From b5a54b761c94c543ce950dee0bc4aa0610ba8cba Mon Sep 17 00:00:00 2001 From: "Westley M. Martinez" Date: Sun, 7 Oct 2018 08:42:30 -0700 Subject: HLSL Color Transforms and 3D LUT (#4043) * Remove broken scanline uniform from post_pass * Add 3D LUT to HLSL * Allow individual LUTs for screen and UI * WIP: Port 3D LUT to BGFX * Finish porting LUT to BGFX * Add individual phosphor color conversion for HLSL new file: hlsl/chroma.fx Shader for converting xyY3 to sRGB modified: hlsl/phosphor.fx Minor changes to emphasize idea that phosphors are color agnostic modified: hlsl/post.fx Conversion from signal RGB to xyY3 modified: src/osd/modules/render/d3d/d3dhlsl.cpp modified: src/osd/modules/render/d3d/d3dhlsl.h modified: src/osd/windows/winmain.cpp modified: src/osd/windows/winmain.h * Add phosphor examples and update presets * Port phosphor color shaders to BGFX * Fix missing newlines at EOF --- src/osd/modules/lib/osdobj_common.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/osd/modules/lib/osdobj_common.h') diff --git a/src/osd/modules/lib/osdobj_common.h b/src/osd/modules/lib/osdobj_common.h index 7d6e303fd8e..8c275ebf48d 100644 --- a/src/osd/modules/lib/osdobj_common.h +++ b/src/osd/modules/lib/osdobj_common.h @@ -88,6 +88,7 @@ #define OSDOPTION_BGFX_DEBUG "bgfx_debug" #define OSDOPTION_BGFX_SCREEN_CHAINS "bgfx_screen_chains" #define OSDOPTION_BGFX_SHADOW_MASK "bgfx_shadow_mask" +#define OSDOPTION_BGFX_LUT "bgfx_lut" #define OSDOPTION_BGFX_AVI_NAME "bgfx_avi_name" //============================================================ @@ -162,6 +163,7 @@ public: bool bgfx_debug() const { return bool_value(OSDOPTION_BGFX_DEBUG); } const char *bgfx_screen_chains() const { return value(OSDOPTION_BGFX_SCREEN_CHAINS); } const char *bgfx_shadow_mask() const { return value(OSDOPTION_BGFX_SHADOW_MASK); } + const char *bgfx_lut() const { return value(OSDOPTION_BGFX_LUT); } const char *bgfx_avi_name() const { return value(OSDOPTION_BGFX_AVI_NAME); } // PortAudio options -- cgit v1.2.3-70-g09d2