// license:BSD-3-Clause // copyright-holders:kmg, Fabio Priuli /********************************************************************** Nintendo Family Computer - Bandai Family Trainer Mat Nintendo Family Computer - IGS Tap-tap Mat **********************************************************************/ #ifndef MAME_BUS_NES_CTRL_FCMAT_H #define MAME_BUS_NES_CTRL_FCMAT_H #pragma once #include "ctrl.h" //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // ======================> nes_fcmat_device class nes_fcmat_device : public device_t, public device_nes_control_port_interface { public: virtual u8 read_exp(offs_t offset) override; virtual void write(u8 data) override; protected: // construction/destruction nes_fcmat_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, const XTAL &clock); // device-level overrides virtual void device_start() override; private: required_ioport_array<4> m_mat; u8 m_row_scan; }; // ======================> nes_ftrainer_device class nes_ftrainer_device : public nes_fcmat_device { public: // construction/destruction nes_ftrainer_device(const machine_config &mconfig, const char *tag, device_t *owner, const XTAL &clock); protected: // device-level overrides virtual ioport_constructor device_input_ports() const override; }; // ======================> nes_taptapmat_device class nes_taptapmat_device : public nes_fcmat_device { public: // construction/destruction nes_taptapmat_device(const machine_config &mconfig, const char *tag, device_t *owner, const XTAL &clock); protected: // device-level overrides virtual ioport_constructor device_input_ports() const override; }; // device type definition DECLARE_DEVICE_TYPE(NES_FTRAINER, nes_ftrainer_device) DECLARE_DEVICE_TYPE(NES_TAPTAPMAT, nes_taptapmat_device) #endif // MAME_BUS_NES_CTRL_FCMAT_H