From 6ea15072a718b093e3688d22f7f6954e44e383b6 Mon Sep 17 00:00:00 2001 From: ImJezze Date: Sun, 5 Jun 2016 23:50:44 +0200 Subject: Procedural texture for vectors in HLSL * added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D --- ini/presets/vector-mono.ini | 4 ++-- ini/presets/vector.ini | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'ini/presets') diff --git a/ini/presets/vector-mono.ini b/ini/presets/vector-mono.ini index 1aa5f0915df..00ff7978f5d 100644 --- a/ini/presets/vector-mono.ini +++ b/ini/presets/vector-mono.ini @@ -6,8 +6,7 @@ gamma 0.50 # # CORE VECTOR OPTIONS # -antialias 1 -beam_width_min 0.75 +beam_width_min 1.00 beam_width_max 4.00 beam_intensity_weight 0.75 flicker 0.15 @@ -48,6 +47,7 @@ yiq_enable 0 # # VECTOR POST-PROCESSING OPTIONS # +vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5 diff --git a/ini/presets/vector.ini b/ini/presets/vector.ini index 8422d816d8b..ea41036f3e5 100644 --- a/ini/presets/vector.ini +++ b/ini/presets/vector.ini @@ -1,8 +1,7 @@ # # CORE VECTOR OPTIONS # -antialias 1 -beam_width_min 0.75 +beam_width_min 1.00 beam_width_max 4.00 beam_intensity_weight 0.75 flicker 0.15 @@ -51,6 +50,7 @@ yiq_enable 0 # # VECTOR POST-PROCESSING OPTIONS # +vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5 -- cgit v1.2.3