s7_d3 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE /// #define _SMODE 0 #define _DMODE 4 #define FUNCNAME draw_sprite_f0_ti0_tr1_s0_d4 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 1 #define _DMODE 4 #define FUNCNAME draw_sprite_f0_ti0_tr1_s1_d4 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 2 #define _DMODE 4 #define FUNCNAME draw_sprite_f0_ti0_tr1_s2_d4 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 3 #define _DMODE 4 #define FUNCNAME draw_sprite_f0_ti0_tr1_s3_d4 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 4 #define _DMODE 4 #define FUNCNAME draw_sprite_f0_ti0_tr1_s4_d4 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 5 #define _DMODE 4 #define FUNCNAME draw_sprite_f0_ti0_tr1_s5_d4 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 6 #define _DMODE 4 #define FUNCNAME draw_sprite_f0_ti0_tr1_s6_d4 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 7 #define _DMODE 4 #define FUNCNAME draw_sprite_f0_ti0_tr1_s7_d4 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE /// #define _SMODE 0 #define _DMODE 5 #define FUNCNAME draw_sprite_f0_ti0_tr1_s0_d5 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 1 #define _DMODE 5 #define FUNCNAME draw_sprite_f0_ti0_tr1_s1_d5 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 2 #define _DMODE 5 #define FUNCNAME draw_sprite_f0_ti0_tr1_s2_d5 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 3 #define _DMODE 5 #define FUNCNAME draw_sprite_f0_ti0_tr1_s3_d5 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 4 #define _DMODE 5 #define FUNCNAME draw_sprite_f0_ti0_tr1_s4_d5 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 5 #define _DMODE 5 #define FUNCNAME draw_sprite_f0_ti0_tr1_s5_d5 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 6 #define _DMODE 5 #define FUNCNAME draw_sprite_f0_ti0_tr1_s6_d5 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 7 #define _DMODE 5 #define FUNCNAME draw_sprite_f0_ti0_tr1_s7_d5 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE /// #define _SMODE 0 #define _DMODE 6 #define FUNCNAME draw_sprite_f0_ti0_tr1_s0_d6 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 1 #define _DMODE 6 #define FUNCNAME draw_sprite_f0_ti0_tr1_s1_d6 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 2 #define _DMODE 6 #define FUNCNAME draw_sprite_f0_ti0_tr1_s2_d6 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 3 #define _DMODE 6 #define FUNCNAME draw_sprite_f0_ti0_tr1_s3_d6 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 4 #define _DMODE 6 #define FUNCNAME draw_sprite_f0_ti0_tr1_s4_d6 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 5 #define _DMODE 6 #define FUNCNAME draw_sprite_f0_ti0_tr1_s5_d6 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 6 #define _DMODE 6 #define FUNCNAME draw_sprite_f0_ti0_tr1_s6_d6 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 7 #define _DMODE 6 #define FUNCNAME draw_sprite_f0_ti0_tr1_s7_d6 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE /// #define _SMODE 0 #define _DMODE 7 #define FUNCNAME draw_sprite_f0_ti0_tr1_s0_d7 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 1 #define _DMODE 7 #define FUNCNAME draw_sprite_f0_ti0_tr1_s1_d7 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 2 #define _DMODE 7 #define FUNCNAME draw_sprite_f0_ti0_tr1_s2_d7 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 3 #define _DMODE 7 #define FUNCNAME draw_sprite_f0_ti0_tr1_s3_d7 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 4 #define _DMODE 7 #define FUNCNAME draw_sprite_f0_ti0_tr1_s4_d7 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 5 #define _DMODE 7 #define FUNCNAME draw_sprite_f0_ti0_tr1_s5_d7 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 6 #define _DMODE 7 #define FUNCNAME draw_sprite_f0_ti0_tr1_s6_d7 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #define _SMODE 7 #define _DMODE 7 #define FUNCNAME draw_sprite_f0_ti0_tr1_s7_d7 #include "epic12in.hxx" #undef FUNCNAME #undef _SMODE #undef _DMODE #undef BLENDED #undef FLIPX #undef TINT #undef TRANSPARENT #undef REALLY_SIMPLE