From 32f0e6efac8b51dbdc11b390b64753227cbb6180 Mon Sep 17 00:00:00 2001 From: ImJezze Date: Wed, 13 Apr 2016 19:21:57 +0200 Subject: Removed hacks for vector screens from shaders (nw) - added handling of texture coordinates for vector screens to core render - added handling of orientation/rotation for vector screens to D3D renderer --- hlsl/primary.fx | 2 -- 1 file changed, 2 deletions(-) (limited to 'hlsl/primary.fx') diff --git a/hlsl/primary.fx b/hlsl/primary.fx index 9f5a3c62faf..939d37e97dd 100644 --- a/hlsl/primary.fx +++ b/hlsl/primary.fx @@ -55,8 +55,6 @@ uniform float2 ScreenDims; uniform float2 TargetDims; uniform float2 QuadDims; -uniform bool VectorScreen; - VS_OUTPUT vs_screen_main(VS_INPUT Input) { VS_OUTPUT Output = (VS_OUTPUT)0; -- cgit v1.2.3-70-g09d2