From 7b77f1218624ea26dbb2efd85a19f795f5d4e02e Mon Sep 17 00:00:00 2001 From: Aaron Giles Date: Mon, 17 Dec 2007 15:19:59 +0000 Subject: Initial checkin of MAME 0.121. --- src/mame/drivers/brkthru.c | 680 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 680 insertions(+) create mode 100644 src/mame/drivers/brkthru.c (limited to 'src/mame/drivers/brkthru.c') diff --git a/src/mame/drivers/brkthru.c b/src/mame/drivers/brkthru.c new file mode 100644 index 00000000000..7027a0cfff1 --- /dev/null +++ b/src/mame/drivers/brkthru.c @@ -0,0 +1,680 @@ +/*************************************************************************** +Break Thru Doc. Data East (1986) + +driver by Phil Stroffolino + +UNK-1.1 (16Kb) Code (4000-7FFF) +UNK-1.2 (32Kb) Main 6809 (8000-FFFF) +UNK-1.3 (32Kb) Mapped (2000-3FFF) +UNK-1.4 (32Kb) Mapped (2000-3FFF) + +UNK-1.5 (32Kb) Sound 6809 (8000-FFFF) + +Background has 4 banks, with 256 16x16x8 tiles in each bank. +UNK-1.6 (32Kb) GFX Background +UNK-1.7 (32Kb) GFX Background +UNK-1.8 (32Kb) GFX Background + +UNK-1.9 (32Kb) GFX Sprites +UNK-1.10 (32Kb) GFX Sprites +UNK-1.11 (32Kb) GFX Sprites + +Text has 256 8x8x4 characters. +UNK-1.12 (8Kb) GFX Text + +************************************************************************** +Memory Map for Main CPU by Carlos A. Lozano +************************************************************************** + +MAIN CPU +0000-03FF W Plane0 +0400-0BFF R/W RAM +0C00-0FFF W Plane2(Background) +1000-10FF W Plane1(sprites) +1100-17FF R/W RAM +1800-180F R/W In/Out +1810-1FFF R/W RAM (unmapped?) +2000-3FFF R ROM Mapped(*) +4000-7FFF R ROM(UNK-1.1) +8000-FFFF R ROM(UNK-1.2) + +Interrupts: Reset, NMI, IRQ +The test routine is at F000 + +Sound: YM2203 and YM3526 driven by 6809. Sound added by Bryan McPhail, 1/4/98. + +***************************************************************************/ + +#include "driver.h" +#include "cpu/m6809/m6809.h" +#include "sound/2203intf.h" +#include "sound/3812intf.h" + + +//UINT8 *brkthru_nmi_enable; /* needs to be tracked down */ +extern UINT8 *brkthru_videoram; +extern size_t brkthru_videoram_size; + +WRITE8_HANDLER( brkthru_1800_w ); +WRITE8_HANDLER( brkthru_bgram_w ); +WRITE8_HANDLER( brkthru_fgram_w ); +VIDEO_START( brkthru ); +PALETTE_INIT( brkthru ); +VIDEO_UPDATE( brkthru ); + + +static int nmi_enable; + +static WRITE8_HANDLER( brkthru_1803_w ) +{ + /* bit 0 = NMI enable */ + nmi_enable = ~data & 1; + + /* bit 1 = ? maybe IRQ acknowledge */ +} +static WRITE8_HANDLER( darwin_0803_w ) +{ + /* bit 0 = NMI enable */ + /*nmi_enable = ~data & 1;*/ + logerror("0803 %02X\n",data); + nmi_enable = data; + /* bit 1 = ? maybe IRQ acknowledge */ +} + +static WRITE8_HANDLER( brkthru_soundlatch_w ) +{ + soundlatch_w(offset,data); + cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE); +} + + + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x03ff) AM_READ(MRA8_RAM) /* Plane 0: Text */ + AM_RANGE(0x0400, 0x0bff) AM_READ(MRA8_RAM) + AM_RANGE(0x0c00, 0x0fff) AM_READ(MRA8_RAM) /* Plane 2 Background */ + AM_RANGE(0x1000, 0x10ff) AM_READ(MRA8_RAM) /* Plane 1: Sprites */ + AM_RANGE(0x1100, 0x17ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1800, 0x1800) AM_READ(input_port_0_r) /* player controls, player start */ + AM_RANGE(0x1801, 0x1801) AM_READ(input_port_1_r) /* cocktail player controls */ + AM_RANGE(0x1802, 0x1802) AM_READ(input_port_3_r) /* DSW 0 */ + AM_RANGE(0x1803, 0x1803) AM_READ(input_port_2_r) /* coin input & DSW */ + AM_RANGE(0x2000, 0x3fff) AM_READ(MRA8_BANK1) + AM_RANGE(0x4000, 0xffff) AM_READ(MRA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x03ff) AM_WRITE(brkthru_fgram_w) AM_BASE(&brkthru_videoram) AM_SIZE(&brkthru_videoram_size) + AM_RANGE(0x0400, 0x0bff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x0c00, 0x0fff) AM_WRITE(brkthru_bgram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) + AM_RANGE(0x1000, 0x10ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0x1100, 0x17ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1800, 