From e028e20476411120097970a13098ce57ebe66ced Mon Sep 17 00:00:00 2001 From: Ryan Holtz Date: Sun, 19 May 2013 16:21:26 +0000 Subject: - "And he did give them CRT bloom, and it scorched their eyes so; and they wept openly, for there was nothing left to see with" [MooglyGuy] * Enabled vector bloom and associated .ini controls * Added raster bloom and associated .ini controls, each bloom "level" is the linear weight of successively half-sized render targets * Removed D3D8 mode * Mass renaming in D3D renderer to use namespaces, initial planning step to HAL-based renderer implementation on Windows (i.e., GL on Windows) * Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes * Added batching of vectors for possible speed increase * Minor cleanup of shader state setting --- hlsl/phosphor.fx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'hlsl/phosphor.fx') diff --git a/hlsl/phosphor.fx b/hlsl/phosphor.fx index f48417459c4..b1a7f983435 100644 --- a/hlsl/phosphor.fx +++ b/hlsl/phosphor.fx @@ -114,8 +114,8 @@ technique TestTechnique { Lighting = FALSE; - //Sampler[0] = ; - //Sampler[1] = ; + Sampler[0] = ; + Sampler[1] = ; VertexShader = compile vs_2_0 vs_main(); PixelShader = compile ps_2_0 ps_main(); -- cgit v1.2.3