From ef85408bb0f21ab55c2ca49b079565e7df977a50 Mon Sep 17 00:00:00 2001 From: David Haywood Date: Sun, 10 Sep 2017 13:50:31 +0100 Subject: demote Panic Road (panicr) to MACHINE_NOT_WORKING playtesting shows that the collisions aren't right, broken collisions = broken game logic = MACHINE_NOT_WORKING flag, we have higher standards. --- src/mame/drivers/panicr.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mame/drivers/panicr.cpp b/src/mame/drivers/panicr.cpp index 79cd9f07d2f..1bc7ee3b1e1 100644 --- a/src/mame/drivers/panicr.cpp +++ b/src/mame/drivers/panicr.cpp @@ -5,7 +5,7 @@ Panic Road ---------- TODO: - - are collisions 100%, need to find reference videos of game being played properly to check things look ok (I think they are..) + - collisions don't always work, you can hit the ball out of the playfield quite easily if you know how, hence MACHINE_NOT_WORKING - are priorities with sprites 100%, sprite-sprite priorities are ugly in many places, maybe the SEI0010BU are 3 sprite chips? -- @@ -830,5 +830,5 @@ DRIVER_INIT_MEMBER(panicr_state,panicr) } -GAME( 1986, panicr, 0, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Taito license)", "Panic Road (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, panicrg, panicr, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Tuning license)", "Panic Road (Germany)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, panicr, 0, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Taito license)", "Panic Road (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) +GAME( 1986, panicrg, panicr, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Tuning license)", "Panic Road (Germany)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) -- cgit v1.2.3