From 261a277d50471b87ea7256de7d56e81314e3f337 Mon Sep 17 00:00:00 2001 From: David Haywood Date: Thu, 4 Aug 2016 21:21:24 +0100 Subject: various Seibu Refactoring, Air Raid, Street Fight and Dark Mist all basically use very similar video systems (4 layers, 2 of them being ROM based tilemaps, a CLUT prom for each layer which controls colours and transparency handling) this takes some steps towards allowing a common implementation of it. --- scripts/target/mame/arcade.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts') diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua index 136f01b063b..7c09ed322ce 100644 --- a/scripts/target/mame/arcade.lua +++ b/scripts/target/mame/arcade.lua @@ -3240,7 +3240,7 @@ files { MAME_DIR .. "src/mame/drivers/cabal.cpp", MAME_DIR .. "src/mame/includes/cabal.h", MAME_DIR .. "src/mame/video/cabal.cpp", - MAME_DIR .. "src/mame/drivers/cshooter.cpp", + MAME_DIR .. "src/mame/drivers/airraid.cpp", MAME_DIR .. "src/mame/drivers/dcon.cpp", MAME_DIR .. "src/mame/includes/dcon.h", MAME_DIR .. "src/mame/video/dcon.cpp", -- cgit v1.2.3