// license:BSD-3-Clause // copyright-holders:Fabio Priuli /********************************************************************** Nintendo Family Computer - Bandai Family Trainer Mat **********************************************************************/ #include "emu.h" #include "ftrainer.h" //************************************************************************** // DEVICE DEFINITIONS //************************************************************************** DEFINE_DEVICE_TYPE(NES_FTRAINER, nes_ftrainer_device, "nes_famtrain", "Bandai Family Trainer") static INPUT_PORTS_START( nes_joypad ) PORT_START("LAYOUT") PORT_CONFNAME( 0x01, 0x00, "Family Trainer Button Layout") PORT_CONFSETTING( 0x00, "Side A" ) PORT_CONFSETTING( 0x01, "Side B" ) // difference between the two sides is that we mirror the key mapping to match the real pad layout! PORT_START("FT_COL.0") // side A layout PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Mid1") PORT_CODE(KEYCODE_J) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) // side B layout PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 12") PORT_CODE(KEYCODE_M) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 8") PORT_CODE(KEYCODE_J) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 4") PORT_CODE(KEYCODE_U) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_START("FT_COL.1") // side A layout PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Low1") PORT_CODE(KEYCODE_N) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Mid2") PORT_CODE(KEYCODE_H) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Top1") PORT_CODE(KEYCODE_Y) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) // side B layout PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 11") PORT_CODE(KEYCODE_N) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 7") PORT_CODE(KEYCODE_H) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 3") PORT_CODE(KEYCODE_Y) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_START("FT_COL.2") // side A layout PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Low2") PORT_CODE(KEYCODE_B) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Mid3") PORT_CODE(KEYCODE_G) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Top2") PORT_CODE(KEYCODE_T) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) // side B layout PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 10") PORT_CODE(KEYCODE_B) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 6") PORT_CODE(KEYCODE_G) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 2") PORT_CODE(KEYCODE_T) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_START("FT_COL.3") // side A layout PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Mid4") PORT_CODE(KEYCODE_F) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) // side B layout PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 9") PORT_CODE(KEYCODE_V) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 5") PORT_CODE(KEYCODE_F) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 1") PORT_CODE(KEYCODE_R) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) INPUT_PORTS_END //------------------------------------------------- // input_ports - device-specific input ports //------------------------------------------------- ioport_constructor nes_ftrainer_device::device_input_ports() const { return INPUT_PORTS_NAME( nes_joypad ); } //************************************************************************** // LIVE DEVICE //************************************************************************** //------------------------------------------------- // nes_ftrainer_device - constructor //------------------------------------------------- nes_ftrainer_device::nes_ftrainer_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) : device_t(mconfig, NES_FTRAINER, tag, owner, clock) , device_nes_control_port_interface(mconfig, *this) , m_trainer(*this, "FT_COL.%u", 0) , m_row_scan(0) { } //------------------------------------------------- // device_start //------------------------------------------------- void nes_ftrainer_device::device_start() { save_item(NAME(m_row_scan)); } //------------------------------------------------- // device_reset //------------------------------------------------- void nes_ftrainer_device::device_reset() { m_row_scan = 0; } //------------------------------------------------- // read //------------------------------------------------- uint8_t nes_ftrainer_device::read_exp(offs_t offset) { uint8_t ret = 0; if (offset == 1) //$4017 { if (!BIT(m_row_scan, 0)) { // read low line: buttons 9,10,11,12 for (int i = 0; i < 4; i++) ret |= ((m_trainer[i]->read() & 0x01) << (1 + i)); } else if (!BIT(m_row_scan, 1)) { // read mid line: buttons 5,6,7,8 for (int i = 0; i < 4; i++) ret |= ((m_trainer[i]->read() & 0x02) << (1 + i)); } else if (!BIT(m_row_scan, 2)) { // read high line: buttons 1,2,3,4 for (int i = 0; i < 4; i++) ret |= ((m_trainer[i]->read() & 0x04) << (1 + i)); } } return ret; } //------------------------------------------------- // write //------------------------------------------------- void nes_ftrainer_device::write(uint8_t data) { // select row to scan m_row_scan = data & 0x07; }