static const uint8_t fs_clear4_glsl[290] = { 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_ 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x02, 0x08, 0x00, 0x00, 0x08, // clear_color..... 0x00, 0xfc, 0x00, 0x00, 0x00, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, // .....uniform vec 0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, // 4 bgfx_clear_col 0x6f, 0x72, 0x5b, 0x38, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // or[8];.void main 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // ().{. gl_FragD 0x61, 0x74, 0x61, 0x5b, 0x30, 0x5d, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, // ata[0] = bgfx_cl 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x30, 0x5d, 0x3b, 0x0a, 0x20, 0x20, // ear_color[0];. 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x31, 0x5d, 0x20, 0x3d, // gl_FragData[1] = 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // bgfx_clear_colo 0x72, 0x5b, 0x31, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // r[1];. gl_FragD 0x61, 0x74, 0x61, 0x5b, 0x32, 0x5d, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, // ata[2] = bgfx_cl 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x32, 0x5d, 0x3b, 0x0a, 0x20, 0x20, // ear_color[2];. 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x33, 0x5d, 0x20, 0x3d, // gl_FragData[3] = 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // bgfx_clear_colo 0x72, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // r[3];. gl_FragD 0x61, 0x74, 0x61, 0x5b, 0x34, 0x5d, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, // ata[4] = bgfx_cl 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x34, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, // ear_color[4];.}. 0x0a, 0x00, // .. }; static const uint8_t fs_clear4_spv[1173] = { 0x46, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // FSH............b 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, // gfx_clear_color. 0x05, 0x00, 0x00, 0x05, 0x00, 0x68, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, // .....h.....#.... 0x00, 0x07, 0x00, 0x08, 0x00, 0x72, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, // .....r.......... 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, // .............GLS 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, // L.std.450....... 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x04, 0x00, 0x00, // ................ 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, // .....main....I.. 0x00, 0x4b, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, // .K...M...O...Q.. 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, // ................ 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // ................ 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, // .main........$.. 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x08, 0x00, 0x24, 0x00, 0x00, // .$Global.....$.. 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, // .....bgfx_clear_ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x26, 0x00, 0x00, // color........&.. 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x49, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, // .........I...bgf 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, 0x00, 0x05, 0x00, 0x06, // x_FragData0..... 0x00, 0x4b, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, // .K...bgfx_FragDa 0x74, 0x61, 0x31, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, // ta1......M...bgf 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x32, 0x00, 0x00, 0x05, 0x00, 0x06, // x_FragData2..... 0x00, 0x4f, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, // .O...bgfx_FragDa 0x74, 0x61, 0x33, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x51, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, // ta3......Q...bgf 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x34, 0x00, 0x00, 0x47, 0x00, 0x04, // x_FragData4..G.. 0x00, 0x23, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .#...........H.. 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .$.......#...... 0x00, 0x47, 0x00, 0x03, 0x00, 0x24, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .G...$.......G.. 0x00, 0x26, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .&...".......G.. 0x00, 0x26, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .&...!...0...G.. 0x00, 0x49, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .I...........G.. 0x00, 0x4b, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .K...........G.. 0x00, 0x4d, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .M...........G.. 0x00, 0x4f, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .O...........G.. 0x00, 0x51, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, // .Q.............. 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....!.......... 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ......... ...... 0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // ................ 0x00, 0x21, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .!... .......+.. 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, // .!...".......... 0x00, 0x23, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, // .#......."...... 0x00, 0x24, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, // .$...#... ...%.. 0x00, 0x02, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, // .....$...;...%.. 0x00, 0x26, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, // .&...........'.. 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, // . .......+...'.. 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, // .(....... ...).. 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, // .........+...'.. 0x00, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, // .,.......+...'.. 0x00, 0x2f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, // ./.......+...'.. 0x00, 0x32, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, // .2.......+...'.. 0x00, 0x35, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, // .5....... ...H.. 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, // .........;...H.. 0x00, 0x49, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, // .I.......;...H.. 0x00, 0x4b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, // .K.......;...H.. 0x00, 0x4d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, // .M.......;...H.. 0x00, 0x4f, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, // .O.......;...H.. 0x00, 0x51, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, // .Q.......6...... 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, // ................ 0x00, 0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x29, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .....A...)...h.. 0x00, 0x26, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .&...(...(...=.. 0x00, 0x08, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, // .....i...h...A.. 0x00, 0x29, 0x00, 0x00, 0x00, 0x6a, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, // .)...j...&...(.. 0x00, 0x2c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, // .,...=.......k.. 0x00, 0x6a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x29, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, // .j...A...)...l.. 0x00, 0x26, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .&...(.../...=.. 0x00, 0x08, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, // .....m...l...A.. 0x00, 0x29, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, // .)...n...&...(.. 0x00, 0x32, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x6f, 0x00, 0x00, // .2...=.......o.. 0x00, 0x6e, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x29, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, // .n...A...)...p.. 0x00, 0x26, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .&...(...5...=.. 0x00, 0x08, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, // .....q...p...>.. 0x00, 0x49, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x4b, 0x00, 0x00, // .I...i...>...K.. 0x00, 0x6b, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, // .k...>...M...m.. 0x00, 0x3e, 0x00, 0x03, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x6f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, // .