From 61b2a8afaf012e28ef14ad946ee0bb8319232aa6 Mon Sep 17 00:00:00 2001 From: MooglyGuy Date: Sun, 13 Oct 2019 20:55:11 +0200 Subject: -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] --- src/osd/modules/render/drawbgfx.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/osd/modules/render/drawbgfx.cpp') diff --git a/src/osd/modules/render/drawbgfx.cpp b/src/osd/modules/render/drawbgfx.cpp index 87fbdd21d3a..a7677905353 100644 --- a/src/osd/modules/render/drawbgfx.cpp +++ b/src/osd/modules/render/drawbgfx.cpp @@ -1140,8 +1140,10 @@ void renderer_bgfx::process_atlas_packs(std::vectortexture(), 0, 0, rect.x(), rect.y(), rect.width(), rect.height(), mem); + bgfx::TextureFormat::Enum dst_format = bgfx::TextureFormat::RGBA8; + uint16_t pitch = rect.width(); + const bgfx::Memory* mem = bgfx_util::mame_texture_data_to_bgfx_texture_data(dst_format, rect.format(), rect.width(), rect.height(), rect.rowpixels(), rect.palette(), rect.base(), &pitch); + bgfx::updateTexture2D(m_texture_cache->texture(), 0, 0, rect.x(), rect.y(), rect.width(), rect.height(), mem, pitch); } } } -- cgit v1.2.3-70-g09d2