// license:GPL-2.0+ // copyright-holders:Matthew Conte /***************************************************************************** MAME/MESS NES APU CORE Based on the Nofrendo/Nosefart NES RP2A03 sound emulation core written by Matthew Conte (matt@conte.com) and redesigned for use in MAME/MESS by Who Wants to Know? (wwtk@mail.com) This core is written with the advise and consent of Matthew Conte and is released under the GNU Public License. This core is freely available for use in any freeware project, subject to the following terms: Any modifications to this code must be duly noted in the source and approved by Matthew Conte and myself prior to public submission. ***************************************************************************** NES_DEFS.H NES APU internal type definitions and constants. *****************************************************************************/ #ifndef MAME_SOUND_NES_DEFS_H #define MAME_SOUND_NES_DEFS_H #pragma once /* APU type */ struct apu_t { /* CHANNEL TYPE DEFINITIONS */ /* Square Wave */ struct square_t { square_t() { for (auto & elem : regs) elem = 0; } u8 regs[4]; int vbl_length = 0; int freq = 0; float phaseacc = 0.0; float env_phase = 0.0; float sweep_phase = 0.0; u8 adder = 0; u8 env_vol = 0; bool enabled = false; u8 output = 0; }; /* Triangle Wave */ struct triangle_t { triangle_t() { for (auto & elem : regs) elem = 0; } u8 regs[4]; /* regs[1] unused */ int linear_length = 0; bool linear_reload = false; int vbl_length = 0; int write_latency = 0; float phaseacc = 0.0; u8 adder = 0; bool counter_started = false; bool enabled = false; u8 output = 0; }; /* Noise Wave */ struct noise_t { noise_t() { for (auto & elem : regs) elem = 0; } u8 regs[4]; /* regs[1] unused */ u16 lfsr = 1; int vbl_length = 0; float phaseacc = 0.0; float env_phase = 0.0; u8 env_vol = 0; bool enabled = false; u8 output = 0; }; /* DPCM Wave */ struct dpcm_t { dpcm_t() { for (auto & elem : regs) elem = 0; } u8 regs[4]; u32 address = 0; u32 length = 0; int bits_left = 0; float phaseacc = 0.0; u8 cur_byte = 0; bool enabled = false; bool irq_occurred = false; s16 vol = 0; u8 output = 0; }; /* REGISTER DEFINITIONS */ static constexpr unsigned WRA0 = 0x00; static constexpr unsigned WRA1 = 0x01; static constexpr unsigned WRA2 = 0x02; static constexpr unsigned WRA3 = 0x03; static constexpr unsigned WRB0 = 0x04; static constexpr unsigned WRB1 = 0x05; static constexpr unsigned WRB2 = 0x06; static constexpr unsigned WRB3 = 0x07; static constexpr unsigned WRC0 = 0x08; static constexpr unsigned WRC2 = 0x0A; static constexpr unsigned WRC3 = 0x0B; static constexpr unsigned WRD0 = 0x0C; static constexpr unsigned WRD2 = 0x0E; static constexpr unsigned WRD3 = 0x0F; static constexpr unsigned WRE0 = 0x10; static constexpr unsigned WRE1 = 0x11; static constexpr unsigned WRE2 = 0x12; static constexpr unsigned WRE3 = 0x13; static constexpr unsigned SMASK = 0x15; static constexpr unsigned IRQCTRL = 0x17; /* Sound channels */ square_t squ[2]; triangle_t tri; noise_t noi; dpcm_t dpcm; int step_mode = 0; }; /* CONSTANTS */ /* vblank length table used for squares, triangle, noise */ static const u8 vbl_length[32] = { 10, 254, 20, 2, 40, 4, 80, 6, 160, 8, 60, 10, 14, 12, 26, 14, 12, 16, 24, 18, 48, 20, 96, 22, 192, 24, 72, 26, 16, 28, 32, 30 }; /* frequency limit of square channels */ static const int freq_limit[8] = { 0x3FF, 0x555, 0x666, 0x71C, 0x787, 0x7C1, 0x7E0, 0x7F0, }; // table of noise period // each fundamental is determined as: freq = master / period / 93 static const int noise_freq[2][16] = { { 4, 8, 16, 32, 64, 96, 128, 160, 202, 254, 380, 508, 762, 1016, 2034, 4068 }, // NTSC { 4, 8, 14, 30, 60, 88, 118, 148, 188, 236, 354, 472, 708, 944, 1890, 3778 } // PAL }; // dpcm (cpu) cycle period // each frequency is determined as: freq = master / period static const int dpcm_clocks[2][16] = { { 428, 380, 340, 320, 286, 254, 226, 214, 190, 160, 142, 128, 106, 84, 72, 54 }, // NTSC { 398, 354, 316, 298, 276, 236, 210, 198, 176, 148, 132, 118, 98, 78, 66, 50 } // PAL }; /* ratios of pos/neg pulse for square waves */ /* 2/16 = 12.5%, 4/16 = 25%, 8/16 = 50%, 12/16 = 75% */ static const int duty_lut[4] = { 0b01000000, // 01000000 (12.5%) 0b01100000, // 01100000 (25%) 0b01111000, // 01111000 (50%) 0b10011111, // 10011111 (25% negated) }; #endif // MAME_SOUND_NES_DEFS_H