// license:BSD-3-Clause // copyright-holders:Ryan Holtz,ImJezze //============================================================ // // hlsl.json: A port of MAME's Direct3D HLSL CRT simulation. // //============================================================ { // name (unused): This value should contain a suitable name for the screen chain. It is not read by MAME, though it is still suggested that it be put in any user-made chains. // type: string "name": "Classic D3D HLSL CRT Simulation", // author (unused): This value should contain a suitable name for this chain's author. Again, it is not read by MAME, but it is still advisable to have. // type: string "author": "Ryan Holtz & ImJezze", // transform (optional): This value determines whether the screen container is transformed the chain's shaders, otherwise the core renderer will handle the transformation (scale, offset). "transform": true, // sliders (optional): The list of sliders used by all of the entries in this chain. Can be omitted if no entries use any sliders. "sliders": [ // type (required): The sliders's conceptual type. Is it a list of string selections? Is it a single floating-point value? Does it require RGB values, or XY values? // values: "intenum", "int", "float", "vec2", "color" // // name (required): The internal name of the slider, used to attach it to entry uniforms. // value: Any valid ASCII string. // // text (required): The description of the slider, to which "X" or "Y" is appended for the "vec2" type, and to which "Red", "Green" or "Blue" will be appended for the "color" type. // value: Any valid user-understandable ASCII string. // // default (required): The value that this slider should have upon creation. // type: Either a single integer value or an array of integer values corresponding to the size of the slider type: // "intenum": Single integer value // "int": Single integer value // "float": Single integer value // "vec2": Array of two integer values // "color": Array of three integer values // // max (required): The upper limit to which the slider can be adjusted by a user. // type: See type for "default" // // min (required): The lower limit to which the slider can be adjusted by a user. // type: See type for "default" // // step (required): How much does a single left/right adjustment adjust the slider? // type: Integer value // // format (required): A C-style formatting string to use when displaying the slider's value. // type: Any standard C-style formatting string (%s, %d, %1.2f, and so on) // // screen (required): The type of screens for which we should populate this slider [NOT YET IMPLEMENTED] // values: "none", "raster", "vector", "crt", "vectorraster", "lcd", "nonvector", "lcdraster", "lcdvector", "any", "all" // "crt", "nonvector", and "all" are provided as aliases for "vectorraster", "lcdraster", and "any" // // strings (optional): A list of strings to use with the "intenum" type, to select from a list of text options instead of simply numbers. // value: An array of 2 or more entries, with one entry per possible slider setting from "min" to "max" inclusive. { "type": "intenum", "name": "adjustments", "text": "Enable Adjustments", "default": 1, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Off", "On" ] }, { "type": "intenum", "name": "ntsc", "text": "Enable NTSC", "default": 0, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Off", "On" ] }, { "type": "float", "name": "a_value", "text": "NTSC A Value", "default": 0.50, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "b_value", "text": "NTSC B Value", "default": 0.50, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "cc_value", "text": "NTSC Color Carrier (Hz)", "default": 3.57954, "max": 3.67954, "min": 3.47954, "step": 0.00001, "format": "%1.5f", "screen": "raster" }, { "type": "float", "name": "o_value", "text": "NTSC Outgoing Phase Offset", "default": 0.00, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "p_value", "text": "NTSC Incoming Phase Pixel Clock Scale", "default": 1.00, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "scan_time", "text": "NTSC Scanline Duration (uSec)", "default": 52.60, "max": 150.00, "min": 1.00, "step": 0.1, "format": "%3.1f", "screen": "raster" }, { "type": "float", "name": "notch_width", "text": "NTSC Color Notch Filter Width", "default": 2.00, "max": 4.00, "min": 1.00, "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "y_freq_response", "text": "NTSC Y Signal Bandwidth (Hz)", "default": 6.00, "max": 21.00, "min": 0.00, "step": 0.01, "format": "%2.2f", "screen": "raster" }, { "type": "float", "name": "i_freq_response", "text": "NTSC I Signal Bandwidth (Hz)", "default": 1.20, "max": 21.00, "min": 0.00, "step": 0.01, "format": "%2.2f", "screen": "raster" }, { "type": "float", "name": "q_freq_response", "text": "NTSC Q Signal Bandwidth (Hz)", "default": 0.60, "max": 21.00, "min": 0.00, "step": 0.01, "format": "%2.2f", "screen": "raster" }, { "type": "float", "name": "jitter_offset", "text": "NTSC Frame Jitter Offset", "default": 0.00, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "color", "name": "red_ratios", "text": "Red Output from ", "default": [ 1.00, 0.00, 0.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "color", "name": "grn_ratios", "text": "Green Output from ", "default": [ 0.00, 1.00, 0.