# # DIRECT3D POST-PROCESSING OPTIONS # shadow_mask_tile_mode 1 shadow_mask_alpha 0.5 shadow_mask_texture monochrome-matrix.png shadow_mask_x_count 2 shadow_mask_y_count 2 shadow_mask_usize 0.5 shadow_mask_vsize 0.5 shadow_mask_uoffset 0.05 shadow_mask_voffset 0.05 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.0 defocus 0.5,0.5 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.1,1.0,0.0 blu_ratio 0.0,0.05,1.0 saturation 2.0 offset 0.0,0.10,0.05 scale 0.9,0.8,1.0 power 1.4,1.2,1.8 floor 0.0,0.0,0.0 lcd_rise_time 0.25,0.25,0.25 lcd_fall_time 0.1,0.1,0.1 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 1 bloom_scale 0.5 bloom_overdrive 0.0,0.0,0.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01