// license:GPL-2.0+ // copyright-holders:Matthew Conte /***************************************************************************** MAME/MESS NES APU CORE Based on the Nofrendo/Nosefart NES N2A03 sound emulation core written by Matthew Conte (matt@conte.com) and redesigned for use in MAME/MESS by Who Wants to Know? (wwtk@mail.com) This core is written with the advise and consent of Matthew Conte and is released under the GNU Public License. This core is freely available for use in any freeware project, subject to the following terms: Any modifications to this code must be duly noted in the source and approved by Matthew Conte and myself prior to public submission. ***************************************************************************** NES_APU.H NES APU external interface. *****************************************************************************/ #ifndef MAME_SOUND_NES_APU_H #define MAME_SOUND_NES_APU_H #pragma once #include "nes_defs.h" /* AN EXPLANATION * * The NES APU is actually integrated into the Nintendo processor. * You must supply the same number of APUs as you do processors. * Also make sure to correspond the memory regions to those used in the * processor, as each is shared. */ #define MCFG_NES_APU_IRQ_HANDLER(_devcb) \ downcast(*device).set_irq_handler(DEVCB_##_devcb); #define MCFG_NES_APU_MEM_READ_CALLBACK(_devcb) \ downcast(*device).set_mem_read_callback(DEVCB_##_devcb); class nesapu_device : public device_t, public device_sound_interface { public: nesapu_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock); // configuration helpers template devcb_base &set_irq_handler(Object &&cb) { return m_irq_handler.set_callback(std::forward(cb)); } template devcb_base &set_mem_read_callback(Object &&cb) { return m_mem_read_cb.set_callback(std::forward(cb)); } virtual void device_clock_changed() override; DECLARE_READ8_MEMBER( read ); DECLARE_WRITE8_MEMBER( write ); protected: // device-level overrides virtual void device_start() override; // sound stream update overrides virtual void sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples) override; private: /* GLOBAL CONSTANTS */ static constexpr unsigned SYNCS_MAX1 = 0x20; static constexpr unsigned SYNCS_MAX2 = 0x80; // internal state apu_t m_APU; /* Actual APUs */ u32 m_samps_per_sync; /* Number of samples per vsync */ u32 m_buffer_size; /* Actual buffer size in bytes */ u8 m_noise_lut[apu_t::NOISE_LONG]; /* Noise sample lookup table */ u32 m_vbl_times[0x20]; /* VBL durations in samples */ u32 m_sync_times1[SYNCS_MAX1]; /* Samples per sync table */ u32 m_sync_times2[SYNCS_MAX2]; /* Samples per sync table */ sound_stream *m_stream; devcb_write_line m_irq_handler; devcb_read8 m_mem_read_cb; void calculate_rates(); void create_syncs(unsigned long sps); s8 apu_square(apu_t::square_t *chan); s8 apu_triangle(apu_t::triangle_t *chan); s8 apu_noise(apu_t::noise_t *chan); s8 apu_dpcm(apu_t::dpcm_t *chan); inline void apu_regwrite(int address, u8 value); inline u8 apu_read(int address); inline void apu_write(int address, u8 value); }; DECLARE_DEVICE_TYPE(NES_APU, nesapu_device) #endif // MAME_SOUND_NES_APU_H