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "color", "name": "blu_ratios", "text": "Blue Output from ", "default": [ 0.00, 0.00, 1.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "color", "name": "offset", "text": "Signal Offset, ", "default": [ 0.00, 0.00, 0.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "color", "name": "scale", "text": "Signal Scale, ", "default": [ 0.95, 0.95, 0.95 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "saturation", "text": "Color Saturation", "default": 1.20, "max": 4.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "vec2", "name": "converge_red", "text": "Red Linear Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" }, { "type": "vec2", "name": "converge_green", "text": "Green Linear Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" }, { "type": "vec2", "name": "converge_blue", "text": "Blue Linear Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" }, { "type": "vec2", "name": "radial_converge_red", "text": "Red Radial Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" }, { "type": "vec2", "name": "radial_converge_green", "text": "Green Radial Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" }, { "type": "vec2", "name": "radial_converge_blue", "text": "Blue Radial Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" }, { "type": "vec2", "name": "defocus", "text": "Defocus, ", "default": [ 0.5, 0.5 ], "max": [ 2.0, 2.0 ], "min": [ 0.0, 0.0 ], "step": 0.1, "format": "%1.1f", "screen": "crt" }, { "type": "color", "name": "phosphor", "text": "Phosphor Persistence, ", "default": [ 0.45, 0.45, 0.45 ], "max": [ 1.00, 1.00, 1.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "scanline_alpha", "text": "Scanline Amount", "default": 0.50, "max": 1.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "scanline_scale", "text": "Overall Scanline Scale", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "scanline_height", "text": "Individual Scanline Scale", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "scanline_variation", "text": "Scanline Variation", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "scanline_bright_scale", "text": "Scanline Brightness Scale", "default": 2.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "scanline_bright_offset", "text": "Scanline Brightness Offset", "default": 1.50, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "scanline_jitter_amount", "text": "Scanline Jitter Amount", "default": 0.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "scanline_variation", "text": "Scanline Variation", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "intenum", "name": "shadow_tile_mode", "text": "Shadow Mask Tile Mode", "default": 0, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Screen", "Source" ] }, { "type": "float", "name": "shadow_alpha", "text": "Shadow Mask Amount", "default": 0.50, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "vec2", "name": "shadow_uv_count", "text": "Shadow Mask Pixel Count ", "default": [ 12, 12 ], "max": [ 128, 128 ], "min": [ 1, 1 ], "step": 1, "format": "%3f", "screen": "crt" }, { "type": "vec2", "name": "shadow_uv_size", "text": "Shadow Mask UV Size ", "default": [ 0.500, 0.500 ], "max": [ 1.000, 1.000 ], "min": [ 0.000, 0.000 ], "step": 0.001, "format": "%1.3f", "screen": "crt" }, { "type": "vec2", "name": "shadow_uv_offset", "text": "Shadow Mask UV Offset ", "default": [ 0.000, 0.000 ], "max": [ 1.000, 1.000 ], "min": [ 0.000, 0.000 ], "step": 0.001, "format": "%1.3f", "screen": "crt" }, { "type": "float", "name": "humbar_alpha", "text": "Hum Bar Amount", "default": 0.0, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "humbar_hertz_rate", "text": "Hum Bar Frequency", "default": 0.001, "max": 1.000, "min": 0.000, "step": 0.00001, "format": "%1.5f", "screen": "crt" }, { "type": "color", "name": "floor", "text": "Signal Floor, ", "default": [ 0.05, 0.05, 0.05 ], "max": [ 1.00, 1.00, 1.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "color", "name": "power", "text": "Signal Exponent, ", "default": [ 1.00, 1.00, 1.00 ], "max": [ 4.00, 4.00, 4.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "distortion", "text": "Quadric Distortion Amount", "default": 0.05, "max": 2.00, "min": -2.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "cubic_distortion", "text": "Cubic Distortion Amount", "default": 0.00, "max": 2.00, "min": -2.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "distort_corner", "text": "Distorted Corner Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "round_corner", "text": "Rounded Corner Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "smooth_border", "text": "Smooth Border Amount", "default": 0.03, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "vignetting", "text": "Vignetting Amount", "default": 0.08, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "reflection", "text": "Reflection Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" } ], // parameters (optional): A list of procedurally-generated parameters that can be bound to entry uniforms. "parameters": [ // name (required): The internal name of the parameter that will be used when binding to an entry uniform. // value: Any valid ASCII string. // // type (required): The type of the parameter. // values: // "frame": Increment by 1 for each rendered frame. Limited to a given value