From 2b95c8e50bbfa22320ca8ddd04d3d94052a5c4ed Mon Sep 17 00:00:00 2001 From: "Westley M. Martinez" Date: Wed, 4 Jan 2017 17:44:46 -0800 Subject: Change cached texture format to floating point. hlsl/phosphor.fx: Remove hacks ini/presets/raster.ini, ini/presets/vector-mono.ini, ini/presets/vector.ini: Tweak presets src/osd/modules/render/d3d/d3dcomm.h, src/osd/modules/render/d3d/d3dhlsl.cpp, src/osd/modules/render/drawd3d.cpp: Change cache texture format to floating point for precise for phosphor and ghosting shaders. --- ini/presets/vector-mono.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ini/presets/vector-mono.ini') diff --git a/ini/presets/vector-mono.ini b/ini/presets/vector-mono.ini index 1886785c0bd..2778bc69d7a 100644 --- a/ini/presets/vector-mono.ini +++ b/ini/presets/vector-mono.ini @@ -38,7 +38,7 @@ scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_mode 2 -phosphor_time 0.05,0.05,0.05 +phosphor_time 0.01,0.01,0.01 phosphor_beta 1.0,1.0,1.0 # -- cgit v1.2.3