// license:BSD-3-Clause // copyright-holders:Fabio Priuli /********************************************************************** Nintendo Family Computer & Entertainment System Zapper Lightgun **********************************************************************/ #ifndef MAME_BUS_NES_CTRL_ZAPPER_H #define MAME_BUS_NES_CTRL_ZAPPER_H #pragma once #include "ctrl.h" #include "zapper_sensor.h" //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // ======================> nes_zapper_device class nes_zapper_device : public device_t, public device_nes_control_port_interface { public: // construction/destruction nes_zapper_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock); virtual u8 read_bit34() override; virtual u8 read_exp(offs_t offset) override; DECLARE_INPUT_CHANGED_MEMBER(trigger); protected: // device-level overrides virtual void device_start() override ATTR_COLD; virtual void device_add_mconfig(machine_config &config) override ATTR_COLD; virtual ioport_constructor device_input_ports() const override ATTR_COLD; private: required_device m_sensor; required_ioport m_lightx; required_ioport m_lighty; emu_timer *m_trigger; }; // device type definition DECLARE_DEVICE_TYPE(NES_ZAPPER, nes_zapper_device) #endif // MAME_BUS_NES_CTRL_ZAPPER_H