// license:BSD-3-Clause // copyright-holders:Fabio Priuli /********************************************************************** Nintendo Family Computer & Entertainment System Zapper Lightgun Nintendo Family Computer Bandai Hyper Shot Lightgun **********************************************************************/ #ifndef MAME_BUS_NES_CTRL_ZAPPER #define MAME_BUS_NES_CTRL_ZAPPER #pragma once #include "ctrl.h" //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // ======================> nes_zapper_device class nes_zapper_device : public device_t, public device_nes_control_port_interface { public: // construction/destruction nes_zapper_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock); virtual ioport_constructor device_input_ports() const override; protected: // construction/destruction nes_zapper_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, u32 clock); // device-level overrides virtual void device_start() override; virtual u8 read_bit34() override; virtual u8 read_exp(offs_t offset) override; private: required_ioport m_lightx; required_ioport m_lighty; required_ioport m_trigger; }; // ======================> nes_bandaihs_device class nes_bandaihs_device : public nes_zapper_device { public: // construction/destruction nes_bandaihs_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock); virtual ioport_constructor device_input_ports() const override; protected: // device-level overrides virtual void device_start() override; virtual u8 read_exp(offs_t offset) override; virtual void write(u8 data) override; private: required_ioport m_joypad; u8 m_latch; }; // device type definition DECLARE_DEVICE_TYPE(NES_ZAPPER, nes_zapper_device) DECLARE_DEVICE_TYPE(NES_BANDAIHS, nes_bandaihs_device) #endif // MAME_BUS_NES_CTRL_ZAPPER