$input a_position /* * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "bgfx_shader.sh" uniform vec4 bgfx_clear_depth; void main() { gl_Position = vec4(a_position.xy, bgfx_clear_depth.x, 1.0); }