From fdab49ec0f463eac5dddbced1e98ac3864f03593 Mon Sep 17 00:00:00 2001 From: veganaiZe Date: Sun, 6 Oct 2024 07:52:33 -0700 Subject: docs: Improved notes about DirectX SDK and added a link in compiling instructions. (#12848) Also fixed typo "SDL" in place of "SDK". --- docs/source/initialsetup/compilingmame.rst | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/docs/source/initialsetup/compilingmame.rst b/docs/source/initialsetup/compilingmame.rst index 0df34f5d12b..0d7b1f8459c 100644 --- a/docs/source/initialsetup/compilingmame.rst +++ b/docs/source/initialsetup/compilingmame.rst @@ -757,9 +757,10 @@ the Microsoft Windows SDK, you must do one of the following: Visual Studio project files. This will set the target Windows version to Windows 8 (6.2). The resulting binaries may not run on earlier versions of Windows. -* Install the DirectX SDL and configure the **osd_windows** project to search - the DirectX header/library paths before searching the Microsoft Windows SDK - paths. +* Install the `DirectX SDK `_ (already included since Windows 8.0 SDK and + automatically installed with Visual Studio 2013 and later). Configure the + **osd_windows** project to search the DirectX header/library paths before + searching the Microsoft Windows SDK paths. The MSVC compiler produces spurious warnings about potentially uninitialised local variables. You currently need to add ``NOWERROR=1`` to the options passed -- cgit v1.2.3