// license:BSD-3-Clause // copyright-holders:Angelo Salese /*************************************************************************** NEC PC-9801 common functions for CBUS sound boards -26, -86, -118 ***************************************************************************/ #include "emu.h" #include "pc9801_snd.h" //DEFINE_DEVICE_TYPE(PC9801_SND, pc9801_snd_device, "pc9801_snd", "PC9801 CBUS Sound") pc9801_snd_device::pc9801_snd_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock) : device_t(mconfig, type, tag, owner, clock) { } READ8_MEMBER(pc9801_snd_device::opn_porta_r) { if(m_joy_sel & 0x80) return ioport(m_joy_sel & 0x40 ? "PA2" : "PA1")->read(); return 0xff; } WRITE8_MEMBER(pc9801_snd_device::opn_portb_w) { m_joy_sel = data; } INPUT_PORTS_START(pc9801_joy_port) PORT_START("PA1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_NAME("P1 Joystick Up") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_NAME("P1 Joystick Down") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_NAME("P1 Joystick Left") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_NAME("P1 Joystick Right") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Joystick Button 1") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Joystick Button 2") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("PA2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_NAME("P2 Joystick Up") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_NAME("P2 Joystick Down") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_NAME("P2 Joystick Left") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_NAME("P2 Joystick Right") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Joystick Button 1") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Joystick Button 2") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END