From ecacee47330774c88394660948708387c1ece0de Mon Sep 17 00:00:00 2001 From: Vas Crabb Date: Wed, 13 Nov 2024 05:55:47 +1100 Subject: dynax/dynax.cpp: Corrected DIP switch settings for Ougon no Hai. --- src/mame/dynax/dynax.cpp | 83 ++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 69 insertions(+), 14 deletions(-) diff --git a/src/mame/dynax/dynax.cpp b/src/mame/dynax/dynax.cpp index 9aca64f9163..9312e48a696 100644 --- a/src/mame/dynax/dynax.cpp +++ b/src/mame/dynax/dynax.cpp @@ -3745,6 +3745,16 @@ static INPUT_PORTS_START( tenkai ) // SW 3 OFF OFF ON ON ON ON ON ON OFF ON OFF OFF ON ON ON ON ON ON OFF ON // SW 4 OFF ON ON ON OFF OFF OFF OFF OFF OFF ON ON ON ON OFF OFF OFF OFF OFF OFF + // The odds rate table entries correspond to the following hands: + // * 1ハン 1 han + // * 2ハン 2 han + // * 3ハン 3 han + // * 満 貫 mangan + // * 跳 満 haneman + // * 倍 満 baiman + // * 三倍満 sanbaiman + // * 役 満 yakuman + // There is an additional 4-switch bank (SW 5) for selecting the wiring options. PORT_START("DSW0") @@ -3805,15 +3815,15 @@ static INPUT_PORTS_START( tenkai ) PORT_DIPSETTING( 0x01, "Credit type" ) // クレジット・タイプ PORT_DIPSETTING( 0x00, "Hopper type" ) // ホッパー・タイプ PORT_DIPNAME( 0x02, 0x02, "Hopper Polarity" ) PORT_DIPLOCATION("SW 3:2") // ホッパー・アクティブ - PORT_DIPSETTING( 0x02, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) + PORT_DIPSETTING( 0x02, DEF_STR(Normal) ) // 通常 + PORT_DIPSETTING( 0x00, "Inverted" ) // 反転 PORT_DIPNAME( 0x04, 0x00, "Tenkaigen Day" ) PORT_DIPLOCATION("SW 3:3") // 天開眼の日 PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無 PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 PORT_DIPNAME( 0x08, 0x00, "Double Up" ) PORT_DIPLOCATION("SW 3:4") // W-BET PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無 PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 - PORT_DIPNAME( 0x10, 0x00, "Renso Rate" ) PORT_DIPLOCATION("SW 3:5") + PORT_DIPNAME( 0x10, 0x00, "Renso Rate" ) PORT_DIPLOCATION("SW 3:5") // 連荘レート PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無 PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 PORT_DIPNAME( 0x20, 0x00, "Auto Reach" ) PORT_DIPLOCATION("SW 3:6") // オート・リーチ @@ -3822,7 +3832,7 @@ static INPUT_PORTS_START( tenkai ) PORT_DIPNAME( 0x40, 0x00, "Last Chance" ) PORT_DIPLOCATION("SW 3:7") // ラスト・チャンス PORT_DIPSETTING( 0x40, DEF_STR(Off) ) // 無 PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 - PORT_DIPNAME( 0x80, 0x00, "Don Den Key" ) PORT_DIPLOCATION("SW 3:8") + PORT_DIPNAME( 0x80, 0x00, "Don Den Button" ) PORT_DIPLOCATION("SW 3:8") // Don・Den 機能ボタン変更 PORT_DIPSETTING( 0x80, "Start" ) // スタート・ボタ PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/F・ボタン @@ -3862,25 +3872,25 @@ static INPUT_PORTS_START( tenkai ) PORT_DIPSETTING( 0x00, "20" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x02) PORT_DIPSETTING( 0x00, "50" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x01) PORT_DIPSETTING( 0x00, "100" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x00) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW 1:10") - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW 1:10") // モニター画面反転 + PORT_DIPSETTING( 0x02, DEF_STR(Off) ) // 通常 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 反転 PORT_DIPNAME( 0x04, 0x00, "Computer Strength" ) PORT_DIPLOCATION("SW 2:9") // コンピューターの強さ PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 普通 PORT_DIPSETTING( 0x04, "Strong" ) // 強い PORT_DIPNAME( 0x08, 0x00, "Service Count" ) PORT_DIPLOCATION("SW 2:10") // サービス・カウント PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無 PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 - PORT_DIPNAME( 0x10, 0x10, "Don Den Count" ) PORT_DIPLOCATION("SW 3:9") + PORT_DIPNAME( 0x10, 0x10, "Don Den Count" ) PORT_DIPLOCATION("SW 3:9") // Don・Den 回数 PORT_DIPSETTING( 0x00, "5 times" ) // 5回 PORT_DIPSETTING( 0x10, "8 times" ) // 8回 PORT_DIPNAME( 0x20, 0x00, "Show In-Game Clock" ) PORT_DIPLOCATION("SW 3:10") // ゲーム中の時計表示 PORT_DIPSETTING( 0x20, DEF_STR(No) ) // 無 PORT_DIPSETTING( 0x00, DEF_STR(Yes) ) // 有 - PORT_DIPNAME( 0x40, 0x40, "Game Title" ) PORT_DIPLOCATION("SW 4:9") + PORT_DIPNAME( 0x40, 0x40, "Game Title" ) PORT_DIPLOCATION("SW 4:9") // OFF固定 PORT_DIPSETTING( 0x40, "Mahjong Tenkaigen" ) PORT_DIPSETTING( 0x00, "Mahjong Tenkaigen Part 2" ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR(Unknown) ) PORT_DIPLOCATION("SW 4:10") PORT_CONDITION("DSW4", 0x40, EQUALS, 0x40) + PORT_DIPNAME( 0x80, 0x80, DEF_STR(Unknown) ) PORT_DIPLOCATION("SW 4:10") PORT_CONDITION("DSW4", 0x40, EQUALS, 0x40) // OFF固定 PORT_DIPSETTING( 0x80, DEF_STR(Off) ) PORT_DIPSETTING( 0x00, DEF_STR(On) ) PORT_DIPNAME( 0x80, 0x80, "Show Yakuman