From 91172125deac5dd200225daa48039010be4e0eab Mon Sep 17 00:00:00 2001 From: "Westley M. Martinez" Date: Mon, 2 Jan 2017 15:42:33 -0800 Subject: Add LCD ghosting shader for Direct3D hlsl/ghosting.fx: Add LCD ghosting shader hlsl/phosphor.fx: Remove LCD logic ini/presets/gameboy.ini, ini/presets/gba.ini, ini/presets/lcd-matrix.ini, ini/presets/lcd.ini, ini/presets/raster.ini, ini/presets/vector.ini: Update presets src/osd/modules/render/d3d/d3dhlsl.cpp, src/osd/modules/render/d3d/d3dhlsl.h: Add LCD shader and sliders. Allow sliders to be adjusted for R, G, and B components. src/osd/windows/winmain.cpp, src/osd/windows/winmain.h: Add LCD ghosting options.# Please enter the commit message for your changes. Lines starting --- ini/presets/lcd.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'ini/presets/lcd.ini') diff --git a/ini/presets/lcd.ini b/ini/presets/lcd.ini index c39a627099e..1be2a736d4e 100644 --- a/ini/presets/lcd.ini +++ b/ini/presets/lcd.ini @@ -31,7 +31,8 @@ offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 -lcd_persistence 0.03,0.03,0.03 +lcd_rise_time 0.05,0.05,0.05 +lcd_fall_time 0.1,0.1,0.1 # # NTSC POST-PROCESSING OPTIONS -- cgit v1.2.3