0x1801) AM_WRITE(brkthru_1800_w) /* bg scroll and color, ROM bank selection, flip screen */ + AM_RANGE(0x1802, 0x1802) AM_WRITE(brkthru_soundlatch_w) + AM_RANGE(0x1803, 0x1803) AM_WRITE(brkthru_1803_w) /* NMI enable, + ? */ + AM_RANGE(0x2000, 0xffff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END +static ADDRESS_MAP_START( darwin_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x1000, 0x13ff) AM_READ(MRA8_RAM) /* Plane 0: Text */ + AM_RANGE(0x0400, 0x07ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1c00, 0x1fff) AM_READ(MRA8_RAM) /* Plane 2 Background */ + AM_RANGE(0x0000, 0x00ff) AM_READ(MRA8_RAM) /* Plane 1: Sprites */ + AM_RANGE(0x1400, 0x1bff) AM_READ(MRA8_RAM) + AM_RANGE(0x0800, 0x0800) AM_READ(input_port_0_r) /* player controls, player start */ + AM_RANGE(0x0801, 0x0801) AM_READ(input_port_1_r) /* cocktail player controls */ + AM_RANGE(0x0802, 0x0802) AM_READ(input_port_3_r) /* DSW 0 */ + AM_RANGE(0x0803, 0x0803) AM_READ(input_port_2_r) /* coin input & DSW */ + AM_RANGE(0x2000, 0x3fff) AM_READ(MRA8_BANK1) + AM_RANGE(0x4000, 0xffff) AM_READ(MRA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( darwin_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x1000, 0x13ff) AM_WRITE(brkthru_fgram_w) AM_BASE(&brkthru_videoram) AM_SIZE(&brkthru_videoram_size) + AM_RANGE(0x1c00, 0x1fff) AM_WRITE(brkthru_bgram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) + AM_RANGE(0x0000, 0x00ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0x1400, 0x1bff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x0100, 0x01ff) AM_WRITE(MWA8_NOP) /*tidyup, nothing realy here?*/ + AM_RANGE(0x0800, 0x0801) AM_WRITE(brkthru_1800_w) /* bg scroll and color, ROM bank selection, flip screen */ + AM_RANGE(0x0802, 0x0802) AM_WRITE(brkthru_soundlatch_w) + AM_RANGE(0x0803, 0x0803) AM_WRITE(darwin_0803_w) /* NMI enable, + ? */ + AM_RANGE(0x2000, 0xffff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_RAM) + AM_RANGE(0x4000, 0x4000) AM_READ(soundlatch_r) + AM_RANGE(0x6000, 0x6000) AM_READ(YM2203_status_port_0_r) + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x2000, 0x2000) AM_WRITE(YM3526_control_port_0_w) + AM_RANGE(0x2001, 0x2001) AM_WRITE(YM3526_write_port_0_w) + AM_RANGE(0x6000, 0x6000) AM_WRITE(YM2203_control_port_0_w) + AM_RANGE(0x6001, 0x6001) AM_WRITE(YM2203_write_port_0_w) + AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + + + +static INTERRUPT_GEN( brkthru_interrupt ) +{ + if (cpu_getiloops() == 0) + { + if (nmi_enable) + cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); + } + else + { + /* generate IRQ on coin insertion */ + if ((readinputportbytag("IN2") & 0xe0) != 0xe0) + cpunum_set_input_line(0, 0, HOLD_LINE); + } +} + +#define COMMON_IN0\ + PORT_START_TAG("IN0")\ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )\ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )\ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY\ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY\ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY\ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY\ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )\ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) + +#define COMMON_IN1\ + PORT_START_TAG("IN1")\ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL\ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL\ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL\ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL\ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL\ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL\ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) /* used only by the self test */ + +static INPUT_PORTS_START( brkthru ) +COMMON_IN0 +COMMON_IN1 + + PORT_START_TAG("IN2") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPSETTING( 0x00, "99 (Cheat)") + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x00, "20000 Points Only" ) + PORT_DIPSETTING( 0x04, "10000/20000 Points" ) + PORT_DIPSETTING( 0x0c, "20000/30000 