Table" ) PORT_DIPLOCATION("SW 4:10") PORT_CONDITION("DSW4", 0x40, EQUALS, 0x00) @@ -3901,6 +3911,51 @@ static INPUT_PORTS_START( tenkai ) INPUT_PORTS_END +INPUT_PORTS_START( ougonhai ) + // The manual provides two sets of standard settings: + // 標準設定 シングル向け 標準設定 コーナー向け + // SW 1 OFF OFF OFF ON ON ON OFF ON ON OFF OFF OFF OFF ON ON ON OFF ON ON OFF + // SW 2 OFF OFF OFF OFF ON ON OFF ON ON ON OFF OFF OFF OFF ON OFF ON ON ON ON + // SW 3 OFF OFF ON ON ON ON OFF OFF OFF OFF OFF ON ON ON ON OFF + // SW 4 OFF ON ON OFF OFF OFF OFF OFF ON ON ON OFF OFF OFF OFF OFF + + PORT_INCLUDE( tenkai ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x04, 0x00, "Don Den Button" ) PORT_DIPLOCATION("SW 3:3") // Don・Den 機能ボタン変更 + PORT_DIPSETTING( 0x04, "Start" ) // スタート・ボタ + PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/F・ボタン + PORT_DIPNAME( 0x10, 0x00, "Auto Reach" ) PORT_DIPLOCATION("SW 3:5") // オート・リーチ + PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x20, 0x00, "Slot Last Chance" ) PORT_DIPLOCATION("SW 3:6") // スロット ラスト・チャンス + PORT_DIPSETTING( 0x20, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x40, 0x40, "Show Yakuman Table" ) PORT_DIPLOCATION("SW 3:7") // 役満ウインポイントの表示 + PORT_DIPSETTING( 0x40, DEF_STR(No) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(Yes) ) // 有 + PORT_DIPNAME( 0x80, 0x80, "Gold Rush Payout Rate" ) PORT_DIPLOCATION("SW 3:8") // GOLD RUSH 出率 + PORT_DIPSETTING( 0x80, DEF_STR(Normal) ) // 普通 + PORT_DIPSETTING( 0x00, DEF_STR(High) ) // 多い + + PORT_MODIFY("DSW3") + PORT_DIPNAME( 0x04, 0x00, "Show Renso Gal" ) PORT_DIPLOCATION("SW 4:3") // 連荘ギャル表示 + PORT_DIPSETTING( 0x04, DEF_STR(No) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(Yes) ) // 有 + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW 4:4" ) // OFF固定 + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW 4:5" ) // OFF固定 + PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW 4:6" ) // OFF固定 + PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW 4:7" ) // OFF固定 + PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW 4:8" ) // OFF固定 + + PORT_MODIFY("DSW4") + PORT_DIPNAME( 0x08, 0x00, "Renso Rate" ) PORT_DIPLOCATION("SW 2:10") // 連荘レート + PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + + static INPUT_PORTS_START( mjreach ) PORT_START("DSW0") PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" ) @@ -7461,10 +7516,10 @@ GAME( 1991, tenkai2b, tenkai, tenkai, tenkai, dynax_state, empty GAME( 1991, tenkaibb, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Tenkaigen (Japan bootleg b)", MACHINE_SUPPORTS_SAVE ) // FIXME: check if "b" is a PCB rev. letter GAME( 1991, tenkaicb, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Tenkaigen (Japan bootleg c)", MACHINE_SUPPORTS_SAVE ) // FIXME: check if "c" is a PCB rev. letter GAME( 1991, tenkaie, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Tenkaigen (Japan set 2)", MACHINE_SUPPORTS_SAVE ) -GAME( 1991, ougonhai, 0, ougonhai, tenkai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Ougon no Hai (Japan)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // FIXME: correct TMP90840 hookup, confirm being a medal game as well -GAME( 1991, ougonhaib1, ougonhai, ougonhaib1, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 1, medal)", MACHINE_SUPPORTS_SAVE ) -GAME( 1991, ougonhaib2, ougonhai, ougonhaib1, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 2, medal)", MACHINE_SUPPORTS_SAVE ) -GAME( 1991, ougonhaib3, ougonhai, ougonhaib1, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 3, medal)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) +GAME( 1991, ougonhai, 0, ougonhai, ougonhai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Ougon no Hai (Japan)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // FIXME: correct TMP90840 hookup, confirm being a medal game as well +GAME( 1991, ougonhaib1, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 1, medal)", MACHINE_SUPPORTS_SAVE ) +GAME( 1991, ougonhaib2, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 2, medal)", MACHINE_SUPPORTS_SAVE ) +GAME( 1991, ougonhaib3, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 3, medal)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) GAME( 1994, mjreach, 0, mjreach, mjreach, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Reach (Ver. 1.00)", MACHINE_SUPPORTS_SAVE ) GAME( 1994, mjreachbl, mjreach, mjreach, mjreach, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Reach (Ver. 1.00, bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1994, mjreachp2, mjreach, mjreachp2, mjreach, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Reach Part II (Ver. D88)", MACHINE_SUPPORTS_SAVE ) -- cgit v1.2.3