range. Can be use for A/B field jitter and such. // "window": Contains the index of the window to which this screen belongs. // "time": The current time, in milliseconds. Can be limited to a given value range. // // period (required by type "frame"): The range of frames across which to count. A value of 20 will make the value loop from 0-19. // value: Any integer value. // // limit (required by type "time"): The range of time across which to loop. 0.0 means run indefinitely. // value: Any numeric value. { "name": "jitter", "type": "frame", "period": 2 }, { "name": "time", "type": "time", "limit": 0.0 } ], // targets (optional): A list of all render targets that will be used by the chain entries in this chain. "targets": [ // name (required): The name of the target. Will be used to bind it as a texture and as an output in chain entries. // value: Any valid ASCII string. // // mode (required): The mode of the target. Can be used for different implicit and explicit sizing options. // values: // "guest": Use the size of the emulated screen that is being processed (e.g. 256x256 when running "targ") // "native": Use the size of the displayed screen inside the window that is being displayed (the same size as the window size, for single-screen games with no artwork) // "custom": Use a custom size. // // bilinear (optional): Whether or not to apply bilinear filtering to this render target. // values: true, false // default: true // // doublebuffer (optional): Whether or not this render target will be needed as a source texture. If you don't know what this means, omit it or set it to true. // values: true, false // default: true // // scale (optional): Multiply the internal size of this render target by this amount. Certain effects benefit from operating at a higher internal resolution. If you're not sure, omit it. // values: Any integer value // default: 1 { "name": "ntsc", "mode": "guest", "doublebuffer": true }, { "name": "guest", "mode": "guest", "bilinear": false, "doublebuffer": true }, { "name": "internal", "mode": "native", "scale": 2, "doublebuffer": true }, { "name": "previous", "mode": "native", "scale": 2, "doublebuffer": true } ], // passes (required): The list of individual shaders to invoke, and any dynamic input parameters they need. "passes": [ { "effect": "misc/blit", "name": "Blit to filterable surface for NTSC", "disablewhen": [ { "type": "slider", "condition": "equal", "combine": "and", "name": "adjustments", "value": 0 }, { "type": "slider", "condition": "equal", "combine": "and", "name": "ntsc", "value": 0 } ], "input": [ { "sampler": "s_tex", "texture": "screen" } ], "output": "ntsc" }, { // effect (required): The name of the effect JSON file to load for this pass. // value: Any valid JSON filename included in your shader chain, without the extension. "effect": "hlsl/ntsc_encode", // name (required): A verbal name for the effect. It is only used internally, but is required nonetheless. // value: Any valid ASCII string. "name": "NTSC Encode", // clear (optional): How to clear the output target for this particular entry. "clear": { // clearcolor (optional): An array containing an RGBA quadruplet to which to clear the output target. // value: An array of four numeric values of the range 0.0 to 1.0. "clearcolor": [ 0.0, 0.0, 0.0, 0.0 ], // cleardepth (optional): A numeric value containing the depth value to which to clear the output target. // value: Any numeric value. "cleardepth": 1.0, // clearstencil (optional): A numeric value containing the stencil value to which to clear the output target. // value: An integer value. "clearstencil": 0 }, // disablewhen (optional): An array of conditions that can be used to disable this pass. "disablewhen": [ // type (optional): Reserved for future expansion. Currently only "slider" is supported. // value: "slider" // // condition (optional): The disabler is active when the named slider is either equal or not equal to the reference value. // values: "equal", "notequal" // default: "equal" // // combine (optional): All "and" conditions are ANDed together, all "or" conditions are OR'd together, then these two // values are OR'd together to finally determine whether this pass should run or not. // values: "or", "and" // default: "or" // // name (required): The name of the slider to use for this condition. // value: Any valid ASCII string. // // value (required): The value against which we are comparing to determine whether this disabler is active. // type: Either a single integer value or an array of integer values corresponding to the size of the slider's type: // "intenum": Single integer value // "int": Single integer value // "float": Single integer value // "vec2": Array of two integer values // "color": Array of three integer values { "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 }, { "type": "slider", "condition": "equal", "combine": "or", "name": "ntsc", "value": 0 } ], // uniforms (optional): Non-sampler uniform bindings for this chain entry. "uniforms": [ // uniform (required): The name of the uniform, as it is referenced in the shader source code itself. // value: Any valid ASCII string. // // The remaining options can be one of either "slider", "parameter", or "value": // // slider (optional): The name of the slider to bind to this uniform. // value: Any valid ASCII