From e3b086c9547a70afd60c68c023538f9acab4a1e1 Mon Sep 17 00:00:00 2001 From: r09 Date: Sat, 5 Sep 2020 23:51:18 +0200 Subject: fmtowns: changes to 15-bit layer/sprite drawing, fixes niko2 (#7190) - Sprite color values are masked to their 15 least significant bits before they are rendered to VRAM. - Pixels on the bottom layer (or in single-layer mode) are always drawn, even if the transparency bit is set to 1. --- hash/fmtowns_cd.xml | 3 +-- src/mame/video/fmtowns.cpp | 6 +++--- 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/hash/fmtowns_cd.xml b/hash/fmtowns_cd.xml index 0675c53952e..f67bd5a1e98 100644 --- a/hash/fmtowns_cd.xml +++ b/hash/fmtowns_cd.xml @@ -11638,8 +11638,7 @@ User/save disks that can be created from the game itself are not included. - - +