From bef70746af4168c68e05ba2fbb3922bd14dfbcaa Mon Sep 17 00:00:00 2001 From: ImJezze Date: Thu, 5 May 2016 22:46:56 +0200 Subject: Fixed half texel offset of 'source' shadow mask tile mode --- hlsl/post.fx | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'hlsl') diff --git a/hlsl/post.fx b/hlsl/post.fx index dc7c4bd8322..eddc4bb8da5 100644 --- a/hlsl/post.fx +++ b/hlsl/post.fx @@ -194,7 +194,9 @@ float2 GetShadowCoord(float2 QuadCoord, float2 SourceCoord) : shadowFrac.xy; float2 shadowCoord = (shadowFrac * shadowUV); - shadowCoord += 0.5f / shadowDims; // fix half texel offset (DX9) + shadowCoord += ShadowTileMode == 0 + ? 0.5f / shadowDims // fix half texel offset (DX9) + : 0.0f; return shadowCoord; } -- cgit v1.2.3-70-g09d2