# # CORE VECTOR OPTIONS # beam_width_min 1.00 beam_width_max 4.00 beam_intensity_weight 0.75 flicker 0.15 # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_oversampling 0 shadow_mask_tile_mode 0 shadow_mask_alpha 0.5 shadow_mask_texture shadow-mask.png shadow_mask_x_count 12 shadow_mask_y_count 6 shadow_mask_usize 0.5 shadow_mask_vsize 0.5 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.0 defocus 0.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.0 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_mode 2 phosphor_beta 1.8,1.8,1.8 phosphor_gamma 50,50,50 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 # # VECTOR POST-PROCESSING OPTIONS # vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.75 bloom_overdrive 1.00,1.00,1.00 bloom_lvl0_weight 1.00 bloom_lvl1_weight 0.48 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.24 bloom_lvl4_weight 0.16 bloom_lvl5_weight 0.24 bloom_lvl6_weight 0.32 bloom_lvl7_weight 0.48 bloom_lvl8_weight 0.64