// license:BSD-3-Clause // copyright-holders:Fabio Priuli /********************************************************************** Nintendo Family Computer Bandai Hyper Shot Lightgun **********************************************************************/ #ifndef MAME_BUS_NES_CTRL_BANDAIHS_H #define MAME_BUS_NES_CTRL_BANDAIHS_H #pragma once #include "ctrl.h" #include "zapper_sensor.h" //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // ======================> nes_bandaihs_device class nes_bandaihs_device : public device_t, public device_nes_control_port_interface { public: // construction/destruction nes_bandaihs_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock); virtual u8 read_exp(offs_t offset) override; virtual void write(u8 data) override; protected: // device-level overrides virtual void device_start() override ATTR_COLD; virtual void device_add_mconfig(machine_config &config) override ATTR_COLD; virtual ioport_constructor device_input_ports() const override ATTR_COLD; private: required_device m_sensor; required_ioport m_lightx; required_ioport m_lighty; required_ioport m_trigger; required_ioport m_joypad; u8 m_latch; }; // device type definition DECLARE_DEVICE_TYPE(NES_BANDAIHS, nes_bandaihs_device) #endif // MAME_BUS_NES_CTRL_BANDAIHS_H