// license:BSD-3-Clause // copyright-holders:Wilbert Pol /*********************************************************************************************************** MSX (logical) internal slot interfacing The MSX standard uses logically defined slots, subslots, and pages to access rom and optional components in a system. There are no physical slots inside the system. A piece of rom/component can occur in multiple pages; and multiple pieces of rom/ram/components can occur in a single slot. ***********************************************************************************************************/ #include "emu.h" #include "slot.h" msx_internal_slot_interface::msx_internal_slot_interface() : m_start_address(0) , m_size(0) , m_end_address(0) { } void msx_internal_slot_interface::set_start_address(device_t &device, UINT32 start_address) { msx_internal_slot_interface &dev = dynamic_cast(device); dev.m_start_address = start_address; dev.m_end_address = dev.m_start_address + dev.m_size; } void msx_internal_slot_interface::set_size(device_t &device, UINT32 size) { msx_internal_slot_interface &dev = dynamic_cast(device); dev.m_size = size; dev.m_end_address = dev.m_start_address + dev.m_size; }