Points" ) + PORT_DIPSETTING( 0x08, "20000/40000 Points" ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Yes ) ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Manual says Picture Flip=On, Normal=Off */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(2) + + PORT_START_TAG("DSW0") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x10, 0x10, "Enemy Vehicles" ) + PORT_DIPSETTING( 0x10, "Slow" ) + PORT_DIPSETTING( 0x00, "Fast" ) + PORT_DIPNAME( 0x20, 0x20, "Enemy Bullets" ) + PORT_DIPSETTING( 0x20, "Slow" ) + PORT_DIPSETTING( 0x00, "Fast" ) + PORT_DIPNAME( 0x40, 0x00, "Control Panel" ) + PORT_DIPSETTING( 0x40, "1 Player" ) + PORT_DIPSETTING( 0x00, "2 Players" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( brkthruj ) +COMMON_IN0 +COMMON_IN1 + + PORT_START_TAG("IN2") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPSETTING( 0x00, "99 (Cheat)") + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x00, "20000 Points Only" ) + PORT_DIPSETTING( 0x04, "10000/20000 Points" ) + PORT_DIPSETTING( 0x0c, "20000/30000 Points" ) + PORT_DIPSETTING( 0x08, "20000/40000 Points" ) + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Manual says Pitcure Flip=On, Normal=Off */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(2) + + PORT_START_TAG("DSW0") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x10, 0x10, "Enemy Vehicles" ) + PORT_DIPSETTING( 0x10, "Slow" ) + PORT_DIPSETTING( 0x00, "Fast" ) + PORT_DIPNAME( 0x20, 0x20, "Enemy Bullets" ) + PORT_DIPSETTING( 0x20, "Slow" ) + PORT_DIPSETTING( 0x00, "Fast" ) + PORT_DIPNAME( 0x40, 0x00, "Control Panel" ) + PORT_DIPSETTING( 0x40, "1 Player" ) + PORT_DIPSETTING( 0x00, "2 Players" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( darwin ) +COMMON_IN0 +COMMON_IN1 + + PORT_START_TAG("IN2") /* modified by Shingo Suzuki 1999/11/02 */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x02, "20k, 50k and every 50k" ) + PORT_DIPSETTING( 0x00, "30k, 80k and every 80k" ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(2) + + PORT_START_TAG("DSW0") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 chars */ + 256, /* 256 characters */ + 3, /* 3 bits per pixel */ + { 512*8*8+4, 0, 4 }, /* plane offset */ + { 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3, 0, 1, 2, 3 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 /* every char takes 8 consecutive bytes */ +}; + +static const gfx_layout tilelayout1 = +{ + 16,16, /* 16*16 tiles */ + 128, /* 128 tiles */ + 3, /* 3 bits per pixel */ + { 0x4000*8+4, 0, 4 }, /* plane offset */ + { 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3, + 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 /* every tile takes 32 consecutive bytes */ +}; + +static const gfx_layout tilelayout2 = +{ + 16,16, /* 16*16 tiles */ + 128, /* 128 tiles */ + 3, /* 3 bits per pixel */ + { 0x3000*8+0, 0, 4 }, /* plane offset */ + { 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3, + 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 /* every tile takes 32 consecutive bytes */ +}; + +static const gfx_layout spritelayout = +{ + 16,16, /* 16*16 sprites */ + 1024, /* 1024 sprites */ + 3, /* 3 bits per pixel */ + { 2*1024*32*8, 1024*32*8, 0 }, /* plane offset */ + { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7, + 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 /* every sprite takes 32 consecutive bytes */ +}; + +static GFXDECODE_START( brkthru ) + GFXDECODE_ENTRY( REGION_GFX1, 0x00000, charlayout, 0x00, 1 ) /* use colors 0x00-0x07 */ + GFXDECODE_ENTRY( REGION_GFX2, 0x00000, tilelayout1, 0x80, 16 ) /* use colors 0x80-0xff */ + GFXDECODE_ENTRY( REGION_GFX2, 0x01000, tilelayout2, 0x80, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x08000, tilelayout1, 0x80, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x09000, tilelayout2, 0x80, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x10000, tilelayout1, 0x80, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x11000, tilelayout2, 