/* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "bgfx_p.h" #if BGFX_CONFIG_RENDERER_NOOP namespace bgfx { namespace noop { struct RendererContextNOOP : public RendererContextI { RendererContextNOOP() { // Pretend all features that are not returning results to CPU // are available. g_caps.supported = 0 | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL | BGFX_CAPS_TEXTURE_COMPARE_ALL | BGFX_CAPS_TEXTURE_3D | BGFX_CAPS_VERTEX_ATTRIB_HALF | BGFX_CAPS_VERTEX_ATTRIB_UINT10 | BGFX_CAPS_INSTANCING | BGFX_CAPS_FRAGMENT_DEPTH | BGFX_CAPS_BLEND_INDEPENDENT | BGFX_CAPS_COMPUTE | BGFX_CAPS_FRAGMENT_ORDERING | BGFX_CAPS_SWAP_CHAIN | BGFX_CAPS_INDEX32 | BGFX_CAPS_DRAW_INDIRECT | BGFX_CAPS_HIDPI | BGFX_CAPS_TEXTURE_BLIT | BGFX_CAPS_ALPHA_TO_COVERAGE | BGFX_CAPS_CONSERVATIVE_RASTER | BGFX_CAPS_TEXTURE_2D_ARRAY | BGFX_CAPS_TEXTURE_CUBE_ARRAY ; } ~RendererContextNOOP() { } RendererType::Enum getRendererType() const BX_OVERRIDE { return RendererType::Noop; } const char* getRendererName() const BX_OVERRIDE { return BGFX_RENDERER_NOOP_NAME; } void flip(HMD& /*_hmd*/) BX_OVERRIDE { } void createIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/, uint16_t /*_flags*/) BX_OVERRIDE { } void destroyIndexBuffer(IndexBufferHandle /*_handle*/) BX_OVERRIDE { } void createVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/) BX_OVERRIDE { } void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE { } void createVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint16_t /*_flags*/) BX_OVERRIDE { } void destroyVertexBuffer(VertexBufferHandle /*_handle*/) BX_OVERRIDE { } void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) BX_OVERRIDE { } void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) BX_OVERRIDE { } void destroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) BX_OVERRIDE { } void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) BX_OVERRIDE { } void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) BX_OVERRIDE { } void destroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) BX_OVERRIDE { } void createShader(ShaderHandle /*_handle*/, Memory* /*_mem*/) BX_OVERRIDE { } void destroyShader(ShaderHandle /*_handle*/) BX_OVERRIDE { } void createProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/) BX_OVERRIDE { } void destroyProgram(ProgramHandle /*_handle*/) BX_OVERRIDE { } void createTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) BX_OVERRIDE { } void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE { } void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) BX_OVERRIDE { } void updateTextureEnd() BX_OVERRIDE { } void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) BX_OVERRIDE { } void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/) BX_OVERRIDE { } void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) BX_OVERRIDE { } uintptr_t getInternal(TextureHandle /*_handle*/) BX_OVERRIDE { return 0; } void destroyTexture(TextureHandle /*_handle*/) BX_OVERRIDE { } void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) BX_OVERRIDE { } void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) BX_OVERRIDE { } void destroyFrameBuffer(FrameBufferHandle /*_handle*/) BX_OVERRIDE { } void createUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) BX_OVERRIDE { } void destroyUniform(UniformHandle /*_handle*/) BX_OVERRIDE { } void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) BX_OVERRIDE { } void updateViewName(uint8_t /*_id*/, const char* /*_name*/) BX_OVERRIDE { } void updateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE { } void setMarker(const char* /*_marker*/, uint32_t /*_size*/) BX_OVERRIDE { } void invalidateOcclusionQuery(OcclusionQueryHandle /*_handle*/) BX_OVERRIDE { } void submit(Frame* /*_render*/, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& /*_textVideoMemBlitter*/) BX_OVERRIDE { } void blitSetup(TextVideoMemBlitter& /*_blitter*/) BX_OVERRIDE { } void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) BX_OVERRIDE { } }; static RendererContextNOOP* s_renderNOOP; RendererContextI* rendererCreate() { s_renderNOOP = BX_NEW(g_allocator, RendererContextNOOP); return s_renderNOOP; } void rendererDestroy() { BX_DELETE(g_allocator, s_renderNOOP); s_renderNOOP = NULL; } } /* namespace noop */ } // namespace bgfx #else namespace bgfx { namespace noop { RendererContextI* rendererCreate() { return NULL; } void rendererDestroy() { } } /* namespace noop */ } // namespace bgfx #endif // BGFX_CONFIG_RENDERER_NOOP