>...O...o...>.. 0x00, 0x51, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, // .Q...q.......8.. 0x00, 0x00, 0x00, 0x50, 0x00, // ...P. }; static const uint8_t fs_clear4_dx9[234] = { 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_ 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, 0x08, 0x00, 0x00, 0x04, // clear_color..... 0x00, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x22, 0x00, 0x43, 0x54, 0x41, // ...........".CTA 0x42, 0x1c, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, // B....[.......... 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, // .........T...0.. 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........D...... 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .bgfx_clear_colo 0x72, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, // r............... 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1 0x30, 0x2e, 0x31, 0x00, 0xab, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, // 0.1............. 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x08, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, // ................ 0x02, 0x02, 0x08, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x03, 0x08, 0x0f, // ................ 0x80, 0x03, 0x00, 0xe4, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // .......... }; static const uint8_t fs_clear4_dx11[501] = { 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_ 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, 0x08, 0x00, 0x00, 0x08, // clear_color..... 0x00, 0xcc, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x0e, 0x7a, 0x23, 0x41, 0x2a, 0x54, 0xbd, // .....DXBC.z#A*T. 0xa3, 0x8b, 0x1e, 0xbd, 0x2e, 0x91, 0x6f, 0x8b, 0x29, 0x01, 0x00, 0x00, 0x00, 0xcc, 0x01, 0x00, // ......o.)....... 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, // .....,...`...... 0x00, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .ISGN,.......... 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // . .............. 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, // .........SV_POSI 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x8c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // TION.OSGN....... 0x00, 0x08, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // ................ 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ 0x00, 0x0f, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // ................ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ 0x00, 0x0f, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, // .............SV_ 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xd0, 0x00, 0x00, // TARGET...SHDR... 0x00, 0x40, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, // .@...4...Y...F. 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, // .........e.... . 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, // .....e.... ..... 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e.... ......e.. 0x03, 0xf2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, // .. ......e.... . 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....6.... ..... 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .F. .........6.. 0x06, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .. ......F. .... 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, // .....6.... ..... 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .F. .........6.. 0x06, 0xf2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .. ......F. .... 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xf2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, // .....6.... ..... 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, // .F. .........>.. 0x01, 0x00, 0x00, 0x80, 0x00, // ..... }; static const uint8_t fs_clear4_mtl[824] = { 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_ 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x02, 0x08, 0x00, 0x00, 0x08, // clear_color..... 0x00, 0x12, 0x03, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, // .....using names 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, // pace metal;.stru 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // ct xlatMtlShader 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // Input {.};.struc 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, // t xlatMtlShaderO 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // utput {. float4 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x20, 0x5b, // gl_FragData_0 [ 0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, // [color(0)]];. f 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // loat4 gl_FragDat 0x61, 0x5f, 0x31, 0x20, 0x5b, 0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x31, 0x29, 0x5d, 0x5d, // a_1 [[color(1)]] 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, // ;. float4 gl_Fr 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x32, 0x20, 0x5b, 0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // agData_2 [[color 0x28, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // (2)]];. float4 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x33, 0x20, 0x5b, 0x5b, // gl_FragData_3 [[ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x33, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // color(3)]];. fl 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, // oat4 gl_FragData 0x5f, 0x34, 0x20, 0x5b, 0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x34, 0x29, 0x5d, 0x5d, 0x3b, // _4 [[color(4)]]; 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.struct xlatM 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, // tlShaderUniform 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, // {. float4 bgfx_ 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x38, 0x5d, 0x3b, 0x0a, // clear_color[8];. 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // };.fragment xlat 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, // MtlShaderOutput 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, // xlatMtlMain (xla 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, // tMtlShaderInput 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, // _mtl_i [[stage_i 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, // n]], constant xl 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, // atMtlShaderUnifo 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, // rm& _mtl_u [[buf 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, // fer(0)]]).{. xl 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, // atMtlShaderOutpu 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // t _mtl_o;. _mtl 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, // _o.gl_FragData_0 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, // = _mtl_u.bgfx_c 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x30, 0x5d, 0x3b, 0x0a, 0x20, // lear_color[0];. 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // _mtl_o.gl_FragD 0x61, 0x74, 0x61, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x62, // ata_1 = _mtl_u.b 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, // gfx_clear_color[ 0x31, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, // 1];. _mtl_o.gl_ 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, // FragData_2 = _mt 0x6c, 0x5f, 0x75, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, // l_u.bgfx_clear_c 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x32, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // olor[2];. _mtl_ 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x33, 0x20, // o.gl_FragData_3 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, // = _mtl_u.bgfx_cl 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x20, 0x20, // ear_color[3];. 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, // _mtl_o.gl_FragDa 0x74, 0x61, 0x5f, 0x34, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x62, 0x67, // ta_4 = _mtl_u.bg 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x34, // fx_clear_color[4 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // ];. return _mtl 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _o;.}... }; extern const uint8_t* fs_clear4_pssl; extern const uint32_t fs_clear4_pssl_size;