0x80, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x18000, tilelayout1, 0x80, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0x19000, tilelayout2, 0x80, 16 ) + GFXDECODE_ENTRY( REGION_GFX3, 0x00000, spritelayout, 0x40, 8 ) /* use colors 0x40-0x7f */ +GFXDECODE_END + +/* handler called by the 3812 emulator when the internal timers cause an IRQ */ +static void irqhandler(int linestate) +{ + cpunum_set_input_line(1,M6809_IRQ_LINE,linestate); +} + +static struct YM3526interface ym3526_interface = +{ + irqhandler +}; + + + +static MACHINE_DRIVER_START( brkthru ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M6809, 1250000) /* 1.25 MHz ? */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_VBLANK_INT(brkthru_interrupt,2) + + MDRV_CPU_ADD(M6809, 1250000) + /* audio CPU */ /* 1.25 MHz ? */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + + MDRV_SCREEN_REFRESH_RATE(58) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION /* frames per second, vblank duration (not sure) */) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 1*8, 31*8-1) /* not sure */ + MDRV_GFXDECODE(brkthru) + MDRV_PALETTE_LENGTH(256) + + MDRV_PALETTE_INIT(brkthru) + MDRV_VIDEO_START(brkthru) + MDRV_VIDEO_UPDATE(brkthru) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM2203, 1500000) + MDRV_SOUND_ROUTE(0, "mono", 0.10) + MDRV_SOUND_ROUTE(1, "mono", 0.10) + MDRV_SOUND_ROUTE(2, "mono", 0.10) + MDRV_SOUND_ROUTE(3, "mono", 0.50) + + MDRV_SOUND_ADD(YM3526, 3000000) + MDRV_SOUND_CONFIG(ym3526_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( darwin ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M6809, 1500000) /* 1.25 MHz ? */ + MDRV_CPU_PROGRAM_MAP(darwin_readmem,darwin_writemem) + MDRV_CPU_VBLANK_INT(brkthru_interrupt,2) + + MDRV_CPU_ADD(M6809, 1500000) + /* audio CPU */ /* 1.25 MHz ? */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + + MDRV_SCREEN_REFRESH_RATE(15625.0/272) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) + /* frames per second, vblank duration + Horizontal video frequency: + HSync = Dot Clock / Horizontal Frame Length + = Xtal /2 / (HDisplay + HBlank) + = 12MHz/2 / (240 + 144) + = 15.625kHz + Vertical Video frequency: + VSync = HSync / Vertical Frame Length + = HSync / (VDisplay + VBlank) + = 15.625kHz / (240 + 32) + = 57.444855Hz + tuned by Shingo SUZUKI(VSyncMAME Project) 2000/10/19 */ + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 1*8, 31*8-1) + MDRV_GFXDECODE(brkthru) + MDRV_PALETTE_LENGTH(256) + + MDRV_PALETTE_INIT(brkthru) + MDRV_VIDEO_START(brkthru) + MDRV_VIDEO_UPDATE(brkthru) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM2203, 1500000) + MDRV_SOUND_ROUTE(0, "mono", 0.10) + MDRV_SOUND_ROUTE(1, "mono", 0.10) + MDRV_SOUND_ROUTE(2, "mono", 0.10) + MDRV_SOUND_ROUTE(3, "mono", 0.50) + + MDRV_SOUND_ADD(YM3526, 3000000) + MDRV_SOUND_CONFIG(ym3526_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( brkthru ) + ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* 64k for main CPU + 64k for banked ROMs */ + ROM_LOAD( "brkthru.1", 0x04000, 0x4000, CRC(cfb4265f) SHA1(4cd748fa06fd2727de1694196912d605672d4883) ) + ROM_LOAD( "brkthru.2", 0x08000, 0x8000, CRC(fa8246d9) SHA1(d6da03b2a3d8a83411191351ee110b89352a3ead) ) + ROM_LOAD( "brkthru.4", 0x10000, 0x8000, CRC(8cabf252) SHA1(45e8847b2e6b278989f67e0b27b827a9b3b92581) ) + ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) ) + + ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "brkthru.12", 0x00000, 0x2000, CRC(58c0b29b) SHA1(9dc075f8afae7e8fe164a9fe325e9948cdc7e4bb) ) /* characters */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + /* background */ + /* we do a lot of scatter loading here, to place the data in a format */ + /* which can be decoded by MAME's standard functions */ + ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) /* bitplanes 1,2 for bank 1,2 */ + ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */ + ROM_LOAD( "brkthru.6", 0x10000, 0x4000, CRC(fd3cee40) SHA1(3308b96bb69e0fa6dffbdff296273fafa16d5e70) ) /* bitplanes 