string that corresponds to the name of a slider. // // parameter (optional): The name of the dynamic parameter to bind to this uniform. // value: Any valid ASCII string that corresponds to the name of a parameter. // // value (optional): An array of numeric values that should be loaded into this uniform. // values: Should be an array containing anywhere from 1-16 numeric values, corresponding to the size of the uniform's type. { "uniform": "u_a_value", "slider": "a_value" }, { "uniform": "u_b_value", "slider": "b_value" }, { "uniform": "u_cc_value", "slider": "cc_value" }, { "uniform": "u_p_value", "slider": "p_value" }, { "uniform": "u_scan_time", "slider": "scan_time" }, { "uniform": "u_jitter_offset", "slider": "jitter_offset" }, { "uniform": "u_jitter_amount", "parameter": "jitter" } ], // inputs (optional): A list of samplers used by this entry, and their corresponding bindings. "input": [ // sampler (required): The name of the sampler, as it is referenced in the shader source code itself. // value: Any valid ASCII string. // // The remaining options can be one of either "texture", "target", or "option". // // texture (optional): Either "screen" for the texture that MAME provided for this chain's screen, or the name of a texture file in the artwork directory. // value: Any valid ASCII string. // // target (optioanl): Any target from the "targets" list, or "previous" or "output" for two native-sized automatically-generated targets. // value: Any valid ASCII string that names a target. // // option (optional): The name of any MAME option, which will have its value fetched and used as the name of a PNG to load from the artwork directory. // value: Any valid MAME INI option name. // // bilinear (optional, texture and target only): Whether to apply bilinear filtering to the sampler. // values: true, false // default: true // // selection (optional, option and texture only): Determines the name of the selection and alowes to select other textures in the same directory as the specified texture file. // values: Any valid ASCII string. { "sampler": "s_tex", "target": "ntsc" } ], // output (required): The target to use as the output for this pass. Can be one of the named targets in "targets", or "output" // or "previous" for one of two automatically-generated targets. // value: Any valid ASCII string that names a target. "output": "ntsc" }, { "effect": "hlsl/ntsc_decode", "name": "NTSC Decode", "disablewhen": [ { "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 }, { "type": "slider", "condition": "equal", "combine": "or", "name": "ntsc", "value": 0 } ], "uniforms": [ { "uniform": "u_a_value", "slider": "a_value" }, { "uniform": "u_b_value", "slider": "b_value" }, { "uniform": "u_cc_value", "slider": "cc_value" }, { "uniform": "u_o_value", "slider": "o_value" }, { "uniform": "u_scan_time", "slider": "scan_time" }, { "uniform": "u_notch_width", "slider": "notch_width" }, { "uniform": "u_y_freq_response", "slider": "y_freq_response" }, { "uniform": "u_i_freq_response", "slider": "i_freq_response" }, { "uniform": "u_q_freq_response", "slider": "q_freq_response" }, { "uniform": "u_q_freq_response", "slider": "q_freq_response" }, { "uniform": "u_jitter_offset", "slider": "jitter_offset" }, { "uniform": "u_jitter_amount", "parameter": "jitter" } ], "input": [ { "sampler": "s_tex", "target": "ntsc" }, { "sampler": "s_screen", "texture": "screen" } ], "output": "guest" }, { "effect": "misc/blit", "name": "NTSC Skip", "disablewhen": [ { "type": "slider", "condition": "notequal", "combine": "and", "name": "adjustments", "value": 0 }, { "type": "slider", "condition": "notequal", "combine": "and", "name": "ntsc", "value": 0 } ], "input": [ { "sampler": "s_tex", "texture": "screen" } ], "output": "guest" }, { "effect": "hlsl/color", "name": "Color Convolution", "disablewhen": [ { "type": "slider", "condition": "equal", "name": "adjustments", "value": 0 } ], "uniforms": [ { "uniform": "u_red_ratios", "slider": "red_ratios" }, { "uniform": "u_grn_ratios", "slider": "grn_ratios" }, { "uniform": "u_blu_ratios", "slider": "blu_ratios" }, { "uniform": "u_offset", "slider": "offset" }, { "uniform": "u_scale", "slider": "scale" }, { "uniform": "u_saturation", "slider": "saturation" } ], "input": [ { "sampler": "s_tex", "target": "guest" } ], "output": "guest" }, { "effect": "hlsl/prescale", "name": "Prescale", "input": [ { "sampler": "s_tex", "target": "guest" } ], "output": "internal" }, { "effect": "hlsl/deconverge", "name": "Deconvergence", "disablewhen": [ { "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 }, { "type": "slider", "condition": "equal", "combine": "and", "name": "converge_red", "value": [ 0, 0 ] }, { "type": "slider", "condition": "equal", "combine": "and", "name": "converge_green", "value": [ 0, 0 ] }, { "type": "slider", "condition": "equal", "combine": "and", "name": "converge_blue", "value": [ 0, 0 ] }, { "type": "slider", "condition": "equal", "combine": "and", "name": "radial_converge_red", "value": [ 0, 0 ] }, { "type": "slider", "condition": "equal", "combine": "and", "name": "radial_converge_green", "value": [ 0, 0 ] }, { "type": "slider", "condition": "equal", "combine": "and", "name": "radial_converge_blue", "value": [ 0, 0 ] } ], "uniforms": [ { "uniform": 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