From 91172125deac5dd200225daa48039010be4e0eab Mon Sep 17 00:00:00 2001 From: "Westley M. Martinez" Date: Mon, 2 Jan 2017 15:42:33 -0800 Subject: Add LCD ghosting shader for Direct3D hlsl/ghosting.fx: Add LCD ghosting shader hlsl/phosphor.fx: Remove LCD logic ini/presets/gameboy.ini, ini/presets/gba.ini, ini/presets/lcd-matrix.ini, ini/presets/lcd.ini, ini/presets/raster.ini, ini/presets/vector.ini: Update presets src/osd/modules/render/d3d/d3dhlsl.cpp, src/osd/modules/render/d3d/d3dhlsl.h: Add LCD shader and sliders. Allow sliders to be adjusted for R, G, and B components. src/osd/windows/winmain.cpp, src/osd/windows/winmain.h: Add LCD ghosting options.# Please enter the commit message for your changes. Lines starting --- ini/presets/raster.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'ini/presets/raster.ini') diff --git a/ini/presets/raster.ini b/ini/presets/raster.ini index 702f071060b..c566fbe15ff 100644 --- a/ini/presets/raster.ini +++ b/ini/presets/raster.ini @@ -38,8 +38,8 @@ scale 1.15,1.05,0.90 power 0.90,0.90,1.15 floor 0.025,0.025,0.025 phosphor_mode 2 -phosphor_time 0.050,0.005,0.005 -phosphor_beta 1.0,0.5,0.5 +phosphor_time 0.050,0.018,0.018 +phosphor_beta 1.0,0.7,0.7 # # NTSC POST-PROCESSING OPTIONS -- cgit v1.2.3