1,2 for bank 5,6 */ + ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */ + ROM_LOAD( "brkthru.8", 0x04000, 0x1000, CRC(f67ee64e) SHA1(75634bd481ae44b8aa02acb4f9b4d7ff973a4c71) ) /* bitplane 3 for bank 1,2 */ + ROM_CONTINUE( 0x06000, 0x1000 ) + ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */ + ROM_CONTINUE( 0x0e000, 0x1000 ) + ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */ + ROM_CONTINUE( 0x16000, 0x1000 ) + ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */ + ROM_CONTINUE( 0x1e000, 0x1000 ) + + ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) /* sprites */ + ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) ) + ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) /* red and green component */ + ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) /* blue component */ + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) ) +ROM_END + +ROM_START( brkthruj ) + ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* 64k for main CPU + 64k for banked ROMs */ + ROM_LOAD( "1", 0x04000, 0x4000, CRC(09bd60ee) SHA1(9591a4c89bb69d5615a5d6b29c47e6b17350c007) ) + ROM_LOAD( "2", 0x08000, 0x8000, CRC(f2b2cd1c) SHA1(dafccc74310876bc1c88de7f3c86f93ed8a0eb62) ) + ROM_LOAD( "4", 0x10000, 0x8000, CRC(b42b3359) SHA1(c1da550e0f7cc52721802c7c0f2770ef0087e28b) ) + ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) ) + + ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "12", 0x00000, 0x2000, CRC(3d9a7003) SHA1(2e5de982eb75ac75312fb29bb4cb2ed12ec0fd56) ) /* characters */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + /* background */ + /* we do a lot of scatter loading here, to place the data in a format */ + /* which can be decoded by MAME's standard functions */ + ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) /* bitplanes 1,2 for bank 1,2 */ + ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */ + ROM_LOAD( "6", 0x10000, 0x4000, CRC(cb47b395) SHA1(bf5459d696e863644f13c8b0786b8f45caf6ceb6) ) /* bitplanes 1,2 for bank 5,6 */ + ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */ + ROM_LOAD( "8", 0x04000, 0x1000, CRC(5e5a2cd7) SHA1(f1782d67b924b4b89bcb6602e970c28fbeaab522) ) /* bitplane 3 for bank 1,2 */ + ROM_CONTINUE( 0x06000, 0x1000 ) + ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */ + ROM_CONTINUE( 0x0e000, 0x1000 ) + ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */ + ROM_CONTINUE( 0x16000, 0x1000 ) + ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */ + ROM_CONTINUE( 0x1e000, 0x1000 ) + + ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) /* sprites */ + ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) ) + ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) /* red and green component */ + ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) /* blue component */ + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) ) +ROM_END + +/* bootleg, changed prg rom fails test, probably just the japanese version modified to have english title */ +ROM_START( forcebrk ) + ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* 64k for main CPU + 64k for banked ROMs */ + ROM_LOAD( "1", 0x04000, 0x4000, CRC(09bd60ee) SHA1(9591a4c89bb69d5615a5d6b29c47e6b17350c007) ) + ROM_LOAD( "2", 0x08000, 0x8000, CRC(f2b2cd1c) SHA1(dafccc74310876bc1c88de7f3c86f93ed8a0eb62) ) + ROM_LOAD( "forcebrk4", 0x10000, 0x8000, CRC(b4838c19) SHA1(b32f183ee042872a6eb6689aab219108d37829e4) ) + ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) ) + + ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "12", 0x00000, 0x2000, CRC(3d9a7003) SHA1(2e5de982eb75ac75312fb29bb4cb2ed12ec0fd56) ) /* characters */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + /* background */ + /* we do a lot of scatter loading here, to place the data in a format */ + /* which can be decoded by MAME's standard functions */ + ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) /* bitplanes 1,2 for bank 1,2 */ + ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */ + ROM_LOAD( "forcebrk6", 0x10000, 