From 53e20c168ff568f618efa3aa5b1e58e5a8457031 Mon Sep 17 00:00:00 2001 From: Ryan Holtz Date: Sun, 22 May 2011 02:27:31 +0000 Subject: Fixing multiscreen games, nwn --- hlsl/color.fx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'hlsl/color.fx') diff --git a/hlsl/color.fx b/hlsl/color.fx index 50083c048a5..3aa8c99e4ca 100644 --- a/hlsl/color.fx +++ b/hlsl/color.fx @@ -136,7 +136,7 @@ float4 ps_main(PS_INPUT Input) : COLOR // -- Color Compression (increasing the floor of the signal without affecting the ceiling) -- OutRGB = float3(RedFloor + (1.0f - RedFloor) * OutRGB.r, GrnFloor + (1.0f - GrnFloor) * OutRGB.g, BluFloor + (1.0f - BluFloor) * OutRGB.b); - return float4(OutRGB, 1.0f); + return float4(OutRGB, BaseTexel.a); } //----------------------------------------------------------------------------- -- cgit v1.2.3