// license:BSD-3-Clause // copyright-holders:Ryan Holtz //============================================================ // // screen_opaque.json: Shader used when drawing a final // post-processed screen image to the output window with // no blending. // //============================================================ { "blend": { "equation": "add", "srcColor": "1", "dstColor": "0", "srcAlpha": "1", "dstAlpha": "0" }, "depth": { "function": "always" }, "cull": { "mode": "none" }, "write": { "rgb": true, "alpha": true }, "vertex": "vs_screen", "fragment": "fs_screen", "uniforms": [ { "name": "s_tex", "type": "int", "values": [ 1.0 ] } ] }