0x4000, CRC(08bca16a) SHA1(d5dcf5cf68a5090f467c076abb1b9cf0baffe272) ) /* bitplanes 1,2 for bank 5,6 */ + ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */ + ROM_LOAD( "forcebrk8", 0x04000, 0x1000, CRC(a3a1131e) SHA1(e0b73c8b2c8ea6b31418bc642830875c5985f800) ) /* bitplane 3 for bank 1,2 */ + ROM_CONTINUE( 0x06000, 0x1000 ) + ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */ + ROM_CONTINUE( 0x0e000, 0x1000 ) + ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */ + ROM_CONTINUE( 0x16000, 0x1000 ) + ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */ + ROM_CONTINUE( 0x1e000, 0x1000 ) + + ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) /* sprites */ + ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) ) + ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) /* red and green component */ + ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) /* blue component */ + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) ) +ROM_END + +ROM_START( darwin ) + ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* 64k for main CPU + 64k for banked ROMs */ + ROM_LOAD( "darw_04.rom", 0x04000, 0x4000, CRC(0eabf21c) SHA1(ccad6b30fe9361e8a21b8aaf8116aa85f9e6bb19) ) + ROM_LOAD( "darw_05.rom", 0x08000, 0x8000, CRC(e771f864) SHA1(8ba9f97c6abf035ceaf9f5505495708506f1b0c5) ) + ROM_LOAD( "darw_07.rom", 0x10000, 0x8000, CRC(97ac052c) SHA1(8baa117472d46b99e5946f095b869de9b5c48f9a) ) + ROM_LOAD( "darw_06.rom", 0x18000, 0x8000, CRC(2a9fb208) SHA1(f04a5502600e49e2494a87ec65a44a2843441d37) ) + + ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "darw_09.rom", 0x00000, 0x2000, CRC(067b4cf5) SHA1(fc752bb72e4850b71565afd1df0cbb4f732f131c) ) /* characters */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + /* background */ + /* we do a lot of scatter loading here, to place the data in a format */ + /* which can be decoded by MAME's standard functions */ + ROM_LOAD( "darw_03.rom", 0x00000, 0x4000, CRC(57d0350d) SHA1(6f904047485e669afb5f4b590818743111f010c6) ) /* bitplanes 1,2 for bank 1,2 */ + ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */ + ROM_LOAD( "darw_02.rom", 0x10000, 0x4000, CRC(559a71ab) SHA1(a28de25e89e0d68332f4095b988827a9cb72c675) ) /* bitplanes 1,2 for bank 5,6 */ + ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */ + ROM_LOAD( "darw_01.rom", 0x04000, 0x1000, CRC(15a16973) SHA1(5eb978a32be88176936e5d37b6ec18820d9720d8) ) /* bitplane 3 for bank 1,2 */ + ROM_CONTINUE( 0x06000, 0x1000 ) + ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */ + ROM_CONTINUE( 0x0e000, 0x1000 ) + ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */ + ROM_CONTINUE( 0x16000, 0x1000 ) + ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */ + ROM_CONTINUE( 0x1e000, 0x1000 ) + + ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "darw_10.rom", 0x00000, 0x8000, CRC(487a014c) SHA1(c9543df8115088b02019e76a6473ecc5f645a836) ) /* sprites */ + ROM_LOAD( "darw_11.rom", 0x08000, 0x8000, CRC(548ce2d1) SHA1(3b1757c70346ab4ee19ec85e7ae5137f8ccf446f) ) + ROM_LOAD( "darw_12.rom", 0x10000, 0x8000, CRC(faba5fef) SHA1(848da4d4888f0218b737f1dc9b62944f68349a43) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "df.12", 0x0000, 0x0100, CRC(89b952ef) SHA1(77dc4020a2e25f81fae1182d58993cf09d13af00) ) /* red and green component */ + ROM_LOAD( "df.13", 0x0100, 0x0100, CRC(d595e91d) SHA1(5e9793f6602455c79afdc855cd13183a7f48ab1e) ) /* blue component */ + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "darw_08.rom", 0x8000, 0x8000, CRC(6b580d58) SHA1(a70aebc6b4a291b4adddbb41d092b2682fc2d421) ) +ROM_END + + + +GAME( 1986, brkthru, 0, brkthru, brkthru, 0, ROT0, "Data East USA", "Break Thru (US)", 0 ) +GAME( 1986, brkthruj, brkthru, brkthru, brkthruj, 0, ROT0, "Data East Corporation", "Kyohkoh-Toppa (Japan)", 0 ) +GAME( 1986, forcebrk, brkthru, brkthru, brkthruj, 0, ROT0, "bootleg", "Force Break (bootleg)", 0 ) +GAME( 1986, darwin, 0, darwin, darwin, 0, ROT270, "Data East Corporation", "Darwin 4078 (Japan)", 0 ) -- cgit v1.2.3